mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
Merge remote-tracking branch 'origin/dev' into dev
This commit is contained in:
commit
5994c65e51
@ -188,7 +188,8 @@ static void _sortPathConstraintAttachmentBones(_spSkeleton* const internal, spAt
|
||||
int i = 0;
|
||||
while (i < pathBonesCount) {
|
||||
int boneCount = pathBones[i++];
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||||
for (int n = i + boneCount; i < n; i++)
|
||||
int n;
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for (n = i + boneCount; i < n; i++)
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_sortBone(internal, bones[pathBones[i]]);
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}
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||||
}
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||||
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||||
@ -447,6 +447,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
table.add(new Label("", skin, "default", Color.LIGHT_GRAY)); // Version.
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||||
}
|
||||
|
||||
// Events.
|
||||
window.addListener(new InputListener() {
|
||||
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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||||
event.cancel();
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||||
|
||||
@ -563,7 +563,7 @@ function SkeletonJson.new (attachmentLoader)
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||||
end
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||||
local frameIndex = 0
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for i,valueMap in ipairs(values) do
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timeline:setFrame(frameIndex, valueMap.time, getValue(valueMap, "rotateMix", 1), getValue(valueMap, "translateMix", 1), getValue(valueMap, "scaleMix", 1) getValue(valueMap, "shearMix", 1))
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timeline:setFrame(frameIndex, valueMap.time, getValue(valueMap, "rotateMix", 1), getValue(valueMap, "translateMix", 1), getValue(valueMap, "scaleMix", 1), getValue(valueMap, "shearMix", 1))
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readCurve(valueMap, timeline, frameIndex)
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frameIndex = frameIndex + 1
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end
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@ -38,14 +38,14 @@ namespace Spine.Unity {
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public class AtlasAsset : ScriptableObject {
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public TextAsset atlasFile;
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public Material[] materials;
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private Atlas atlas;
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protected Atlas atlas;
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||||
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public void Reset () {
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||||
public virtual void Reset () {
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atlas = null;
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}
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/// <returns>The atlas or null if it could not be loaded.</returns>
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public Atlas GetAtlas () {
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public virtual Atlas GetAtlas () {
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if (atlasFile == null) {
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Debug.LogError("Atlas file not set for atlas asset: " + name, this);
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Reset();
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@ -35,9 +35,11 @@ using Spine;
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonAnimation))]
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[CanEditMultipleObjects]
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public class SkeletonAnimationInspector : SkeletonRendererInspector {
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protected SerializedProperty animationName, loop, timeScale, autoReset;
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protected bool wasAnimationNameChanged;
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protected bool requireRepaint;
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protected override void OnEnable () {
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base.OnEnable();
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||||
@ -46,64 +48,93 @@ namespace Spine.Unity.Editor {
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timeScale = serializedObject.FindProperty("timeScale");
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}
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||||
|
||||
protected override void DrawInspectorGUI () {
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base.DrawInspectorGUI();
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protected override void DrawInspectorGUI (bool multi) {
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base.DrawInspectorGUI(multi);
|
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if (!TargetIsValid) return;
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bool sameData = SpineInspectorUtility.TargetsUseSameData(serializedObject);
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|
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SkeletonAnimation component = (SkeletonAnimation)target;
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if (!component.valid)
|
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// Try to reflect the animation name on the scene object.
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{
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if (multi)
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foreach (var o in targets)
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TrySetAnimation(o);
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else
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TrySetAnimation(target);
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}
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EditorGUILayout.Space();
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|
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if (multi && !sameData)
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EditorGUILayout.DelayedTextField(animationName);
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else {
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(animationName);
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wasAnimationNameChanged |= EditorGUI.EndChangeCheck(); // Value used in the next update.
