diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/BlendModeMaterialsAsset.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/BlendModeMaterialsAsset.cs
index 50d7746ca..10a09a8e6 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/BlendModeMaterialsAsset.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/BlendModeMaterialsAsset.cs
@@ -37,7 +37,7 @@ using Spine;
using Spine.Unity;
namespace Spine.Unity {
- [CreateAssetMenu(menuName = "Spine/Blend Mode Materials Asset", order = 200)]
+ [CreateAssetMenu(menuName = "Spine/SkeletonData Modifiers/Blend Mode Materials", order = 200)]
public class BlendModeMaterialsAsset : SkeletonDataModifierAsset {
public Material multiplyMaterialTemplate;
public Material screenMaterialTemplate;
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier.meta b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier.meta
new file mode 100644
index 000000000..87efa1ac4
--- /dev/null
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bdfae2bc4b385b84eb4f5f6855d0f991
+folderAsset: yes
+timeCreated: 1537527020
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.cs
new file mode 100644
index 000000000..170679e73
--- /dev/null
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.cs
@@ -0,0 +1,265 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using Spine;
+using Spine.Unity;
+
+namespace Spine.Unity.Modules {
+
+ //[CreateAssetMenu(menuName = "Spine/SkeletonData Modifiers/Animation Match", order = 200)]
+ public class AnimationMatchModifierAsset : SkeletonDataModifierAsset {
+
+ public bool matchAllAnimations = true;
+
+ public override void Apply (SkeletonData skeletonData) {
+ if (matchAllAnimations)
+ AnimationTools.MatchAnimationTimelines(skeletonData.animations, skeletonData);
+ }
+
+ public static class AnimationTools {
+
+ #region Filler Timelines
+ ///
+ /// Matches the animation timelines across the given set of animations.
+ /// This allows unkeyed properties to assume setup pose when animations are naively mixed using Animation.Apply.
+ ///
+ /// An enumerable collection animations whose timelines will be matched.
+ /// The SkeletonData where the animations belong.
+ public static void MatchAnimationTimelines (IEnumerable animations, SkeletonData skeletonData) {
+ if (animations == null) return;
+ if (skeletonData == null) throw new System.ArgumentNullException("skeletonData", "Timelines can't be matched without a SkeletonData source.");
+
+ // Build a reference collection of timelines to match
+ // and a collection of dummy timelines that can be used to fill-in missing items.
+ var timelineDictionary = new Dictionary();
+ foreach (var animation in animations) {
+ foreach (var timeline in animation.timelines) {
+ if (timeline is EventTimeline) continue;
+
+ int propertyID = timeline.PropertyId;
+ if (!timelineDictionary.ContainsKey(propertyID)) {
+ timelineDictionary.Add(propertyID, GetFillerTimeline(timeline, skeletonData));
+ }
+ }
+ }
+ var idsToMatch = new List(timelineDictionary.Keys);
+
+ // For each animation in the list, check for and add missing timelines.
+ var currentAnimationIDs = new HashSet();
+ foreach (var animation in animations) {
+ currentAnimationIDs.Clear();
+ foreach (var timeline in animation.timelines) {
+ if (timeline is EventTimeline) continue;
+ currentAnimationIDs.Add(timeline.PropertyId);
+ }
+
+ var animationTimelines = animation.timelines;
+ foreach (int propertyID in idsToMatch) {
+ if (!currentAnimationIDs.Contains(propertyID))
+ animationTimelines.Add(timelineDictionary[propertyID]);
+ }
+ }
+
+ // These are locals, but sometimes Unity's GC does weird stuff. So let's clean up.
