mostly work - when overflow top/bottom...are > 0, widgets slightly jump on up and down fast scroll.

This commit is contained in:
Davide Tantillo 2024-08-28 16:15:03 +02:00
parent 96282273f8
commit 59a7715b2e
6 changed files with 1571 additions and 365 deletions

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@ -94,6 +94,7 @@ export class AssetManagerBase implements Disposable {
this.assetsLoaded[path] = new Promise<any>((resolve, reject) => {
this.downloader.downloadBinary(path, (data: Uint8Array): void => {
// setTimeout(() => this.success(success, path, data), 10000);
this.success(success, path, data);
resolve(data);
}, (status: number, responseText: string): void => {
@ -181,8 +182,7 @@ export class AssetManagerBase implements Disposable {
image.onload = () => {
const texture = this.textureLoader(image)
this.success(success, path, texture);
setTimeout(() => resolve(texture), 1000)
// resolve(texture);
resolve(texture);
};
image.onerror = () => {
const errorMsg = `Couldn't load image: ${path}`;
@ -204,29 +204,72 @@ export class AssetManagerBase implements Disposable {
let parent = index >= 0 ? path.substring(0, index + 1) : "";
path = this.start(path);
this.downloader.downloadText(path, (atlasText: string): void => {
try {
let atlas = new TextureAtlas(atlasText);
let toLoad = atlas.pages.length, abort = false;
for (let page of atlas.pages) {
this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name!],
(imagePath: string, texture: Texture) => {
if (!abort) {
page.setTexture(texture);
if (--toLoad == 0) this.success(success, path, atlas);
if (this.reuseAssets(path, success, error)) return;
this.assetsLoaded[path] = new Promise<any>((resolve, reject) => {
this.downloader.downloadText(path, (atlasText: string): void => {
try {
let atlas = new TextureAtlas(atlasText);
let toLoad = atlas.pages.length, abort = false;
for (let page of atlas.pages) {
this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name!],
(imagePath: string, texture: Texture) => {
if (!abort) {
page.setTexture(texture);
if (--toLoad == 0) {
this.success(success, path, atlas);
resolve(atlas);
}
}
},
(imagePath: string, message: string) => {
if (!abort) {
const errorMsg = `Couldn't load texture atlas ${path} page image: ${imagePath}`;
this.error(error, path, errorMsg);
reject(errorMsg);
}
abort = true;
}
},
(imagePath: string, message: string) => {
if (!abort) this.error(error, path, `Couldn't load texture atlas ${path} page image: ${imagePath}`);
abort = true;
}
);
);
}
} catch (e) {
const errorMsg = `Couldn't parse texture atlas ${path}: ${(e as any).message}`;
this.error(error, path, errorMsg);
reject(errorMsg);
}
} catch (e) {
this.error(error, path, `Couldn't parse texture atlas ${path}: ${(e as any).message}`);
}
}, (status: number, responseText: string): void => {
this.error(error, path, `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`);
}, (status: number, responseText: string): void => {
const errorMsg = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`;
this.error(error, path, errorMsg);
reject(errorMsg);
});
});
}
loadTextureAtlasButNoTextures (path: string,
success: (path: string, atlas: TextureAtlas) => void = () => { },
error: (path: string, message: string) => void = () => { },
fileAlias?: { [keyword: string]: string }
) {
path = this.start(path);
if (this.reuseAssets(path, success, error)) return;
this.assetsLoaded[path] = new Promise<any>((resolve, reject) => {
this.downloader.downloadText(path, (atlasText: string): void => {
try {
const atlas = new TextureAtlas(atlasText);
this.success(success, path, atlas);
resolve(atlas);
} catch (e) {
const errorMsg = `Couldn't parse texture atlas ${path}: ${(e as any).message}`;
this.error(error, path, errorMsg);
reject(errorMsg);
}
}, (status: number, responseText: string): void => {
const errorMsg = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`;
this.error(error, path, errorMsg);
reject(errorMsg);
});
});
}

