Merge branch 'spine-android' into 4.2
15
spine-android/.gitignore
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/caches
|
||||
/.idea/libraries
|
||||
/.idea/modules.xml
|
||||
/.idea/workspace.xml
|
||||
/.idea/navEditor.xml
|
||||
/.idea/assetWizardSettings.xml
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
.externalNativeBuild
|
||||
.cxx
|
||||
local.properties
|
||||
1
spine-android/app/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/build
|
||||
76
spine-android/app/build.gradle.kts
Normal file
@ -0,0 +1,76 @@
|
||||
plugins {
|
||||
alias(libs.plugins.androidApplication)
|
||||
alias(libs.plugins.jetbrainsKotlinAndroid)
|
||||
}
|
||||
|
||||
android {
|
||||
namespace = "com.esotericsoftware.spine"
|
||||
compileSdk = 34
|
||||
|
||||
defaultConfig {
|
||||
applicationId = "com.esotericsoftware.spine"
|
||||
minSdk = 24
|
||||
targetSdk = 34
|
||||
versionCode = 1
|
||||
versionName = "1.0"
|
||||
|
||||
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
|
||||
vectorDrawables {
|
||||
useSupportLibrary = true
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
isMinifyEnabled = false
|
||||
proguardFiles(
|
||||
getDefaultProguardFile("proguard-android-optimize.txt"),
|
||||
"proguard-rules.pro"
|
||||
)
|
||||
}
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility = JavaVersion.VERSION_1_8
|
||||
targetCompatibility = JavaVersion.VERSION_1_8
|
||||
}
|
||||
kotlinOptions {
|
||||
jvmTarget = "1.8"
|
||||
}
|
||||
buildFeatures {
|
||||
compose = true
|
||||
}
|
||||
composeOptions {
|
||||
kotlinCompilerExtensionVersion = "1.5.1"
|
||||
}
|
||||
packaging {
|
||||
resources {
|
||||
excludes += "/META-INF/{AL2.0,LGPL2.1}"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
|
||||
implementation(libs.androidx.core.ktx)
|
||||
implementation(libs.androidx.lifecycle.runtime.ktx)
|
||||
implementation(libs.androidx.activity.compose)
|
||||
implementation(platform(libs.androidx.compose.bom))
|
||||
implementation(libs.androidx.ui)
|
||||
implementation(libs.androidx.ui.graphics)
|
||||
implementation(libs.androidx.ui.tooling.preview)
|
||||
implementation(libs.androidx.material3)
|
||||
implementation(libs.androidx.navigation.compose)
|
||||
implementation(libs.appcompat)
|
||||
|
||||
testImplementation(libs.junit)
|
||||
androidTestImplementation(libs.androidx.junit)
|
||||
androidTestImplementation(libs.androidx.espresso.core)
|
||||
androidTestImplementation(platform(libs.androidx.compose.bom))
|
||||
androidTestImplementation(libs.androidx.ui.test.junit4)
|
||||
debugImplementation(libs.androidx.ui.tooling)
|
||||
debugImplementation(libs.androidx.ui.test.manifest)
|
||||
|
||||
implementation(project(":spine-android"))
|
||||
// Run `./gradlew publishToMavenLocal` in `spine-android` to use from local maven repo.
|
||||
// implementation("com.esotericsoftware:spine-android:4.2")
|
||||
}
|
||||
21
spine-android/app/proguard-rules.pro
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# You can control the set of applied configuration files using the
|
||||
# proguardFiles setting in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Uncomment this to preserve the line number information for
|
||||
# debugging stack traces.
|
||||
#-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# If you keep the line number information, uncomment this to
|
||||
# hide the original source file name.
|
||||
#-renamesourcefileattribute SourceFile
|
||||
@ -0,0 +1,24 @@
|
||||
package com.esotericsoftware.android
|
||||
|
||||
import androidx.test.platform.app.InstrumentationRegistry
|
||||
import androidx.test.ext.junit.runners.AndroidJUnit4
|
||||
|
||||
import org.junit.Test
|
||||
import org.junit.runner.RunWith
|
||||
|
||||
import org.junit.Assert.*
|
||||
|
||||
/**
|
||||
* Instrumented test, which will execute on an Android device.
|
||||
*
|
||||
* See [testing documentation](http://d.android.com/tools/testing).
|
||||
*/
|
||||
@RunWith(AndroidJUnit4::class)
|
||||
class ExampleInstrumentedTest {
|
||||
@Test
|
||||
fun useAppContext() {
|
||||
// Context of the app under test.
|
||||
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
|
||||
assertEquals("com.esotericsoftware.spine", appContext.packageName)
|
||||
}
|
||||
}
|
||||
34
spine-android/app/src/main/AndroidManifest.xml
Normal file
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:dataExtractionRules="@xml/data_extraction_rules"
|
||||
android:fullBackupContent="@xml/backup_rules"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/Theme.SpineAndroidExamples"
|
||||
tools:targetApi="34">
|
||||
<activity
|
||||
android:name="MainActivity"
|
||||
android:exported="true"
|
||||
android:theme="@style/Theme.SpineAndroidExamples">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
<activity android:name=".SimpleAnimationActivity"
|
||||
android:theme="@style/Theme.AppCompat.Light.NoActionBar">
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
BIN
spine-android/app/src/main/assets/celestial-circus-pro.skel
Normal file
173
spine-android/app/src/main/assets/celestial-circus.atlas
Normal file
@ -0,0 +1,173 @@
|
||||
celestial-circus.png
|
||||
size: 1024, 1024
|
||||
filter: Linear, Linear
|
||||
scale: 0.4
|
||||
arm-back-down
|
||||
bounds: 324, 401, 38, 82
|
||||
rotate: 90
|
||||
arm-back-up
|
||||
bounds: 290, 44, 83, 116
|
||||
rotate: 90
|
||||
arm-front-down
|
||||
bounds: 706, 2, 36, 78
|
||||
rotate: 90
|
||||
arm-front-up
|
||||
bounds: 860, 138, 77, 116
|
||||
bench
|
||||
bounds: 725, 256, 189, 48
|
||||
body-bottom
|
||||
bounds: 879, 868, 154, 124
|
||||
rotate: 90
|
||||
body-top
|
||||
bounds: 725, 128, 126, 133
|
||||
rotate: 90
|
||||
chest
|
||||
bounds: 408, 26, 104, 93
|
||||
cloud-back
|
||||
bounds: 752, 378, 202, 165
|
||||
cloud-front
|
||||
bounds: 2, 2, 325, 196
|
||||
rotate: 90
|
||||
collar
|
||||
bounds: 786, 13, 47, 26
|
||||
ear
|
||||
bounds: 1002, 643, 20, 28
|
||||
eye-back-shadow
|
||||
bounds: 428, 395, 14, 10
|
||||
eye-front-shadow
|
||||
bounds: 704, 529, 24, 14
|
||||
eye-reflex-back
|
||||
bounds: 860, 128, 8, 7
|
||||
rotate: 90
|
||||
eye-reflex-front
|
||||
bounds: 726, 386, 10, 7
|
||||
eye-white-back
|
||||
bounds: 835, 23, 13, 16
|
||||
eye-white-front
|
||||
bounds: 1005, 1000, 22, 17
|
||||
rotate: 90
|
||||
eyelashes-down-back
|
||||
bounds: 232, 329, 11, 6
|
||||
rotate: 90
|
||||
eyelashes-down-front
|
||||
bounds: 913, 851, 15, 6
|
||||
rotate: 90
|
||||
eyelashes-top-back
|
||||
bounds: 408, 395, 18, 10
|
||||
eyelashes-top-front
|
||||
bounds: 702, 179, 30, 16
|
||||
rotate: 90
|
||||
face
|
||||
bounds: 514, 26, 93, 102
|
||||
rotate: 90
|
||||
feathers-back
|
||||
bounds: 954, 625, 46, 46
|
||||
feathers-front
|
||||
bounds: 706, 40, 72, 86
|
||||
fringe-middle-back
|
||||
bounds: 200, 6, 33, 52
|
||||
rotate: 90
|
||||
fringe-middle-front
|
||||
bounds: 878, 76, 60, 50
|
||||
rotate: 90
|
||||
fringe-side-back
|
||||
bounds: 780, 41, 27, 94
|
||||
rotate: 90
|
||||
fringe-side-front
|
||||
bounds: 939, 161, 26, 93
|
||||
glove-bottom-back
|
||||
bounds: 954, 572, 51, 41
|
||||
rotate: 90
|
||||
glove-bottom-front
|
||||
bounds: 916, 256, 47, 48
|
||||
hair-back-1
|
||||
bounds: 444, 395, 132, 306
|
||||
rotate: 90
|
||||
hair-back-2
|
||||
bounds: 438, 211, 80, 285
|
||||
rotate: 90
|
||||
hair-back-3
|
||||
bounds: 719, 306, 70, 268
|
||||
rotate: 90
|
||||
hair-back-4
|
||||
bounds: 438, 121, 88, 262
|
||||
rotate: 90
|
||||
hair-back-5
|
||||
bounds: 438, 293, 88, 279
|
||||
rotate: 90
|
||||
hair-back-6
|
||||
bounds: 200, 41, 88, 286
|
||||
hair-hat-shadow
|
||||
bounds: 232, 398, 90, 41
|
||||
hand-back
|
||||
bounds: 954, 673, 60, 47
|
||||
rotate: 90
|
||||
hand-front
|
||||
bounds: 967, 172, 53, 60
|
||||
hat-back
|
||||
bounds: 954, 802, 64, 45
|
||||
rotate: 90
|
||||
hat-front
|
||||
bounds: 780, 70, 96, 56
|
||||
head-back
|
||||
bounds: 618, 17, 102, 86
|
||||
rotate: 90
|
||||
jabot
|
||||
bounds: 967, 234, 70, 55
|
||||
rotate: 90
|
||||
leg-back
|
||||
bounds: 232, 441, 210, 333
|
||||
leg-front
|
||||
bounds: 444, 529, 258, 320
|
||||
logo-brooch
|
||||
bounds: 954, 545, 16, 25
|
||||
mouth
|
||||
bounds: 408, 121, 22, 6
|
||||
neck
|
||||
bounds: 232, 342, 39, 56
|
||||
rotate: 90
|
||||
nose
|
||||
bounds: 742, 529, 6, 7
|
||||
rotate: 90
|
||||
nose-highlight
|
||||
bounds: 719, 300, 4, 4
|
||||
nose-shadow
|
||||
bounds: 869, 128, 7, 8
|
||||
pupil-back
|
||||
bounds: 730, 529, 10, 14
|
||||
pupil-front
|
||||
bounds: 254, 21, 12, 18
|
||||
rope-back
|
||||
bounds: 232, 383, 10, 492
|
||||
rotate: 90
|
||||
rope-front
|
||||
bounds: 232, 383, 10, 492
|
||||
rotate: 90
|
||||
rope-front-bottom
|
||||
bounds: 954, 735, 42, 65
|
||||
skirt
|
||||
bounds: 2, 776, 440, 246
|
||||
sock-bow
|
||||
bounds: 408, 407, 33, 32
|
||||
spine-logo-body
|
||||
bounds: 879, 853, 13, 32
|
||||
rotate: 90
|
||||
star-big
|
||||
bounds: 939, 141, 18, 24
|
||||
rotate: 90
|
||||
star-medium
|
||||
bounds: 742, 537, 6, 8
|
||||
rotate: 90
|
||||
star-small
|
||||
bounds: 719, 378, 3, 4
|
||||
rotate: 90
|
||||
underskirt
|
||||
bounds: 2, 329, 445, 228
|
||||
rotate: 90
|
||||
underskirt-back
|
||||
bounds: 444, 851, 433, 171
|
||||
wing-back
|
||||
bounds: 290, 129, 146, 252
|
||||
wing-front
|
||||
bounds: 704, 545, 304, 248
|
||||
rotate: 90
|
||||
BIN
spine-android/app/src/main/assets/celestial-circus.png
Normal file
|
After Width: | Height: | Size: 790 KiB |
BIN
spine-android/app/src/main/assets/dragon-ess.skel
Normal file
112
spine-android/app/src/main/assets/dragon.atlas
Normal file
@ -0,0 +1,112 @@
|
||||
dragon.png
|
||||
size: 1024, 1024
|
||||
filter: Linear, Linear
|
||||
front-toe-a
|
||||
bounds: 797, 381, 29, 50
|
||||
front-toe-b
|
||||
bounds: 942, 118, 56, 57
|
||||
head
|
||||
bounds: 647, 81, 296, 260
|
||||
rotate: 90
|
||||
left-front-leg
|
||||
bounds: 942, 250, 84, 57
|
||||
rotate: 90
