[unity] Add SkeletonGraphic mirroring.

This commit is contained in:
pharan 2018-07-20 02:35:13 +08:00
parent 71c0887dab
commit 5ce7642cf1
3 changed files with 104 additions and 1 deletions

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@ -188,7 +188,7 @@ namespace Spine.Unity {
#region API
protected Skeleton skeleton;
public Skeleton Skeleton { get { return skeleton; } }
public Skeleton Skeleton { get { return skeleton; } internal set { skeleton = value; } }
public SkeletonData SkeletonData { get { return skeleton == null ? null : skeleton.data; } }
public bool IsValid { get { return skeleton != null; } }

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@ -0,0 +1,91 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Modules {
public class SkeletonGraphicMirror : MonoBehaviour {
public SkeletonRenderer source;
public bool mirrorOnStart = true;
public bool restoreOnDisable = true;
SkeletonGraphic skeletonGraphic;
Skeleton originalSkeleton;
bool originalFreeze;
Texture2D overrideTexture;
private void Awake () {
skeletonGraphic = GetComponent<SkeletonGraphic>();
}
void Start () {
if (mirrorOnStart) StartMirroring();
}
void LateUpdate () {
skeletonGraphic.UpdateMesh();
}
void OnDisable () {
if (restoreOnDisable) RestoreIndependentSkeleton();
}
public void StartMirroring () {
if (source == null) return;
if (skeletonGraphic == null) return;
skeletonGraphic.startingAnimation = string.Empty;
originalSkeleton = skeletonGraphic.Skeleton;
originalFreeze = skeletonGraphic.freeze;
skeletonGraphic.Skeleton = source.skeleton;
skeletonGraphic.freeze = true;
if (overrideTexture != null)
skeletonGraphic.OverrideTexture = overrideTexture;
}
public void UpdateTexture (Texture2D newOverrideTexture) {
overrideTexture = newOverrideTexture;
if (newOverrideTexture != null)
skeletonGraphic.OverrideTexture = overrideTexture;
}
public void RestoreIndependentSkeleton () {
skeletonGraphic.Skeleton = originalSkeleton;
skeletonGraphic.freeze = originalFreeze;
skeletonGraphic.OverrideTexture = null;
}
}
}

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@ -0,0 +1,12 @@
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