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[unity] Fixed TK2D sprite collection rotated region import. See #2113.
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@ -88,6 +88,11 @@ namespace Spine.Unity.TK2D {
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regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
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regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
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regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
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regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
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if (regionRotated) {
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float tempSwap = regionWidth;
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regionWidth = regionHeight;
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regionHeight = tempSwap;
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}
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float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
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float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
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float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
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float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
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