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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[c] Added Triangulator. Decomposition is leaking.
This commit is contained in:
parent
8feed9f455
commit
59eb90eb66
@ -201,7 +201,7 @@ public:
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<< errmsgTag_expected() << " " << expected << " "
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<< errmsgTag_butWas() << " " << result << "\n";
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TestsListener::theInstance().errorsLog() << anError;
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// TestsListener::theInstance().errorsLog() << anError;
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TestsListener::theInstance().testHasFailed(anError.str().c_str(), file, linia);
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}
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@ -219,4 +219,41 @@ void MemoryTestFixture::reproduceIssue_Loop()
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DisposeAll(skeleton, state, stateData, skeletonData, atlas);
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}
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void MemoryTestFixture::triangulator() {
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spTriangulator* triangulator = spTriangulator_create();
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spFloatArray* polygon = spFloatArray_create(16);
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spFloatArray_add(polygon, 0);
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spFloatArray_add(polygon, 0);
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spFloatArray_add(polygon, 100);
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spFloatArray_add(polygon, 0);
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spFloatArray_add(polygon, 100);
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spFloatArray_add(polygon, 100);
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spFloatArray_add(polygon, 0);
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spFloatArray_add(polygon, 100);
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spShortArray* triangles = spTriangulator_triangulate(triangulator, polygon);
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ASSERT(triangles->size == 6);
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ASSERT(triangles->items[0] == 3);
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ASSERT(triangles->items[1] == 0);
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ASSERT(triangles->items[2] == 1);
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ASSERT(triangles->items[3] == 3);
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ASSERT(triangles->items[4] == 1);
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ASSERT(triangles->items[5] == 2);
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spArrayFloatArray* polys = spTriangulator_decompose(triangulator, polygon, triangles);
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ASSERT(polys->size == 1);
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ASSERT(polys->items[0]->size == 8);
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ASSERT(polys->items[0]->items[0] == 0);
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ASSERT(polys->items[0]->items[1] == 100);
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ASSERT(polys->items[0]->items[2] == 0);
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ASSERT(polys->items[0]->items[3] == 0);
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ASSERT(polys->items[0]->items[4] == 100);
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ASSERT(polys->items[0]->items[5] == 0);
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ASSERT(polys->items[0]->items[6] == 100);
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ASSERT(polys->items[0]->items[7] == 100);
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spFloatArray_dispose(polygon);
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spTriangulator_dispose(triangulator);
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}
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@ -18,6 +18,7 @@ public:
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TEST_CASE(reproduceIssue_776);
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TEST_CASE(reproduceIssue_777);
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TEST_CASE(reproduceIssue_Loop);
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TEST_CASE(triangulator);
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initialize();
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}
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@ -31,6 +32,7 @@ public:
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void reproduceIssue_776();
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void reproduceIssue_777();
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void reproduceIssue_Loop(); // http://esotericsoftware.com/forum/spine-c-3-5-animation-jerking-7451
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void triangulator();
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//////////////////////////////////////////////////////////////////////////
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// test fixture setup
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@ -40,7 +40,7 @@ extern "C" {
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name* name##_create(int initialCapacity); \
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void name##_dispose(name* self); \
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void name##_clear(name* self); \
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void name##_setSize(name* self, int newSize); \
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name* name##_setSize(name* self, int newSize); \
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void name##_ensureCapacity(name* self, int newCapacity); \
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void name##_add(name* self, itemType value); \
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void name##_removeAt(name* self, int index); \
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@ -50,7 +50,7 @@ extern "C" {
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#define _SP_ARRAY_IMPLEMENT_TYPE(name, itemType) \
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name* name##_create(int initialCapacity) { \
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name* array = MALLOC(name, 1); \
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name* array = CALLOC(name, 1); \
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array->size = 0; \
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array->capacity = initialCapacity; \
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array->items = CALLOC(itemType, initialCapacity); \
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@ -63,12 +63,13 @@ extern "C" {
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void name##_clear(name* self) { \