|
||||
left-front-thigh
|
||||
bounds: 852, 7, 84, 72
|
||||
left-wing01
|
||||
bounds: 736, 433, 264, 589
|
||||
right-rear-toe
|
||||
bounds: 647, 2, 109, 77
|
||||
right-wing01
|
||||
bounds: 2, 379, 365, 643
|
||||
right-wing02
|
||||
bounds: 369, 379, 365, 643
|
||||
right-wing03
|
||||
bounds: 2, 12, 365, 643
|
||||
rotate: 90
|
||||
tail03
|
||||
bounds: 758, 6, 73, 92
|
||||
rotate: 90
|
||||
tail04
|
||||
bounds: 942, 177, 56, 71
|
||||
tail05
|
||||
bounds: 736, 379, 52, 59
|
||||
rotate: 90
|
||||
tail06
|
||||
bounds: 942, 336, 95, 68
|
||||
rotate: 90
|
||||
thiagobrayner
|
||||
bounds: 909, 81, 350, 31
|
||||
rotate: 90
|
||||
|
||||
dragon_2.png
|
||||
size: 1024, 1024
|
||||
filter: Linear, Linear
|
||||
back
|
||||
bounds: 795, 32, 190, 185
|
||||
chin
|
||||
bounds: 647, 157, 214, 146
|
||||
rotate: 90
|
||||
left-rear-leg
|
||||
bounds: 795, 219, 206, 177
|
||||
rotate: 90
|
||||
left-wing02
|
||||
bounds: 736, 427, 264, 589
|
||||
right-wing04
|
||||
bounds: 2, 373, 365, 643
|
||||
right-wing05
|
||||
bounds: 369, 373, 365, 643
|
||||
right-wing06
|
||||
bounds: 2, 6, 365, 643
|
||||
rotate: 90
|
||||
tail01
|
||||
bounds: 647, 2, 120, 153
|
||||
|
||||
dragon_3.png
|
||||
size: 1024, 1024
|
||||
filter: Linear, Linear
|
||||
chest
|
||||
bounds: 740, 299, 136, 122
|
||||
left-rear-thigh
|
||||
bounds: 647, 218, 91, 149
|
||||
left-wing03
|
||||
bounds: 736, 423, 264, 589
|
||||
right-front-leg
|
||||
bounds: 850, 196, 101, 89
|
||||
rotate: 90
|
||||
right-front-thigh
|
||||
bounds: 740, 189, 108, 108
|
||||
right-rear-leg
|
||||
bounds: 878, 321, 116, 100
|
||||
right-rear-thigh
|
||||
bounds: 647, 67, 91, 149
|
||||
right-wing07
|
||||
bounds: 2, 369, 365, 643
|
||||
right-wing08
|
||||
bounds: 369, 369, 365, 643
|
||||
right-wing09
|
||||
bounds: 2, 2, 365, 643
|
||||
rotate: 90
|
||||
tail02
|
||||
bounds: 740, 67, 95, 120
|
||||
|
||||
dragon_4.png
|
||||
size: 1024, 1024
|
||||
filter: Linear, Linear
|
||||
left-wing04
|
||||
bounds: 2, 268, 264, 589
|
||||
left-wing05
|
||||
bounds: 268, 268, 264, 589
|
||||
left-wing06
|
||||
bounds: 534, 268, 264, 589
|
||||
left-wing07
|
||||
bounds: 2, 2, 264, 589
|
||||
rotate: 90
|
||||
|
||||
dragon_5.png
|
||||
size: 1024, 1024
|
||||
filter: Linear, Linear
|
||||
left-wing08
|
||||
bounds: 2, 2, 264, 589
|
||||
left-wing09
|
||||
bounds: 268, 2, 264, 589
|
||||
BIN
spine-android/app/src/main/assets/dragon.png
Normal file
|
After Width: | Height: | Size: 292 KiB |
BIN
spine-android/app/src/main/assets/dragon_2.png
Normal file
|
After Width: | Height: | Size: 193 KiB |
BIN
spine-android/app/src/main/assets/dragon_3.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
spine-android/app/src/main/assets/dragon_4.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
spine-android/app/src/main/assets/dragon_5.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
spine-android/app/src/main/assets/mix-and-match-pro.skel
Normal file
358
spine-android/app/src/main/assets/mix-and-match.atlas
Normal file
@ -0,0 +1,358 @@
|
||||
mix-and-match.png
|
||||
size: 1024, 512
|
||||
filter: Linear, Linear
|
||||
scale: 0.5
|
||||
base-head
|
||||
bounds: 118, 70, 95, 73
|
||||
boy/arm-front
|
||||
bounds: 831, 311, 36, 115
|
||||
rotate: 90
|
||||
boy/backpack
|
||||
bounds: 249, 357, 119, 153
|
||||
boy/backpack-pocket
|
||||
bounds: 628, 193, 34, 62
|
||||
rotate: 90
|
||||
boy/backpack-strap-front
|
||||
bounds: 330, 263, 38, 88
|
||||
rotate: 90
|
||||
boy/backpack-up
|
||||
bounds: 482, 171, 21, 70
|
||||
boy/body
|
||||
bounds: 845, 413, 97, 132
|
||||
rotate: 90
|
||||
boy/boot-ribbon-front
|
||||
bounds: 234, 304, 9, 11
|
||||
boy/collar
|
||||
bounds: 471, 243, 73, 29
|
||||
rotate: 90
|
||||
boy/ear
|
||||
bounds: 991, 352, 19, 23
|
||||
rotate: 90
|
||||
boy/eye-back-low-eyelid
|
||||
bounds: 66, 72, 17, 6
|
||||
boy/eye-back-pupil
|
||||
bounds: 694, 279, 8, 9
|
||||
rotate: 90
|
||||
boy/eye-back-up-eyelid
|
||||
bounds: 460, 101, 23, 5
|
||||
rotate: 90
|
||||
boy/eye-back-up-eyelid-back
|
||||
bounds: 979, 414, 19, 10
|
||||
rotate: 90
|
||||
boy/eye-front-low-eyelid
|
||||
bounds: 1015, 203, 22, 7
|
||||
rotate: 90
|
||||
boy/eye-front-pupil
|
||||
bounds: 309, 50, 9, 9
|
||||
boy/eye-front-up-eyelid
|
||||
bounds: 991, 373, 31, 6
|
||||
boy/eye-front-up-eyelid-back
|
||||
bounds: 107, 76, 26, 9
|
||||
rotate: 90
|
||||
boy/eye-iris-back
|
||||
bounds: 810, 260, 17, 17
|
||||
boy/eye-iris-front
|
||||
bounds: 902, 230, 18, 18
|
||||
boy/eye-white-back
|
||||
bounds: 599, 179, 20, 12
|
||||
boy/eye-white-front
|
||||
bounds: 544, 183, 27, 13
|
||||
boy/eyebrow-back
|
||||
bounds: 1002, 225, 20, 11
|
||||
rotate: 90
|
||||
boy/eyebrow-front
|
||||
bounds: 975, 234, 25, 11
|
||||
boy/hair-back
|
||||
bounds: 629, 289, 122, 81
|
||||
rotate: 90
|
||||
boy/hair-bangs
|
||||
bounds: 505, 180, 70, 37
|
||||
rotate: 90
|
||||
boy/hair-side
|
||||
bounds: 979, 435, 25, 43
|
||||
rotate: 90
|
||||
boy/hand-backfingers
|
||||
bounds: 858, 183, 19, 21
|
||||
boy/hand-front-fingers
|
||||
bounds: 879, 183, 19, 21
|
||||
boy/hat
|
||||
bounds: 218, 121, 93, 56
|
||||
boy/leg-front
|
||||
bounds: 85, 104, 31, 158
|
||||
boy/mouth-close
|
||||
bounds: 467, 100, 21, 5
|
||||
girl-blue-cape/mouth-close
|
||||
bounds: 467, 100, 21, 5
|
||||
girl-spring-dress/mouth-close
|
||||
bounds: 467, 100, 21, 5
|
||||
girl/mouth-close
|
||||
bounds: 467, 100, 21, 5
|
||||
boy/mouth-smile
|
||||
bounds: 1015, 258, 29, 7
|
||||
rotate: 90
|
||||
boy/nose
|
||||
bounds: 323, 79, 17, 10
|
||||
boy/pompom
|
||||
bounds: 979, 462, 48, 43
|
||||
rotate: 90
|
||||
boy/zip
|
||||
bounds: 922, 231, 14, 23
|
||||
rotate: 90
|
||||
girl-blue-cape/back-eyebrow
|
||||
bounds: 527, 106, 18, 12
|
||||
rotate: 90
|
||||
girl-blue-cape/body-dress
|
||||
bounds: 2, 264, 109, 246
|
||||
girl-blue-cape/body-ribbon
|
||||
bounds: 576, 193, 50, 38
|
||||
girl-blue-cape/cape-back
|
||||
bounds: 113, 317, 134, 193
|
||||
girl-blue-cape/cape-back-up
|
||||
bounds: 504, 305, 123, 106
|
||||
girl-blue-cape/cape-ribbon
|
||||
bounds: 396, 118, 50, 18
|
||||
rotate: 90
|
||||
girl-blue-cape/cape-shoulder-back
|
||||
bounds: 420, 243, 49, 59
|
||||
girl-blue-cape/cape-shoulder-front
|
||||
bounds: 2, 2, 62, 76
|
||||
girl-blue-cape/cape-up-front
|
||||
bounds: 118, 145, 98, 117
|
||||
girl-blue-cape/ear
|
||||
bounds: 837, 181, 19, 23
|
||||
girl-spring-dress/ear
|
||||
bounds: 837, 181, 19, 23
|
||||
girl/ear
|
||||
bounds: 837, 181, 19, 23
|
||||
girl-blue-cape/eye-back-low-eyelid
|
||||
bounds: 810, 252, 17, 6
|
||||
girl-spring-dress/eye-back-low-eyelid
|
||||
bounds: 810, 252, 17, 6
|
||||
girl/eye-back-low-eyelid
|
||||
bounds: 810, 252, 17, 6
|
||||
girl-blue-cape/eye-back-pupil
|
||||
bounds: 309, 40, 8, 9
|
||||
rotate: 90
|
||||
girl-spring-dress/eye-back-pupil
|
||||
bounds: 309, 40, 8, 9
|
||||
rotate: 90
|
||||
girl/eye-back-pupil
|
||||
bounds: 309, 40, 8, 9
|
||||
rotate: 90
|
||||
girl-blue-cape/eye-back-up-eyelid
|
||||
bounds: 573, 179, 24, 12
|
||||
girl-spring-dress/eye-back-up-eyelid
|
||||
bounds: 573, 179, 24, 12
|
||||
girl/eye-back-up-eyelid
|
||||
bounds: 573, 179, 24, 12
|
||||
girl-blue-cape/eye-back-up-eyelid-back
|
||||
bounds: 380, 105, 17, 11
|
||||
rotate: 90
|
||||
girl-spring-dress/eye-back-up-eyelid-back
|
||||
bounds: 380, 105, 17, 11
|
||||
rotate: 90
|
||||
girl/eye-back-up-eyelid-back
|
||||
bounds: 380, 105, 17, 11
|
||||
rotate: 90
|
||||
girl-blue-cape/eye-front-low-eyelid
|
||||
bounds: 1016, 353, 18, 6
|
||||
rotate: 90
|
||||
girl-spring-dress/eye-front-low-eyelid
|
||||
bounds: 1016, 353, 18, 6
|
||||
rotate: 90
|
||||
girl/eye-front-low-eyelid
|
||||
bounds: 1016, 353, 18, 6
|
||||
rotate: 90
|
||||
girl-blue-cape/eye-front-pupil
|
||||
bounds: 363, 94, 9, 9
|
||||
girl-spring-dress/eye-front-pupil
|
||||
bounds: 363, 94, 9, 9
|
||||
girl/eye-front-pupil
|
||||
bounds: 363, 94, 9, 9
|
||||
girl-blue-cape/eye-front-up-eyelid
|
||||
bounds: 679, 413, 30, 14
|
||||
rotate: 90
|
||||
girl-spring-dress/eye-front-up-eyelid
|
||||
bounds: 679, 413, 30, 14
|
||||
rotate: 90
|
||||
girl/eye-front-up-eyelid
|
||||
bounds: 679, 413, 30, 14
|
||||
rotate: 90
|
||||
girl-blue-cape/eye-front-up-eyelid-back
|
||||
bounds: 947, 234, 26, 11
|
||||
girl-spring-dress/eye-front-up-eyelid-back
|
||||
bounds: 947, 234, 26, 11
|
||||
girl/eye-front-up-eyelid-back
|
||||
bounds: 947, 234, 26, 11
|
||||
girl-blue-cape/eye-iris-back
|
||||
bounds: 323, 105, 17, 17
|
||||
girl-blue-cape/eye-iris-front
|
||||
bounds: 467, 107, 18, 18
|
||||
girl-blue-cape/eye-white-back
|
||||
bounds: 621, 175, 20, 16
|
||||
girl-spring-dress/eye-white-back
|
||||
bounds: 621, 175, 20, 16
|
||||
girl-blue-cape/eye-white-front
|
||||
bounds: 643, 175, 20, 16
|
||||
girl-spring-dress/eye-white-front
|
||||
bounds: 643, 175, 20, 16
|
||||
girl/eye-white-front
|
||||
bounds: 643, 175, 20, 16
|
||||
girl-blue-cape/front-eyebrow
|
||||
bounds: 309, 101, 18, 12
|
||||
rotate: 90
|
||||
girl-blue-cape/hair-back
|
||||
bounds: 712, 317, 117, 98
|
||||
girl-blue-cape/hair-bangs
|
||||
bounds: 313, 170, 91, 40
|
||||
rotate: 90
|
||||
girl-blue-cape/hair-head-side-back
|
||||
bounds: 544, 198, 30, 52
|
||||
girl-blue-cape/hair-head-side-front
|
||||
bounds: 466, 127, 41, 42
|
||||
girl-blue-cape/hair-side
|
||||
bounds: 175, 2, 36, 71
|
||||
rotate: 90
|
||||
girl-blue-cape/hand-front-fingers
|
||||
bounds: 902, 207, 19, 21
|
||||
girl-spring-dress/hand-front-fingers
|
||||
bounds: 902, 207, 19, 21
|
||||
girl-blue-cape/leg-front
|
||||
bounds: 519, 413, 30, 158
|
||||
rotate: 90
|
||||
girl-blue-cape/mouth-smile
|
||||
bounds: 1015, 227, 29, 7
|
||||
rotate: 90
|
||||
girl-spring-dress/mouth-smile
|
||||
bounds: 1015, 227, 29, 7
|
||||
rotate: 90
|
||||
girl/mouth-smile
|
||||
bounds: 1015, 227, 29, 7
|
||||
rotate: 90
|
||||
girl-blue-cape/nose
|
||||
bounds: 342, 82, 11, 7