+ timelineDictionary.Clear();
+ timelineDictionary = null;
+ idsToMatch.Clear();
+ idsToMatch = null;
+ currentAnimationIDs.Clear();
+ currentAnimationIDs = null;
+ }
+
+ static Timeline GetFillerTimeline (Timeline timeline, SkeletonData skeletonData) {
+ int propertyID = timeline.PropertyId;
+ int tt = propertyID >> 24;
+ var timelineType = (TimelineType)tt;
+
+ switch (timelineType) {
+ // Bone
+ case TimelineType.Rotate:
+ return GetFillerTimeline((RotateTimeline)timeline, skeletonData);
+ case TimelineType.Translate:
+ return GetFillerTimeline((TranslateTimeline)timeline, skeletonData);
+ case TimelineType.Scale:
+ return GetFillerTimeline((ScaleTimeline)timeline, skeletonData);
+ case TimelineType.Shear:
+ return GetFillerTimeline((ShearTimeline)timeline, skeletonData);
+
+ // Slot
+ case TimelineType.Attachment:
+ return GetFillerTimeline((AttachmentTimeline)timeline, skeletonData);
+ case TimelineType.Color:
+ return GetFillerTimeline((ColorTimeline)timeline, skeletonData);
+ case TimelineType.TwoColor:
+ return GetFillerTimeline((TwoColorTimeline)timeline, skeletonData);
+ case TimelineType.Deform:
+ return GetFillerTimeline((DeformTimeline)timeline, skeletonData);
+
+ // Skeleton
+ case TimelineType.DrawOrder:
+ return GetFillerTimeline((DrawOrderTimeline)timeline, skeletonData);
+
+ // IK Constraint
+ case TimelineType.IkConstraint:
+ return GetFillerTimeline((IkConstraintTimeline)timeline, skeletonData);
+
+ // TransformConstraint
+ case TimelineType.TransformConstraint:
+ return GetFillerTimeline((TransformConstraintTimeline)timeline, skeletonData);
+
+ // Path Constraint
+ case TimelineType.PathConstraintPosition:
+ return GetFillerTimeline((PathConstraintPositionTimeline)timeline, skeletonData);
+ case TimelineType.PathConstraintSpacing:
+ return GetFillerTimeline((PathConstraintSpacingTimeline)timeline, skeletonData);
+ case TimelineType.PathConstraintMix:
+ return GetFillerTimeline((PathConstraintMixTimeline)timeline, skeletonData);
+ }
+
+ return null;
+ }
+
+ static RotateTimeline GetFillerTimeline (RotateTimeline timeline, SkeletonData skeletonData) {
+ var t = new RotateTimeline(1);
+ t.boneIndex = timeline.boneIndex;
+ t.SetFrame(0, 0, 0);
+ return t;
+ }
+
+ static TranslateTimeline GetFillerTimeline (TranslateTimeline timeline, SkeletonData skeletonData) {
+ var t = new TranslateTimeline(1);
+ t.boneIndex = timeline.boneIndex;
+ t.SetFrame(0, 0, 0, 0);
+ return t;
+ }
+
+ static ScaleTimeline GetFillerTimeline (ScaleTimeline timeline, SkeletonData skeletonData) {
+ var t = new ScaleTimeline(1);
+ t.boneIndex = timeline.boneIndex;
+ t.SetFrame(0, 0, 0, 0);
+ return t;
+ }
+
+ static ShearTimeline GetFillerTimeline (ShearTimeline timeline, SkeletonData skeletonData) {
+ var t = new ShearTimeline(1);
+ t.boneIndex = timeline.boneIndex;
+ t.SetFrame(0, 0, 0, 0);
+ return t;
+ }
+
+ static AttachmentTimeline GetFillerTimeline (AttachmentTimeline timeline, SkeletonData skeletonData) {
+ var t = new AttachmentTimeline(1);
+ t.slotIndex = timeline.slotIndex;
+ var slotData = skeletonData.slots.Items[t.slotIndex];
+ t.SetFrame(0, 0, slotData.attachmentName);
+ return t;
+ }
+
+ static ColorTimeline GetFillerTimeline (ColorTimeline timeline, SkeletonData skeletonData) {
+ var t = new ColorTimeline(1);
+ t.slotIndex = timeline.slotIndex;
+ var slotData = skeletonData.slots.Items[t.slotIndex];
+ t.SetFrame(0, 0, slotData.r, slotData.g, slotData.b, slotData.a);
+ return t;
+ }
+
+ static TwoColorTimeline GetFillerTimeline (TwoColorTimeline timeline, SkeletonData skeletonData) {
+ var t = new TwoColorTimeline(1);
+ t.slotIndex = timeline.slotIndex;
+ var slotData = skeletonData.slots.Items[t.slotIndex];
+ t.SetFrame(0, 0, slotData.r, slotData.g, slotData.b, slotData.a, slotData.r2, slotData.g2, slotData.b2);
+ return t;
+ }
+
+ static DeformTimeline GetFillerTimeline (DeformTimeline timeline, SkeletonData skeletonData) {
+ var t = new DeformTimeline(1);
+ t.slotIndex = timeline.slotIndex;
+ t.attachment = timeline.attachment;
+ var slotData = skeletonData.slots.Items[t.slotIndex];
+
+ if (t.attachment.IsWeighted()) {
+ t.SetFrame(0, 0, new float[t.attachment.vertices.Length]);
+ } else {
+ t.SetFrame(0, 0, t.attachment.vertices.Clone() as float[]);
+ }
+
+ return t;
+ }
+
+ static DrawOrderTimeline GetFillerTimeline (DrawOrderTimeline timeline, SkeletonData skeletonData) {
+ var t = new DrawOrderTimeline(1);
+ t.SetFrame(0, 0, null); // null means use setup pose in DrawOrderTimeline.Apply.
