Updated CHANGELOG.

This commit is contained in:
badlogic 2017-10-13 14:53:21 +02:00
parent 20b081ad5a
commit 5a7db58772

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@ -149,6 +149,7 @@
* Added support for any `Effect` to be used by `SkeletonRenderer`
* Added support for `IVertexEffect` to modify vertices of skeletons on the CPU. `IVertexEffect` instances can be set on the `SkeletonRenderer`. See example project.
* Added `SkeletonDebugRenderer`
* Made `MeshBatcher` of SkeletonRenderer accessible via a getter. Allows user to batch their own geometry together with skeleton meshes for maximum batching instead of using XNA SpriteBatcher.
## Java
* **Breaking changes**