From 75d004a2e775436ad3c0ddb0265861d90c0035a4 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Thu, 20 Jul 2017 11:37:58 +0200 Subject: [PATCH] Update README.md --- spine-ue4/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ue4/README.md b/spine-ue4/README.md index d91730ec3..c292d028a 100644 --- a/spine-ue4/README.md +++ b/spine-ue4/README.md @@ -21,7 +21,7 @@ spine-ue4 does not support multiply and screen blending. spine-ue4 does not supp 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository. 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 3. Copy the `Plugins` folder from this directory to your new project's root directory. -4. Copy the `spine-c` folder from this repositories root directory to your project's `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. +4. Copy the folder `spine-runtimes/spine-c/spine-c` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder. 5. Open the Unreal Project in the Unreal Editor See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine UE4 example.