Formatting.

This commit is contained in:
NathanSweet 2016-12-27 16:54:58 +01:00
parent 6d87c3bddb
commit 5bc5c6511e

View File

@ -86,7 +86,6 @@ public class TransformConstraint implements Constraint {
applyRelativeLocal();
else
applyAbsoluteLocal();
} else {
if (data.relative)
applyRelativeWorld();
@ -131,11 +130,11 @@ public class TransformConstraint implements Constraint {
if (scaleMix > 0) {
float s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
if (s > 0.00001f) s = (s + ((float)Math.sqrt(ta * ta + tc * tc) - s + data.offsetScaleX) * scaleMix) / s;
if (s != 0) s = (s + ((float)Math.sqrt(ta * ta + tc * tc) - s + data.offsetScaleX) * scaleMix) / s;
bone.a *= s;
bone.c *= s;
s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
if (s > 0.00001f) s = (s + ((float)Math.sqrt(tb * tb + td * td) - s + data.offsetScaleY) * scaleMix) / s;
if (s != 0) s = (s + ((float)Math.sqrt(tb * tb + td * td) - s + data.offsetScaleY) * scaleMix) / s;
bone.b *= s;
bone.d *= s;
modified = true;
@ -244,8 +243,8 @@ public class TransformConstraint implements Constraint {
float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (scaleMix > 0) {
if (scaleX > 0.00001f) scaleX = (scaleX + (target.ascaleX - scaleX + data.offsetScaleX) * scaleMix) / scaleX;
if (scaleY > 0.00001f) scaleY = (scaleY + (target.ascaleY - scaleY + data.offsetScaleY) * scaleMix) / scaleY;
if (scaleX != 0) scaleX = (scaleX + (target.ascaleX - scaleX + data.offsetScaleX) * scaleMix) / scaleX;
if (scaleY != 0) scaleY = (scaleY + (target.ascaleY - scaleY + data.offsetScaleY) * scaleMix) / scaleY;
}
float shearY = bone.ashearY;
@ -279,8 +278,8 @@ public class TransformConstraint implements Constraint {
float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (scaleMix > 0) {
if (scaleX > 0.00001f) scaleX *= ((target.ascaleX - 1 + data.offsetScaleX) * scaleMix) + 1;
if (scaleY > 0.00001f) scaleY *= ((target.ascaleY - 1 + data.offsetScaleY) * scaleMix) + 1;
scaleX *= ((target.ascaleX - 1 + data.offsetScaleX) * scaleMix) + 1;
scaleY *= ((target.ascaleY - 1 + data.offsetScaleY) * scaleMix) + 1;
}
float shearY = bone.ashearY;