mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
SkeletonTwoColorBatch also support custom program
This commit is contained in:
parent
84b0af8ac5
commit
5bacfcd733
@ -504,7 +504,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
||||
#if COCOS2D_VERSION < 0x00040000
|
||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||
#else
|
||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||
#endif
|
||||
|
||||
const float* verts = _clipper->getClippedVertices().buffer();
|
||||
@ -539,7 +539,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
||||
#if COCOS2D_VERSION < 0x00040000
|
||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||
#else
|
||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||
#endif
|
||||
|
||||
if (_effect) {
|
||||
|
||||
@ -40,7 +40,6 @@ using std::max;
|
||||
|
||||
#include "renderer/ccShaders.h"
|
||||
#include "renderer/backend/Device.h"
|
||||
#include "renderer/backend/ProgramState.h"
|
||||
|
||||
namespace spine {
|
||||
|
||||
|
||||
@ -35,12 +35,7 @@
|
||||
|
||||
#include <spine/spine.h>
|
||||
#include <vector>
|
||||
|
||||
namespace cocos2d {
|
||||
namespace backend {
|
||||
class ProgramState;
|
||||
}
|
||||
}
|
||||
#include "renderer/backend/ProgramState.h"
|
||||
|
||||
namespace spine {
|
||||
|
||||
|
||||
@ -99,16 +99,7 @@ namespace {
|
||||
backend::UniformLocation __locPMatrix;
|
||||
backend::UniformLocation __locTexture;
|
||||
|
||||
void initTwoColorProgramState()
|
||||
{
|
||||
if (__twoColorProgramState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto program = backend::Device::getInstance()->newProgram(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
|
||||
auto* programState = new backend::ProgramState(program);
|
||||
program->autorelease();
|
||||
|
||||
static void updateProgramStateLayout(backend::ProgramState* programState) {
|
||||
__locPMatrix = programState->getUniformLocation("u_PMatrix");
|
||||
__locTexture = programState->getUniformLocation("u_texture");
|
||||
|
||||
@ -124,6 +115,19 @@ namespace {
|
||||
layout->setAttribute("a_color2", locColor2, backend::VertexFormat::UBYTE4, offsetof(spine::V3F_C4B_C4B_T2F, color2), true);
|
||||
layout->setAttribute("a_texCoords", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(spine::V3F_C4B_C4B_T2F, texCoords), false);
|
||||
layout->setLayout(sizeof(spine::V3F_C4B_C4B_T2F));
|
||||
}
|
||||
|
||||
static void initTwoColorProgramState()
|
||||
{
|
||||
if (__twoColorProgramState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto program = backend::Device::getInstance()->newProgram(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
|
||||
auto* programState = new backend::ProgramState(program);
|
||||
program->release();
|
||||
|
||||
updateProgramStateLayout(programState);
|
||||
|
||||
__twoColorProgramState = std::shared_ptr<backend::ProgramState>(programState);
|
||||
}
|
||||
@ -136,9 +140,9 @@ TwoColorTrianglesCommand::TwoColorTrianglesCommand() :_materialID(0), _texture(n
|
||||
_type = RenderCommand::Type::CUSTOM_COMMAND;
|
||||
}
|
||||
|
||||
void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *texture, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
|
||||
void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *texture, cocos2d::backend::ProgramState* programState, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
|
||||
|
||||
updateCommandPipelineDescriptor();
|
||||
updateCommandPipelineDescriptor(programState);
|
||||
const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
|
||||
auto finalMatrix = projectionMat * mv;
|
||||
@ -177,18 +181,39 @@ void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *textu
|
||||
|
||||
|
||||
|
||||
void TwoColorTrianglesCommand::updateCommandPipelineDescriptor()
|
||||
void TwoColorTrianglesCommand::updateCommandPipelineDescriptor(cocos2d::backend::ProgramState* programState)
|
||||
{
|
||||
// OPTIMIZE ME: all commands belong a same Node should share a same programState like SkeletonBatch
|
||||
if (!__twoColorProgramState)
|
||||
{
|
||||
initTwoColorProgramState();
|
||||
}
|
||||
|
||||
CC_SAFE_RELEASE_NULL(_programState);
|
||||
_programState = __twoColorProgramState->clone();
|
||||
bool needsUpdateStateLayout = false;
|
||||
auto& pipelinePS = _pipelineDescriptor.programState;
|
||||
if (programState != nullptr)
|
||||
{
|
||||
if (_programState != programState) {
|
||||
CC_SAFE_RELEASE(_programState);
|
||||
_programState = programState; // Because the programState belong to Node, so no need to clone
|
||||
CC_SAFE_RETAIN(_programState);
|
||||
needsUpdateStateLayout = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
needsUpdateStateLayout = _programState != nullptr && _programState->getProgramType() != __twoColorProgramState->getProgramType();
|
||||
CC_SAFE_RELEASE(_programState);
|
||||
_programState = __twoColorProgramState->clone();
|
||||
}
|
||||
|
||||
CCASSERT(_programState, "programState should not be null");
|
||||
pipelinePS = _programState;
|
||||
|
||||
if (needsUpdateStateLayout)
|
||||
updateProgramStateLayout(pipelinePS);
|
||||
|
||||
_locPMatrix = __locPMatrix;
|
||||
_locTexture = __locTexture;
|
||||
_pipelineDescriptor.programState = _programState;
|
||||
}
|
||||
|
||||
TwoColorTrianglesCommand::~TwoColorTrianglesCommand()
|
||||
@ -330,9 +355,9 @@ void SkeletonTwoColorBatch::deallocateIndices(uint32_t numIndices) {
|
||||
_indices.setSize(_indices.size() - numIndices, 0);
|
||||
}
|
||||
|
||||
TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
|
||||
TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
|
||||
TwoColorTrianglesCommand* command = nextFreeCommand();
|
||||
command->init(globalOrder, texture, blendType, triangles, mv, flags);
|
||||
command->init(globalOrder, texture, programState, blendType, triangles, mv, flags);
|
||||
command->updateVertexAndIndexBuffer(renderer, triangles.verts, triangles.vertCount, triangles.indices, triangles.indexCount);
|
||||
renderer->addCommand(command);
|
||||
return command;
|
||||
|
||||
@ -35,6 +35,7 @@
|
||||
|
||||
#include <spine/spine.h>
|
||||
#include <vector>
|
||||
#include "renderer/backend/ProgramState.h"
|
||||
|
||||
namespace spine {
|
||||
struct V3F_C4B_C4B_T2F {
|
||||
@ -57,9 +58,9 @@ namespace spine {
|
||||
|
||||
~TwoColorTrianglesCommand();
|
||||
|
||||
void init(float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
void init(float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
|
||||
void updateCommandPipelineDescriptor();
|
||||
void updateCommandPipelineDescriptor(cocos2d::backend::ProgramState* programState);
|
||||
|
||||
inline cocos2d::backend::TextureBackend* getTexture() const { return _texture; }
|
||||
|
||||
@ -118,7 +119,7 @@ namespace spine {
|
||||
unsigned short* allocateIndices(uint32_t numIndices);
|
||||
void deallocateIndices(uint32_t numIndices);
|
||||
|
||||
TwoColorTrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
TwoColorTrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
|
||||
void batch(cocos2d::Renderer* renderer, TwoColorTrianglesCommand* command);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user