mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
SkeletonTwoColorBatch also support custom program
This commit is contained in:
parent
84b0af8ac5
commit
5bacfcd733
@ -504,7 +504,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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#if COCOS2D_VERSION < 0x00040000
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#if COCOS2D_VERSION < 0x00040000
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
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#else
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#else
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, trianglesTwoColor, transform, transformFlags);
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#endif
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#endif
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const float* verts = _clipper->getClippedVertices().buffer();
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const float* verts = _clipper->getClippedVertices().buffer();
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@ -539,7 +539,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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#if COCOS2D_VERSION < 0x00040000
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#if COCOS2D_VERSION < 0x00040000
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
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#else
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#else
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, trianglesTwoColor, transform, transformFlags);
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#endif
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#endif
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if (_effect) {
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if (_effect) {
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@ -40,7 +40,6 @@ using std::max;
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#include "renderer/ccShaders.h"
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#include "renderer/ccShaders.h"
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#include "renderer/backend/Device.h"
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#include "renderer/backend/Device.h"
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#include "renderer/backend/ProgramState.h"
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namespace spine {
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namespace spine {
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@ -35,12 +35,7 @@
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#include <spine/spine.h>
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#include <spine/spine.h>
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#include <vector>
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#include <vector>
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#include "renderer/backend/ProgramState.h"
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namespace cocos2d {
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namespace backend {
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class ProgramState;
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}
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}
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namespace spine {
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namespace spine {
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@ -99,16 +99,7 @@ namespace {
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backend::UniformLocation __locPMatrix;
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backend::UniformLocation __locPMatrix;
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backend::UniformLocation __locTexture;
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backend::UniformLocation __locTexture;
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void initTwoColorProgramState()
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static void updateProgramStateLayout(backend::ProgramState* programState) {
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{
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if (__twoColorProgramState)
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{
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return;
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}
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auto program = backend::Device::getInstance()->newProgram(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
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auto* programState = new backend::ProgramState(program);
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program->autorelease();
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__locPMatrix = programState->getUniformLocation("u_PMatrix");
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__locPMatrix = programState->getUniformLocation("u_PMatrix");
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__locTexture = programState->getUniformLocation("u_texture");
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__locTexture = programState->getUniformLocation("u_texture");
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@ -124,6 +115,19 @@ namespace {
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layout->setAttribute("a_color2", locColor2, backend::VertexFormat::UBYTE4, offsetof(spine::V3F_C4B_C4B_T2F, color2), true);
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layout->setAttribute("a_color2", locColor2, backend::VertexFormat::UBYTE4, offsetof(spine::V3F_C4B_C4B_T2F, color2), true);
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layout->setAttribute("a_texCoords", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(spine::V3F_C4B_C4B_T2F, texCoords), false);
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layout->setAttribute("a_texCoords", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(spine::V3F_C4B_C4B_T2F, texCoords), false);
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layout->setLayout(sizeof(spine::V3F_C4B_C4B_T2F));
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layout->setLayout(sizeof(spine::V3F_C4B_C4B_T2F));
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}
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static void initTwoColorProgramState()
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{
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if (__twoColorProgramState)
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{
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return;
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}
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auto program = backend::Device::getInstance()->newProgram(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
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auto* programState = new backend::ProgramState(program);
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program->release();
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updateProgramStateLayout(programState);
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__twoColorProgramState = std::shared_ptr<backend::ProgramState>(programState);
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__twoColorProgramState = std::shared_ptr<backend::ProgramState>(programState);
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}
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}
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@ -136,9 +140,9 @@ TwoColorTrianglesCommand::TwoColorTrianglesCommand() :_materialID(0), _texture(n
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_type = RenderCommand::Type::CUSTOM_COMMAND;
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_type = RenderCommand::Type::CUSTOM_COMMAND;
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}
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}
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void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *texture, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
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void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *texture, cocos2d::backend::ProgramState* programState, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
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updateCommandPipelineDescriptor();
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updateCommandPipelineDescriptor(programState);
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const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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auto finalMatrix = projectionMat * mv;