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self->size = 0; \
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} \
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void name##_setSize(name* self, int newSize) { \
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name* name##_setSize(name* self, int newSize) { \
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self->size = newSize; \
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if (self->capacity < newSize) { \
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self->capacity = MAX(8, (int)(self->size * 1.75f)); \
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self->items = REALLOC(self->items, itemType, self->capacity); \
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} \
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return self; \
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} \
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void name##_ensureCapacity(name* self, int newCapacity) { \
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if (self->capacity >= newCapacity) return; \
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@ -82,6 +83,12 @@ extern "C" {
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} \
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self->items[self->size++] = value; \
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} \
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void name##_addAll(name* self, name* other) { \
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int i = 0; \
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for (; i < other->size; i++) { \
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name##_add(self, other->items[i]); \
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} \
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} \
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void name##_removeAt(name* self, int index) { \
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self->size--; \
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memmove(self->items + index, self->items + index + 1, sizeof(itemType) * (self->size - index)); \
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@ -107,6 +114,9 @@ extern "C" {
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_SP_ARRAY_DECLARE_TYPE(spFloatArray, float)
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_SP_ARRAY_DECLARE_TYPE(spIntArray, int)
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_SP_ARRAY_DECLARE_TYPE(spShortArray, short)
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_SP_ARRAY_DECLARE_TYPE(spArrayFloatArray, spFloatArray*)
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_SP_ARRAY_DECLARE_TYPE(spArrayShortArray, spShortArray*)
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#ifdef __cplusplus
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}
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@ -31,54 +31,32 @@
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#ifndef SPINE_TRIANGULATOR_H
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#define SPINE_TRIANGULATOR_H
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#include <spine/Array.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spTransformConstraintData {
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const char* const name;
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int order;
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int bonesCount;
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spBoneData** const bones;
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spBoneData* target;
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float rotateMix, translateMix, scaleMix, shearMix;
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float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
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int /*boolean*/ relative;
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int /*boolean*/ local;
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typedef struct spTriangulator {
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spArrayFloatArray* convexPolygons;
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spArrayShortArray* convexPolygonsIndices;
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#ifdef __cplusplus
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spTransformConstraintData() :
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name(0),
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bonesCount(0),
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bones(0),
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target(0),
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rotateMix(0),
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translateMix(0),
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scaleMix(0),
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shearMix(0),
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offsetRotation(0),
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offsetX(0),
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offsetY(0),
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offsetScaleX(0),
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offsetScaleY(0),
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offsetShearY(0),
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relative(0),
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local(0) {
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}
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#endif
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} spTransformConstraintData;
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spShortArray* indicesArray;
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spIntArray* isConcaveArray;
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spShortArray* triangles;
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spTransformConstraintData* spTransformConstraintData_create (const char* name);
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void spTransformConstraintData_dispose (spTransformConstraintData* self);
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spArrayFloatArray* polygonPool;
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spArrayShortArray* polygonIndicesPool;
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} spTriangulator;
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spTriangulator* spTriangulator_create();
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spShortArray* spTriangulator_triangulate(spTriangulator* self, spFloatArray* verticesArray);
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spArrayFloatArray* spTriangulator_decompose(spTriangulator* self, spFloatArray* verticesArray, spShortArray* triangles);
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void spTriangulator_dispose(spTriangulator* self);
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#ifdef SPINE_SHORT_NAMES
