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[cocos2dx] Resolved merge conflict that got accidentially commited.
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@ -305,31 +305,10 @@ namespace spine {
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continue;
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}
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<<<<<<< HEAD
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// Early exit if slot is invisible
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if (slot->getColor().a == 0) {
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_clipper->clipEnd(*slot);
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continue;
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=======
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if (!isTwoColorTint) {
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triangles.indices = attachmentVertices->_triangles->indices;
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triangles.indexCount = attachmentVertices->_triangles->indexCount;
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triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
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triangles.vertCount = attachmentVertices->_triangles->vertCount;
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memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
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int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)triangles.verts, 0, vertexSizeInFloats);
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} else {
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trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
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trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
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trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
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trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
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for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
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trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
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}
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int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
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>>>>>>> 3.7-beta
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}
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cocos2d::TrianglesCommand::Triangles triangles;
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