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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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@ -122,6 +122,9 @@ namespace Spine.Unity {
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public const UnityEngine.Rendering.CompareFunction STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE = UnityEngine.Rendering.CompareFunction.LessEqual;
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/// <summary>Shader property value used as Stencil comparison function for <see cref="SpriteMaskInteraction.VisibleOutsideMask"/>.</summary>
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public const UnityEngine.Rendering.CompareFunction STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE = UnityEngine.Rendering.CompareFunction.Greater;
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#if UNITY_EDITOR
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private static bool haveStencilParametersBeenFixed = false;
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#endif
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#endif // #if BUILT_IN_SPRITE_MASK_COMPONENT
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#endregion
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@ -532,8 +535,10 @@ namespace Spine.Unity {
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#if UNITY_EDITOR
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private void EditorFixStencilCompParameters() {
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if (HasAnyStencilComp0Material())
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if (!haveStencilParametersBeenFixed && HasAnyStencilComp0Material()) {
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haveStencilParametersBeenFixed = true;
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FixAllProjectMaterialsStencilCompParameters();
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}
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}
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private void FixAllProjectMaterialsStencilCompParameters() {
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