mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-13 18:48:44 +08:00
[sdl] C++ runtime complete.
Unsupported: - premultiplied alpha - screen blend mode - two color tint
This commit is contained in:
parent
af9561de19
commit
5cd5a26186
@ -21,6 +21,9 @@ spotless {
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'spine-cocos2dx/src/**/*.h',
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'spine-cocos2dx/example/Classes/**/*.cpp',
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'spine-cocos2dx/example/Classes/**/*.h',
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'spine-sdl/**/*.c',
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'spine-sdl/**/*.cpp',
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'spine-sdl/**/*.h',
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'spine-sfml/**/*.c',
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'spine-sfml/**/*.cpp',
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'spine-sfml/**/*.h',
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@ -21,7 +21,7 @@ install(TARGETS spine-sdl-c DESTINATION dist/lib)
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install(FILES src/spine-sdl-c.h src/stb_image.h DESTINATION dist/include)
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add_library(spine-sdl-cpp STATIC src/spine-sdl-cpp.cpp src/spine-sdl-cpp.h src/stb_image.h)
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target_link_libraries(spine-sdl-cpp LINK_PUBLIC spine-cpp)
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target_link_libraries(spine-sdl-cpp LINK_PUBLIC SDL2 spine-cpp)
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install(TARGETS spine-sdl-cpp DESTINATION dist/lib)
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install(FILES src/spine-sdl-cpp.h src/stb_image.h DESTINATION dist/include)
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@ -1,3 +1,3 @@
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int main() {
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return 0;
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return 0;
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}
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@ -1,249 +1,59 @@
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#include <SDL.h>
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#include <spine-sdl-cpp.h>
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#include <spine/spine.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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namespace spine {
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struct SkeletonDrawable {
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Skeleton *skeleton;
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bool ownsAnimationStateData;
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AnimationState *animationState;
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SkeletonClipping clipper;
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Vector<float> worldVertices;
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Vector<unsigned short> quadIndices;
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SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData = nullptr) {
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Bone::setYDown(true);
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skeleton = new(__FILE__, __LINE__) Skeleton(skeletonData);
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ownsAnimationStateData = animationStateData == 0;
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if (ownsAnimationStateData) animationStateData = new(__FILE__, __LINE__) AnimationStateData(skeletonData);
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animationState = new(__FILE__, __LINE__) AnimationState(animationStateData);
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quadIndices.add(0);
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quadIndices.add(1);
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quadIndices.add(2);
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quadIndices.add(2);
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quadIndices.add(3);
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quadIndices.add(0);
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}
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~SkeletonDrawable() {
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if (ownsAnimationStateData) delete animationState->getData();
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delete animationState;
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delete skeleton;
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}
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void update(float delta) {
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animationState->update(delta);
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animationState->apply(*skeleton);
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skeleton->updateWorldTransform();
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}
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void draw(SDL_Renderer *renderer) {
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SDL_Texture *texture;
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spine::Vector<SDL_Vertex> sdlVertices;
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SDL_Vertex sdlVertex;
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Vector<int> sdlIndices;
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for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) continue;
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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clipper.clipEnd(slot);
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continue;
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}
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Vector<float> *vertices = &worldVertices;
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int verticesCount = 0;
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Vector<float> *uvs = NULL;
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Vector<unsigned short> *indices;
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int indicesCount = 0;
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Color *attachmentColor;
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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RegionAttachment *regionAttachment = (RegionAttachment *) attachment;
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attachmentColor = ®ionAttachment->getColor();
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// Early out if the slot color is 0
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if (attachmentColor->a == 0) {
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clipper.clipEnd(slot);
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continue;
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}
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worldVertices.setSize(8, 0);
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regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2);
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verticesCount = 4;
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uvs = ®ionAttachment->getUVs();
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indices = &quadIndices;
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indicesCount = 6;
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texture = (SDL_Texture *) ((AtlasRegion *) regionAttachment->getRendererObject())->page->getRendererObject();
