diff --git a/spine-cpp/spine-cpp/include/spine/IkConstraint.h b/spine-cpp/spine-cpp/include/spine/IkConstraint.h index fefdcd008..af5e31c4c 100644 --- a/spine-cpp/spine-cpp/include/spine/IkConstraint.h +++ b/spine-cpp/spine-cpp/include/spine/IkConstraint.h @@ -59,7 +59,7 @@ namespace spine { virtual bool isSourceActive() override; - IkConstraintData &getData(); + IkConstraintData &getData() override; Vector &getBones(); diff --git a/spine-cpp/spine-cpp/include/spine/InheritTimeline.h b/spine-cpp/spine-cpp/include/spine/InheritTimeline.h index fe52cc860..3bbd4f502 100644 --- a/spine-cpp/spine-cpp/include/spine/InheritTimeline.h +++ b/spine-cpp/spine-cpp/include/spine/InheritTimeline.h @@ -58,7 +58,7 @@ namespace spine { virtual void apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, - MixDirection direction, bool appliedPose); + MixDirection direction, bool appliedPose) override; private: static const int ENTRIES = 2; diff --git a/spine-cpp/spine-cpp/include/spine/Json.h b/spine-cpp/spine-cpp/include/spine/Json.h index 9b3f6cf87..3547364e7 100644 --- a/spine-cpp/spine-cpp/include/spine/Json.h +++ b/spine-cpp/spine-cpp/include/spine/Json.h @@ -31,6 +31,7 @@ #define Spine_Json_h #include +#include #ifndef SPINE_JSON_HAVE_PREV /* spine doesn't use the "prev" link in the Json sibling lists. */ @@ -53,10 +54,12 @@ namespace spine { template static bool asArray(Json *value, Vector &array) { + if (value == NULL) return false; array.setSize(value->_size, 0); Json *vertex = value->_child; for (int i = 0; vertex; vertex = vertex->_next, i++) array[i] = vertex->_valueInt; + return true; } /* Get item "string" from object. Case insensitive. */ diff --git a/spine-cpp/spine-cpp/include/spine/PathConstraintMixTimeline.h b/spine-cpp/spine-cpp/include/spine/PathConstraintMixTimeline.h index 312fdf979..a8f1e42e7 100644 --- a/spine-cpp/spine-cpp/include/spine/PathConstraintMixTimeline.h +++ b/spine-cpp/spine-cpp/include/spine/PathConstraintMixTimeline.h @@ -51,7 +51,7 @@ namespace spine { virtual void apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, - MixDirection direction, bool appliedPose); + MixDirection direction, bool appliedPose) override; /// Sets the time and color for the specified frame. /// @param frame Between 0 and frameCount, inclusive. diff --git a/spine-cpp/spine-cpp/include/spine/PathConstraintPositionTimeline.h b/spine-cpp/spine-cpp/include/spine/PathConstraintPositionTimeline.h index f4fd01706..32269be8c 100644 --- a/spine-cpp/spine-cpp/include/spine/PathConstraintPositionTimeline.h +++ b/spine-cpp/spine-cpp/include/spine/PathConstraintPositionTimeline.h @@ -51,7 +51,7 @@ namespace spine { virtual void apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, - MixDirection direction, bool appliedPose); + MixDirection direction, bool appliedPose) override; }; } diff --git a/spine-cpp/spine-cpp/include/spine/PathConstraintSpacingTimeline.h b/spine-cpp/spine-cpp/include/spine/PathConstraintSpacingTimeline.h index 92b5053a5..f69da9d2a 100644 --- a/spine-cpp/spine-cpp/include/spine/PathConstraintSpacingTimeline.h +++ b/spine-cpp/spine-cpp/include/spine/PathConstraintSpacingTimeline.h @@ -48,7 +48,7 @@ namespace spine { virtual void apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, - MixDirection direction, bool appliedPose); + MixDirection direction, bool appliedPose) override; }; } diff --git a/spine-cpp/spine-cpp/include/spine/SkeletonBinary.h b/spine-cpp/spine-cpp/include/spine/SkeletonBinary.h index