|
||||
girl-spring-dress/nose
|
||||
bounds: 342, 82, 11, 7
|
||||
girl/nose
|
||||
bounds: 342, 82, 11, 7
|
||||
girl-blue-cape/sleeve-back
|
||||
bounds: 416, 95, 42, 29
|
||||
girl-blue-cape/sleeve-front
|
||||
bounds: 249, 303, 52, 119
|
||||
rotate: 90
|
||||
girl-spring-dress/arm-front
|
||||
bounds: 829, 292, 17, 111
|
||||
rotate: 90
|
||||
girl-spring-dress/back-eyebrow
|
||||
bounds: 309, 81, 18, 12
|
||||
rotate: 90
|
||||
girl-spring-dress/body-up
|
||||
bounds: 66, 2, 64, 66
|
||||
girl-spring-dress/cloak-down
|
||||
bounds: 758, 227, 50, 50
|
||||
girl-spring-dress/cloak-up
|
||||
bounds: 628, 229, 64, 58
|
||||
girl-spring-dress/eye-iris-back
|
||||
bounds: 342, 105, 17, 17
|
||||
girl-spring-dress/eye-iris-front
|
||||
bounds: 487, 107, 18, 18
|
||||
girl-spring-dress/front-eyebrow
|
||||
bounds: 323, 91, 18, 12
|
||||
girl-spring-dress/hair-back
|
||||
bounds: 370, 417, 147, 93
|
||||
girl-spring-dress/hair-bangs
|
||||
bounds: 829, 250, 91, 40
|
||||
girl-spring-dress/hair-head-side-back
|
||||
bounds: 509, 126, 30, 52
|
||||
girl-spring-dress/hair-head-side-front
|
||||
bounds: 816, 206, 41, 42
|
||||
girl-spring-dress/hair-side
|
||||
bounds: 248, 2, 36, 71
|
||||
rotate: 90
|
||||
girl-spring-dress/leg-front
|
||||
bounds: 831, 381, 30, 158
|
||||
rotate: 90
|
||||
girl-spring-dress/neck
|
||||
bounds: 85, 70, 20, 32
|
||||
girl-spring-dress/shoulder-ribbon
|
||||
bounds: 175, 44, 36, 24
|
||||
girl-spring-dress/skirt
|
||||
bounds: 2, 80, 182, 81
|
||||
rotate: 90
|
||||
girl-spring-dress/underskirt
|
||||
bounds: 519, 445, 175, 65
|
||||
girl/arm-front
|
||||
bounds: 712, 279, 36, 115
|
||||
rotate: 90
|
||||
girl/back-eyebrow
|
||||
bounds: 309, 61, 18, 12
|
||||
rotate: 90
|
||||
girl/bag-base
|
||||
bounds: 694, 219, 62, 58
|
||||
girl/bag-strap-front
|
||||
bounds: 370, 304, 12, 96
|
||||
rotate: 90
|
||||
girl/bag-top
|
||||
bounds: 765, 175, 49, 50
|
||||
girl/body
|
||||
bounds: 370, 318, 97, 132
|
||||
rotate: 90
|
||||
girl/boot-ribbon-front
|
||||
bounds: 323, 64, 13, 13
|
||||
girl/eye-iris-back
|
||||
bounds: 361, 105, 17, 17
|
||||
girl/eye-iris-front
|
||||
bounds: 507, 106, 18, 18
|
||||
girl/eye-white-back
|
||||
bounds: 665, 175, 20, 16
|
||||
girl/front-eyebrow
|
||||
bounds: 343, 91, 18, 12
|
||||
girl/hair-back
|
||||
bounds: 696, 417, 147, 93
|
||||
girl/hair-bangs
|
||||
bounds: 922, 247, 91, 40
|
||||
girl/hair-flap-down-front
|
||||
bounds: 415, 171, 70, 65
|
||||
rotate: 90
|
||||
girl/hair-head-side-back
|
||||
bounds: 991, 381, 30, 52
|
||||
girl/hair-head-side-front
|
||||
bounds: 859, 206, 41, 42
|
||||
girl/hair-patch
|
||||
bounds: 132, 2, 66, 41
|
||||
rotate: 90
|
||||
girl/hair-side
|
||||
bounds: 692, 181, 36, 71
|
||||
rotate: 90
|
||||
girl/hair-strand-back-1
|
||||
bounds: 948, 289, 58, 74
|
||||
rotate: 90
|
||||
girl/hair-strand-back-2
|
||||
bounds: 355, 170, 91, 58
|
||||
rotate: 90
|
||||
girl/hair-strand-back-3
|
||||
bounds: 215, 40, 92, 79
|
||||
girl/hair-strand-front-1
|
||||
bounds: 234, 263, 38, 94
|
||||
rotate: 90
|
||||
girl/hair-strand-front-2
|
||||
bounds: 576, 233, 70, 50
|
||||
rotate: 90
|
||||
girl/hair-strand-front-3
|
||||
bounds: 313, 124, 44, 81
|
||||
rotate: 90
|
||||
girl/hand-front-fingers
|
||||
bounds: 923, 208, 19, 21
|
||||
girl/hat
|
||||
bounds: 218, 179, 93, 82
|
||||
girl/leg-front
|
||||
bounds: 831, 349, 30, 158
|
||||
rotate: 90
|
||||
girl/pompom
|
||||
bounds: 416, 126, 48, 43
|
||||
girl/scarf
|
||||
bounds: 113, 264, 119, 51
|
||||
girl/scarf-back
|
||||
bounds: 502, 252, 72, 51
|
||||
girl/zip
|
||||
bounds: 816, 179, 19, 25
|
||||
BIN
spine-android/app/src/main/assets/mix-and-match.png
Normal file
|
After Width: | Height: | Size: 341 KiB |
8723
spine-android/app/src/main/assets/spineboy-pro.json
Normal file
BIN
spine-android/app/src/main/assets/spineboy-pro.skel
Normal file
94
spine-android/app/src/main/assets/spineboy.atlas
Normal file
@ -0,0 +1,94 @@
|
||||
spineboy.png
|
||||
size: 1024, 256
|
||||
filter: Linear, Linear
|
||||
scale: 0.5
|
||||
crosshair
|
||||
bounds: 352, 7, 45, 45
|
||||
eye-indifferent
|
||||
bounds: 862, 105, 47, 45
|
||||
eye-surprised
|
||||
bounds: 505, 79, 47, 45
|
||||
front-bracer
|
||||
bounds: 826, 66, 29, 40
|
||||
front-fist-closed
|
||||
bounds: 786, 65, 38, 41
|
||||
front-fist-open
|
||||
bounds: 710, 51, 43, 44
|
||||
rotate: 90
|
||||
front-foot
|
||||
bounds: 210, 6, 63, 35
|
||||
front-shin
|
||||
bounds: 665, 128, 41, 92
|
||||
rotate: 90
|
||||
front-thigh
|
||||
bounds: 2, 2, 23, 56
|
||||
rotate: 90
|
||||
front-upper-arm
|
||||
bounds: 250, 205, 23, 49
|
||||
goggles
|
||||
bounds: 665, 171, 131, 83
|
||||
gun
|
||||
bounds: 798, 152, 105, 102
|
||||
head
|
||||
bounds: 2, 27, 136, 149
|
||||
hoverboard-board
|
||||
bounds: 2, 178, 246, 76
|
||||
hoverboard-thruster
|
||||
bounds: 722, 96, 30, 32
|
||||
rotate: 90
|
||||
hoverglow-small
|
||||
bounds: 275, 81, 137, 38
|
||||
mouth-grind
|
||||
bounds: 614, 97, 47, 30
|
||||
mouth-oooo
|
||||
bounds: 612, 65, 47, 30
|
||||
mouth-smile
|
||||
bounds: 661, 64, 47, 30
|
||||
muzzle-glow
|
||||
bounds: 382, 54, 25, 25
|
||||
muzzle-ring
|
||||
bounds: 275, 54, 25, 105
|
||||
rotate: 90
|
||||
muzzle01
|
||||
bounds: 911, 95, 67, 40
|
||||
rotate: 90
|
||||
muzzle02
|
||||
bounds: 792, 108, 68, 42
|
||||
muzzle03
|
||||
bounds: 956, 171, 83, 53
|
||||
rotate: 90
|
||||
muzzle04
|
||||
bounds: 275, 7, 75, 45
|
||||
muzzle05
|
||||
bounds: 140, 3, 68, 38
|
||||
neck
|
||||
bounds: 250, 182, 18, 21
|
||||
portal-bg
|
||||
bounds: 140, 43, 133, 133
|
||||
portal-flare1
|
||||
bounds: 554, 65, 56, 30
|
||||
portal-flare2
|
||||
bounds: 759, 112, 57, 31
|
||||
rotate: 90
|
||||
portal-flare3
|
||||
bounds: 554, 97, 58, 30
|
||||
portal-shade
|
||||
bounds: 275, 121, 133, 133
|
||||
portal-streaks1
|
||||
bounds: 410, 126, 126, 128
|
||||
portal-streaks2
|
||||
bounds: 538, 129, 125, 125
|
||||
rear-bracer
|
||||
bounds: 857, 67, 28, 36
|
||||
rear-foot
|
||||
bounds: 663, 96, 57, 30
|
||||
rear-shin
|
||||
bounds: 414, 86, 38, 89
|
||||
rotate: 90
|
||||
rear-thigh
|
||||
bounds: 756, 63, 28, 47
|
||||
rear-upper-arm
|
||||
bounds: 60, 5, 20, 44
|
||||
rotate: 90
|
||||
torso
|
||||
bounds: 905, 164, 49, 90
|
||||
BIN
spine-android/app/src/main/assets/spineboy.png
Normal file
|
After Width: | Height: | Size: 240 KiB |
@ -0,0 +1,174 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import android.util.Log
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun AnimationState(nav: NavHostController) {
|
||||
|
||||
val TAG = "AnimationState"
|
||||
|
||||
val controller = remember {
|
||||
SpineController { controller ->
|
||||
controller.skeleton.setScaleX(0.5f)
|
||||
controller.skeleton.setScaleY(0.5f)
|
||||
|
||||
controller.skeleton.findSlot("gun")?.color = Color(1f, 0f, 0f, 1f)
|
||||
|
||||
controller.animationStateData.setDefaultMix(0.2f)
|
||||
controller.animationState.setAnimation(0, "walk", true).setListener(object : AnimationState.AnimationStateListener {
|
||||
override fun start(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Walk animation event start")
|
||||
}
|
||||
|
||||
override fun interrupt(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Walk animation event interrupt")
|
||||
}
|
||||
|
||||
override fun end(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Walk animation event end")
|
||||
}
|
||||
|
||||
override fun dispose(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Walk animation event dispose")
|
||||
}
|
||||
|
||||
override fun complete(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Walk animation event complete")
|
||||
}
|
||||
|
||||
override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
|
||||
Log.d(TAG, "Walk animation event event")
|
||||
}
|
||||
})
|
||||
controller.animationState.addAnimation(0, "jump", false, 2f)
|
||||
controller.animationState.addAnimation(0, "run", true, 0f).setListener(object : AnimationState.AnimationStateListener {
|
||||
override fun start(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Run animation event start")
|
||||
}
|
||||
|
||||
override fun interrupt(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Run animation event interrupt")
|
||||
}
|
||||
|
||||
override fun end(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Run animation event end")
|
||||
}
|
||||
|
||||
override fun dispose(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Run animation event dispose")
|
||||
}
|
||||
|
||||
override fun complete(entry: AnimationState.TrackEntry?) {
|
||||
Log.d(TAG, "Run animation event complete")
|
||||
}
|
||||
|
||||
override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
|
||||
Log.d(TAG, "Run animation event event")
|
||||
}
|
||||
})
|
||||
|
||||
controller.animationState.addListener(object : AnimationState.AnimationStateListener {
|
||||
override fun start(entry: AnimationState.TrackEntry?) {}
|
||||
|
||||
override fun interrupt(entry: AnimationState.TrackEntry?) {}
|
||||
|
||||
override fun end(entry: AnimationState.TrackEntry?) {}
|
||||
|
||||
override fun dispose(entry: AnimationState.TrackEntry?) {}
|
||||
|
||||
override fun complete(entry: AnimationState.TrackEntry?) {}
|
||||
|
||||
override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
|
||||
if (event != null) {
|
||||
Log.d(TAG, "User event: { name: ${event.data.name}, intValue: ${event.int}, floatValue: ${event.float}, stringValue: ${event.string} }")
|
||||
}
|
||||
}
|
||||
})
|
||||
Log.d(TAG, "Current: ${controller.animationState.getCurrent(0)?.getAnimation()?.getName()}");
|
||||
}
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.AnimationStateEvents.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
Column(
|
||||
modifier = Modifier.padding(paddingValues),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.Center
|
||||
) {
|
||||
Text("See output in console!")
