mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[ts] Ported fix for DeformTimeline, see #932
This commit is contained in:
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commit
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@ -628,12 +628,15 @@ var spine;
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return AttachmentTimeline;
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}());
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spine.AttachmentTimeline = AttachmentTimeline;
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var zeros = null;
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var DeformTimeline = (function (_super) {
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__extends(DeformTimeline, _super);
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function DeformTimeline(frameCount) {
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var _this = _super.call(this, frameCount) || this;
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_this.frames = spine.Utils.newFloatArray(frameCount);
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_this.frameVertices = new Array(frameCount);
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if (zeros == null)
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zeros = spine.Utils.newFloatArray(64);
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return _this;
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}
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DeformTimeline.prototype.getPropertyId = function () {
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@ -651,19 +654,36 @@ var spine;
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var verticesArray = slot.attachmentVertices;
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var frameVertices = this.frameVertices;
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var vertexCount = frameVertices[0].length;
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if (verticesArray.length != vertexCount && pose != MixPose.setup)
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alpha = 1;
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var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
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var frames = this.frames;
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if (time < frames[0]) {
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var vertexAttachment = slotAttachment;
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switch (pose) {
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case MixPose.setup:
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verticesArray.length = 0;
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var zeroVertices;
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if (vertexAttachment.bones == null) {
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zeroVertices = vertexAttachment.vertices;
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}
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else {
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zeroVertices = zeros;
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if (zeroVertices.length < vertexCount)
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zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
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}
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spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
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return;
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case MixPose.current:
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alpha = 1 - alpha;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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if (alpha == 1)
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break;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
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}
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else {
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alpha = 1 - alpha;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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}
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}
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return;
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}
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@ -675,20 +695,20 @@ var spine;
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++) {
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var setup = setupVertices[i];
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vertices[i] = setup + (lastVertices[i] - setup) * alpha;
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var setupVertices_1 = vertexAttachment.vertices;
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for (var i_1 = 0; i_1 < vertexCount; i_1++) {
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var setup = setupVertices_1[i_1];
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vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++)
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vertices[i] = lastVertices[i] * alpha;
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for (var i_2 = 0; i_2 < vertexCount; i_2++)
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vertices[i_2] = lastVertices[i_2] * alpha;
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++)
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vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
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for (var i_3 = 0; i_3 < vertexCount; i_3++)
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vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
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}
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return;
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}
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@ -698,31 +718,31 @@ var spine;
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var frameTime = frames[frame];
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var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
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if (alpha == 1) {
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i];
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vertices[i] = prev + (nextVertices[i] - prev) * percent;
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for (var i_4 = 0; i_4 < vertexCount; i_4++) {
