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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Promoted on-demand-loading and addressables UPM packages from experimental to regular package.
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{
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"name": "com.esotericsoftware.spine.addressables",
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"displayName": "Spine Addressables Extensions",
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"description": "This plugin provides integration of Addressables on-demand texture loading for the spine-unity runtime.\nPlease be sure to test this package first and create backups of your project before using.\n\nUsage: First declare your target Material textures as addressable. Then select the SpineAtlasAsset, right-click the SpineAtlasAsset Inspector heading and select 'Add Addressables Loader'. This generates an 'AddressableTextureLoader' asset providing configuration parameters and sets up low-resolution placeholder textures which are automatically assigned in a pre-build step when building your game executable.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.3.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.3.0-preview.4",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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"email": "contact@esotericsoftware.com",
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"url": "http://esotericsoftware.com/"
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},
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"dependencies": {
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"com.unity.addressables": "1.18.19",
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"com.esotericsoftware.spine.on-demand-loading": "4.3.0"
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},
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"keywords": [
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"spine",
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"addressables",
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"preview"
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]
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}
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{
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{
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"name": "com.esotericsoftware.spine.addressables",
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"name": "com.esotericsoftware.spine.addressables",
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"displayName": "Spine Addressables Extensions [Experimental]",
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"displayName": "Spine Addressables Extensions",
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"description": "This experimental plugin provides integration of Addressables on-demand texture loading for the spine-unity runtime.\nPlease be sure to test this package first and create backups of your project before using.\n\nUsage: First declare your target Material textures as addressable. Then select the SpineAtlasAsset, right-click the SpineAtlasAsset Inspector heading and select 'Add Addressables Loader'. This generates an 'AddressableTextureLoader' asset providing configuration parameters and sets up low-resolution placeholder textures which are automatically assigned in a pre-build step when building your game executable.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.3.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"description": "This plugin provides integration of Addressables on-demand texture loading for the spine-unity runtime.\nPlease be sure to test this package first and create backups of your project before using.\n\nUsage: First declare your target Material textures as addressable. Then select the SpineAtlasAsset, right-click the SpineAtlasAsset Inspector heading and select 'Add Addressables Loader'. This generates an 'AddressableTextureLoader' asset providing configuration parameters and sets up low-resolution placeholder textures which are automatically assigned in a pre-build step when building your game executable.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.3.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.3.0-preview.4",
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"version": "4.3.0-preview.4",
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"unity": "2018.3",
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"unity": "2018.3",
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"author": {
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"author": {
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{
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"name": "com.esotericsoftware.spine.on-demand-loading",
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"displayName": "Spine On-Demand Loading Extensions",
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"description": "This plugin provides a generic basic implementation of on-demand texture loading for the spine-unity runtime. You might want to use the available com.esotericsoftware.spine.addressables package which depends on this package.\nPlease be sure to test this package first and create backups of your project before using.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.3.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.3.0-preview.5",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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"email": "contact@esotericsoftware.com",
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"url": "http://esotericsoftware.com/"
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},
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"dependencies": { },
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"keywords": [
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"spine",
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"on-demand",
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"loading",
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"preview"
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]
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}
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{
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{
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"name": "com.esotericsoftware.spine.on-demand-loading",
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"name": "com.esotericsoftware.spine.on-demand-loading",
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"displayName": "Spine On-Demand Loading Extensions [Experimental]",
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"displayName": "Spine On-Demand Loading Extensions",
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"description": "This experimental plugin provides a generic basic implementation of on-demand texture loading for the spine-unity runtime. You might want to use the available com.esotericsoftware.spine.addressables package which depends on this package.\nPlease be sure to test this package first and create backups of your project before using.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.3.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"description": "This plugin provides a generic basic implementation of on-demand texture loading for the spine-unity runtime. You might want to use the available com.esotericsoftware.spine.addressables package which depends on this package.\nPlease be sure to test this package first and create backups of your project before using.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.3.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.3.0-preview.5",
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"version": "4.3.0-preview.5",
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"unity": "2018.3",
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"unity": "2018.3",
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"author": {
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"author": {
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