|
||||
AndroidView(
|
||||
factory = { context ->
|
||||
SpineView.loadFromAssets(
|
||||
"spineboy.atlas",
|
||||
"spineboy-pro.json",
|
||||
context,
|
||||
controller
|
||||
)
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,91 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.esotericsoftware.spine.android.DebugRenderer
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun DebugRendering(nav: NavHostController) {
|
||||
|
||||
val debugRenderer = remember {
|
||||
DebugRenderer()
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.DebugRendering.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
AndroidView(
|
||||
factory = { context ->
|
||||
SpineView.loadFromAssets(
|
||||
"spineboy.atlas",
|
||||
"spineboy-pro.json",
|
||||
context,
|
||||
SpineController.Builder { controller ->
|
||||
controller.animationState.setAnimation(0, "walk", true)
|
||||
}
|
||||
.setOnAfterPaint { controller, canvas, commands ->
|
||||
debugRenderer.render(controller.drawable, canvas, commands)
|
||||
}
|
||||
.build()
|
||||
)
|
||||
},
|
||||
modifier = Modifier.padding(paddingValues)
|
||||
)
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,237 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import androidx.compose.foundation.gestures.detectDragGestures
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.offset
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableFloatStateOf
|
||||
import androidx.compose.runtime.mutableStateListOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clipToBounds
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import androidx.compose.ui.geometry.Size
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.layout.onGloballyPositioned
|
||||
import androidx.compose.ui.layout.positionInParent
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.unit.IntOffset
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.toSize
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable
|
||||
import com.esotericsoftware.spine.android.AndroidTextureAtlas
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
import com.esotericsoftware.spine.android.utils.SkeletonDataUtils
|
||||
import kotlin.random.Random
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun DisableRendering(nav: NavHostController) {
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.DisableRendering.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
|
||||
val visibleSpineBoys = remember {
|
||||
mutableStateListOf<Int>()
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.padding()
|
||||
.onGloballyPositioned { coordinates ->
|
||||
print(coordinates.size.toSize())
|
||||
}
|
||||
) {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.padding(8.dp)
|
||||
) {
|
||||
Text("There are ${visibleSpineBoys.count()} spine boys visible. Scroll around to find the odd one out...")
|
||||
Text("Rendering is disabled when the spine view moves out of the viewport, preserving CPU/GPU resources.", color = Color.Gray)
|
||||
}
|
||||
SpineBoys(visibleSpineBoys)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun SpineBoys(visibleSpineBoys: MutableList<Int>) {
|
||||
var boxSize by remember { mutableStateOf(Size.Zero) }
|
||||
val offsetX = remember { mutableFloatStateOf(0f) }
|
||||
val offsetY = remember { mutableFloatStateOf(0f) }
|
||||
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.clipToBounds()
|
||||
.onGloballyPositioned { coordinates ->
|
||||
boxSize = coordinates.size.toSize()
|
||||
}
|
||||
.pointerInput(Unit) {
|
||||
detectDragGestures { change, dragAmount ->
|
||||
change.consume()
|
||||
offsetX.floatValue += dragAmount.x
|
||||
offsetY.floatValue += dragAmount.y
|
||||
}
|
||||
}
|
||||
) {
|
||||
if (boxSize != Size.Zero) {
|
||||
val contentSize = boxSize * 4f
|
||||
|
||||
val context = LocalContext.current
|
||||
val cachedAtlas =
|
||||
remember { AndroidTextureAtlas.fromAsset("spineboy.atlas", context) }
|
||||
val cachedSkeletonData = remember {
|
||||
SkeletonDataUtils.fromAsset(
|
||||
cachedAtlas,
|
||||
"spineboy-pro.json",
|
||||
context
|
||||
)
|
||||
}
|
||||
|
||||
val spineboys = remember {
|
||||
val rng = Random(System.currentTimeMillis())
|
||||
List(100) { index ->
|
||||
val scale = 0.1f + rng.nextFloat() * 0.2f
|
||||
val position = Offset(
|
||||
rng.nextFloat() * contentSize.width,
|
||||
rng.nextFloat() * contentSize.height
|
||||
)
|
||||
SpineBoyData(
|
||||
index,
|
||||
scale,
|
||||
position,
|
||||
if (index == 99) "hoverboard" else "walk"
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
spineboys.forEach { spineBoyData ->
|
||||
|
||||
val isSpineBoyVisible = remember { mutableStateOf(false) }
|
||||
|
||||
Box(modifier = Modifier
|
||||
.offset {
|
||||
IntOffset(
|
||||
(-(contentSize.width / 2) + spineBoyData.position.x + offsetX.floatValue.toInt()).toInt(),
|
||||
(-(contentSize.height / 2) + spineBoyData.position.y + offsetY.floatValue.toInt()).toInt(),
|
||||
)
|
||||
}
|
||||
.size(
|
||||
(boxSize.width * spineBoyData.scale).dp,
|
||||
(boxSize.height * spineBoyData.scale).dp
|
||||
)
|
||||
.onGloballyPositioned { coordinates ->
|
||||
val positionInRoot = coordinates.positionInParent()
|
||||
val size = coordinates.size.toSize()
|
||||
|
||||
val isInViewport = positionInRoot.x < boxSize.width &&
|
||||
positionInRoot.x + size.width > 0 &&
|
||||
positionInRoot.y < boxSize.height &&
|
||||
positionInRoot.y + size.height > 0
|
||||
|
||||
isSpineBoyVisible.value = isInViewport
|
||||
|
||||
val visibleSpineBoysAsSet = visibleSpineBoys.toMutableSet()
|
||||
if (isInViewport) {
|
||||
visibleSpineBoysAsSet.add(spineBoyData.id)
|
||||
} else {
|
||||
visibleSpineBoysAsSet.remove(spineBoyData.id)
|
||||
}
|
||||
visibleSpineBoys.clear()
|
||||
visibleSpineBoys.addAll(visibleSpineBoysAsSet)
|
||||
}
|
||||
) {
|
||||
AndroidView(
|
||||
factory = { ctx ->
|
||||
SpineView.loadFromDrawable(
|
||||
AndroidSkeletonDrawable(cachedAtlas, cachedSkeletonData),
|
||||
ctx,
|
||||
SpineController {
|
||||
it.animationState.setAnimation(
|
||||
0,
|
||||
spineBoyData.animation,
|
||||
true
|
||||
)
|
||||
}
|
||||
).apply {
|
||||
isRendering = false
|
||||
}
|
||||
},
|
||||
update = { view ->
|
||||
view.isRendering = isSpineBoyVisible.value
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data class SpineBoyData(
|
||||
val id: Int,
|
||||
val scale: Float,
|
||||
val position: Offset,
|
||||
val animation: String
|
||||
)
|
||||
@ -0,0 +1,228 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import androidx.compose.foundation.Image
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.IntrinsicSize
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.mutableStateMapOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clipToBounds
|
||||
import androidx.compose.ui.draw.drawWithCache
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import androidx.compose.ui.geometry.Rect
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.ColorFilter
|
||||
import androidx.compose.ui.graphics.ColorMatrix
|
||||
import androidx.compose.ui.graphics.ImageBitmap
|
||||
import androidx.compose.ui.graphics.Paint
|
||||
import androidx.compose.ui.graphics.asImageBitmap
|
||||
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas
|
||||
import androidx.compose.ui.graphics.painter.BitmapPainter
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.platform.LocalDensity
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable
|
||||
import com.esotericsoftware.spine.android.SkeletonRenderer
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun DressUp(nav: NavHostController) {
|
||||
|
||||
val context = LocalContext.current
|
||||
val thumbnailSize = 150f
|
||||
|
||||
val drawable = remember {
|
||||
AndroidSkeletonDrawable.fromAsset(
|
||||
"mix-and-match.atlas",
|
||||
"mix-and-match-pro.skel",
|
||||
context
|
||||
)
|
||||
}
|
||||
|
||||
val renderer = remember {
|
||||
SkeletonRenderer()
|
||||
}
|
||||
|
||||
val customSkin = remember {
|
||||
mutableStateOf<Skin?>(null)
|
||||
}
|
||||
|
||||
val skinImages = remember {
|
||||
mutableStateMapOf<String, ImageBitmap>()
|
||||
}
|
||||
|
||||
val selectedSkins = remember {
|
||||
mutableStateMapOf<String, Boolean>()
|
||||
}
|
||||
|
||||
val controller = remember {
|
||||
SpineController { controller ->
|
||||
controller.animationState.setAnimation(0, "dance", true)
|
||||
}
|
||||
}
|
||||
|
||||
fun toggleSkin(skinName: String) {
|
||||
selectedSkins[skinName] = !(selectedSkins[skinName] ?: false)
|
||||
drawable.skeleton.setSkin("default")
|
||||
customSkin.value = Skin("custom-skin");
|
||||
for (selectedSkinKey in selectedSkins.keys) {
|
||||
if (selectedSkins[selectedSkinKey] == true) {
|
||||
val selectedSkin = drawable.skeletonData.findSkin(selectedSkinKey)
|
||||
if (selectedSkin != null) customSkin.value?.addSkin(selectedSkin)
|
||||
}
|
||||
}
|
||||
val customSkinValue = customSkin.value
|
||||
if (customSkinValue != null) {
|
||||
drawable.skeleton.setSkin(customSkinValue)
|
||||
}
|
||||
drawable.skeleton.setSlotsToSetupPose()
|
||||
}
|
||||
|
||||
val localDensity = LocalDensity.current
|
||||
|
||||
LaunchedEffect(Unit) {
|
||||
for (skin in drawable.skeletonData.getSkins()) {
|
||||
if (skin.getName() == "default") continue
|
||||
val skeleton = drawable.skeleton
|
||||
skeleton.setSkin(skin)
|
||||
skeleton.setToSetupPose()
|
||||
skeleton.update(0f)
|
||||
skeleton.updateWorldTransform(Skeleton.Physics.update)
|
||||
skinImages[skin.getName()] = renderer.renderToBitmap(
|
||||
with(localDensity) { thumbnailSize.dp.toPx() },
|
||||
with(localDensity) { thumbnailSize.dp.toPx() },
|
||||
0xffffffff.toInt(),
|
||||
skeleton,
|
||||
).asImageBitmap()
|
||||
selectedSkins[skin.getName()] = false
|
||||
}
|
||||
toggleSkin("full-skins/girl");
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.DressUp.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
Row(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
) {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.width(thumbnailSize.dp)
|
||||
.verticalScroll(rememberScrollState())
|
||||
) {
|
||||
skinImages.keys.forEach { skinName ->
|
||||
Box(modifier = Modifier
|
||||
.clickable {
|
||||
toggleSkin(skinName)
|
||||
}
|
||||
.then(
|
||||
if (selectedSkins[skinName] == true) {
|
||||
Modifier
|
||||
} else {
|
||||
Modifier.grayScale()
|
||||
}
|
||||
)
|
||||
) {
|
||||
Image(
|
||||
painter = BitmapPainter(skinImages[skinName]!!),
|
||||
contentDescription = null
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.clipToBounds()
|
||||
) {
|
||||
AndroidView(
|
||||
factory = { context ->
|
||||
SpineView.loadFromDrawable(drawable, context, controller)
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun Modifier.grayScale(): Modifier {
|
||||
val saturationMatrix = ColorMatrix().apply { setToSaturation(0f) }
|
||||
val saturationFilter = ColorFilter.colorMatrix(saturationMatrix)
|
||||
val paint = Paint().apply { colorFilter = saturationFilter }
|
||||
|
||||
return drawWithCache {
|
||||
val canvasBounds = Rect(Offset.Zero, size)
|
||||
onDrawWithContent {
|
||||
drawIntoCanvas {
|
||||
it.saveLayer(canvasBounds, paint)
|
||||
drawContent()
|
||||
it.restore()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,140 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import android.graphics.Point
|
||||
import androidx.compose.foundation.gestures.detectDragGestures
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.layout.onGloballyPositioned
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.badlogic.gdx.math.Vector2
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
import com.esotericsoftware.spine.android.bounds.Alignment
