Added setScale.

This commit is contained in:
NathanSweet 2014-01-31 00:54:58 +01:00
parent 99a5250855
commit 58472318a9

View File

@ -51,6 +51,7 @@ public class SkeletonRendererDebug {
private final ShapeRenderer renderer;
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true;
private final SkeletonBounds bounds = new SkeletonBounds();
private float scale = 1;
public SkeletonRendererDebug () {
renderer = new ShapeRenderer();
@ -115,7 +116,7 @@ public class SkeletonRendererDebug {
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
renderer.setColor(Color.GREEN);
renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3);
renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale);
}
}
@ -130,6 +131,10 @@ public class SkeletonRendererDebug {
this.drawBones = bones;
}
public void setScale (float scale) {
this.scale = scale;
}
public void setRegionAttachments (boolean regionAttachments) {
this.drawRegionAttachments = regionAttachments;
}