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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Properties rename.
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@ -585,7 +585,7 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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public debug = false;
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/**
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* An identifier to obtain a reference to this widget using the {@link getSpineWidget} function.
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* An identifier to obtain this widget using the {@link getSpineWidget} function.
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* This is useful when you need to interact with the widget using js.
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* Connected to `identifier` attribute.
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*/
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@ -640,8 +640,8 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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/**
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* Replace the default state and skeleton update logic for this widget.
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* @param delta - The milliseconds elapsed since the last update.
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* @param skeleton - A reference to the widget's skeleton
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* @param state - A reference to the widget's state
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* @param skeleton - The widget's skeleton
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* @param state - The widget's state
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*/
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public update?: UpdateSpineWidgetFunction;
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@ -700,7 +700,7 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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public loading = true;
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/**
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* A reference to the {@link LoadingScreenWidget} of this widget.
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* The {@link LoadingScreenWidget} of this widget.
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* This is instantiated only if it is really necessary.
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* For example, if {@link loadingSpinner} is `false`, this property value is null
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*/
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@ -880,9 +880,9 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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disconnectedCallback (): void {
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window.removeEventListener("DOMContentLoaded", this.DOMContentLoadedHandler);
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const index = this.overlay?.skeletonList.indexOf(this);
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const index = this.overlay?.widgets.indexOf(this);
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if (index > 0) {
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this.overlay!.skeletonList.splice(index, 1);
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this.overlay!.widgets.splice(index, 1);
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}
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}
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@ -1399,15 +1399,15 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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/**
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* A list holding the widgets added to this overlay.
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*/
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public skeletonList = new Array<SpineWebComponentWidget>();
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public widgets = new Array<SpineWebComponentWidget>();
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/**
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* A reference to the {@link SceneRenderer} used by this overlay.
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* The {@link SceneRenderer} used by this overlay.
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*/
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public renderer: SceneRenderer;
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/**
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* A reference to the {@link AssetManager} used by this overlay.
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* The {@link AssetManager} used by this overlay.
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*/
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public assetManager: AssetManager;
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@ -1456,7 +1456,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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private root: ShadowRoot;
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private div: HTMLDivElement;
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private slotFollowerElementsHolder: HTMLDivElement;
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private boneFollowersParent: HTMLDivElement;
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private canvas: HTMLCanvasElement;
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private fps: HTMLSpanElement;
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private fpsAppended = false;
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@ -1512,20 +1512,20 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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this.root.appendChild(this.div);
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this.canvas = document.createElement("canvas");
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this.slotFollowerElementsHolder = document.createElement("div");
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this.boneFollowersParent = document.createElement("div");
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this.div.appendChild(this.canvas);
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this.canvas.style.position = "absolute";
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this.canvas.style.top = "0";
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this.canvas.style.left = "0";
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this.div.appendChild(this.slotFollowerElementsHolder);
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this.slotFollowerElementsHolder.style.position = "absolute";
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this.slotFollowerElementsHolder.style.top = "0";
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this.slotFollowerElementsHolder.style.left = "0";
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this.slotFollowerElementsHolder.style.whiteSpace = "nowrap";
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this.slotFollowerElementsHolder.style.setProperty("pointer-events", "none");
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this.slotFollowerElementsHolder.style.transform = `translate(0px,0px)`;
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this.div.appendChild(this.boneFollowersParent);
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this.boneFollowersParent.style.position = "absolute";
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this.boneFollowersParent.style.top = "0";
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this.boneFollowersParent.style.left = "0";
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this.boneFollowersParent.style.whiteSpace = "nowrap";
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this.boneFollowersParent.style.setProperty("pointer-events", "none");
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this.boneFollowersParent.style.transform = `translate(0px,0px)`;
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this.canvas.style.setProperty("pointer-events", "none");
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this.canvas.style.transform = `translate(0px,0px)`;
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@ -1562,7 +1562,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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this.intersectionObserver = new IntersectionObserver((widgets) => {
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widgets.forEach(({ isIntersecting, target, intersectionRatio }) => {
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this.skeletonList.forEach(widget => {
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this.widgets.forEach(widget => {
