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[ue4] Update assets to 4.0, fix version check.
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@ -38,6 +38,9 @@
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using namespace spine;
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using namespace spine;
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#define SPINE_MAJOR_VERSION 4
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#define SPINE_MINOR_VERSION 0
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FName USpineSkeletonDataAsset::GetSkeletonDataFileName () const {
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FName USpineSkeletonDataAsset::GetSkeletonDataFileName () const {
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#if WITH_EDITORONLY_DATA
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#if WITH_EDITORONLY_DATA
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TArray<FString> files;
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TArray<FString> files;
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@ -156,7 +159,7 @@ static bool checkVersion(const char* version) {
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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versionNumber[i] = atoi(tokens[i].buffer());
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versionNumber[i] = atoi(tokens[i].buffer());
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return versionNumber[0] >= 3 && versionNumber[1] >= 8 && versionNumber[2] >= 12;
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return versionNumber[0] >= SPINE_MAJOR_VERSION && versionNumber[1] >= SPINE_MINOR_VERSION;
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}
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}
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static bool checkJson(const char* jsonData) {
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static bool checkJson(const char* jsonData) {
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