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typedef spTransformConstraintData TransformConstraintData;
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#define TransformConstraintData_create(...) spTransformConstraintData_create(__VA_ARGS__)
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#define TransformConstraintData_dispose(...) spTransformConstraintData_dispose(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_TRIANGULATOR_H_ */
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#endif /* SPINE_TRIANGULATOR_H_ */
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@ -54,6 +54,7 @@
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#include <spine/Skin.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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#include <spine/Triangulator.h>
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#include <spine/Event.h>
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#include <spine/EventData.h>
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@ -34,3 +34,5 @@
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_SP_ARRAY_IMPLEMENT_TYPE(spFloatArray, float)
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_SP_ARRAY_IMPLEMENT_TYPE(spIntArray, int)
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_SP_ARRAY_IMPLEMENT_TYPE(spShortArray, short)
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_SP_ARRAY_IMPLEMENT_TYPE(spArrayFloatArray, spFloatArray*)
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_SP_ARRAY_IMPLEMENT_TYPE(spArrayShortArray, spShortArray*)
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359
spine-c/spine-c/src/spine/Triangulator.c
Normal file
359
spine-c/spine-c/src/spine/Triangulator.c
Normal file
@ -0,0 +1,359 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Triangulator.h>
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#include <spine/extension.h>
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#include <stdio.h>
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spTriangulator* spTriangulator_create() {
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spTriangulator* triangulator = CALLOC(spTriangulator, 1);
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triangulator->convexPolygons = spArrayFloatArray_create(16);
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triangulator->convexPolygonsIndices = spArrayShortArray_create(16);
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triangulator->indicesArray = spShortArray_create(128);
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triangulator->isConcaveArray = spIntArray_create(128);
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triangulator->triangles = spShortArray_create(128);
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triangulator->polygonPool = spArrayFloatArray_create(16);
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triangulator->polygonIndicesPool = spArrayShortArray_create(128);
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return triangulator;
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}
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void spTriangulator_dispose(spTriangulator* self) {
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int i;
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for (i = 0; i < self->convexPolygons->size; i++) {
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spFloatArray_dispose(self->convexPolygons->items[i]);
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}
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spArrayFloatArray_dispose(self->convexPolygons);
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for (i = 0; i < self->convexPolygonsIndices->size; i++) {
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spShortArray_dispose(self->convexPolygonsIndices->items[i]);
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}
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spArrayShortArray_dispose(self->convexPolygonsIndices);
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spShortArray_dispose(self->indicesArray);
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spIntArray_dispose(self->isConcaveArray);
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spShortArray_dispose(self->triangles);
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for (i = 0; i < self->polygonPool->size; i++) {
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spFloatArray_dispose(self->polygonPool->items[i]);
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}
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spArrayFloatArray_dispose(self->polygonPool);
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for (i = 0; i < self->polygonIndicesPool->size; i++) {
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spShortArray_dispose(self->polygonIndicesPool->items[i]);
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}
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spArrayShortArray_dispose(self->polygonIndicesPool);
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FREE(self);
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}
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static spFloatArray* _obtainPolygon(spTriangulator* self) {
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if (self->polygonPool->size == 0) return spFloatArray_create(16);
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else return spArrayFloatArray_pop(self->polygonPool);
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}
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static void _freePolygon(spTriangulator* self, spFloatArray* polygon) {
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spArrayFloatArray_add(self->polygonPool, polygon);
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}
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static void _freeAllPolygons(spTriangulator* self, spArrayFloatArray* polygons) {
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int i;
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for (i = 0; i < polygons->size; i++) {
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_freePolygon(self, polygons->items[i]);
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}
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}
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static spShortArray* _obtainPolygonIndices(spTriangulator* self) {
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if (self->polygonIndicesPool->size == 0) return spShortArray_create(16);
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else return spArrayShortArray_pop(self->polygonIndicesPool);
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}
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static void _freePolygonIndices(spTriangulator* self, spShortArray* indices) {
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spArrayShortArray_add(self->polygonIndicesPool, indices);
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}
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static void _freeAllPolygonIndices(spTriangulator* self, spArrayShortArray* polygonIndices) {