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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MeshAttachment *mesh = (MeshAttachment *) attachment;
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attachmentColor = &mesh->getColor();
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// Early out if the slot color is 0
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if (attachmentColor->a == 0) {
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clipper.clipEnd(slot);
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continue;
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}
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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
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texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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verticesCount = mesh->getWorldVerticesLength() >> 1;
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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indicesCount = indices->size();
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} else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
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ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment();
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clipper.clipStart(slot, clip);
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continue;
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} else
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continue;
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Uint8 r = static_cast<Uint8>(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255);
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Uint8 g = static_cast<Uint8>(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255);
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Uint8 b = static_cast<Uint8>(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255);
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Uint8 a = static_cast<Uint8>(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255);
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sdlVertex.color.r = r;
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sdlVertex.color.g = g;
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sdlVertex.color.b = b;
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sdlVertex.color.a = a;
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Color light;
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light.r = r / 255.0f;
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light.g = g / 255.0f;
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light.b = b / 255.0f;
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light.a = a / 255.0f;
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if (clipper.isClipping()) {
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clipper.clipTriangles(worldVertices, *indices, *uvs, 2);
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vertices = &clipper.getClippedVertices();
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verticesCount = clipper.getClippedVertices().size() >> 1;
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uvs = &clipper.getClippedUVs();
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indices = &clipper.getClippedTriangles();
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indicesCount = clipper.getClippedTriangles().size();
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}
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sdlVertices.clear();
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for (int ii = 0; ii < verticesCount; ++ii) {
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sdlVertex.position.x = (*vertices)[ii];
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sdlVertex.position.y = (*vertices)[ii + 1];
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sdlVertex.tex_coord.x = (*uvs)[ii];
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sdlVertex.tex_coord.y = (*uvs)[ii + 1];
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sdlVertices.add(sdlVertex);
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}
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sdlIndices.clear();
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for (int ii = 0; ii < indices->size(); ii++)
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sdlIndices.add((*indices)[ii]);
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SDL_RenderGeometry(renderer, texture, sdlVertices.buffer(), sdlVertices.size(), sdlIndices.buffer(), indicesCount);
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clipper.clipEnd(slot);
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}
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clipper.clipEnd();
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}
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};
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class SDLTextureLoader : public spine::TextureLoader {
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SDL_Renderer *renderer;
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public:
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SDLTextureLoader(SDL_Renderer *renderer): renderer(renderer) {
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}
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SDL_Texture *loadTexture(const spine::String &path) {
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int width, height, components;
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stbi_uc *imageData = stbi_load(path.buffer(), &width, &height, &components, 4);
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if (!imageData) return nullptr;
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STATIC, width, height);
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if (!texture) {
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stbi_image_free(imageData);
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return nullptr;
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}
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if (SDL_UpdateTexture(texture, nullptr, imageData, width * 4)) {
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stbi_image_free(imageData);
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return nullptr;
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}
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stbi_image_free(imageData);
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return texture;
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}
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void load(AtlasPage &page, const String &path) {
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SDL_Texture *texture = loadTexture(path);
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if (!texture) return;
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page.setRendererObject(texture);
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SDL_QueryTexture(texture, nullptr, nullptr, &page.width, &page.height);
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/*if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
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if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);*/
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}
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void unload(void *texture) {
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SDL_DestroyTexture((SDL_Texture*)texture);
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}
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};
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SpineExtension *getDefaultExtension() {