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if (widget.getHostElement() != target) return;
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// old browsers do not have isIntersecting
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@ -1593,7 +1593,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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window.addEventListener("resize", this.resizeCallback)
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}
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this.skeletonList.forEach((widget) => {
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this.widgets.forEach((widget) => {
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this.intersectionObserver?.observe(widget.getHostElement());
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})
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this.input = this.setupDragUtility();
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@ -1669,14 +1669,14 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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*/
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dispose (): void {
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this.remove();
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this.skeletonList.forEach(widget => widget.dispose());
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this.skeletonList.length = 0;
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this.widgets.forEach(widget => widget.dispose());
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this.widgets.length = 0;
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this.renderer.dispose();
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this.disposed = true;
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}
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addWidget (widget: SpineWebComponentWidget) {
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this.skeletonList.push(widget);
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this.widgets.push(widget);
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this.intersectionObserver?.observe(widget.getHostElement());
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if (this.loaded) {
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const comparison = this.compareDocumentPosition(widget);
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@ -1688,7 +1688,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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}
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addSlotFollowerElement (element: HTMLElement) {
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this.slotFollowerElementsHolder.appendChild(element);
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this.boneFollowersParent.appendChild(element);
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this.resizeCallback();
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}
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@ -1698,7 +1698,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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const updateWidgets = () => {
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const delta = this.time.delta;
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this.skeletonList.forEach(({ skeleton, state, update, onScreen, offScreenUpdateBehaviour, beforeUpdateWorldTransforms, afterUpdateWorldTransforms }) => {
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this.widgets.forEach(({ skeleton, state, update, onScreen, offScreenUpdateBehaviour, beforeUpdateWorldTransforms, afterUpdateWorldTransforms }) => {
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if (!skeleton || !state) return;
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if (!onScreen && offScreenUpdateBehaviour === "pause") return;
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if (update) update(delta, skeleton, state)
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@ -1770,7 +1770,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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}
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const tempVector = new Vector3();
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this.skeletonList.forEach((widget) => {
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this.widgets.forEach((widget) => {
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const { skeleton, pma, bounds, mode, debug, offsetX, offsetY, xAxis, yAxis, dragX, dragY, fit, loadingSpinner, onScreen, loading, clip, isDraggable } = widget;
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if ((!onScreen && dragX === 0 && dragY === 0)) return;
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@ -1938,7 +1938,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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}
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const updateFollowSlotsPosition = () => {
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this.skeletonList.forEach((widget) => {
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this.widgets.forEach((widget) => {
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if (widget.skeleton && widget.onScreen) {
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widget.boneFollowerList.forEach(({ slot, bone, element, followAttachmentAttach, followRotation, followOpacity, followScale, hideAttachment }) => {
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@ -2050,7 +2050,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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const input = getInput(ev);
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this.updateCursor(input);
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this.skeletonList.forEach(widget => {
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this.widgets.forEach(widget => {
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if (!this.updateWidgetCursor(widget) || !widget.onScreen) return;
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widget.cursorEventUpdate("move", ev);
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@ -2061,7 +2061,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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this.updateCursor(input);
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this.skeletonList.forEach(widget => {
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this.widgets.forEach(widget => {
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if (!this.updateWidgetCursor(widget) || !widget.onScreen && widget.dragX === 0 && widget.dragY === 0) return;
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widget.cursorEventUpdate("down", ev);
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@ -2086,7 +2086,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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this.updateCursor(input);
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this.skeletonList.forEach(widget => {
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this.widgets.forEach(widget => {
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if (!this.updateWidgetCursor(widget) || !widget.onScreen && widget.dragX === 0 && widget.dragY === 0) return;
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widget.cursorEventUpdate("drag", ev);
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@ -2104,7 +2104,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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prevY = input.y;
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},
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up: (x, y, ev) => {
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this.skeletonList.forEach(widget => {
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this.widgets.forEach(widget => {
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widget.dragging = false;
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if (widget.cursorInsideBounds) {
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@ -2233,7 +2233,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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private dprScale = 1;
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private scaleSkeletonDPR () {
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this.skeletonList.forEach((widget) => {
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this.widgets.forEach((widget) => {
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// inside mode scale automatically to fit the skeleton within its parent
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if (widget.mode !== "origin" && widget.fit !== "none") return;
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