a317fe87d..d2bca7335 100644 --- a/spine-cpp/spine-cpp/include/spine/SkeletonBinary.h +++ b/spine-cpp/spine-cpp/include/spine/SkeletonBinary.h @@ -35,6 +35,8 @@ #include #include #include +#include +#include namespace spine { class SkeletonData; diff --git a/spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp b/spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp index 46c92095f..a4168ad9d 100644 --- a/spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp +++ b/spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp @@ -183,7 +183,7 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons /* Bones. */ Vector &bones = skeletonData->_bones.setSize(input.readInt(true), NULL); - for (int i = 0; i < bones.size(); ++i) { + for (int i = 0; i < (int)bones.size(); ++i) { const char *name = input.readString(); BoneData *parent = i == 0 ? 0 : bones[input.readInt(true)]; BoneData *data = new (__FILE__, __LINE__) BoneData(i, String(name, true), parent); @@ -208,7 +208,7 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons /* Slots. */ Vector &slots = skeletonData->_slots.setSize(input.readInt(true), NULL); - for (int i = 0; i < slots.size(); ++i) { + for (int i = 0; i < (int)slots.size(); ++i) { String slotName = String(input.readString(), true); BoneData *boneData = bones[input.readInt(true)]; SlotData *data = new (__FILE__, __LINE__) SlotData(i, slotName, *boneData); diff --git a/spine-cpp/spine-cpp/src/spine/Slider.cpp b/spine-cpp/spine-cpp/src/spine/Slider.cpp index aea1f7e43..572569443 100644 --- a/spine-cpp/spine-cpp/src/spine/Slider.cpp +++ b/spine-cpp/spine-cpp/src/spine/Slider.cpp @@ -71,7 +71,7 @@ void Slider::update(Skeleton &skeleton, Physics physics) { if (!_bone->isActive()) return; if (_data._local) _bone->_applied->validateLocalTransform(skeleton); p._time = _data._offset - + (_data._property->value(skeleton, *_bone->_applied, _data._local, _offsets) - _data._property->offset) * _data._scale; + + (_data._property->value(skeleton, *_bone->_applied, _data._local, _offsets) - _data._property->_offset) * _data._scale; if (_data._loop) p._time = animation->getDuration() + MathUtil::fmod(p._time, animation->getDuration()); else diff --git a/spine-cpp/spine-cpp/src/spine/TransformConstraint.cpp b/spine-cpp/spine-cpp/src/spine/TransformConstraint.cpp index f14d6ece7..1d6b986e4 100644 --- a/spine-cpp/spine-cpp/src/spine/TransformConstraint.cpp +++ b/spine-cpp/spine-cpp/src/spine/TransformConstraint.cpp @@ -83,18 +83,18 @@ void TransformConstraint::update(Skeleton &skeleton, Physics physics) { } for (size_t f = 0; f < fn; f++) { FromProperty *from = fromItems[f]; - float value = from->value(skeleton, source, localSource, offsets) - from->offset; - Vector &toProps = from->to; + float value = from->value(skeleton, source, localSource, offsets) - from->_offset; + Vector &toProps = from->_to; ToProperty **toItems = toProps.buffer(); for (size_t t = 0, tn = toProps.size(); t < tn; t++) { ToProperty *to = toItems[t]; if (to->mix(p) != 0) { - float clamped = to->offset + value * to->scale; + float clamped = to->_offset + value * to->_scale; if (clamp) { - if (to->offset < to->max) - clamped = MathUtil::clamp(clamped, to->offset, to->max); + if (to->_offset < to->_max) + clamped = MathUtil::clamp(clamped, to->_offset, to->_max); else - clamped = MathUtil::clamp(clamped, to->max, to->offset); + clamped = MathUtil::clamp(clamped, to->_max, to->_offset); } to->apply(skeleton, p, *bone, clamped, localTarget, additive); }