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun IKFollowing(nav: NavHostController) {
|
||||
|
||||
val containerHeight = remember { mutableIntStateOf(0) }
|
||||
val dragPosition = remember { mutableStateOf(Point(0, 0)) }
|
||||
val crossHairPosition = remember { mutableStateOf<Point?>(null) }
|
||||
|
||||
val controller = remember {
|
||||
SpineController.Builder { controller ->
|
||||
controller.animationState.setAnimation(0, "walk", true)
|
||||
controller.animationState.setAnimation(1, "aim", true)
|
||||
}
|
||||
.setOnAfterUpdateWorldTransforms {
|
||||
val worldPosition = crossHairPosition.value ?: return@setOnAfterUpdateWorldTransforms
|
||||
val skeleton = it.skeleton
|
||||
val bone = skeleton.findBone("crosshair") ?: return@setOnAfterUpdateWorldTransforms
|
||||
val parent = bone.parent ?: return@setOnAfterUpdateWorldTransforms
|
||||
val position = parent.worldToLocal(Vector2(worldPosition.x.toFloat(), worldPosition.y.toFloat()))
|
||||
bone.x = position.x
|
||||
bone.y = position.y
|
||||
}
|
||||
.build()
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.IKFollowing.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
Box(modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.padding(paddingValues)
|
||||
.onGloballyPositioned { coordinates ->
|
||||
containerHeight.intValue = coordinates.size.height
|
||||
}
|
||||
.pointerInput(Unit) {
|
||||
detectDragGestures(
|
||||
onDragStart = { offset ->
|
||||
dragPosition.value = Point(offset.x.toInt(), offset.y.toInt())
|
||||
},
|
||||
onDrag = { _, dragAmount ->
|
||||
dragPosition.value = Point(
|
||||
(dragPosition.value.x + dragAmount.x).toInt(),
|
||||
(dragPosition.value.y + dragAmount.y).toInt()
|
||||
)
|
||||
val invertedYDragPosition = Point(
|
||||
dragPosition.value.x,
|
||||
containerHeight.intValue - dragPosition.value.y,
|
||||
)
|
||||
crossHairPosition.value = controller.toSkeletonCoordinates(
|
||||
invertedYDragPosition
|
||||
)
|
||||
},
|
||||
)
|
||||
}
|
||||
) {
|
||||
AndroidView(
|
||||
factory = { context ->
|
||||
SpineView.loadFromAssets(
|
||||
"spineboy.atlas",
|
||||
"spineboy-pro.json",
|
||||
context,
|
||||
controller
|
||||
).apply {
|
||||
alignment = Alignment.CENTER_LEFT
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,220 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import android.content.Intent
|
||||
import android.os.Bundle
|
||||
import androidx.activity.ComponentActivity
|
||||
import androidx.activity.compose.setContent
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.PaddingValues
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.lazy.LazyColumn
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.navigation.NavHostController
|
||||
import androidx.navigation.compose.NavHost
|
||||
import androidx.navigation.compose.composable
|
||||
import androidx.navigation.compose.rememberNavController
|
||||
import com.esotericsoftware.spine.ui.theme.SpineAndroidExamplesTheme
|
||||
|
||||
class MainActivity : ComponentActivity() {
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
setContent {
|
||||
AppContent()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun AppContent() {
|
||||
val navController = rememberNavController()
|
||||
|
||||
SpineAndroidExamplesTheme {
|
||||
Surface(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
color = MaterialTheme.colorScheme.background
|
||||
) {
|
||||
NavHost(
|
||||
navController = navController,
|
||||
startDestination = Destination.Samples.route
|
||||
) {
|
||||
composable(
|
||||
Destination.Samples.route
|
||||
) {
|
||||
Scaffold(
|
||||
topBar = { TopAppBar(title = { Text(text = Destination.Samples.title) }) }
|
||||
) { paddingValues ->
|
||||
Samples(
|
||||
navController,
|
||||
listOf(
|
||||
Destination.SimpleAnimation,
|
||||
Destination.PlayPause,
|
||||
Destination.AnimationStateEvents,
|
||||
Destination.DebugRendering,
|
||||
Destination.DressUp,
|
||||
Destination.IKFollowing,
|
||||
Destination.Physics,
|
||||
Destination.DisableRendering
|
||||
),
|
||||
paddingValues
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.SimpleAnimation.route
|
||||
) {
|
||||
SimpleAnimation(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.PlayPause.route
|
||||
) {
|
||||
PlayPause(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.AnimationStateEvents.route
|
||||
) {
|
||||
AnimationState(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.DebugRendering.route
|
||||
) {
|
||||
DebugRendering(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.DressUp.route
|
||||
) {
|
||||
DressUp(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.IKFollowing.route
|
||||
) {
|
||||
IKFollowing(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.Physics.route
|
||||
) {
|
||||
Physics(navController)
|
||||
}
|
||||
|
||||
composable(
|
||||
Destination.DisableRendering.route
|
||||
) {
|
||||
DisableRendering(navController)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun Samples(
|
||||
nav: NavHostController,
|
||||
samples: List<Destination>,
|
||||
paddingValues: PaddingValues
|
||||
) {
|
||||
LazyColumn(
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier = Modifier
|
||||
.padding(8.dp)
|
||||
.padding(paddingValues)
|
||||
) {
|
||||
item {
|
||||
Text(text = "Kotlin + Jetpack Compose", Modifier.padding(8.dp))
|
||||
}
|
||||
|
||||
samples.forEach {
|
||||
item {
|
||||
Card(
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(onClick = { nav.navigate(it.route) }),
|
||||
shape = MaterialTheme.shapes.large
|
||||
) {
|
||||
Text(text = it.title, Modifier.padding(24.dp))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
item {
|
||||
Text(text = "Java + XML", Modifier.padding(8.dp))
|
||||
}
|
||||
|
||||
item {
|
||||
Card(
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(onClick = {
|
||||
nav.context.startActivity(
|
||||
Intent(
|
||||
nav.context,
|
||||
SimpleAnimationActivity::class.java
|
||||
)
|
||||
)
|
||||
}),
|
||||
shape = MaterialTheme.shapes.large
|
||||
) {
|
||||
Text(text = "Simple Animation", Modifier.padding(24.dp))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class Destination(val route: String, val title: String) {
|
||||
data object Samples: Destination("samples", "Spine Android Examples")
|
||||
data object SimpleAnimation : Destination("simpleAnimation", "Simple Animation")
|
||||
data object PlayPause : Destination("playPause", "Play/Pause")
|
||||
data object DebugRendering: Destination("debugRendering", "Debug Renderer")
|
||||
data object AnimationStateEvents : Destination("animationStateEvents", "Animation State Listener")
|
||||
data object DressUp : Destination("dressUp", "Dress Up")
|
||||
data object IKFollowing : Destination("ikFollowing", "IK Following")
|
||||
data object Physics: Destination("physics", "Physics (drag anywhere)")
|
||||
data object DisableRendering: Destination("disableRendering", "Disable Rendering")
|
||||
}
|
||||
@ -0,0 +1,153 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import android.graphics.Point
|
||||
import androidx.compose.foundation.gestures.detectDragGestures
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.layout.onGloballyPositioned
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun Physics(nav: NavHostController) {
|
||||
|
||||
val containerHeight = remember { mutableIntStateOf(0) }
|
||||
val dragPosition = remember { mutableStateOf(Point(0, 0)) }
|
||||
|
||||
val mousePosition = remember { mutableStateOf<Point?>(null) }
|
||||
val lastMousePosition = remember { mutableStateOf<Point?>(null) }
|
||||
|
||||
val controller = remember {
|
||||
SpineController.Builder { controller ->
|
||||
controller.animationState.setAnimation(0, "eyeblink-long", true)
|
||||
controller.animationState.setAnimation(1, "wings-and-feet", true)
|
||||
}
|
||||
.setOnAfterUpdateWorldTransforms { controller ->
|
||||
val lastMousePositionValue = lastMousePosition.value
|
||||
if (lastMousePositionValue == null) {
|
||||
lastMousePosition.value = mousePosition.value
|
||||
return@setOnAfterUpdateWorldTransforms
|
||||
}
|
||||
val mousePositionValue = mousePosition.value ?: return@setOnAfterUpdateWorldTransforms
|
||||
|
||||
val dx = mousePositionValue.x - lastMousePositionValue.x
|
||||
val dy = mousePositionValue.y - lastMousePositionValue.y
|
||||
val position = Point(
|
||||
controller.skeleton.x.toInt(),
|
||||
controller.skeleton.y.toInt()
|
||||
)
|
||||
position.x += dx
|
||||
position.y += dy
|
||||
controller.skeleton.setPosition(position.x.toFloat(), position.y.toFloat());
|
||||
lastMousePosition.value = mousePositionValue
|
||||
}
|
||||
.build()
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.Physics.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
Box(modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.padding(paddingValues)
|
||||
.onGloballyPositioned { coordinates ->
|
||||
containerHeight.intValue = coordinates.size.height
|
||||
}
|
||||
.pointerInput(Unit) {
|
||||
detectDragGestures(
|
||||
onDragStart = { offset ->
|
||||
dragPosition.value = Point(offset.x.toInt(), offset.y.toInt())
|
||||
},
|
||||
onDrag = { _, dragAmount ->
|
||||
dragPosition.value = Point(
|
||||
(dragPosition.value.x + dragAmount.x).toInt(),
|
||||
(dragPosition.value.y + dragAmount.y).toInt()
|
||||
)
|
||||
val invertedYDragPosition = Point(
|
||||
dragPosition.value.x,
|
||||
containerHeight.intValue - dragPosition.value.y,
|
||||
)
|
||||
mousePosition.value = controller.toSkeletonCoordinates(
|
||||
invertedYDragPosition
|
||||
)
|
||||
},
|
||||
onDragEnd = { ->
|
||||
mousePosition.value = null;
|
||||
lastMousePosition.value = null;
|
||||
}
|
||||
)
|
||||
}
|
||||
) {
|
||||
AndroidView(
|
||||
factory = { context ->
|
||||
SpineView.loadFromAssets(
|
||||
"celestial-circus.atlas",
|
||||
"celestial-circus-pro.skel",
|
||||
context,
|
||||
controller
|
||||
)
|
||||
},
|
||||
modifier = Modifier.padding(paddingValues)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,99 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
import com.esotericsoftware.spine.android.bounds.SkinAndAnimationBounds
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun PlayPause(
|
||||
nav: NavHostController
|
||||
) {
|
||||
val controller = remember {
|
||||
SpineController { controller ->
|
||||
controller.animationState.setAnimation(0, "flying", true)
|
||||
}
|
||||
}
|
||||
|
||||
val isPlaying = remember { mutableStateOf(controller.isPlaying) }
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.PlayPause.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
},
|
||||
actions = {
|
||||
Button(onClick = {
|
||||
if (controller.isPlaying) controller.pause() else controller.resume()
|
||||
isPlaying.value = controller.isPlaying
|
||||
}) {
|
||||
Text(text = if (isPlaying.value) "Pause" else "Play")
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
|
||||
AndroidView(
|
||||
factory = { ctx ->
|
||||
SpineView.Builder(ctx, controller)
|
||||
.setLoadFromAssets("dragon.atlas", "dragon-ess.skel")
|
||||
.setBoundsProvider(SkinAndAnimationBounds("flying"))
|
||||
.build()
|
||||
},
|
||||
modifier = Modifier.padding(paddingValues)
|
||||
)
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,91 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine
|
||||
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.rounded.ArrowBack
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.navigation.NavHostController
|
||||
import com.esotericsoftware.spine.android.SpineController
|
||||
import com.esotericsoftware.spine.android.SpineView
|
||||
import java.io.File
|
||||
import java.net.URL
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun SimpleAnimation(nav: NavHostController) {