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var prev = prevVertices[i_4];
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vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
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}
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}
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i], setup = setupVertices[i];
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vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
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var setupVertices_2 = vertexAttachment.vertices;
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for (var i_5 = 0; i_5 < vertexCount; i_5++) {
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var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
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vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i];
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vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
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for (var i_6 = 0; i_6 < vertexCount; i_6++) {
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var prev = prevVertices[i_6];
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vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
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}
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i];
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vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
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for (var i_7 = 0; i_7 < vertexCount; i_7++) {
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var prev = prevVertices[i_7];
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vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
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}
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}
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};
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@ -6892,8 +6912,8 @@ var spine;
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break;
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}
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var listeners = _this.listeners;
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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for (var i_8 = 0; i_8 < listeners.length; i_8++) {
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listeners[i_8].down(_this.currTouch.x, _this.currTouch.y);
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}
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console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
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_this.lastX = _this.currTouch.x;
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@ -6911,8 +6931,8 @@ var spine;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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var listeners = _this.listeners;
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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listeners[i_2].up(x, y);
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for (var i_9 = 0; i_9 < listeners.length; i_9++) {
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listeners[i_9].up(x, y);
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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@ -6934,8 +6954,8 @@ var spine;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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var listeners = _this.listeners;
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for (var i_3 = 0; i_3 < listeners.length; i_3++) {
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listeners[i_3].up(x, y);
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for (var i_10 = 0; i_10 < listeners.length; i_10++) {
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listeners[i_10].up(x, y);
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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@ -6958,8 +6978,8 @@ var spine;
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var x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var listeners = _this.listeners;
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for (var i_4 = 0; i_4 < listeners.length; i_4++) {
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listeners[i_4].dragged(x, y);
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for (var i_11 = 0; i_11 < listeners.length; i_11++) {
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listeners[i_11].dragged(x, y);
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}
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console.log("Drag " + x + ", " + y);
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_this.lastX = _this.currTouch.x = x;
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@ -8738,11 +8758,11 @@ var spine;
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var nn = clip.worldVerticesLength;
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var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
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clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
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for (var i_5 = 0, n_2 = world.length; i_5 < n_2; i_5 += 2) {
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var x = world[i_5];
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var y = world[i_5 + 1];
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var x2 = world[(i_5 + 2) % world.length];
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var y2 = world[(i_5 + 3) % world.length];
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for (var i_12 = 0, n_2 = world.length; i_12 < n_2; i_12 += 2) {
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var x = world[i_12];
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var y = world[i_12 + 1];
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var x2 = world[(i_12 + 2) % world.length];
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var y2 = world[(i_12 + 3) % world.length];
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shapes.line(x, y, x2, y2);
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}
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}
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File diff suppressed because one or more lines are too long
@ -628,12 +628,15 @@ var spine;