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||||
}
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||||
|
||||
EditorGUILayout.PropertyField(loop);
|
||||
|
||||
EditorGUILayout.PropertyField(timeScale);
|
||||
if (multi) {
|
||||
foreach (var o in targets) {
|
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var component = o as SkeletonAnimation;
|
||||
component.timeScale = Mathf.Max(component.timeScale, 0);
|
||||
}
|
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} else {
|
||||
var component = (SkeletonAnimation)target;
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||||
component.timeScale = Mathf.Max(component.timeScale, 0);
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||||
}
|
||||
|
||||
if (!isInspectingPrefab) {
|
||||
if (requireRepaint) {
|
||||
SceneView.RepaintAll();
|
||||
requireRepaint = false;
|
||||
}
|
||||
|
||||
DrawSkeletonUtilityButton(multi);
|
||||
}
|
||||
}
|
||||
|
||||
protected void TrySetAnimation (Object o) {
|
||||
var skeletonAnimation = o as SkeletonAnimation;
|
||||
if (skeletonAnimation == null) return;
|
||||
if (!skeletonAnimation.valid)
|
||||
return;
|
||||
|
||||
if (!isInspectingPrefab) {
|
||||
if (wasAnimationNameChanged) {
|
||||
if (!Application.isPlaying) {
|
||||
if (component.state != null) component.state.ClearTrack(0);
|
||||
component.skeleton.SetToSetupPose();
|
||||
if (skeletonAnimation.state != null) skeletonAnimation.state.ClearTrack(0);
|
||||
skeletonAnimation.skeleton.SetToSetupPose();
|
||||
}
|
||||
|
||||
Spine.Animation animationToUse = component.skeleton.Data.FindAnimation(animationName.stringValue);
|
||||
Spine.Animation animationToUse = skeletonAnimation.skeleton.Data.FindAnimation(animationName.stringValue);
|
||||
|
||||
if (!Application.isPlaying) {
|
||||
if (animationToUse != null) animationToUse.Apply(component.skeleton, 0f, 0f, false, null);
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||||
component.Update();
|
||||
component.LateUpdate();
|
||||
SceneView.RepaintAll();
|
||||
if (animationToUse != null) animationToUse.Apply(skeletonAnimation.skeleton, 0f, 0f, false, null);
|
||||
skeletonAnimation.Update();
|
||||
skeletonAnimation.LateUpdate();
|
||||
requireRepaint = true;
|
||||
} else {
|
||||
if (animationToUse != null)
|
||||
component.state.SetAnimation(0, animationToUse, loop.boolValue);
|
||||
skeletonAnimation.state.SetAnimation(0, animationToUse, loop.boolValue);
|
||||
else
|
||||
component.state.ClearTrack(0);
|
||||
skeletonAnimation.state.ClearTrack(0);
|
||||
}
|
||||
|
||||
wasAnimationNameChanged = false;
|
||||
}
|
||||
|
||||
// Reflect animationName serialized property in the inspector even if SetAnimation API was used.
|
||||
if (Application.isPlaying) {
|
||||
TrackEntry current = component.state.GetCurrent(0);
|
||||
bool multi = animationName.serializedObject.isEditingMultipleObjects;
|
||||
if (!multi && Application.isPlaying) {
|
||||
TrackEntry current = skeletonAnimation.state.GetCurrent(0);
|
||||
if (current != null) {
|
||||
if (component.AnimationName != animationName.stringValue)
|
||||
if (skeletonAnimation.AnimationName != animationName.stringValue)
|
||||
animationName.stringValue = current.Animation.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(animationName);
|
||||
wasAnimationNameChanged |= EditorGUI.EndChangeCheck(); // Value used in the next update.