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text(text = Destination.SimpleAnimation.title) },
|
||||
navigationIcon = {
|
||||
IconButton({ nav.navigateUp() }) {
|
||||
Icon(
|
||||
Icons.Rounded.ArrowBack,
|
||||
null,
|
||||
)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
AndroidView(
|
||||
factory = { context ->
|
||||
SpineView.loadFromAssets(
|
||||
"spineboy.atlas",
|
||||
"spineboy-pro.json",
|
||||
context,
|
||||
SpineController {
|
||||
it.animationState.setAnimation(0, "walk", true)
|
||||
}
|
||||
)
|
||||
// SpineView.loadFromHttp(
|
||||
// URL("https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/4.2/examples/spineboy/export/spineboy.atlas"),
|
||||
// URL("https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/4.2/examples/spineboy/export/spineboy-pro.skel"),
|
||||
// context.filesDir,
|
||||
// context,
|
||||
// SpineController {
|
||||
// it.animationState.setAnimation(0, "walk", true)
|
||||
// }
|
||||
// )
|
||||
},
|
||||
modifier = Modifier.padding(paddingValues)
|
||||
)
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,78 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine;
|
||||
|
||||
import android.os.Bundle;
|
||||
import android.view.MenuItem;
|
||||
|
||||
import androidx.appcompat.app.AppCompatActivity;
|
||||
import androidx.appcompat.widget.Toolbar;
|
||||
|
||||
import com.esotericsoftware.spine.android.SpineController;
|
||||
import com.esotericsoftware.spine.android.SpineView;
|
||||
|
||||
public class SimpleAnimationActivity extends AppCompatActivity {
|
||||
/** @noinspection FieldCanBeLocal*/
|
||||
private SpineView spineView;
|
||||
/** @noinspection FieldCanBeLocal*/
|
||||
private SpineController spineController;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
setContentView(R.layout.activity_simple_animation);
|
||||
|
||||
// Set up the toolbar
|
||||
Toolbar toolbar = findViewById(R.id.toolbar);
|
||||
setSupportActionBar(toolbar);
|
||||
if (getSupportActionBar() != null) {
|
||||
getSupportActionBar().setTitle("Simple Animation");
|
||||
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
|
||||
getSupportActionBar().setDisplayShowHomeEnabled(true);
|
||||
}
|
||||
|
||||
spineView = findViewById(R.id.spineView);
|
||||
spineController = new SpineController( controller ->
|
||||
controller.getAnimationState().setAnimation(0, "walk", true)
|
||||
);
|
||||
|
||||
spineView.setController(spineController);
|
||||
spineView.loadFromAsset("spineboy.atlas","spineboy-pro.json");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onOptionsItemSelected(MenuItem item) {
|
||||
if (item.getItemId() == android.R.id.home) {
|
||||
finish();
|
||||
return true;
|
||||
}
|
||||
return super.onOptionsItemSelected(item);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,40 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.ui.theme
|
||||
|
||||
import androidx.compose.ui.graphics.Color
|
||||
|
||||
val Purple80 = Color(0xFFD0BCFF)
|
||||
val PurpleGrey80 = Color(0xFFCCC2DC)
|
||||
val Pink80 = Color(0xFFEFB8C8)
|
||||
|
||||
val Purple40 = Color(0xFF6650a4)
|
||||
val PurpleGrey40 = Color(0xFF625b71)
|
||||
val Pink40 = Color(0xFF7D5260)
|
||||
@ -0,0 +1,99 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.ui.theme
|
||||
|
||||
import android.app.Activity
|
||||
import android.os.Build
|
||||
import androidx.compose.foundation.isSystemInDarkTheme
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.darkColorScheme
|
||||
import androidx.compose.material3.dynamicDarkColorScheme
|
||||
import androidx.compose.material3.dynamicLightColorScheme
|
||||
import androidx.compose.material3.lightColorScheme
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.SideEffect
|
||||
import androidx.compose.ui.graphics.toArgb
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.platform.LocalView
|
||||
import androidx.core.view.WindowCompat
|
||||
|
||||
private val DarkColorScheme = darkColorScheme(
|
||||
primary = Purple80,
|
||||
secondary = PurpleGrey80,
|
||||
tertiary = Pink80
|
||||
)
|
||||
|
||||
private val LightColorScheme = lightColorScheme(
|
||||
primary = Purple40,
|
||||
secondary = PurpleGrey40,
|
||||
tertiary = Pink40
|
||||
|
||||
/* Other default colors to override
|
||||
background = Color(0xFFFFFBFE),
|
||||
surface = Color(0xFFFFFBFE),
|
||||
onPrimary = Color.White,
|
||||
onSecondary = Color.White,
|
||||
onTertiary = Color.White,
|
||||
onBackground = Color(0xFF1C1B1F),
|
||||
onSurface = Color(0xFF1C1B1F),
|
||||
*/
|
||||
)
|
||||
|
||||
@Composable
|
||||
fun SpineAndroidExamplesTheme(
|
||||
darkTheme: Boolean = isSystemInDarkTheme(),
|
||||
// Dynamic color is available on Android 12+
|
||||
dynamicColor: Boolean = true,
|
||||
content: @Composable () -> Unit
|
||||
) {
|
||||
val colorScheme = when {
|
||||
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
|
||||
val context = LocalContext.current
|
||||
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
|
||||
}
|
||||
|
||||
darkTheme -> DarkColorScheme
|
||||
else -> LightColorScheme
|
||||
}
|
||||
val view = LocalView.current
|
||||
if (!view.isInEditMode) {
|
||||
SideEffect {
|
||||
val window = (view.context as Activity).window
|
||||
window.statusBarColor = colorScheme.primary.toArgb()
|
||||
WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = darkTheme
|
||||
}
|
||||
}
|
||||
|
||||
MaterialTheme(
|
||||
colorScheme = colorScheme,
|
||||
typography = Typography,
|
||||
content = content
|
||||
)
|
||||
}
|
||||
@ -0,0 +1,63 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.ui.theme
|
||||
|
||||
import androidx.compose.material3.Typography
|
||||
import androidx.compose.ui.text.TextStyle
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.sp
|
||||
|
||||
// Set of Material typography styles to start with
|
||||
val Typography = Typography(
|
||||
bodyLarge = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Normal,
|
||||
fontSize = 16.sp,
|
||||
lineHeight = 24.sp,
|
||||
letterSpacing = 0.5.sp
|
||||
)
|
||||
/* Other default text styles to override
|
||||
titleLarge = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Normal,
|
||||
fontSize = 22.sp,
|
||||
lineHeight = 28.sp,
|
||||
letterSpacing = 0.sp
|
||||
),
|
||||
labelSmall = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Medium,
|
||||
fontSize = 11.sp,
|
||||
lineHeight = 16.sp,
|
||||
letterSpacing = 0.5.sp
|
||||
)
|
||||
*/
|
||||
)
|
||||
@ -0,0 +1,170 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path
|
||||
android:fillColor="#3DDC84"
|
||||
android:pathData="M0,0h108v108h-108z" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,0L19,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,0L29,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,0L39,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,0L49,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,0L59,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,0L69,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,0L79,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M89,0L89,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M99,0L99,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,29L108,29"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,39L108,39"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,49L108,49"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,59L108,59"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
</vector>
|
||||
@ -0,0 +1,30 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="85.84757"
|
||||
android:endY="92.4963"
|
||||
android:startX="42.9492"
|
||||
android:startY="49.59793"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0" />
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0" />
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
|
||||
android:strokeWidth="1"
|
||||
android:strokeColor="#00000000" />
|
||||
</vector>
|
||||
BIN
spine-android/app/src/main/res/drawable/img.png
Normal file
|
After Width: | Height: | Size: 637 KiB |
@ -0,0 +1,21 @@
|
||||
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
tools:context=".SimpleAnimationActivity">
|
||||
|
||||
<androidx.appcompat.widget.Toolbar
|
||||
android:id="@+id/toolbar"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
android:background="?attr/colorPrimary"
|
||||
android:theme="@style/ThemeOverlay.AppCompat.ActionBar"
|
||||
android:elevation="4dp"
|
||||
android:layout_alignParentTop="true" />
|
||||
|
||||
<com.esotericsoftware.spine.android.SpineView
|
||||
android:id="@+id/spineView"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_below="@id/toolbar" />
|
||||
</RelativeLayout>
|
||||
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
BIN
spine-android/app/src/main/res/mipmap-hdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
BIN
spine-android/app/src/main/res/mipmap-mdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 982 B |
|
After Width: | Height: | Size: 1.7 KiB |
BIN
spine-android/app/src/main/res/mipmap-xhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
BIN
spine-android/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 5.8 KiB |
BIN
spine-android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 7.6 KiB |
10
spine-android/app/src/main/res/values/colors.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="purple_200">#FFBB86FC</color>
|
||||
<color name="purple_500">#FF6200EE</color>
|
||||
<color name="purple_700">#FF3700B3</color>
|
||||
<color name="teal_200">#FF03DAC5</color>
|
||||
<color name="teal_700">#FF018786</color>
|
||||
<color name="black">#FF000000</color>
|
||||
<color name="white">#FFFFFFFF</color>
|
||||
</resources>
|
||||
3
spine-android/app/src/main/res/values/strings.xml
Normal file
@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Spine Android Examples</string>
|
||||
</resources>
|
||||
5
spine-android/app/src/main/res/values/themes.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<style name="Theme.SpineAndroidExamples" parent="android:Theme.Material.Light.NoActionBar" />
|
||||
</resources>
|
||||
13
spine-android/app/src/main/res/xml/backup_rules.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!--
|
||||
Sample backup rules file; uncomment and customize as necessary.
|
||||
See https://developer.android.com/guide/topics/data/autobackup
|
||||
for details.
|
||||
Note: This file is ignored for devices older that API 31
|
||||
See https://developer.android.com/about/versions/12/backup-restore
|
||||
-->
|
||||
<full-backup-content>
|
||||
<!--
|
||||
<include domain="sharedpref" path="."/>
|
||||
<exclude domain="sharedpref" path="device.xml"/>
|
||||
-->
|
||||
</full-backup-content>
|
||||
19
spine-android/app/src/main/res/xml/data_extraction_rules.xml
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!--
|
||||
Sample data extraction rules file; uncomment and customize as necessary.
|
||||
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
|
||||
for details.
|
||||
-->
|
||||
<data-extraction-rules>
|
||||
<cloud-backup>
|
||||
<!-- TODO: Use <include> and <exclude> to control what is backed up.
|
||||
<include .../>
|
||||
<exclude .../>
|
||||
-->
|
||||
</cloud-backup>
|
||||
<!--
|
||||
<device-transfer>
|
||||
<include .../>
|
||||
<exclude .../>
|
||||
</device-transfer>
|
||||
-->
|
||||
</data-extraction-rules>
|
||||
@ -0,0 +1,17 @@
|
||||
package com.esotericsoftware.android
|
||||
|
||||
import org.junit.Test
|
||||
|
||||
import org.junit.Assert.*
|
||||
|
||||
/**
|
||||
* Example local unit test, which will execute on the development machine (host).
|
||||
*
|
||||
* See [testing documentation](http://d.android.com/tools/testing).