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return AttachmentTimeline;
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}());
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spine.AttachmentTimeline = AttachmentTimeline;
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var zeros = null;
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var DeformTimeline = (function (_super) {
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__extends(DeformTimeline, _super);
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function DeformTimeline(frameCount) {
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var _this = _super.call(this, frameCount) || this;
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_this.frames = spine.Utils.newFloatArray(frameCount);
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_this.frameVertices = new Array(frameCount);
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if (zeros == null)
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zeros = spine.Utils.newFloatArray(64);
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return _this;
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}
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DeformTimeline.prototype.getPropertyId = function () {
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@ -651,19 +654,36 @@ var spine;
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var verticesArray = slot.attachmentVertices;
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var frameVertices = this.frameVertices;
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var vertexCount = frameVertices[0].length;
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if (verticesArray.length != vertexCount && pose != MixPose.setup)
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alpha = 1;
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var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
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var frames = this.frames;
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if (time < frames[0]) {
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var vertexAttachment = slotAttachment;
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switch (pose) {
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case MixPose.setup:
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verticesArray.length = 0;
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var zeroVertices;
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if (vertexAttachment.bones == null) {
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zeroVertices = vertexAttachment.vertices;
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}
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else {
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zeroVertices = zeros;
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if (zeroVertices.length < vertexCount)
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zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
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}
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spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
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return;
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case MixPose.current:
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alpha = 1 - alpha;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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if (alpha == 1)
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break;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
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}
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else {
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alpha = 1 - alpha;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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}
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}
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return;
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}
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@ -675,20 +695,20 @@ var spine;
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++) {
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var setup = setupVertices[i];
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vertices[i] = setup + (lastVertices[i] - setup) * alpha;
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var setupVertices_1 = vertexAttachment.vertices;
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for (var i_1 = 0; i_1 < vertexCount; i_1++) {
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var setup = setupVertices_1[i_1];
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vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++)
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vertices[i] = lastVertices[i] * alpha;
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for (var i_2 = 0; i_2 < vertexCount; i_2++)
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vertices[i_2] = lastVertices[i_2] * alpha;
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++)
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vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
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for (var i_3 = 0; i_3 < vertexCount; i_3++)
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vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
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}
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return;
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}
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@ -698,31 +718,31 @@ var spine;
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var frameTime = frames[frame];
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var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
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if (alpha == 1) {
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i];
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vertices[i] = prev + (nextVertices[i] - prev) * percent;
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for (var i_4 = 0; i_4 < vertexCount; i_4++) {
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var prev = prevVertices[i_4];
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vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