|
||||
|
||||
EditorGUILayout.PropertyField(loop);
|
||||
EditorGUILayout.PropertyField(timeScale);
|
||||
component.timeScale = Mathf.Max(component.timeScale, 0);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if (!isInspectingPrefab) {
|
||||
if (component.GetComponent<SkeletonUtility>() == null) {
|
||||
if (GUILayout.Button(new GUIContent("Add Skeleton Utility", SpineEditorUtilities.Icons.skeletonUtility), GUILayout.Height(30)))
|
||||
component.gameObject.AddComponent<SkeletonUtility>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,10 +31,10 @@
|
||||
// Contributed by: Mitch Thompson
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Spine.Unity.Editor {
|
||||
[CustomEditor(typeof(SkeletonAnimator))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SkeletonAnimatorInspector : SkeletonRendererInspector {
|
||||
protected SerializedProperty layerMixModes;
|
||||
protected override void OnEnable () {
|
||||
@ -42,22 +42,14 @@ namespace Spine.Unity.Editor {
|
||||
layerMixModes = serializedObject.FindProperty("layerMixModes");
|
||||
}
|
||||
|
||||
protected override void DrawInspectorGUI () {
|
||||
base.DrawInspectorGUI();
|
||||
protected override void DrawInspectorGUI (bool multi) {
|
||||
base.DrawInspectorGUI(multi);
|
||||
EditorGUILayout.PropertyField(layerMixModes, true);
|
||||
var component = (SkeletonAnimator)target;
|
||||
if (!component.valid)
|
||||
return;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
if (!TargetIsValid) return;
|
||||
|
||||
if (!isInspectingPrefab) {
|
||||
if (component.GetComponent<SkeletonUtility>() == null) {
|
||||
if (GUILayout.Button(new GUIContent("Add Skeleton Utility", SpineEditorUtilities.Icons.skeletonUtility), GUILayout.Height(30))) {
|
||||
component.gameObject.AddComponent<SkeletonUtility>();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isInspectingPrefab)
|
||||
DrawSkeletonUtilityButton(multi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,17 +31,34 @@
|
||||
#define NO_PREFAB_MESH
|
||||
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomEditor(typeof(SkeletonRenderer))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SkeletonRendererInspector : UnityEditor.Editor {
|
||||
protected static bool advancedFoldout;
|
||||
protected SerializedProperty skeletonDataAsset, initialSkinName, normals, tangents, meshes, immutableTriangles, separatorSlotNames, frontFacing, zSpacing, pmaVertexColors;
|
||||
protected SpineInspectorUtility.SerializedSortingProperties sortingProperties;
|
||||
protected bool isInspectingPrefab;
|
||||
protected MeshFilter meshFilter;
|
||||
|
||||
protected bool TargetIsValid {
|
||||
get {
|
||||
if (serializedObject.isEditingMultipleObjects) {
|
||||
foreach (var o in targets) {
|
||||
var component = (SkeletonRenderer)o;
|
||||
if (!component.valid)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
var component = (SkeletonRenderer)target;
|
||||
return component.valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnEnable () {
|
||||
isInspectingPrefab = (PrefabUtility.GetPrefabType(target) == PrefabType.Prefab);
|
||||
@ -60,8 +77,8 @@ namespace Spine.Unity.Editor {
|
||||
frontFacing = serializedObject.FindProperty("frontFacing");
|
||||
zSpacing = serializedObject.FindProperty("zSpacing");
|
||||
|
||||
var renderer = ((SkeletonRenderer)target).GetComponent<Renderer>();
|
||||
sortingProperties = new SpineInspectorUtility.SerializedSortingProperties(renderer);
|
||||
SerializedObject rso = SpineInspectorUtility.GetRenderersSerializedObject(serializedObject);
|
||||
sortingProperties = new SpineInspectorUtility.SerializedSortingProperties(rso);
|
||||
}
|
||||
|
||||
public static void ReapplySeparatorSlotNames (SkeletonRenderer skeletonRenderer) {
|
||||
@ -76,62 +93,105 @@ namespace Spine.Unity.Editor {
|
||||
var slot = skeleton.FindSlot(separatorSlotNames[i]);
|
||||
if (slot != null) {
|
||||
separatorSlots.Add(slot);
|
||||
//Debug.Log(slot + " added as separator.");
|
||||
} else {
|
||||
Debug.LogWarning(separatorSlotNames[i] + " is not a slot in " + skeletonRenderer.skeletonDataAsset.skeletonJSON.name);
|
||||
}
|
||||
}
|
||||
|
||||
//Debug.Log("Reapplied Separator Slot Names. Count is now: " + separatorSlots.Count);
|
||||
}
|
||||
|
||||
protected virtual void DrawInspectorGUI () {
|
||||
// JOHN: todo: support multiediting.