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return new DefaultSpineExtension();
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}
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}
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spine::SkeletonDrawable *loadSkeleton(const char *json, const char *skel, const char *atlas) {
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return nullptr;
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}
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#include <SDL.h>
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int main() {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
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if (!window) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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if (SDL_Init(SDL_INIT_VIDEO)) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
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if (!window) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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spine::SDLTextureLoader textureLoader(renderer);
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spine::Atlas atlas("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", &textureLoader);
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spine::AtlasAttachmentLoader attachmentLoader(&atlas);
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spine::SkeletonJson json(&attachmentLoader);
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spine::SkeletonData *skeletonData = json.readSkeletonDataFile("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.json");
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spine::SkeletonDrawable drawable(skeletonData);
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drawable.skeleton->setPosition(400, 500);
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drawable.update(0);
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spine::SDLTextureLoader textureLoader(renderer);
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spine::Atlas atlas("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", &textureLoader);
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spine::AtlasAttachmentLoader attachmentLoader(&atlas);
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spine::SkeletonJson json(&attachmentLoader);
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json.setScale(0.5f);
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spine::SkeletonData *skeletonData = json.readSkeletonDataFile("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.json");
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spine::SkeletonDrawable drawable(skeletonData);
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drawable.skeleton->setPosition(400, 500);
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drawable.skeleton->setToSetupPose();
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drawable.update(0);
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drawable.animationState->setAnimation(0, "run", true);
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// spine::SkeletonDrawable skeletonDrawable(nullptr, nullptr);
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bool quit = false;
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uint64_t lastFrameTime = SDL_GetPerformanceCounter();
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT) {
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quit = true;
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break;
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}
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}
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bool quit = false;
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT) {
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quit = true;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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drawable.draw(renderer);
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SDL_RenderPresent(renderer);
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}
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uint64_t now = SDL_GetPerformanceCounter();
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double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
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lastFrameTime = now;
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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drawable.update(deltaTime);
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drawable.draw(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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@ -0,0 +1,223 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "spine-sdl-cpp.h"
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#include <SDL.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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using namespace spine;
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SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData) {
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Bone::setYDown(true);
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skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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ownsAnimationStateData = animationStateData == 0;
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if (ownsAnimationStateData) animationStateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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animationState = new (__FILE__, __LINE__) AnimationState(animationStateData);
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quadIndices.add(0);
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quadIndices.add(1);
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quadIndices.add(2);
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quadIndices.add(2);
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quadIndices.add(3);
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quadIndices.add(0);
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}
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SkeletonDrawable::~SkeletonDrawable() {
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if (ownsAnimationStateData) delete animationState->getData();
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delete animationState;
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delete skeleton;
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}
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void SkeletonDrawable::update(float delta) {
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animationState->update(delta);
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animationState->apply(*skeleton);
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skeleton->updateWorldTransform();
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}
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void SkeletonDrawable::draw(SDL_Renderer *renderer) {
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SDL_Texture *texture;
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SDL_Vertex sdlVertex;
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for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) continue;
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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clipper.clipEnd(slot);
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continue;
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}
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Vector<float> *vertices = &worldVertices;