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auto finalMatrix = projectionMat * mv;
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@ -177,18 +181,39 @@ void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *textu
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void TwoColorTrianglesCommand::updateCommandPipelineDescriptor()
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void TwoColorTrianglesCommand::updateCommandPipelineDescriptor(cocos2d::backend::ProgramState* programState)
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{
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{
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// OPTIMIZE ME: all commands belong a same Node should share a same programState like SkeletonBatch
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if (!__twoColorProgramState)
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if (!__twoColorProgramState)
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{
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{
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initTwoColorProgramState();
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initTwoColorProgramState();
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}
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}
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CC_SAFE_RELEASE_NULL(_programState);
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bool needsUpdateStateLayout = false;
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_programState = __twoColorProgramState->clone();
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auto& pipelinePS = _pipelineDescriptor.programState;
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if (programState != nullptr)
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{
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if (_programState != programState) {
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CC_SAFE_RELEASE(_programState);
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_programState = programState; // Because the programState belong to Node, so no need to clone
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CC_SAFE_RETAIN(_programState);
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needsUpdateStateLayout = true;
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}
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}
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else {
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needsUpdateStateLayout = _programState != nullptr && _programState->getProgramType() != __twoColorProgramState->getProgramType();
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CC_SAFE_RELEASE(_programState);
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_programState = __twoColorProgramState->clone();
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}
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CCASSERT(_programState, "programState should not be null");
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pipelinePS = _programState;
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if (needsUpdateStateLayout)
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updateProgramStateLayout(pipelinePS);
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_locPMatrix = __locPMatrix;
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_locPMatrix = __locPMatrix;
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_locTexture = __locTexture;
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_locTexture = __locTexture;
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_pipelineDescriptor.programState = _programState;
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}
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}
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TwoColorTrianglesCommand::~TwoColorTrianglesCommand()
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TwoColorTrianglesCommand::~TwoColorTrianglesCommand()
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@ -330,9 +355,9 @@ void SkeletonTwoColorBatch::deallocateIndices(uint32_t numIndices) {
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_indices.setSize(_indices.size() - numIndices, 0);
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_indices.setSize(_indices.size() - numIndices, 0);
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}
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}
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TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
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TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
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TwoColorTrianglesCommand* command = nextFreeCommand();
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TwoColorTrianglesCommand* command = nextFreeCommand();
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command->init(globalOrder, texture, blendType, triangles, mv, flags);
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command->init(globalOrder, texture, programState, blendType, triangles, mv, flags);
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command->updateVertexAndIndexBuffer(renderer, triangles.verts, triangles.vertCount, triangles.indices, triangles.indexCount);
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command->updateVertexAndIndexBuffer(renderer, triangles.verts, triangles.vertCount, triangles.indices, triangles.indexCount);
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renderer->addCommand(command);
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renderer->addCommand(command);
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return command;
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return command;
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@ -35,6 +35,7 @@
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#include <spine/spine.h>
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#include <spine/spine.h>
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#include <vector>
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#include <vector>
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#include "renderer/backend/ProgramState.h"
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namespace spine {
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namespace spine {
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struct V3F_C4B_C4B_T2F {
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struct V3F_C4B_C4B_T2F {
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@ -57,9 +58,9 @@ namespace spine {
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~TwoColorTrianglesCommand();
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~TwoColorTrianglesCommand();
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void init(float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
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void init(float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
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void updateCommandPipelineDescriptor();
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void updateCommandPipelineDescriptor(cocos2d::backend::ProgramState* programState);
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inline cocos2d::backend::TextureBackend* getTexture() const { return _texture; }
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inline cocos2d::backend::TextureBackend* getTexture() const { return _texture; }
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@ -118,7 +119,7 @@ namespace spine {
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unsigned short* allocateIndices(uint32_t numIndices);
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unsigned short* allocateIndices(uint32_t numIndices);
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void deallocateIndices(uint32_t numIndices);
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void deallocateIndices(uint32_t numIndices);
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TwoColorTrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
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TwoColorTrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
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void batch(cocos2d::Renderer* renderer, TwoColorTrianglesCommand* command);
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void batch(cocos2d::Renderer* renderer, TwoColorTrianglesCommand* command);
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