|
||||
*/
|
||||
class ExampleUnitTest {
|
||||
@Test
|
||||
fun addition_isCorrect() {
|
||||
assertEquals(4, 2 + 2)
|
||||
}
|
||||
}
|
||||
6
spine-android/build.gradle.kts
Normal file
@ -0,0 +1,6 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
plugins {
|
||||
alias(libs.plugins.androidApplication) apply false
|
||||
alias(libs.plugins.jetbrainsKotlinAndroid) apply false
|
||||
alias(libs.plugins.androidLibrary) apply false
|
||||
}
|
||||
23
spine-android/gradle.properties
Normal file
@ -0,0 +1,23 @@
|
||||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. For more details, visit
|
||||
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
|
||||
# org.gradle.parallel=true
|
||||
# AndroidX package structure to make it clearer which packages are bundled with the
|
||||
# Android operating system, and which are packaged with your app's APK
|
||||
# https://developer.android.com/topic/libraries/support-library/androidx-rn
|
||||
android.useAndroidX=true
|
||||
# Kotlin code style for this project: "official" or "obsolete":
|
||||
kotlin.code.style=official
|
||||
# Enables namespacing of each library's R class so that its R class includes only the
|
||||
# resources declared in the library itself and none from the library's dependencies,
|
||||
# thereby reducing the size of the R class for that library
|
||||
android.nonTransitiveRClass=true
|
||||
38
spine-android/gradle/libs.versions.toml
Normal file
@ -0,0 +1,38 @@
|
||||
[versions]
|
||||
agp = "8.3.1"
|
||||
kotlin = "1.9.0"
|
||||
coreKtx = "1.10.1"
|
||||
junit = "4.13.2"
|
||||
junitVersion = "1.1.5"
|
||||
espressoCore = "3.5.1"
|
||||
lifecycleRuntimeKtx = "2.6.1"
|
||||
activityCompose = "1.7.0"
|
||||
composeBom = "2023.08.00"
|
||||
appcompat = "1.6.1"
|
||||
navigationCompose = "2.7.7"
|
||||
appcompatVersion = "1.7.0"
|
||||
|
||||
[libraries]
|
||||
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
|
||||
junit = { group = "junit", name = "junit", version.ref = "junit" }
|
||||
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
|
||||
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
|
||||
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
|
||||
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
|
||||
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
|
||||
androidx-ui = { group = "androidx.compose.ui", name = "ui" }
|
||||
androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
|
||||
androidx-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
|
||||
androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
|
||||
androidx-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
|
||||
androidx-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
|
||||
androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
|
||||
androidx-appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
|
||||
androidx-navigation-compose = { group = "androidx.navigation", name = "navigation-compose", version.ref = "navigationCompose" }
|
||||
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompatVersion" }
|
||||
|
||||
[plugins]
|
||||
androidApplication = { id = "com.android.application", version.ref = "agp" }
|
||||
jetbrainsKotlinAndroid = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
|
||||
androidLibrary = { id = "com.android.library", version.ref = "agp" }
|
||||
|
||||
BIN
spine-android/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
6
spine-android/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
#Thu Apr 25 11:12:13 CEST 2024
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
185
spine-android/gradlew
vendored
Executable file
@ -0,0 +1,185 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
89
spine-android/gradlew.bat
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
38
spine-android/settings.gradle.kts
Normal file
@ -0,0 +1,38 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
google {
|
||||
content {
|
||||
includeGroupByRegex("com\\.android.*")
|
||||
includeGroupByRegex("com\\.google.*")
|
||||
includeGroupByRegex("androidx.*")
|
||||
}
|
||||
}
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
}
|
||||
dependencyResolutionManagement {
|
||||
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
maven {
|
||||
url = uri("https://oss.sonatype.org/content/repositories/snapshots")
|
||||
}
|
||||
mavenLocal()
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.name = "Spine Android Examples"
|
||||
includeBuild("../spine-libgdx") {
|
||||
dependencySubstitution {
|
||||
substitute(module("com.esotericsoftware.spine:spine-libgdx")).using(project(":spine-libgdx"))
|
||||
}
|
||||
}
|
||||
//includeBuild("../../libgdx") {
|
||||
// dependencySubstitution {
|
||||
// substitute(module("com.badlogicgames.gdx:gdx")).using(project(":gdx"))
|
||||
// }
|
||||
//}
|
||||
include(":app")
|
||||
include(":spine-android")
|
||||
1
spine-android/spine-android/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/build
|
||||
75
spine-android/spine-android/build.gradle.kts
Normal file
@ -0,0 +1,75 @@
|
||||
plugins {
|
||||
alias(libs.plugins.androidLibrary)
|
||||
`maven-publish`
|
||||
}
|
||||
|
||||
android {
|
||||
namespace = "com.esotericsoftware.spine"
|
||||
compileSdk = 34
|
||||
|
||||
defaultConfig {
|
||||
minSdk = 24
|
||||
|
||||
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
|
||||
consumerProguardFiles("consumer-rules.pro")
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
isMinifyEnabled = false
|
||||
proguardFiles(
|
||||
getDefaultProguardFile("proguard-android-optimize.txt"),
|
||||
"proguard-rules.pro"
|
||||
)
|
||||
}
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility = JavaVersion.VERSION_1_8
|
||||
targetCompatibility = JavaVersion.VERSION_1_8
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation(libs.androidx.appcompat)
|
||||
api("com.badlogicgames.gdx:gdx:1.12.2-SNAPSHOT")
|
||||
api("com.esotericsoftware.spine:spine-libgdx:4.2.0")
|
||||
|
||||
testImplementation(libs.junit)
|
||||
androidTestImplementation(libs.androidx.junit)
|
||||
androidTestImplementation(libs.androidx.espresso.core)
|
||||
}
|
||||
|
||||
afterEvaluate {
|
||||
publishing {
|
||||
publications {
|
||||
create<MavenPublication>("mavenLocal") {
|
||||
groupId = "com.esotericsoftware"
|
||||
artifactId = "spine-android"
|
||||
version = "4.2"
|
||||
artifact(tasks.getByName("bundleReleaseAar"))
|
||||
|
||||
pom {
|
||||
withXml {
|
||||
val dependenciesNode = asNode().appendNode("dependencies")
|
||||
configurations.api.get().dependencies.forEach { dependency ->
|
||||
dependenciesNode.appendNode("dependency").apply {
|
||||
appendNode("groupId", dependency.group)
|
||||
appendNode("artifactId", dependency.name)
|
||||
appendNode("version", dependency.version)
|
||||
appendNode("scope", "compile")
|
||||
}
|
||||
}
|
||||
configurations.implementation.get().dependencies.forEach { dependency ->
|
||||
dependenciesNode.appendNode("dependency").apply {
|
||||
appendNode("groupId", dependency.group)
|
||||
appendNode("artifactId", dependency.name)
|
||||
appendNode("version", dependency.version)
|
||||
appendNode("scope", "runtime")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
0
spine-android/spine-android/consumer-rules.pro
Normal file
21
spine-android/spine-android/proguard-rules.pro
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# You can control the set of applied configuration files using the
|
||||
# proguardFiles setting in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Uncomment this to preserve the line number information for
|
||||
# debugging stack traces.
|
||||
#-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# If you keep the line number information, uncomment this to
|
||||
# hide the original source file name.
|
||||
#-renamesourcefileattribute SourceFile
|
||||
@ -0,0 +1,26 @@
|
||||
package com.esotericsoftware.android;
|
||||
|
||||
import android.content.Context;
|
||||
|
||||
import androidx.test.platform.app.InstrumentationRegistry;
|
||||
import androidx.test.ext.junit.runners.AndroidJUnit4;
|
||||
|
||||
import org.junit.Test;
|
||||
import org.junit.runner.RunWith;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Instrumented test, which will execute on an Android device.
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
@RunWith(AndroidJUnit4.class)
|
||||
public class ExampleInstrumentedTest {
|
||||
@Test
|
||||
public void useAppContext() {
|
||||
// Context of the app under test.
|
||||
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
|
||||
assertEquals("com.esotericsoftware.spine.test", appContext.getPackageName());
|
||||
}
|
||||
}
|
||||
4
spine-android/spine-android/src/main/AndroidManifest.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
</manifest>
|
||||
@ -0,0 +1,108 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Null;
|
||||
import com.esotericsoftware.spine.Skin;
|
||||
import com.esotericsoftware.spine.attachments.AttachmentLoader;
|
||||
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
|
||||
import com.esotericsoftware.spine.attachments.ClippingAttachment;
|
||||
import com.esotericsoftware.spine.attachments.MeshAttachment;
|
||||
import com.esotericsoftware.spine.attachments.PathAttachment;
|
||||
import com.esotericsoftware.spine.attachments.PointAttachment;
|
||||
import com.esotericsoftware.spine.attachments.RegionAttachment;
|
||||
import com.esotericsoftware.spine.attachments.Sequence;
|
||||
|
||||
/** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link AndroidTextureAtlas}.
|
||||
* <p>
|
||||
* See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading skeleton data</a> in the
|
||||
* Spine Runtimes Guide. */
|
||||
@SuppressWarnings("javadoc")
|
||||
public class AndroidAtlasAttachmentLoader implements AttachmentLoader {
|
||||
private AndroidTextureAtlas atlas;
|
||||
|
||||
public AndroidAtlasAttachmentLoader (AndroidTextureAtlas atlas) {
|
||||
if (atlas == null) throw new IllegalArgumentException("atlas cannot be null.");
|
||||
this.atlas = atlas;
|
||||
}
|
||||
|
||||
private void loadSequence (String name, String basePath, Sequence sequence) {
|
||||
TextureRegion[] regions = sequence.getRegions();
|
||||
for (int i = 0, n = regions.length; i < n; i++) {
|
||||
String path = sequence.getPath(basePath, i);
|
||||
regions[i] = atlas.findRegion(path);
|
||||
if (regions[i] == null) throw new RuntimeException("Region not found in atlas: " + path + " (sequence: " + name + ")");
|
||||
}
|
||||
}
|
||||
|
||||
public RegionAttachment newRegionAttachment (Skin skin, String name, String path, @Null Sequence sequence) {
|
||||
RegionAttachment attachment = new RegionAttachment(name);
|
||||
if (sequence != null)
|
||||
loadSequence(name, path, sequence);
|
||||
else {
|
||||
AtlasRegion region = atlas.findRegion(path);
|
||||
if (region == null)
|
||||
throw new RuntimeException("Region not found in atlas: " + path + " (region attachment: " + name + ")");
|
||||
attachment.setRegion(region);
|
||||
}
|
||||
return attachment;
|
||||
}
|
||||
|
||||
public MeshAttachment newMeshAttachment (Skin skin, String name, String path, @Null Sequence sequence) {
|
||||
MeshAttachment attachment = new MeshAttachment(name);
|
||||
if (sequence != null)
|
||||
loadSequence(name, path, sequence);
|
||||
else {
|
||||
AtlasRegion region = atlas.findRegion(path);
|
||||
if (region == null)
|
||||
throw new RuntimeException("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
|
||||
attachment.setRegion(region);
|
||||
}
|
||||
return attachment;
|
||||
}
|
||||
|
||||
public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name) {
|
||||
return new BoundingBoxAttachment(name);
|
||||
}
|
||||
|
||||
public ClippingAttachment newClippingAttachment (Skin skin, String name) {
|
||||
return new ClippingAttachment(name);
|
||||
}
|
||||
|
||||
public PathAttachment newPathAttachment (Skin skin, String name) {
|
||||
return new PathAttachment(name);
|
||||
}
|
||||
|
||||
public PointAttachment newPointAttachment (Skin skin, String name) {
|
||||
return new PointAttachment(name);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,176 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.RectF;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.FloatArray;
|
||||
import com.esotericsoftware.spine.Animation;
|
||||
import com.esotericsoftware.spine.AnimationState;
|
||||
import com.esotericsoftware.spine.AnimationStateData;
|
||||
import com.esotericsoftware.spine.Skeleton;
|
||||
import com.esotericsoftware.spine.SkeletonData;
|
||||
import com.esotericsoftware.spine.android.utils.SkeletonDataUtils;
|
||||
|
||||
import java.io.File;
|
||||
import java.net.URL;
|
||||
|
||||
/**
|
||||
* A {@link AndroidSkeletonDrawable} bundles loading updating updating an {@link AndroidTextureAtlas}, {@link Skeleton}, and {@link AnimationState}
|
||||
* into a single easy-to-use class.
|
||||
*
|
||||
* Use the {@link AndroidSkeletonDrawable#fromAsset(String, String, Context)}, {@link AndroidSkeletonDrawable#fromFile(File, File)},
|
||||
* or {@link AndroidSkeletonDrawable#fromHttp(URL, URL, File)} methods to construct a {@link AndroidSkeletonDrawable}. To have
|
||||
* multiple skeleton drawable instances share the same {@link AndroidTextureAtlas} and {@link SkeletonData}, use the constructor.
|
||||
*
|
||||
* You can then directly access the {@link AndroidSkeletonDrawable#getAtlas()}, {@link AndroidSkeletonDrawable#getSkeletonData()},
|
||||
* {@link AndroidSkeletonDrawable#getSkeleton()}, {@link AndroidSkeletonDrawable#getAnimationStateData()}, and {@link AndroidSkeletonDrawable#getAnimationState()}
|
||||
* to query and animate the skeleton. Use the {@link AnimationState} to queue animations on one or more tracks
|
||||
* via {@link AnimationState#setAnimation(int, Animation, boolean)} or {@link AnimationState#addAnimation(int, Animation, boolean, float)}.
|
||||
*
|
||||
* To update the {@link AnimationState} and apply it to the {@link Skeleton}, call the {@link AndroidSkeletonDrawable#update(float)} function, providing it
|
||||
* a delta time in seconds to advance the animations.
|
||||
*
|
||||
* To render the current pose of the {@link Skeleton}, use {@link SkeletonRenderer#render(Skeleton)}, {@link SkeletonRenderer#renderToCanvas(Canvas, Array)},
|
||||
* {@link SkeletonRenderer#renderToBitmap(float, float, int, Skeleton)}, depending on your needs.
|
||||
*/
|
||||
public class AndroidSkeletonDrawable {
|
||||
|
||||
private final AndroidTextureAtlas atlas;
|
||||
|
||||
private final SkeletonData skeletonData;
|
||||
|
||||
private final Skeleton skeleton;
|
||||
|
||||
private final AnimationStateData animationStateData;
|
||||
|
||||
private final AnimationState animationState;
|
||||
|
||||
/**
|
||||
* Constructs a new skeleton drawable from the given (possibly shared) {@link AndroidTextureAtlas} and {@link SkeletonData}.
|
||||
*/
|
||||
public AndroidSkeletonDrawable(AndroidTextureAtlas atlas, SkeletonData skeletonData) {
|
||||
this.atlas = atlas;
|
||||
this.skeletonData = skeletonData;
|
||||
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
skeleton.updateWorldTransform(Skeleton.Physics.none);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the {@link AnimationState} using the {@code delta} time given in seconds, applies the
|
||||
* animation state to the {@link Skeleton} and updates the world transforms of the skeleton
|
||||
* to calculate its current pose.
|
||||
*/
|
||||
public void update(float delta) {
|
||||
animationState.update(delta);
|
||||
animationState.apply(skeleton);
|
||||
|
||||
skeleton.update(delta);
|
||||
skeleton.updateWorldTransform(Skeleton.Physics.update);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link AndroidTextureAtlas}
|
||||
*/
|
||||
public AndroidTextureAtlas getAtlas() {
|
||||
return atlas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link Skeleton}
|
||||
*/
|
||||
public Skeleton getSkeleton() {
|
||||
return skeleton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link SkeletonData}
|
||||
*/
|
||||
public SkeletonData getSkeletonData() {
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link AnimationStateData}
|
||||
*/
|
||||
public AnimationStateData getAnimationStateData() {
|
||||
return animationStateData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link AnimationState}
|
||||
*/
|
||||
public AnimationState getAnimationState() {
|
||||
return animationState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new skeleton drawable from the {@code atlasFileName} and {@code skeletonFileName} from the the apps resources using {@link Context}.
|
||||
*
|
||||
* Throws an exception in case the data could not be loaded.
|
||||
*/
|
||||
public static AndroidSkeletonDrawable fromAsset (String atlasFileName, String skeletonFileName, Context context) {
|
||||
AndroidTextureAtlas atlas = AndroidTextureAtlas.fromAsset(atlasFileName, context);
|
||||
SkeletonData skeletonData = SkeletonDataUtils.fromAsset(atlas, skeletonFileName, context);
|
||||
return new AndroidSkeletonDrawable(atlas, skeletonData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new skeleton drawable from the {@code atlasFile} and {@code skeletonFile}.
