diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs index 307ffd8c9..1051f16cd 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs @@ -480,7 +480,7 @@ namespace Spine.Unity { private void AssignSpriteMaskMaterials() { #if UNITY_EDITOR - if (!Application.isPlaying) { + if (!Application.isPlaying && !UnityEditor.EditorApplication.isUpdating) { EditorFixStencilCompParameters(); } #endif