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int i;
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for (i = 0; i < polygonIndices->size; i++) {
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_freePolygonIndices(self, polygonIndices->items[i]);
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}
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}
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static int _positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
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return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
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}
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static int _isConcave(int index, int vertexCount, float* vertices, short* indices) {
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int previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
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int current = indices[index] << 1;
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int next = indices[(index + 1) % vertexCount] << 1;
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return !_positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1],
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vertices[next],
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vertices[next + 1]);
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}
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static int _winding (float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
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float px = p2x - p1x, py = p2y - p1y;
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return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
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}
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spShortArray* spTriangulator_triangulate(spTriangulator* self, spFloatArray* verticesArray) {
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float* vertices = verticesArray->items;
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int vertexCount = verticesArray->size >> 1;
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int i, n, ii;
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spShortArray* indicesArray = self->indicesArray;
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short* indices;
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spIntArray* isConcaveArray;
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int* isConcave;
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spShortArray* triangles;
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spShortArray_clear(indicesArray);
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indices = spShortArray_setSize(indicesArray, vertexCount)->items;
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for (i = 0; i < vertexCount; i++)
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indices[i] = (short)i;
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isConcaveArray = self->isConcaveArray;
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isConcave = spIntArray_setSize(isConcaveArray, vertexCount)->items;
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for (i = 0, n = vertexCount; i < n; ++i)
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isConcave[i] = _isConcave(i, vertexCount, vertices, indices);
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triangles = self->triangles;
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spShortArray_clear(triangles);
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spShortArray_ensureCapacity(triangles, MAX(0, vertexCount - 2) << 2);
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while (vertexCount > 3) {
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int previous = vertexCount - 1, i = 0, next = 1;
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int previousIndex, nextIndex;
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while (1) {
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outer:
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if (!isConcave[i]) {
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int p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
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float p1x = vertices[p1], p1y = vertices[p1 + 1];
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float p2x = vertices[p2], p2y = vertices[p2 + 1];
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float p3x = vertices[p3], p3y = vertices[p3 + 1];
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for (ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
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int v;
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float vx, vy;
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if (!isConcave[ii]) continue;
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v = indices[ii] << 1;
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vx = vertices[v]; vy = vertices[v + 1];
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if (_positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
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if (_positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
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if (_positiveArea(p2x, p2y, p3x, p3y, vx, vy)) goto outer;
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}
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}
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}
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break;
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}
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if (next == 0) {
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do {
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if (!isConcave[i]) break;
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i--;
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} while (i > 0);
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break;
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}
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previous = i;
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i = next;
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next = (next + 1) % vertexCount;
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}
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spShortArray_add(triangles, indices[(vertexCount + i - 1) % vertexCount]);
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spShortArray_add(triangles, indices[i]);
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spShortArray_add(triangles, indices[(i + 1) % vertexCount]);
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spShortArray_removeAt(indicesArray, i);
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spIntArray_removeAt(isConcaveArray, i);
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vertexCount--;
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previousIndex = (vertexCount + i - 1) % vertexCount;