|
||||
SkeletonRenderer component = (SkeletonRenderer)target;
|
||||
|
||||
using (new EditorGUILayout.HorizontalScope()) {
|
||||
EditorGUILayout.PropertyField(skeletonDataAsset);
|
||||
const string ReloadButtonLabel = "Reload";
|
||||
float reloadWidth = GUI.skin.label.CalcSize(new GUIContent(ReloadButtonLabel)).x + 20;
|
||||
if (GUILayout.Button(ReloadButtonLabel, GUILayout.Width(reloadWidth))) {
|
||||
if (component.skeletonDataAsset != null) {
|
||||
foreach (AtlasAsset aa in component.skeletonDataAsset.atlasAssets) {
|
||||
if (aa != null)
|
||||
aa.Reset();
|
||||
protected virtual void DrawInspectorGUI (bool multi) {
|
||||
bool valid = TargetIsValid;
|
||||
if (multi) {
|
||||
using (new EditorGUILayout.HorizontalScope()) {
|
||||
EditorGUILayout.PropertyField(skeletonDataAsset);
|
||||
const string ReloadButtonLabel = "Reload";
|
||||
float reloadWidth = GUI.skin.label.CalcSize(new GUIContent(ReloadButtonLabel)).x + 20;
|
||||
if (GUILayout.Button(ReloadButtonLabel, GUILayout.Width(reloadWidth))) {
|
||||
foreach (var c in targets) {
|
||||
var component = c as SkeletonRenderer;
|
||||
if (component.skeletonDataAsset != null) {
|
||||
foreach (AtlasAsset aa in component.skeletonDataAsset.atlasAssets) {
|
||||
if (aa != null)
|
||||
aa.Reset();
|
||||
}
|
||||
component.skeletonDataAsset.Reset();
|
||||
}
|
||||
component.Initialize(true);
|
||||
}
|
||||
component.skeletonDataAsset.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var c in targets) {
|
||||
var component = c as SkeletonRenderer;
|
||||
if (!component.valid) {
|
||||
component.Initialize(true);
|
||||
component.LateUpdate();
|
||||
if (!component.valid)
|
||||
continue;
|
||||
}
|
||||
|
||||
#if NO_PREFAB_MESH
|
||||
if (isInspectingPrefab) {
|
||||
MeshFilter meshFilter = component.GetComponent<MeshFilter>();
|
||||
if (meshFilter != null)
|
||||
meshFilter.sharedMesh = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (valid)
|
||||
EditorGUILayout.PropertyField(initialSkinName);
|
||||
} else {
|
||||
var component = (SkeletonRenderer)target;
|
||||
|
||||
using (new EditorGUILayout.HorizontalScope()) {
|
||||
EditorGUILayout.PropertyField(skeletonDataAsset);
|
||||
if (valid) {
|
||||
const string ReloadButtonLabel = "Reload";
|
||||
float reloadWidth = GUI.skin.label.CalcSize(new GUIContent(ReloadButtonLabel)).x + 20;
|
||||
if (GUILayout.Button(ReloadButtonLabel, GUILayout.Width(reloadWidth))) {
|
||||
if (component.skeletonDataAsset != null) {
|
||||
foreach (AtlasAsset aa in component.skeletonDataAsset.atlasAssets) {
|
||||
if (aa != null)
|
||||
aa.Reset();
|
||||
}
|
||||
component.skeletonDataAsset.Reset();
|
||||
}
|
||||
component.Initialize(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!component.valid) {
|
||||
component.Initialize(true);
|
||||
component.LateUpdate();
|
||||
if (!component.valid) {
|
||||
EditorGUILayout.HelpBox("Skeleton Data Asset required", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!component.valid) {
|
||||
component.Initialize(true);
|
||||
component.LateUpdate();
|
||||
if (!component.valid)
|
||||
return;
|
||||
}
|
||||
|
||||
#if NO_PREFAB_MESH
|
||||
if (meshFilter == null)
|
||||
meshFilter = component.GetComponent<MeshFilter>();
|
||||
|
||||
if (isInspectingPrefab)
|
||||
meshFilter.sharedMesh = null;
|
||||
#endif
|
||||
|
||||
// Initial skin name.