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}
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}
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i], setup = setupVertices[i];
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vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
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var setupVertices_2 = vertexAttachment.vertices;
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for (var i_5 = 0; i_5 < vertexCount; i_5++) {
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var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
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vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i];
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vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
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for (var i_6 = 0; i_6 < vertexCount; i_6++) {
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var prev = prevVertices[i_6];
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vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
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}
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}
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}
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else {
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for (var i = 0; i < vertexCount; i++) {
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var prev = prevVertices[i];
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vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
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for (var i_7 = 0; i_7 < vertexCount; i_7++) {
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var prev = prevVertices[i_7];
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vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
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}
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}
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};
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File diff suppressed because one or more lines are too long
@ -628,12 +628,15 @@ var spine;
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return AttachmentTimeline;
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}());
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spine.AttachmentTimeline = AttachmentTimeline;
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var zeros = null;
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var DeformTimeline = (function (_super) {
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__extends(DeformTimeline, _super);
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function DeformTimeline(frameCount) {
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var _this = _super.call(this, frameCount) || this;
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_this.frames = spine.Utils.newFloatArray(frameCount);
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_this.frameVertices = new Array(frameCount);
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if (zeros == null)
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zeros = spine.Utils.newFloatArray(64);
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return _this;
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}
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DeformTimeline.prototype.getPropertyId = function () {
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@ -651,19 +654,36 @@ var spine;
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var verticesArray = slot.attachmentVertices;
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var frameVertices = this.frameVertices;
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var vertexCount = frameVertices[0].length;
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if (verticesArray.length != vertexCount && pose != MixPose.setup)
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alpha = 1;
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var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
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var frames = this.frames;
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if (time < frames[0]) {
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var vertexAttachment = slotAttachment;
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switch (pose) {
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case MixPose.setup:
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verticesArray.length = 0;
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var zeroVertices;
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if (vertexAttachment.bones == null) {
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zeroVertices = vertexAttachment.vertices;
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}
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else {
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zeroVertices = zeros;
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if (zeroVertices.length < vertexCount)
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zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
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}
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spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
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return;
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case MixPose.current:
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alpha = 1 - alpha;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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if (alpha == 1)
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break;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
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}
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else {
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alpha = 1 - alpha;
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for (var i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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}
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}
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return;
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}
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@ -675,20 +695,20 @@ var spine;
