diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs
index 03a04004d..047917931 100644
--- a/spine-csharp/src/Skeleton.cs
+++ b/spine-csharp/src/Skeleton.cs
@@ -164,7 +164,7 @@ namespace Spine {
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
PathConstraint constraint = pathConstraints.Items[i];
- Slot slot = constraint.Target;
+ Slot slot = constraint.target;
int slotIndex = slot.data.index;
Bone slotBone = slot.bone;
if (skin != null) SortPathConstraintAttachment(skin, slotIndex, slotBone);
@@ -249,9 +249,9 @@ namespace Spine {
/// Updates the world transform for each bone and applies constraints.
public void UpdateWorldTransform () {
- var updateCache = this.updateCache;
+ var updateItems = this.updateCache.Items;
for (int i = 0, n = updateCache.Count; i < n; i++)
- updateCache.Items[i].Update();
+ updateItems[i].Update();
}
/// Sets the bones, constraints, and slots to their setup pose values.
@@ -283,9 +283,9 @@ namespace Spine {
constraint.shearMix = data.shearMix;
}
- var pathConstraints = this.pathConstraints;
+ var pathConstraintItems = this.pathConstraints.Items;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
- PathConstraint constraint = pathConstraints.Items[i];
+ PathConstraint constraint = pathConstraintItems[i];
PathConstraintData data = constraint.data;
constraint.position = data.position;
constraint.spacing = data.spacing;