|
||||
{
|
||||
string[] skins = new string[component.skeleton.Data.Skins.Count];
|
||||
int skinIndex = 0;
|
||||
for (int i = 0; i < skins.Length; i++) {
|
||||
string skinNameString = component.skeleton.Data.Skins.Items[i].Name;
|
||||
skins[i] = skinNameString;
|
||||
if (skinNameString == initialSkinName.stringValue)
|
||||
skinIndex = i;
|
||||
#if NO_PREFAB_MESH
|
||||
if (isInspectingPrefab) {
|
||||
MeshFilter meshFilter = component.GetComponent<MeshFilter>();
|
||||
if (meshFilter != null)
|
||||
meshFilter.sharedMesh = null;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initial skin name.
|
||||
if (valid) {
|
||||
string[] skins = new string[component.skeleton.Data.Skins.Count];
|
||||
int skinIndex = 0;
|
||||
for (int i = 0; i < skins.Length; i++) {
|
||||
string skinNameString = component.skeleton.Data.Skins.Items[i].Name;
|
||||
skins[i] = skinNameString;
|
||||
if (skinNameString == initialSkinName.stringValue)
|
||||
skinIndex = i;
|
||||
}
|
||||
skinIndex = EditorGUILayout.Popup("Initial Skin", skinIndex, skins);
|
||||
initialSkinName.stringValue = skins[skinIndex];
|
||||
}
|
||||
skinIndex = EditorGUILayout.Popup("Initial Skin", skinIndex, skins);
|
||||
initialSkinName.stringValue = skins[skinIndex];
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
@ -139,6 +199,8 @@ namespace Spine.Unity.Editor {
|
||||
// Sorting Layers
|
||||
SpineInspectorUtility.SortingPropertyFields(sortingProperties, applyModifiedProperties: true);
|
||||
|
||||
if (!valid) return;
|
||||
|
||||
// More Render Options...
|
||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
||||
EditorGUI.indentLevel++;
|
||||
@ -183,14 +245,47 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawSkeletonUtilityButton (bool multi) {
|
||||
var buttonContent = new GUIContent("Add Skeleton Utility", SpineEditorUtilities.Icons.skeletonUtility);
|
||||
if (multi) {
|
||||
// Support multi-edit SkeletonUtility button.
|
||||
// EditorGUILayout.Space();
|
||||
// bool addSkeletonUtility = GUILayout.Button(buttonContent, GUILayout.Height(30));
|
||||
// foreach (var t in targets) {
|
||||
// var component = t as SkeletonAnimation;
|
||||
// if (addSkeletonUtility && component.GetComponent<SkeletonUtility>() == null)
|
||||
// component.gameObject.AddComponent<SkeletonUtility>();
|
||||
// }
|
||||
} else {
|
||||
EditorGUILayout.Space();
|
||||
var component = (SkeletonAnimation)target;
|
||||
if (component.GetComponent<SkeletonUtility>() == null) {
|
||||
if (GUILayout.Button(buttonContent, GUILayout.Height(30)))
|
||||
component.gameObject.AddComponent<SkeletonUtility>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI () {
|
||||
//serializedObject.Update();
|
||||
DrawInspectorGUI();
|
||||
bool multi = serializedObject.isEditingMultipleObjects;
|
||||
DrawInspectorGUI(multi);
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
if (!Application.isPlaying)
|
||||
((SkeletonRenderer)target).Initialize(true);
|
||||
if (!Application.isPlaying) {
|
||||
if (multi) {
|
||||
foreach (var o in targets) {
|
||||
var sr = o as SkeletonRenderer;
|
||||
sr.Initialize(true);
|
||||
}
|
||||
} else {
|
||||
((SkeletonRenderer)target).Initialize(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -53,8 +53,11 @@ namespace Spine.Unity.Editor {
|
||||
internal const string NoneLabel = "<None>";
|
||||
|
||||
protected T TargetAttribute { get { return (T)attribute; } }
|
||||
protected SerializedProperty SerializedProperty { get; private set; }
|
||||
|
||||
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
|
||||
