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[godot] Closes #2516, memdelete instead of memfree on Control
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spine-godot/build/debug.plist
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spine-godot/build/debug.plist
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<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.security.get-task-allow</key><true/></dict></plist>
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spine-godot/build/sign.sh
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spine-godot/build/sign.sh
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#!/bin/bash
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codesign -s - -v -f --entitlements build/debug.plist godot/bin/godot.macos.editor.dev.arm64
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@ -33,6 +33,7 @@
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#include "SpineSkeleton.h"
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#include "SpineRendererObject.h"
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#include "SpineSlotNode.h"
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#include "core/os/memory.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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@ -1047,14 +1048,6 @@ void SpineSprite::draw() {
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}
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#if TOOLS_ENABLED
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Ref<Font> default_font;
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auto control = memnew(Control);
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#if VERSION_MAJOR > 3
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default_font = control->get_theme_default_font();
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#else
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default_font = control->get_font(SNAME("font"), SNAME("Label"));
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#endif
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memfree(control);
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float editor_scale = EditorInterface::get_singleton()->get_editor_scale();
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float inverse_zoom = 1 / get_viewport()->get_global_canvas_transform().get_scale().x * editor_scale;
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@ -1074,6 +1067,15 @@ void SpineSprite::draw() {
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auto global_scale = get_global_scale();
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draw_set_transform(mouse_position + Vector2(20, 0), -get_global_rotation(), Vector2(inverse_zoom * (1 / global_scale.x), inverse_zoom * (1 / global_scale.y)));
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Ref<Font> default_font;
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auto control = memnew(Control);
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#if VERSION_MAJOR > 3
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default_font = control->get_theme_default_font();
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#else
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default_font = control->get_font(SNAME("font"), SNAME("Label"));
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#endif
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memdelete(control);
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#if VERSION_MAJOR > 3
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float line_height = default_font->get_height(Font::DEFAULT_FONT_SIZE) + default_font->get_descent(Font::DEFAULT_FONT_SIZE);
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#else
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