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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var setupVertices = vertexAttachment.vertices;
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for (var i = 0; i < vertexCount; i++) {
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var setup = setupVertices[i];
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vertices[i] = setup + (lastVertices[i] - setup) * alpha;
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var setupVertices_1 = vertexAttachment.vertices;
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for (var i_1 = 0; i_1 < vertexCount; i_1++) {
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var setup = setupVertices_1[i_1];
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vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
for (var i_2 = 0; i_2 < vertexCount; i_2++)
|
||||
vertices[i_2] = lastVertices[i_2] * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
for (var i_3 = 0; i_3 < vertexCount; i_3++)
|
||||
vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -698,31 +718,31 @@ var spine;
|
||||
var frameTime = frames[frame];
|
||||
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||||
if (alpha == 1) {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
for (var i_4 = 0; i_4 < vertexCount; i_4++) {
|
||||
var prev = prevVertices[i_4];
|
||||
vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
|
||||
}
|
||||
}
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
var setupVertices_2 = vertexAttachment.vertices;
|
||||
for (var i_5 = 0; i_5 < vertexCount; i_5++) {
|
||||
var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
|
||||
vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
for (var i_6 = 0; i_6 < vertexCount; i_6++) {
|
||||
var prev = prevVertices[i_6];
|
||||
vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
for (var i_7 = 0; i_7 < vertexCount; i_7++) {
|
||||
var prev = prevVertices[i_7];
|
||||
vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -628,12 +628,15 @@ var spine;
|
||||
return AttachmentTimeline;
|
||||
}());
|
||||
spine.AttachmentTimeline = AttachmentTimeline;
|
||||
var zeros = null;
|
||||
var DeformTimeline = (function (_super) {
|
||||
__extends(DeformTimeline, _super);
|
||||
function DeformTimeline(frameCount) {
|
||||
var _this = _super.call(this, frameCount) || this;
|
||||
_this.frames = spine.Utils.newFloatArray(frameCount);
|
||||
_this.frameVertices = new Array(frameCount);
|
||||
if (zeros == null)
|
||||
zeros = spine.Utils.newFloatArray(64);
|
||||
return _this;
|
||||
}
|
||||
DeformTimeline.prototype.getPropertyId = function () {
|
||||
@ -651,19 +654,36 @@ var spine;
|
||||
var verticesArray = slot.attachmentVertices;
|
||||
var frameVertices = this.frameVertices;
|
||||
var vertexCount = frameVertices[0].length;
|
||||
if (verticesArray.length != vertexCount && pose != MixPose.setup)
|
||||
alpha = 1;
|
||||
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
|
||||
var frames = this.frames;
|
||||
if (time < frames[0]) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
verticesArray.length = 0;
|
||||
var zeroVertices;
|
||||
if (vertexAttachment.bones == null) {
|
||||
zeroVertices = vertexAttachment.vertices;
|
||||
}
|
||||
else {
|
||||
zeroVertices = zeros;
|
||||
if (zeroVertices.length < vertexCount)
|
||||
zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
|
||||
}
|
||||
spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
|
||||
return;
|
||||
case MixPose.current:
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
if (alpha == 1)
|
||||
break;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
|
||||
}
|
||||
else {
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -675,20 +695,20 @@ var spine;
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var setup = setupVertices[i];
|
||||
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||||
var setupVertices_1 = vertexAttachment.vertices;
|
||||
for (var i_1 = 0; i_1 < vertexCount; i_1++) {
|
||||
var setup = setupVertices_1[i_1];
|
||||
vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
for (var i_2 = 0; i_2 < vertexCount; i_2++)
|
||||
vertices[i_2] = lastVertices[i_2] * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
for (var i_3 = 0; i_3 < vertexCount; i_3++)
|
||||
vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -698,31 +718,31 @@ var spine;
|
||||
var frameTime = frames[frame];
|
||||
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||||
if (alpha == 1) {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
for (var i_4 = 0; i_4 < vertexCount; i_4++) {
|
||||
var prev = prevVertices[i_4];
|
||||
vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
|
||||
}
|
||||
}
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
var setupVertices_2 = vertexAttachment.vertices;
|
||||
for (var i_5 = 0; i_5 < vertexCount; i_5++) {
|
||||
var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
|
||||
vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
for (var i_6 = 0; i_6 < vertexCount; i_6++) {
|
||||
var prev = prevVertices[i_6];
|
||||
vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
for (var i_7 = 0; i_7 < vertexCount; i_7++) {
|
||||
var prev = prevVertices[i_7];
|
||||
vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -628,12 +628,15 @@ var spine;
|
||||
return AttachmentTimeline;
|
||||
}());
|
||||
spine.AttachmentTimeline = AttachmentTimeline;
|
||||
var zeros = null;
|
||||
var DeformTimeline = (function (_super) {
|
||||
__extends(DeformTimeline, _super);
|
||||
function DeformTimeline(frameCount) {
|
||||
var _this = _super.call(this, frameCount) || this;
|
||||
_this.frames = spine.Utils.newFloatArray(frameCount);
|
||||
_this.frameVertices = new Array(frameCount);
|
||||
if (zeros == null)
|
||||
zeros = spine.Utils.newFloatArray(64);
|
||||
return _this;
|
||||
}
|
||||
DeformTimeline.prototype.getPropertyId = function () {
|
||||
@ -651,19 +654,36 @@ var spine;
|
||||
var verticesArray = slot.attachmentVertices;
|
||||
var frameVertices = this.frameVertices;
|
||||
var vertexCount = frameVertices[0].length;
|
||||
if (verticesArray.length != vertexCount && pose != MixPose.setup)
|
||||
alpha = 1;
|
||||
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
|
||||
var frames = this.frames;
|
||||
if (time < frames[0]) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
verticesArray.length = 0;
|
||||
var zeroVertices;
|
||||
if (vertexAttachment.bones == null) {
|
||||
zeroVertices = vertexAttachment.vertices;
|
||||
}
|
||||
else {
|
||||
zeroVertices = zeros;
|
||||