SerializedProperty = property;
|
||||
|
||||
if (property.propertyType != SerializedPropertyType.String) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
||||
return;
|
||||
@ -87,7 +90,7 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
position = EditorGUI.PrefixLabel(position, label);
|
||||
|
||||
var propertyStringValue = property.stringValue;
|
||||
var propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;
|
||||
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup))
|
||||
Selector(property);
|
||||
|
||||
@ -302,7 +305,6 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineBone))]
|
||||
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
menu.AddSeparator("");
|
||||
|
||||
@ -1162,7 +1162,7 @@ namespace Spine.Unity.Editor {
|
||||
var skeletonInfo = (Dictionary<string, object>)root["skeleton"];
|
||||
object jv;
|
||||
skeletonInfo.TryGetValue("spine", out jv);
|
||||
string jsonVersion = (jv == null) ? (string)jv : null;
|
||||
string jsonVersion = jv as string;
|
||||
if (!string.IsNullOrEmpty(jsonVersion)) {
|
||||
string[] jsonVersionSplit = jsonVersion.Split('.');
|
||||
bool match = false;
|
||||
|
||||
@ -30,6 +30,7 @@
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Spine.Unity.Editor {
|
||||
@ -43,6 +44,10 @@ namespace Spine.Unity.Editor {
|
||||
return n == 1 ? "" : "s";
|
||||
}
|
||||
|
||||
public static string EmDash {
|
||||
get { return "\u2014"; }
|
||||
}
|
||||
|
||||
public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
|
||||
using (new EditorGUILayout.HorizontalScope()) {
|
||||
GUILayout.Label(label ?? new GUIContent(property.displayName, property.tooltip), GUILayout.MinWidth(minimumLabelWidth));
|
||||
@ -70,25 +75,72 @@ namespace Spine.Unity.Editor {
|
||||
public SerializedProperty sortingLayerID;
|
||||
public SerializedProperty sortingOrder;
|
||||
|
||||
public SerializedSortingProperties (Renderer r) {
|
||||
renderer = new SerializedObject(r);
|
||||
public SerializedSortingProperties (Renderer r) : this(new SerializedObject(r)) {}
|
||||
public SerializedSortingProperties (Object[] renderers) : this(new SerializedObject(renderers)) {}
|
||||
public SerializedSortingProperties (SerializedObject rendererSerializedObject) {
|
||||
renderer = rendererSerializedObject;
|
||||
sortingLayerID = renderer.FindProperty("m_SortingLayerID");
|
||||
sortingOrder = renderer.FindProperty("m_SortingOrder");
|
||||
}
|
||||
|
||||
public void ApplyModifiedProperties () {
|
||||
renderer.ApplyModifiedProperties();
|
||||
this.SetDirty();
|
||||
}
|
||||
|
||||
internal void SetDirty () {
|
||||
if (renderer.isEditingMultipleObjects)
|
||||
foreach (var o in renderer.targetObjects)
|
||||
EditorUtility.SetDirty(o);
|
||||
else
|
||||
EditorUtility.SetDirty(renderer.targetObject);
|
||||
}
|
||||
}
|
||||
|
||||
public static SerializedObject GetRenderersSerializedObject (SerializedObject serializedObject) {
|
||||
if (serializedObject.isEditingMultipleObjects) {
|
||||
var renderers = new List<Object>();
|
||||
foreach (var o in serializedObject.targetObjects) {
|
||||
var component = o as Component;
|
||||
if (component != null) {
|
||||
var renderer = component.GetComponent<Renderer>();
|
||||
if (renderer != null)
|
||||
renderers.Add(renderer);
|
||||
}
|
||||
}
|
||||
return new SerializedObject(renderers.ToArray());
|
||||
} else {
|
||||
var component = serializedObject.targetObject as Component;
|
||||
if (component != null) {
|
||||
var renderer = component.GetComponent<Renderer>();
|
||||
if (renderer != null)
|
||||
