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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Shear timeline additive, clean up.
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@ -535,17 +535,18 @@ public class Animation {
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bone.scaleX = bx + (Math.abs(x) * Math.signum(bx) - bx) * alpha;
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bone.scaleY = by + (Math.abs(y) * Math.signum(by) - by) * alpha;
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break;
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case first:
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case replace:
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bx = bone.scaleX;
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by = bone.scaleY;
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bone.scaleX = bx + (Math.abs(x) * Math.signum(bx) - bx) * alpha;
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bone.scaleY = by + (Math.abs(y) * Math.signum(by) - by) * alpha;
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break;
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case add:
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bx = bone.scaleX;
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by = bone.scaleY;
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bone.scaleX = bx + (Math.abs(x) * Math.signum(bx) - bone.data.scaleX) * alpha;
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bone.scaleY = by + (Math.abs(y) * Math.signum(by) - bone.data.scaleY) * alpha;
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break;
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default:
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bx = bone.scaleX;
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by = bone.scaleY;
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bone.scaleX = bx + (Math.abs(x) * Math.signum(bx) - bx) * alpha;
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bone.scaleY = by + (Math.abs(y) * Math.signum(by) - by) * alpha;
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}
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} else {
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switch (blend) {
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@ -555,15 +556,16 @@ public class Animation {
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bone.scaleX = bx + (x - bx) * alpha;
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bone.scaleY = by + (y - by) * alpha;
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break;
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case first:
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case replace:
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bone.scaleX += (x - bone.scaleX * Math.signum(x)) * alpha;
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bone.scaleY += (y - bone.scaleY * Math.signum(y)) * alpha;
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break;
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case add:
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bx = Math.signum(x);
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by = Math.signum(y);
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bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
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bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
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break;
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default:
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bone.scaleX += (x - bone.scaleX * Math.signum(x)) * alpha;
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bone.scaleY += (y - bone.scaleY * Math.signum(y)) * alpha;
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}
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}
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}
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@ -614,12 +616,19 @@ public class Animation {
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x = x + (frames[frame + X] - x) * percent;
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y = y + (frames[frame + Y] - y) * percent;
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}
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if (blend == setup) {
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switch (blend) {
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case setup:
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bone.shearX = bone.data.shearX + x * alpha;
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bone.shearY = bone.data.shearY + y * alpha;
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} else {
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break;
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case first:
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case replace:
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bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
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bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
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break;
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case add:
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bone.shearX += x * alpha;
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bone.shearY += y * alpha;
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}
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}
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}
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