if (zeroVertices.length < vertexCount)
|
||||
zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
|
||||
}
|
||||
spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
|
||||
return;
|
||||
case MixPose.current:
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
if (alpha == 1)
|
||||
break;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
|
||||
}
|
||||
else {
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -675,20 +695,20 @@ var spine;
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var setup = setupVertices[i];
|
||||
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||||
var setupVertices_1 = vertexAttachment.vertices;
|
||||
for (var i_1 = 0; i_1 < vertexCount; i_1++) {
|
||||
var setup = setupVertices_1[i_1];
|
||||
vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
for (var i_2 = 0; i_2 < vertexCount; i_2++)
|
||||
vertices[i_2] = lastVertices[i_2] * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
for (var i_3 = 0; i_3 < vertexCount; i_3++)
|
||||
vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -698,31 +718,31 @@ var spine;
|
||||
var frameTime = frames[frame];
|
||||
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||||
if (alpha == 1) {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
for (var i_4 = 0; i_4 < vertexCount; i_4++) {
|
||||
var prev = prevVertices[i_4];
|
||||
vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
|
||||
}
|
||||
}
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
var setupVertices_2 = vertexAttachment.vertices;
|
||||
for (var i_5 = 0; i_5 < vertexCount; i_5++) {
|
||||
var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
|
||||
vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
for (var i_6 = 0; i_6 < vertexCount; i_6++) {
|
||||
var prev = prevVertices[i_6];
|
||||
vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
for (var i_7 = 0; i_7 < vertexCount; i_7++) {
|
||||
var prev = prevVertices[i_7];
|
||||
vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -6638,8 +6658,8 @@ var spine;
|
||||
break;
|
||||
}
|
||||
var listeners = _this.listeners;
|
||||
for (var i_1 = 0; i_1 < listeners.length; i_1++) {
|
||||
listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
|
||||
for (var i_8 = 0; i_8 < listeners.length; i_8++) {
|
||||
listeners[i_8].down(_this.currTouch.x, _this.currTouch.y);
|
||||
}
|
||||
console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
|
||||
_this.lastX = _this.currTouch.x;
|
||||
@ -6657,8 +6677,8 @@ var spine;
|
||||
var y = _this.currTouch.y = touch.clientY - rect.top;
|
||||
_this.touchesPool.free(_this.currTouch);
|
||||
var listeners = _this.listeners;
|
||||
for (var i_2 = 0; i_2 < listeners.length; i_2++) {
|
||||
listeners[i_2].up(x, y);
|
||||
for (var i_9 = 0; i_9 < listeners.length; i_9++) {
|
||||
listeners[i_9].up(x, y);
|
||||
}
|
||||
console.log("End " + x + ", " + y);
|
||||
_this.lastX = x;
|
||||
@ -6680,8 +6700,8 @@ var spine;
|
||||
var y = _this.currTouch.y = touch.clientY - rect.top;
|
||||
_this.touchesPool.free(_this.currTouch);
|
||||
var listeners = _this.listeners;
|
||||
for (var i_3 = 0; i_3 < listeners.length; i_3++) {
|
||||
listeners[i_3].up(x, y);
|
||||
for (var i_10 = 0; i_10 < listeners.length; i_10++) {
|
||||
listeners[i_10].up(x, y);
|
||||
}
|
||||
console.log("End " + x + ", " + y);
|
||||
_this.lastX = x;
|
||||
@ -6704,8 +6724,8 @@ var spine;
|
||||
var x = touch.clientX - rect.left;
|
||||
var y = touch.clientY - rect.top;
|
||||
var listeners = _this.listeners;
|
||||
for (var i_4 = 0; i_4 < listeners.length; i_4++) {
|
||||
listeners[i_4].dragged(x, y);
|
||||
for (var i_11 = 0; i_11 < listeners.length; i_11++) {
|
||||
listeners[i_11].dragged(x, y);
|
||||
}
|
||||
console.log("Drag " + x + ", " + y);
|
||||
_this.lastX = _this.currTouch.x = x;
|
||||
@ -8484,11 +8504,11 @@ var spine;
|
||||
var nn = clip.worldVerticesLength;
|
||||
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
|
||||
clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
|
||||
for (var i_5 = 0, n_2 = world.length; i_5 < n_2; i_5 += 2) {
|
||||
var x = world[i_5];
|
||||
var y = world[i_5 + 1];
|
||||
var x2 = world[(i_5 + 2) % world.length];
|
||||
var y2 = world[(i_5 + 3) % world.length];
|
||||
for (var i_12 = 0, n_2 = world.length; i_12 < n_2; i_12 += 2) {
|
||||
var x = world[i_12];
|
||||
var y = world[i_12 + 1];
|
||||
var x2 = world[(i_12 + 2) % world.length];
|
||||
var y2 = world[(i_12 + 3) % world.length];
|
||||
shapes.line(x, y, x2, y2);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -628,12 +628,15 @@ var spine;
|
||||
return AttachmentTimeline;
|
||||
}());
|
||||
spine.AttachmentTimeline = AttachmentTimeline;
|
||||
var zeros = null;
|
||||
var DeformTimeline = (function (_super) {
|
||||
__extends(DeformTimeline, _super);
|
||||
function DeformTimeline(frameCount) {
|
||||
var _this = _super.call(this, frameCount) || this;
|
||||
_this.frames = spine.Utils.newFloatArray(frameCount);
|
||||
_this.frameVertices = new Array(frameCount);
|
||||
if (zeros == null)
|
||||
zeros = spine.Utils.newFloatArray(64);
|
||||
return _this;
|
||||
}
|
||||
DeformTimeline.prototype.getPropertyId = function () {
|
||||
@ -651,19 +654,36 @@ var spine;
|
||||
var verticesArray = slot.attachmentVertices;
|
||||
var frameVertices = this.frameVertices;
|
||||
var vertexCount = frameVertices[0].length;
|
||||
if (verticesArray.length != vertexCount && pose != MixPose.setup)
|
||||
alpha = 1;
|
||||
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
|
||||
var frames = this.frames;
|
||||
if (time < frames[0]) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
verticesArray.length = 0;
|
||||
var zeroVertices;
|
||||
if (vertexAttachment.bones == null) {
|
||||
zeroVertices = vertexAttachment.vertices;
|
||||
}
|
||||
else {
|
||||
zeroVertices = zeros;
|
||||
if (zeroVertices.length < vertexCount)
|
||||
zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
|
||||
}
|
||||
spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
|
||||
return;
|
||||
case MixPose.current:
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
if (alpha == 1)
|
||||
break;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
|
||||
}
|
||||
else {
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -675,20 +695,20 @@ var spine;
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var setup = setupVertices[i];
|
||||
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||||
var setupVertices_1 = vertexAttachment.vertices;
|
||||
for (var i_1 = 0; i_1 < vertexCount; i_1++) {
|
||||