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int verticesCount = 0;
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Vector<float> *uvs = NULL;
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Vector<unsigned short> *indices;
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int indicesCount = 0;
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Color *attachmentColor;
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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RegionAttachment *regionAttachment = (RegionAttachment *) attachment;
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attachmentColor = ®ionAttachment->getColor();
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// Early out if the slot color is 0
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if (attachmentColor->a == 0) {
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clipper.clipEnd(slot);
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continue;
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}
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worldVertices.setSize(8, 0);
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regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2);
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verticesCount = 4;
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uvs = ®ionAttachment->getUVs();
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indices = &quadIndices;
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indicesCount = 6;
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texture = (SDL_Texture *) ((AtlasRegion *) regionAttachment->getRendererObject())->page->getRendererObject();
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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MeshAttachment *mesh = (MeshAttachment *) attachment;
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attachmentColor = &mesh->getColor();
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// Early out if the slot color is 0
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if (attachmentColor->a == 0) {
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clipper.clipEnd(slot);
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continue;
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}
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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
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texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
|
||||
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
|
||||
verticesCount = mesh->getWorldVerticesLength() >> 1;
|
||||
uvs = &mesh->getUVs();
|
||||
indices = &mesh->getTriangles();
|
||||
indicesCount = indices->size();
|
||||
|
||||
} else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
|
||||
ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment();
|
||||
clipper.clipStart(slot, clip);
|
||||
continue;
|
||||
} else
|
||||
continue;
|
||||
|
||||
Uint8 r = static_cast<Uint8>(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255);
|
||||
Uint8 g = static_cast<Uint8>(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255);
|
||||
Uint8 b = static_cast<Uint8>(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255);
|
||||
Uint8 a = static_cast<Uint8>(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255);
|
||||
sdlVertex.color.r = r;
|
||||
sdlVertex.color.g = g;
|
||||
sdlVertex.color.b = b;
|
||||
sdlVertex.color.a = a;
|
||||
|
||||
if (clipper.isClipping()) {
|
||||
clipper.clipTriangles(worldVertices, *indices, *uvs, 2);
|
||||
vertices = &clipper.getClippedVertices();
|
||||
verticesCount = clipper.getClippedVertices().size() >> 1;
|
||||
uvs = &clipper.getClippedUVs();
|
||||
indices = &clipper.getClippedTriangles();
|
||||
indicesCount = clipper.getClippedTriangles().size();
|
||||
}
|
||||
|
||||
sdlVertices.clear();
|
||||
for (int ii = 0; ii < verticesCount << 1; ii += 2) {
|
||||
sdlVertex.position.x = (*vertices)[ii];
|
||||
sdlVertex.position.y = (*vertices)[ii + 1];
|
||||
sdlVertex.tex_coord.x = (*uvs)[ii];
|
||||
sdlVertex.tex_coord.y = (*uvs)[ii + 1];
|
||||
sdlVertices.add(sdlVertex);
|
||||
}
|
||||
sdlIndices.clear();
|
||||
for (int ii = 0; ii < (int) indices->size(); ii++)
|
||||
sdlIndices.add((*indices)[ii]);
|
||||
|
||||
switch (slot.getData().getBlendMode()) {
|
||||
case BlendMode_Normal:
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
break;
|
||||
case BlendMode_Multiply:
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_MOD);
|
||||
break;
|
||||
case BlendMode_Additive:
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_ADD);
|
||||
break;
|
||||
case BlendMode_Screen:
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_RenderGeometry(renderer, texture, sdlVertices.buffer(), sdlVertices.size(), sdlIndices.buffer(),
|
||||
indicesCount);
|
||||
clipper.clipEnd(slot);
|
||||
}
|
||||
clipper.clipEnd();
|
||||
}
|
||||
|
||||
SDL_Texture *loadTexture(SDL_Renderer *renderer, const String &path) {
|
||||
int width, height, components;
|
||||
stbi_uc *imageData = stbi_load(path.buffer(), &width, &height, &components, 4);
|
||||
if (!imageData) return nullptr;
|
||||
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STATIC, width,
|
||||
height);
|
||||
if (!texture) {
|
||||
stbi_image_free(imageData);
|
||||
return nullptr;
|
||||
}
|
||||
if (SDL_UpdateTexture(texture, nullptr, imageData, width * 4)) {
|
||||
stbi_image_free(imageData);
|
||||
return nullptr;
|
||||
}
|
||||
stbi_image_free(imageData);
|
||||
return texture;
|
||||
}
|
||||
|
||||
void SDLTextureLoader::load(AtlasPage &page, const String &path) {
|
||||
SDL_Texture *texture = loadTexture(renderer, path);
|
||||
if (!texture) return;
|
||||
page.setRendererObject(texture);
|
||||
SDL_QueryTexture(texture, nullptr, nullptr, &page.width, &page.height);
|
||||
switch (page.magFilter) {
|
||||
case TextureFilter_Nearest:
|
||||
SDL_SetTextureScaleMode(texture, SDL_ScaleModeNearest);
|
||||
break;
|
||||
case TextureFilter_Linear:
|
||||
SDL_SetTextureScaleMode(texture, SDL_ScaleModeLinear);
|
||||
break;
|
||||
default:
|
||||
SDL_SetTextureScaleMode(texture, SDL_ScaleModeBest);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLTextureLoader::unload(void *texture) {
|
||||
SDL_DestroyTexture((SDL_Texture *) texture);
|
||||
}
|
||||
|
||||
SpineExtension *spine::getDefaultExtension() {
|
||||
return new DefaultSpineExtension();
|
||||
}
|
||||
@ -0,0 +1,74 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated September 24, 2021. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef SPINE_SDL
|
||||
#define SPINE_SDL
|
||||
|
||||
#include <spine/spine.h>
|
||||
|
||||
struct SDL_Renderer;
|
||||
struct SDL_Vertex;
|
||||
|
||||
namespace spine {
|
||||
class SkeletonDrawable {
|
||||
public:
|
||||
SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData = nullptr);
|
||||
|
||||
~SkeletonDrawable();
|
||||
|
||||
void update(float delta);
|
||||
|
||||
void draw(SDL_Renderer *renderer);
|
||||
|
||||
Skeleton *skeleton;
|
||||
AnimationState *animationState;
|
||||
|
||||
private:
|
||||
bool ownsAnimationStateData;
|
||||
SkeletonClipping clipper;
|
||||
Vector<float> worldVertices;
|
||||
Vector<unsigned short> quadIndices;
|
||||
Vector<SDL_Vertex> sdlVertices;
|
||||
Vector<int> sdlIndices;
|
||||
};
|
||||
|
||||
class SDLTextureLoader : public spine::TextureLoader {
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
public:
|
||||
SDLTextureLoader(SDL_Renderer *renderer) : renderer(renderer) {
|
||||
}
|
||||
|
||||
void load(AtlasPage &page, const String &path);
|
||||
|
||||
void unload(void *texture);
|
||||
};
|
||||
}// namespace spine
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user