+ return t;
+ }
+
+ static IkConstraintTimeline GetFillerTimeline (IkConstraintTimeline timeline, SkeletonData skeletonData) {
+ var t = new IkConstraintTimeline(1);
+ var ikConstraintData = skeletonData.ikConstraints.Items[timeline.ikConstraintIndex];
+ t.SetFrame(0, 0, ikConstraintData.mix, ikConstraintData.bendDirection, ikConstraintData.compress, ikConstraintData.stretch);
+ return t;
+ }
+
+ static TransformConstraintTimeline GetFillerTimeline (TransformConstraintTimeline timeline, SkeletonData skeletonData) {
+ var t = new TransformConstraintTimeline(1);
+ var data = skeletonData.transformConstraints.Items[timeline.transformConstraintIndex];
+ t.SetFrame(0, 0, data.rotateMix, data.translateMix, data.scaleMix, data.shearMix);
+ return t;
+ }
+
+ static PathConstraintPositionTimeline GetFillerTimeline (PathConstraintPositionTimeline timeline, SkeletonData skeletonData) {
+ var t = new PathConstraintPositionTimeline(1);
+ var data = skeletonData.pathConstraints.Items[timeline.pathConstraintIndex];
+ t.SetFrame(0, 0, data.position);
+ return t;
+ }
+
+ static PathConstraintSpacingTimeline GetFillerTimeline (PathConstraintSpacingTimeline timeline, SkeletonData skeletonData) {
+ var t = new PathConstraintSpacingTimeline(1);
+ var data = skeletonData.pathConstraints.Items[timeline.pathConstraintIndex];
+ t.SetFrame(0, 0, data.spacing);
+ return t;
+ }
+
+ static PathConstraintMixTimeline GetFillerTimeline (PathConstraintMixTimeline timeline, SkeletonData skeletonData) {
+ var t = new PathConstraintMixTimeline(1);
+ var data = skeletonData.pathConstraints.Items[timeline.pathConstraintIndex];
+ t.SetFrame(0, 0, data.rotateMix, data.translateMix);
+ return t;
+ }
+ #endregion
+ }
+
+ }
+
+}
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.cs.meta b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.cs.meta
new file mode 100644
index 000000000..f6b0ff213
--- /dev/null
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: df7d457928e0f4041a439f9847f72290
+timeCreated: 1537527074
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.txt b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.txt
new file mode 100644
index 000000000..0d5d6ae8c
--- /dev/null
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.txt
@@ -0,0 +1,6 @@
+AnimationMatchModifierAsset
+===========================
+
+This is a SkeletonDataModifierAsset. Add it to a SkeletonDataAsset to apply its effects when its SkeletonData is loaded.
+
+AnimationMatchModifierAsset processes animations so that their timelines match. This allows them to function with naive Animation Apply systems such as SkeletonMecanim without the need for autoreset functionality.
\ No newline at end of file
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.txt.meta b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.txt.meta
new file mode 100644
index 000000000..c26ae498e
--- /dev/null
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/AnimationMatchModifierAsset.txt.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b4436c0c78cc5ee469089ed864f4e1ea
+timeCreated: 1537528259
+licenseType: Pro
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset
new file mode 100644
index 000000000..91c8391fa
Binary files /dev/null and b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset differ
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset.meta b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset.meta
new file mode 100644
index 000000000..983a67077
--- /dev/null
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8623082208cae724e88314ec951691e1
+timeCreated: 1537527914
+licenseType: Pro
+NativeFormatImporter:
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant: