[haxe] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729.

This commit is contained in:
Davide Tantillo 2025-01-24 11:42:36 +01:00
parent 7e1de838d2
commit 59c47a2c02

View File

@ -158,8 +158,8 @@ class PhysicsConstraint implements Updatable {
d = Math.pow(damping, 60 * t);
var m:Float = massInverse * t,
e:Float = strength,
w:Float = wind * f,
g:Float = (Bone.yDown ? -gravity : gravity) * f;
w:Float = wind * f * skeleton.scaleX,
g:Float = (Bone.yDown ? -gravity : gravity) * f * skeleton.scaleY;
do {
if (x) {
xVelocity += (w - xOffset * e) * m;