File diff suppressed because it is too large Load Diff

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@ -7,13 +7,13 @@
<!-- <script src="./spine-webgl.min.js"></script> -->
<title>JS Library Showcase</title>
<style>
* {
body {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html {
scroll-behavior: smooth;
/* scroll-behavior: smooth; */
}
body {
font-family: Arial, sans-serif;
@ -102,8 +102,22 @@
display: block;
padding: 1rem;
}
</style>
.skin-grid {
width: 100%;
display: flex;
flex-wrap: wrap;
gap: 10px;
justify-content: space-evenly;
padding: 20px;
box-sizing: border-box;
}
.skin-grid-element {
border: 1px solid #ccc;
width: 150px;
aspect-ratio: 3 / 3;
}
</style>
<script>
function escapeHTMLandInject(text) {
const escaped = text
@ -118,87 +132,275 @@
</head>
<body>
<div style="height: 1200px; flex-direction: column;">
</div>
<!--
/////////////////////
// start section 2 //
// start section 7 //
/////////////////////
-->
<div id="section1" class="section vertical-split">
<div class="full-width">
<div class="split">
<div class="split-left" style="height: 300px;">
<div class="split" style="width: 100%; flex-direction: column;">
<div class="split-left" style="width: 80%; box-sizing: border-box;">
If you have many atlas pages, for example one for each skin, and you want to show only some of the skins,
pass to the <code>pages</code> the atlas pages you want to load as a comma concatenated list of indices.
</div>
<div class="skin-grid">
<div class="skin-grid-element">
<spine-widget
atlas="assets/raptor-pma.atlas"
skeleton="assets/raptor-pro.json"
animation="walk"
scale=".125"
fit="none"
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/wave"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="split-right">
You can change the fit mode of your Spine animation using the <code>fit</code> attribute.
<br>
<br>
This is <code>fit="fill"</code>. Default fit value is <code>fit="contain"</code>.
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="movement/trot-left"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/idea"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/hooray"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
</div>
<div class="split">
<div class="split-left" style="height: 300px;">
<div class="skin-grid">
<div class="skin-grid-element">
<spine-widget
atlas="assets/raptor-pma.atlas"
skeleton="assets/raptor-pro.json"
animation="walk"
fit="fill"
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/wave"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="split-right">
If you want to preserve the original scale, you can use the <code>fit="none"</code>.
In combination with that, you can use the <code>scale</code> attribute to choose you desired scale.
<br>
<br>
Other fit modes are <code>fitWidth</code>, <code>fitWidth</code>, <code>fitHeight</code>, <code>cover</code>,and <code>scaleDown</code>.
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="movement/trot-left"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/idea"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/hooray"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
</div>
<div class="skin-grid">
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/wave"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="movement/trot-left"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/idea"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/hooray"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
</div>
</div>
<div class="split-bottom">
<pre><code id="code-display">
<script>
escapeHTMLandInject(`
<spine-widget
atlas="assets/raptor-pma.atlas"
skeleton="assets/raptor-pro.skel"
animation="walk"
fit="fill"
></spine-widget>
<div class="skin-grid">
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/wave"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="movement/trot-left"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/idea"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/hooray"
skin="nate"
pages="0,1,4,6"
></spine-widget>
</div>
</div>
<spine-widget
atlas="assets/raptor-pma.atlas"
skeleton="assets/raptor-pro.skel"
animation="walk"
scale=".125"
fit="none"
></spine-widget>`)
<div class="skin-grid">
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/wave"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="movement/trot-left"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/idea"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/hooray"
skin="erikari"
pages="0,1,4,6"
></spine-widget>
</div>
</div>
<div class="skin-grid">
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/wave"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="movement/trot-left"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/idea"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
<div class="skin-grid-element">
<spine-widget
atlas="assets/chibi-stickers-pma.atlas"
skeleton="assets/chibi-stickers.skel"
animation="emotes/hooray"
skin="mario"
pages="0,1,4,6"
></spine-widget>
</div>
</div>`)
</script>
</code></pre>
</div>
</div>
<!--
/////////////////////
// end section 2 //
// end section 7 //
/////////////////////
-->
</body>
</html>

View File

@ -463,6 +463,14 @@ export class SceneRenderer implements Disposable {
this.activeRenderer = null;
}
resize2 () {
console.log("RESIZE COMMAND")
let canvas = this.canvas;
this.context.gl.viewport(0, 0, canvas.width, canvas.height);
this.camera.setViewport(canvas.width, canvas.height);
this.camera.update();
}
resize (resizeMode: ResizeMode) {
let canvas = this.canvas;
var dpr = window.devicePixelRatio || 1;

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@ -4,6 +4,7 @@ export * from "./CameraController.js";
export * from "./GLTexture.js";
export * from "./Input.js";
export * from "./LoadingScreen.js";
export * from "./LoadingScreenWidget.js";
export * from "./Matrix4.js";
export * from "./Mesh.js";
export * from "./PolygonBatcher.js";