return new SerializedObject(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static bool TargetsUseSameData (SerializedObject so) {
|
||||
bool multi = so.isEditingMultipleObjects;
|
||||
if (multi) {
|
||||
int n = so.targetObjects.Length;
|
||||
var first = so.targetObjects[0] as SkeletonRenderer;
|
||||
for (int i = 1; i < n; i++) {
|
||||
var sr = so.targetObjects[i] as SkeletonRenderer;
|
||||
if (sr != null && sr.skeletonDataAsset != first.skeletonDataAsset)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SortingPropertyFields (SerializedSortingProperties prop, bool applyModifiedProperties) {
|
||||
if (applyModifiedProperties) {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
SortingPropertyFields(prop.sortingLayerID, prop.sortingOrder);
|
||||
if(EditorGUI.EndChangeCheck()) {
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
prop.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(prop.renderer.targetObject);
|
||||
}
|
||||
} else {
|
||||
SortingPropertyFields(prop.sortingLayerID, prop.sortingOrder);
|
||||
}
|
||||
|
||||
@ -40,6 +40,7 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
[InitializeOnLoad]
|
||||
[CustomEditor(typeof(SkeletonGraphic))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SkeletonGraphicInspector : UnityEditor.Editor {
|
||||
SerializedProperty material_, color_;
|
||||
SerializedProperty skeletonDataAsset_, initialSkinName_;
|
||||
|
||||
@ -114,6 +114,8 @@ namespace Spine.Unity.Editor {
|
||||
skeleton = skeletonRenderer.skeleton;
|
||||
}
|
||||
|
||||
if (!skeletonRenderer.valid) return;
|
||||
|
||||
UpdateAttachments();
|
||||
isPrefab |= PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab;
|
||||
}
|
||||
@ -142,7 +144,6 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
void UpdateAttachments () {
|
||||
attachmentTable = new Dictionary<Slot, List<Attachment>>();
|
||||
|
||||
Skin skin = skeleton.Skin ?? skeletonRenderer.skeletonDataAsset.GetSkeletonData(true).DefaultSkin;
|
||||
for (int i = skeleton.Slots.Count-1; i >= 0; i--) {
|
||||
List<Attachment> attachments = new List<Attachment>();
|
||||
@ -176,20 +177,22 @@ namespace Spine.Unity.Editor {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!skeletonRenderer.valid) {
|
||||
GUILayout.Label(new GUIContent("Spine Component invalid. Check Skeleton Data Asset.", SpineEditorUtilities.Icons.warning));
|
||||
return;
|
||||
}
|
||||
|
||||
skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUI.BeginDisabledGroup(skeletonUtility.boneRoot != null);
|
||||
{
|
||||
if (GUILayout.Button(new GUIContent("Spawn Hierarchy", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
SpawnHierarchyContextMenu();
|
||||
using (new GUILayout.HorizontalScope()) {
|
||||
using (new EditorGUI.DisabledGroupScope(skeletonUtility.boneRoot != null)) {
|
||||
if (GUILayout.Button(new GUIContent("Spawn Hierarchy", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
SpawnHierarchyContextMenu();
|
||||
}
|
||||
|
||||
// if (GUILayout.Button(new GUIContent("Spawn Submeshes", SpineEditorUtilities.Icons.subMeshRenderer), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
// skeletonUtility.SpawnSubRenderers(true);
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
// if (GUILayout.Button(new GUIContent("Spawn Submeshes", SpineEditorUtilities.Icons.subMeshRenderer), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
// skeletonUtility.SpawnSubRenderers(true);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
skeleton.FlipX = EditorGUILayout.ToggleLeft("Flip X", skeleton.FlipX);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user