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Updated CHANGELOG.
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* Added support for any `Effect` to be used by `SkeletonRenderer`
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* Added support for `IVertexEffect` to modify vertices of skeletons on the CPU. `IVertexEffect` instances can be set on the `SkeletonRenderer`. See example project.
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* Added `SkeletonDebugRenderer`
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* Made `MeshBatcher` of SkeletonRenderer accessible via a getter. Allows user to batch their own geometry together with skeleton meshes for maximum batching instead of using XNA SpriteBatcher.
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## Java
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* **Breaking changes**
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