mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
This commit is contained in:
parent
74c2e9cab4
commit
59c90592c3
@ -43,6 +43,10 @@
|
||||
#define CONFIGURABLE_ENTER_PLAY_MODE
|
||||
#endif
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
#define REVERT_HAS_OVERLOADS
|
||||
#endif
|
||||
|
||||
#define USE_THREADED_SKELETON_UPDATE
|
||||
|
||||
#if !SPINE_AUTO_UPGRADE_COMPONENTS_OFF
|
||||
@ -731,6 +735,11 @@ namespace Spine.Unity {
|
||||
requiresEditorUpdate = true;
|
||||
}
|
||||
|
||||
// revert each prefab override only once each editor-frame.
|
||||
private static int lastPrefabRevertFrame = -1;
|
||||
private static HashSet<MeshFilter> revertedPrefabMeshes = new HashSet<MeshFilter>();
|
||||
private static bool preventReentrance = false;
|
||||
|
||||
public void EditorUpdateMeshFilterHideFlags () {
|
||||
if (!meshFilter) {
|
||||
meshFilter = GetComponent<MeshFilter>();
|
||||
@ -746,18 +755,45 @@ namespace Spine.Unity {
|
||||
|
||||
if (dontSaveInEditor) {
|
||||
#if NEW_PREFAB_SYSTEM
|
||||
if (UnityEditor.PrefabUtility.IsPartOfAnyPrefab(meshFilter)) {
|
||||
GameObject instanceRoot = UnityEditor.PrefabUtility.GetOutermostPrefabInstanceRoot(meshFilter);
|
||||
if (instanceRoot != null) {
|
||||
List<ObjectOverride> objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
|
||||
foreach (ObjectOverride objectOverride in objectOverrides) {
|
||||
if (objectOverride.instanceObject == meshFilter) {
|
||||
int currentFrame = Time.frameCount;
|
||||
if (lastPrefabRevertFrame != currentFrame) {
|
||||
lastPrefabRevertFrame = currentFrame;
|
||||
revertedPrefabMeshes.Clear();
|
||||
}
|
||||
|
||||
if (!preventReentrance && UnityEditor.PrefabUtility.IsPartOfAnyPrefab(meshFilter)) {
|
||||
if (!revertedPrefabMeshes.Contains(meshFilter)) {
|
||||
GameObject instanceRoot = UnityEditor.PrefabUtility.GetOutermostPrefabInstanceRoot(meshFilter);
|
||||
if (instanceRoot != null) {
|
||||
UnityEditor.PropertyModification[] mods = UnityEditor.PrefabUtility.GetPropertyModifications(instanceRoot);
|
||||
bool hasMeshOverride = false;
|
||||
if (mods != null) {
|
||||
foreach (var mod in mods) {
|
||||
if (mod.target == meshFilter && mod.propertyPath == "m_Mesh") {
|
||||
hasMeshOverride = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hasMeshOverride) {
|
||||
preventReentrance = true;
|
||||
try {
|
||||
List<ObjectOverride> objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
|
||||
foreach (ObjectOverride objectOverride in objectOverrides) {
|
||||
if (objectOverride.instanceObject == meshFilter) {
|
||||
#if REVERT_HAS_OVERLOADS
|
||||
objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction);
|
||||
objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction);
|
||||
#else
|
||||
objectOverride.Revert();
|
||||
objectOverride.Revert();
|
||||
#endif
|
||||
break;
|
||||
revertedPrefabMeshes.Add(meshFilter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
finally {
|
||||
preventReentrance = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
"name": "com.esotericsoftware.spine.spine-unity",
|
||||
"displayName": "spine-unity Runtime",
|
||||
"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
|
||||
"version": "4.3.22",
|
||||
"version": "4.3.23",
|
||||
"unity": "2018.3",
|
||||
"author": {
|
||||
"name": "Esoteric Software",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user