var setup = setupVertices_1[i_1];
|
||||
vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
for (var i_2 = 0; i_2 < vertexCount; i_2++)
|
||||
vertices[i_2] = lastVertices[i_2] * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
for (var i_3 = 0; i_3 < vertexCount; i_3++)
|
||||
vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -698,31 +718,31 @@ var spine;
|
||||
var frameTime = frames[frame];
|
||||
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||||
if (alpha == 1) {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
for (var i_4 = 0; i_4 < vertexCount; i_4++) {
|
||||
var prev = prevVertices[i_4];
|
||||
vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
|
||||
}
|
||||
}
|
||||
else if (pose == MixPose.setup) {
|
||||
var vertexAttachment = slotAttachment;
|
||||
if (vertexAttachment.bones == null) {
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
var setupVertices_2 = vertexAttachment.vertices;
|
||||
for (var i_5 = 0; i_5 < vertexCount; i_5++) {
|
||||
var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
|
||||
vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
for (var i_6 = 0; i_6 < vertexCount; i_6++) {
|
||||
var prev = prevVertices[i_6];
|
||||
vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < vertexCount; i++) {
|
||||
var prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
for (var i_7 = 0; i_7 < vertexCount; i_7++) {
|
||||
var prev = prevVertices[i_7];
|
||||
vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -6638,8 +6658,8 @@ var spine;
|
||||
break;
|
||||
}
|
||||
var listeners = _this.listeners;
|
||||
for (var i_1 = 0; i_1 < listeners.length; i_1++) {
|
||||
listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
|
||||
for (var i_8 = 0; i_8 < listeners.length; i_8++) {
|
||||
listeners[i_8].down(_this.currTouch.x, _this.currTouch.y);
|
||||
}
|
||||
console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
|
||||
_this.lastX = _this.currTouch.x;
|
||||
@ -6657,8 +6677,8 @@ var spine;
|
||||
var y = _this.currTouch.y = touch.clientY - rect.top;
|
||||
_this.touchesPool.free(_this.currTouch);
|
||||
var listeners = _this.listeners;
|
||||
for (var i_2 = 0; i_2 < listeners.length; i_2++) {
|
||||
listeners[i_2].up(x, y);
|
||||
for (var i_9 = 0; i_9 < listeners.length; i_9++) {
|
||||
listeners[i_9].up(x, y);
|
||||
}
|
||||
console.log("End " + x + ", " + y);
|
||||
_this.lastX = x;
|
||||
@ -6680,8 +6700,8 @@ var spine;
|
||||
var y = _this.currTouch.y = touch.clientY - rect.top;
|
||||
_this.touchesPool.free(_this.currTouch);
|
||||
var listeners = _this.listeners;
|
||||
for (var i_3 = 0; i_3 < listeners.length; i_3++) {
|
||||
listeners[i_3].up(x, y);
|
||||
for (var i_10 = 0; i_10 < listeners.length; i_10++) {
|
||||
listeners[i_10].up(x, y);
|
||||
}
|
||||
console.log("End " + x + ", " + y);
|
||||
_this.lastX = x;
|
||||
@ -6704,8 +6724,8 @@ var spine;
|
||||
var x = touch.clientX - rect.left;
|
||||
var y = touch.clientY - rect.top;
|
||||
var listeners = _this.listeners;
|
||||
for (var i_4 = 0; i_4 < listeners.length; i_4++) {
|
||||
listeners[i_4].dragged(x, y);
|
||||
for (var i_11 = 0; i_11 < listeners.length; i_11++) {
|
||||
listeners[i_11].dragged(x, y);
|
||||
}
|
||||
console.log("Drag " + x + ", " + y);
|
||||
_this.lastX = _this.currTouch.x = x;
|
||||
@ -8484,11 +8504,11 @@ var spine;
|
||||
var nn = clip.worldVerticesLength;
|
||||
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
|
||||
clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
|
||||
for (var i_5 = 0, n_2 = world.length; i_5 < n_2; i_5 += 2) {
|
||||
var x = world[i_5];
|
||||
var y = world[i_5 + 1];
|
||||
var x2 = world[(i_5 + 2) % world.length];
|
||||
var y2 = world[(i_5 + 3) % world.length];
|
||||
for (var i_12 = 0, n_2 = world.length; i_12 < n_2; i_12 += 2) {
|
||||
var x = world[i_12];
|
||||
var y = world[i_12 + 1];
|
||||
var x2 = world[(i_12 + 2) % world.length];
|
||||
var y2 = world[(i_12 + 3) % world.length];
|
||||
shapes.line(x, y, x2, y2);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -677,6 +677,8 @@ module spine {
|
||||
}
|
||||
}
|
||||
|
||||
var zeros : ArrayLike<number> = null;
|
||||
|
||||
export class DeformTimeline extends CurveTimeline {
|
||||
slotIndex: number;
|
||||
attachment: VertexAttachment;
|
||||
@ -687,6 +689,7 @@ module spine {
|
||||
super(frameCount);
|
||||
this.frames = Utils.newFloatArray(frameCount);
|
||||
this.frameVertices = new Array<ArrayLike<number>>(frameCount);
|
||||
if (zeros == null) zeros = Utils.newFloatArray(64);
|
||||
}
|
||||
|
||||
getPropertyId () {
|
||||
@ -703,26 +706,44 @@ module spine {
|
||||
let slot: Slot = skeleton.slots[this.slotIndex];
|
||||
let slotAttachment: Attachment = slot.getAttachment();
|
||||
if (!(slotAttachment instanceof VertexAttachment) || !(<VertexAttachment>slotAttachment).applyDeform(this.attachment)) return;
|
||||
|
||||
|
||||
let verticesArray: Array<number> = slot.attachmentVertices;
|
||||
let frameVertices = this.frameVertices;
|
||||
let vertexCount = frameVertices[0].length;
|
||||
if (verticesArray.length != vertexCount && pose != MixPose.setup) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
let frameVertices = this.frameVertices;
|
||||
let vertexCount = frameVertices[0].length;
|
||||
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
||||
|
||||
let frames = this.frames;
|
||||
if (time < frames[0]) {
|
||||
let vertexAttachment = <VertexAttachment>slotAttachment;
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
verticesArray.length = 0;
|
||||
var zeroVertices: ArrayLike<number>;
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions (setup pose).
|
||||
zeroVertices = vertexAttachment.vertices;
|
||||
} else {
|
||||
// Weighted deform offsets (zeros).
|
||||
zeroVertices = zeros;
|
||||
if (zeroVertices.length < vertexCount) zeros = zeroVertices = Utils.newFloatArray(vertexCount);
|
||||
}
|
||||
Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
|
||||
return;
|
||||
case MixPose.current:
|
||||
alpha = 1 - alpha;
|
||||
for (let i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
if (alpha == 1) break;
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions.
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
|
||||
} else {
|
||||
// Weighted deform offsets.
|
||||
alpha = 1 - alpha;
|
||||
for (var i = 0; i < vertexCount; i++)
|
||||
vertices[i] *= alpha;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
||||
let lastVertices = frameVertices[frames.length - 1];
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user