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nextIndex = i == vertexCount ? 0 : i;
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isConcave[previousIndex] = _isConcave(previousIndex, vertexCount, vertices, indices);
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isConcave[nextIndex] = _isConcave(nextIndex, vertexCount, vertices, indices);
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}
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if (vertexCount == 3) {
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spShortArray_add(triangles, indices[2]);
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spShortArray_add(triangles, indices[0]);
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spShortArray_add(triangles, indices[1]);
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}
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|
||||
return triangles;
|
||||
}
|
||||
|
||||
spArrayFloatArray* spTriangulator_decompose(spTriangulator* self, spFloatArray* verticesArray, spShortArray* triangles) {
|
||||
float* vertices = verticesArray->items;
|
||||
|
||||
spArrayFloatArray* convexPolygons = self->convexPolygons;
|
||||
spArrayShortArray* convexPolygonsIndices;
|
||||
spShortArray* polygonIndices;
|
||||
spFloatArray* polygon;
|
||||
|
||||
int fanBaseIndex, lastWinding;
|
||||
short* trianglesItems;
|
||||
int i, n;
|
||||
|
||||
_freeAllPolygons(self, convexPolygons);
|
||||
spArrayFloatArray_clear(convexPolygons);
|
||||
|
||||
convexPolygonsIndices = self->convexPolygonsIndices;
|
||||
_freeAllPolygonIndices(self, convexPolygonsIndices);
|
||||
spArrayShortArray_clear(convexPolygonsIndices);
|
||||
|
||||
polygonIndices = _obtainPolygonIndices(self);
|
||||
printf("Obtained indices 0x%x\n", polygonIndices);
|
||||
spShortArray_clear(polygonIndices);
|
||||
|
||||
polygon = _obtainPolygon(self);
|
||||
printf("Obtained polygon 0x%x\n", polygon);
|
||||
spFloatArray_clear(polygon);
|
||||
|
||||
fanBaseIndex = -1; lastWinding = 0;
|
||||
trianglesItems = triangles->items;
|
||||
for (i = 0, n = triangles->size; i < n; i += 3) {
|
||||
int t1 = trianglesItems[i] << 1, t2 = trianglesItems[i + 1] << 1, t3 = trianglesItems[i + 2] << 1;
|
||||
float x1 = vertices[t1], y1 = vertices[t1 + 1];
|
||||
float x2 = vertices[t2], y2 = vertices[t2 + 1];
|
||||
float x3 = vertices[t3], y3 = vertices[t3 + 1];
|
||||
|
||||
int merged = 0;
|
||||
if (fanBaseIndex == t1) {
|
||||
int o = polygon->size - 4;
|
||||
float* p = polygon->items;
|
||||
int winding1 = _winding(p[o], p[o + 1], p[o + 2], p[o + 3], x3, y3);
|
||||
int winding2 = _winding(x3, y3, p[0], p[1], p[2], p[3]);
|
||||
if (winding1 == lastWinding && winding2 == lastWinding) {
|
||||
spFloatArray_add(polygon, x3);
|
||||
spFloatArray_add(polygon, y3);
|
||||
spShortArray_add(polygonIndices, t3);
|
||||
merged = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!merged) {
|
||||
if (polygon->size > 0) {
|
||||
spArrayFloatArray_add(convexPolygons, polygon);
|
||||
spArrayShortArray_add(convexPolygonsIndices, polygonIndices);
|
||||
}
|
||||
polygon = _obtainPolygon(self);
|
||||
printf("Obtained polygon #2 0x%x\n", polygon);
|
||||
spFloatArray_clear(polygon);
|
||||
spFloatArray_add(polygon, x1);
|
||||
spFloatArray_add(polygon, y1);
|
||||
spFloatArray_add(polygon, x2);
|
||||
spFloatArray_add(polygon, y2);
|
||||
spFloatArray_add(polygon, x3);
|
||||
spFloatArray_add(polygon, y3);
|
||||
polygonIndices = _obtainPolygonIndices(self);
|
||||
printf("Obtained indices #2 0x%x\n", polygonIndices);
|
||||
spShortArray_clear(polygonIndices);
|
||||
spShortArray_add(polygonIndices, t1);
|
||||
spShortArray_add(polygonIndices, t2);
|
||||
spShortArray_add(polygonIndices, t3);
|
||||
lastWinding = _winding(x1, y1, x2, y2, x3, y3);
|
||||
fanBaseIndex = t1;
|
||||
}
|
||||
}
|
||||
|
||||
if (polygon->size > 0) {
|
||||
spArrayFloatArray_add(convexPolygons, polygon);
|
||||
spArrayShortArray_add(convexPolygonsIndices, polygonIndices);
|
||||
}
|
||||
|
||||
for (i = 0, n = convexPolygons->size; i < n; i++) {
|
||||
int firstIndex, lastIndex;
|
||||
int o;
|
||||
float* p;
|
||||
float prevPrevX, prevPrevY, prevX, prevY, firstX, firstY, secondX, secondY;
|
||||
int winding;
|
||||
int ii;
|
||||
|
||||
polygonIndices = convexPolygonsIndices->items[i];
|
||||
if (polygonIndices->size == 0) continue;
|
||||
firstIndex = polygonIndices->items[0];
|
||||
lastIndex = polygonIndices->items[polygonIndices->size - 1];
|
||||
|
||||
polygon = convexPolygons->items[i];
|
||||
o = polygon->size - 4;
|
||||
p = polygon->items;
|
||||
prevPrevX = p[o]; prevPrevY = p[o + 1];
|
||||
prevX = p[o + 2]; prevY = p[o + 3];
|
||||
firstX = p[0]; firstY = p[1];
|
||||
secondX = p[2]; secondY = p[3];
|
||||
winding = _winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
|
||||
|
||||
for (ii = 0; ii < n; ii++) {
|
||||
spShortArray* otherIndices;
|
||||
int otherFirstIndex, otherSecondIndex, otherLastIndex;
|
||||
spFloatArray* otherPoly;
|
||||
float x3, y3;
|
||||
int winding1, winding2;
|
||||
|
||||
if (ii == i) continue;
|
||||
otherIndices = convexPolygonsIndices->items[ii];
|
||||
if (otherIndices->size != 3) continue;
|
||||
otherFirstIndex = otherIndices->items[0];
|
||||
otherSecondIndex = otherIndices->items[1];
|
||||
otherLastIndex = otherIndices->items[2];
|
||||
|
||||
otherPoly = convexPolygons->items[ii];
|
||||
x3 = otherPoly->items[otherPoly->size - 2]; y3 = otherPoly->items[otherPoly->size - 1];
|
||||
|
||||
if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex) continue;
|
||||
winding1 = _winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
|
||||
winding2 = _winding(x3, y3, firstX, firstY, secondX, secondY);
|
||||
if (winding1 == winding && winding2 == winding) {
|
||||
spFloatArray_clear(otherPoly);
|
||||
spShortArray_clear(otherIndices);
|
||||
spFloatArray_add(polygon, x3);
|
||||
spFloatArray_add(polygon, y3);
|
||||
spShortArray_add(polygonIndices, otherLastIndex);
|
||||
prevPrevX = prevX;
|
||||
prevPrevY = prevY;
|
||||
prevX = x3;
|
||||
prevY = y3;
|
||||
ii = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = convexPolygons->size - 1; i >= 0; i--) {
|
||||
polygon = convexPolygons->items[i];
|
||||
if (polygon->size == 0) {
|
||||
spArrayFloatArray_removeAt(convexPolygons, i);
|
||||
_freePolygon(self, polygon);
|
||||
}
|
||||
}
|
||||
|
||||
return convexPolygons;
|
||||
}
|
||||
@ -277,4 +277,15 @@ class Triangulator {
|
||||
float px = p2x - p1x, py = p2y - p1y;
|
||||
return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
|
||||
}
|
||||
|
||||
public static void main (String[] args) {
|
||||
Triangulator triangulator = new Triangulator();
|
||||
FloatArray polygon = new FloatArray();
|
||||
polygon.addAll(0, 0, 100, 0, 100, 100, 0, 100);
|
||||
ShortArray triangles = triangulator.triangulate(polygon);
|
||||
System.out.println(triangles);
|
||||
|
||||
Array<FloatArray> polys = triangulator.decompose(polygon, triangles);
|
||||
System.out.println(polys);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user