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https://github.com/EsotericSoftware/spine-runtimes.git
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[csharp] BoneTimeline and SlotTimeline interfaces.
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@ -169,6 +169,14 @@ namespace Spine {
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TwoColor
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TwoColor
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}
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}
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public interface IBoneTimeline {
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int BoneIndex { get; }
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}
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public interface ISlotTimeline {
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int SlotIndex { get; }
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}
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/// <summary>Base class for frames that use an interpolation bezier curve.</summary>
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/// <summary>Base class for frames that use an interpolation bezier curve.</summary>
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abstract public class CurveTimeline : Timeline {
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abstract public class CurveTimeline : Timeline {
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protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2;
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protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2;
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@ -251,7 +259,7 @@ namespace Spine {
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}
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}
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}
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}
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public class RotateTimeline : CurveTimeline {
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public class RotateTimeline : CurveTimeline, IBoneTimeline {
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public const int ENTRIES = 2;
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public const int ENTRIES = 2;
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internal const int PREV_TIME = -2, PREV_ROTATION = -1;
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internal const int PREV_TIME = -2, PREV_ROTATION = -1;
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internal const int ROTATION = 1;
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internal const int ROTATION = 1;
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@ -339,7 +347,7 @@ namespace Spine {
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}
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}
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}
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}
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public class TranslateTimeline : CurveTimeline {
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public class TranslateTimeline : CurveTimeline, IBoneTimeline {
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public const int ENTRIES = 3;
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public const int ENTRIES = 3;
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protected const int PREV_TIME = -3, PREV_X = -2, PREV_Y = -1;
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protected const int PREV_TIME = -3, PREV_X = -2, PREV_Y = -1;
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protected const int X = 1, Y = 2;
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protected const int X = 1, Y = 2;
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@ -419,7 +427,7 @@ namespace Spine {
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}
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}
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}
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}
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public class ScaleTimeline : TranslateTimeline {
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public class ScaleTimeline : TranslateTimeline, IBoneTimeline {
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override public int PropertyId {
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override public int PropertyId {
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get { return ((int)TimelineType.Scale << 24) + boneIndex; }
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get { return ((int)TimelineType.Scale << 24) + boneIndex; }
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}
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}
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@ -522,7 +530,7 @@ namespace Spine {
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}
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}
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}
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}
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public class ShearTimeline : TranslateTimeline {
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public class ShearTimeline : TranslateTimeline, IBoneTimeline {
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override public int PropertyId {
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override public int PropertyId {
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get { return ((int)TimelineType.Shear << 24) + boneIndex; }
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get { return ((int)TimelineType.Shear << 24) + boneIndex; }
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}
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}
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@ -582,7 +590,7 @@ namespace Spine {
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}
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}
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}
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}
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public class ColorTimeline : CurveTimeline {
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public class ColorTimeline : CurveTimeline, ISlotTimeline {
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public const int ENTRIES = 5;
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public const int ENTRIES = 5;
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protected const int PREV_TIME = -5, PREV_R = -4, PREV_G = -3, PREV_B = -2, PREV_A = -1;
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protected const int PREV_TIME = -5, PREV_R = -4, PREV_G = -3, PREV_B = -2, PREV_A = -1;
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protected const int R = 1, G = 2, B = 3, A = 4;
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protected const int R = 1, G = 2, B = 3, A = 4;
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@ -683,7 +691,7 @@ namespace Spine {
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}
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}
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}
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}
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public class TwoColorTimeline : CurveTimeline {
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public class TwoColorTimeline : CurveTimeline, ISlotTimeline {
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public const int ENTRIES = 8;
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public const int ENTRIES = 8;
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protected const int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
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protected const int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
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protected const int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
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protected const int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
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@ -826,7 +834,7 @@ namespace Spine {
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}
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}
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public class AttachmentTimeline : Timeline {
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public class AttachmentTimeline : Timeline, ISlotTimeline {
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internal int slotIndex;
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internal int slotIndex;
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internal float[] frames;
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internal float[] frames;
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internal string[] attachmentNames;
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internal string[] attachmentNames;
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@ -880,7 +888,7 @@ namespace Spine {
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}
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}
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}
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}
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public class DeformTimeline : CurveTimeline {
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public class DeformTimeline : CurveTimeline, ISlotTimeline {
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internal int slotIndex;
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internal int slotIndex;
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internal float[] frames;
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internal float[] frames;
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internal float[][] frameVertices;
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internal float[][] frameVertices;
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