|
||||
*
|
||||
* Throws an exception in case the data could not be loaded.
|
||||
*/
|
||||
public static AndroidSkeletonDrawable fromFile (File atlasFile, File skeletonFile) {
|
||||
AndroidTextureAtlas atlas = AndroidTextureAtlas.fromFile(atlasFile);
|
||||
SkeletonData skeletonData = SkeletonDataUtils.fromFile(atlas, skeletonFile);
|
||||
return new AndroidSkeletonDrawable(atlas, skeletonData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new skeleton drawable from the {@code atlasUrl} and {@code skeletonUrl}.
|
||||
*
|
||||
* Throws an exception in case the data could not be loaded.
|
||||
*/
|
||||
public static AndroidSkeletonDrawable fromHttp (URL atlasUrl, URL skeletonUrl, File targetDirectory) {
|
||||
AndroidTextureAtlas atlas = AndroidTextureAtlas.fromHttp(atlasUrl, targetDirectory);
|
||||
SkeletonData skeletonData = SkeletonDataUtils.fromHttp(atlas, skeletonUrl, targetDirectory);
|
||||
return new AndroidSkeletonDrawable(atlas, skeletonData);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,102 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
import com.esotericsoftware.spine.BlendMode;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapShader;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.PorterDuff;
|
||||
import android.graphics.PorterDuffXfermode;
|
||||
import android.graphics.Shader;
|
||||
|
||||
/**
|
||||
* A class holding an {@link Bitmap} of an {@link AndroidTextureAtlas} page image with it's associated
|
||||
* blend modes and paints.
|
||||
*/
|
||||
public class AndroidTexture extends Texture {
|
||||
private Bitmap bitmap;
|
||||
private ObjectMap<BlendMode, Paint> paints = new ObjectMap<>();
|
||||
|
||||
protected AndroidTexture (Bitmap bitmap) {
|
||||
super();
|
||||
this.bitmap = bitmap;
|
||||
for (BlendMode blendMode : BlendMode.values()) {
|
||||
Paint paint = new Paint();
|
||||
BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
|
||||
paint.setShader(shader);
|
||||
|
||||
switch (blendMode) {
|
||||
case normal:
|
||||
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
|
||||
break;
|
||||
case multiply:
|
||||
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
|
||||
break;
|
||||
case additive:
|
||||
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.ADD));
|
||||
break;
|
||||
case screen:
|
||||
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
paints.put(blendMode, paint);
|
||||
}
|
||||
}
|
||||
|
||||
public Bitmap getBitmap () {
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public Paint getPaint (BlendMode blendMode) {
|
||||
return paints.get(blendMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWidth () {
|
||||
return bitmap.getWidth();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight () {
|
||||
return bitmap.getHeight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose () {
|
||||
bitmap.recycle();
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,232 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.net.MalformedURLException;
|
||||
import java.net.URL;
|
||||
import java.nio.file.Files;
|
||||
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.Null;
|
||||
import com.esotericsoftware.spine.android.utils.HttpUtils;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.res.AssetManager;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.os.Build;
|
||||
|
||||
/**
|
||||
* Atlas data loaded from a `.atlas` file and its corresponding `.png` files. For each atlas image,
|
||||
* a corresponding {@link Bitmap} and {@link Paint} is constructed, which are used when rendering a skeleton
|
||||
* that uses this atlas.
|
||||
*
|
||||
* Use the static methods {@link AndroidTextureAtlas#fromAsset(String, Context)}, {@link AndroidTextureAtlas#fromFile(File)},
|
||||
* and {@link AndroidTextureAtlas#fromHttp(URL, File)} to load an atlas.
|
||||
*/
|
||||
public class AndroidTextureAtlas {
|
||||
private interface BitmapLoader {
|
||||
Bitmap load (String path);
|
||||
}
|
||||
|
||||
private final Array<AndroidTexture> textures = new Array<>();
|
||||
private final Array<AtlasRegion> regions = new Array<>();
|
||||
|
||||
private AndroidTextureAtlas (TextureAtlasData data, BitmapLoader bitmapLoader) {
|
||||
for (TextureAtlasData.Page page : data.getPages()) {
|
||||
page.texture = new AndroidTexture(bitmapLoader.load(page.textureFile.path()));
|
||||
textures.add((AndroidTexture)page.texture);
|
||||
}
|
||||
|
||||
for (TextureAtlasData.Region region : data.getRegions()) {
|
||||
AtlasRegion atlasRegion = new AtlasRegion(region.page.texture, region.left, region.top, //
|
||||
region.rotate ? region.height : region.width, //
|
||||
region.rotate ? region.width : region.height);
|
||||
atlasRegion.index = region.index;
|
||||
atlasRegion.name = region.name;
|
||||
atlasRegion.offsetX = region.offsetX;
|
||||
atlasRegion.offsetY = region.offsetY;
|
||||
atlasRegion.originalHeight = region.originalHeight;
|
||||
atlasRegion.originalWidth = region.originalWidth;
|
||||
atlasRegion.rotate = region.rotate;
|
||||
atlasRegion.degrees = region.degrees;
|
||||
atlasRegion.names = region.names;
|
||||
atlasRegion.values = region.values;
|
||||
if (region.flip) atlasRegion.flip(false, true);
|
||||
regions.add(atlasRegion);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the first region found with the specified name. This method uses string comparison to find the region, so the
|
||||
* result should be cached rather than calling this method multiple times.
|
||||
*/
|
||||
public @Null AtlasRegion findRegion (String name) {
|
||||
for (int i = 0, n = regions.size; i < n; i++)
|
||||
if (regions.get(i).name.equals(name)) return regions.get(i);
|
||||
return null;
|
||||
}
|
||||
|
||||
public Array<AndroidTexture> getTextures () {
|
||||
return textures;
|
||||
}
|
||||
|
||||
public Array<AtlasRegion> getRegions () {
|
||||
return regions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads an {@link AndroidTextureAtlas} from the file {@code atlasFileName} from assets using {@link Context}.
|
||||
*
|
||||
* Throws a {@link RuntimeException} in case the atlas could not be loaded.
|
||||
*/
|
||||
public static AndroidTextureAtlas fromAsset(String atlasFileName, Context context) {
|
||||
TextureAtlasData data = new TextureAtlasData();
|
||||
AssetManager assetManager = context.getAssets();
|
||||
|
||||
try {
|
||||
FileHandle inputFile = new FileHandle() {
|
||||
@Override
|
||||
public InputStream read () {
|
||||
try {
|
||||
return assetManager.open(atlasFileName);
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
};
|
||||
data.load(inputFile, new FileHandle(atlasFileName).parent(), false);
|
||||
} catch (Throwable t) {
|
||||
throw new RuntimeException(t);
|
||||
}
|
||||
|
||||
return new AndroidTextureAtlas(data, path -> {
|
||||
path = path.startsWith("/") ? path.substring(1) : path;
|
||||
try (InputStream in = new BufferedInputStream(assetManager.open(path))) {
|
||||
return BitmapFactory.decodeStream(in);
|
||||
} catch (Throwable t) {
|
||||
throw new RuntimeException(t);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads an {@link AndroidTextureAtlas} from the file {@code atlasFileName}.
|
||||
*
|
||||
* Throws a {@link RuntimeException} in case the atlas could not be loaded.
|
||||
*/
|
||||
public static AndroidTextureAtlas fromFile(File atlasFile) {
|
||||
TextureAtlasData data;
|
||||
try {
|
||||
data = loadTextureAtlasData(atlasFile);
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
return new AndroidTextureAtlas(data, path -> {
|
||||
File imageFile = new File(path);
|
||||
try (InputStream in = new BufferedInputStream(inputStream(imageFile))) {
|
||||
return BitmapFactory.decodeStream(in);
|
||||
} catch (Throwable t) {
|
||||
throw new RuntimeException(t);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads an {@link AndroidTextureAtlas} from the URL {@code atlasURL}.
|
||||
*
|
||||
* Throws a {@link Exception} in case the atlas could not be loaded.
|
||||
*/
|
||||
public static AndroidTextureAtlas fromHttp(URL atlasUrl, File targetDirectory) {
|
||||
File atlasFile = HttpUtils.downloadFrom(atlasUrl, targetDirectory);
|
||||
TextureAtlasData data;
|
||||
try {
|
||||
data = loadTextureAtlasData(atlasFile);
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
return new AndroidTextureAtlas(data, path -> {
|
||||
String fileName = path.substring(path.lastIndexOf('/') + 1);
|
||||
|
||||
String atlasUrlPath = atlasUrl.getPath();
|
||||
int lastSlashIndex = atlasUrlPath.lastIndexOf('/');
|
||||
String imagePath = atlasUrlPath.substring(0, lastSlashIndex + 1) + fileName;
|
||||
|
||||
File imageFile;
|
||||
try {
|
||||
URL imageUrl = new URL(atlasUrl.getProtocol(), atlasUrl.getHost(), atlasUrl.getPort(), imagePath);
|
||||
imageFile = HttpUtils.downloadFrom(imageUrl, targetDirectory);
|
||||
} catch (MalformedURLException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
try (InputStream in = new BufferedInputStream(inputStream(imageFile))) {
|
||||
return BitmapFactory.decodeStream(in);
|
||||
} catch (Throwable t) {
|
||||
throw new RuntimeException(t);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static InputStream inputStream(File file) throws Exception {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
return Files.newInputStream(file.toPath());
|
||||
} else {
|
||||
//noinspection IOStreamConstructor
|
||||
return new FileInputStream(file);
|
||||
}
|
||||
}
|
||||
|
||||
private static TextureAtlasData loadTextureAtlasData(File atlasFile) {
|
||||
TextureAtlasData data = new TextureAtlasData();
|
||||
FileHandle inputFile = new FileHandle() {
|
||||
@Override
|
||||
public InputStream read() {
|
||||
try {
|
||||
return new FileInputStream(atlasFile);
|
||||
} catch (FileNotFoundException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
};
|
||||
data.load(inputFile, new FileHandle(atlasFile).parent(), false);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,56 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.RectF;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.esotericsoftware.spine.Bone;
|
||||
|
||||
/**
|
||||
* Renders debug information for a {@link AndroidSkeletonDrawable}, like bone locations, to a {@link Canvas}.
|
||||
* See {@link DebugRenderer#render}.
|
||||
*/
|
||||
public class DebugRenderer {
|
||||
|
||||
public void render(AndroidSkeletonDrawable drawable, Canvas canvas, Array<SkeletonRenderer.RenderCommand> commands) {
|
||||
Paint bonePaint = new Paint();
|
||||
bonePaint.setColor(android.graphics.Color.BLUE);
|
||||
bonePaint.setStyle(Paint.Style.FILL);
|
||||
|
||||
for (Bone bone : drawable.getSkeleton().getBones()) {
|
||||
float x = bone.getWorldX();
|
||||
float y = bone.getWorldY();
|
||||
canvas.drawRect(new RectF(x - 2.5f, y - 2.5f, x + 2.5f, y + 2.5f), bonePaint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,281 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.FloatArray;
|
||||
import com.badlogic.gdx.utils.IntArray;
|
||||
import com.badlogic.gdx.utils.Pool;
|
||||
import com.badlogic.gdx.utils.ShortArray;
|
||||
import com.esotericsoftware.spine.BlendMode;
|
||||
import com.esotericsoftware.spine.Skeleton;
|
||||
import com.esotericsoftware.spine.Slot;
|
||||
import com.esotericsoftware.spine.attachments.Attachment;
|
||||
import com.esotericsoftware.spine.attachments.ClippingAttachment;
|
||||
import com.esotericsoftware.spine.attachments.MeshAttachment;
|
||||
import com.esotericsoftware.spine.attachments.RegionAttachment;
|
||||
import com.esotericsoftware.spine.utils.SkeletonClipping;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.RectF;
|
||||
|
||||
/**
|
||||
* Is responsible to transform the {@link Skeleton} with its current pose to {@link SkeletonRenderer.RenderCommand} commands
|
||||
* and render them to a {@link Canvas}.
|
||||
*/
|
||||
public class SkeletonRenderer {
|
||||
|
||||
/**
|
||||
* Stores the vertices, indices, and atlas page index to be used for rendering one or more attachments
|
||||
* of a {@link Skeleton} to a {@link Canvas}. See the implementation of {@link SkeletonRenderer#render(Skeleton)} and
|
||||
* {@link SkeletonRenderer#renderToCanvas(Canvas, Array)} on how to use this data to render it to a {@link Canvas}.
|
||||
*/
|
||||
public static class RenderCommand implements Pool.Poolable {
|
||||
FloatArray vertices = new FloatArray(32);
|
||||
FloatArray uvs = new FloatArray(32);
|
||||
IntArray colors = new IntArray(32);
|
||||
ShortArray indices = new ShortArray(32);
|
||||
BlendMode blendMode;
|
||||
AndroidTexture texture;
|
||||
|
||||
@Override
|
||||
public void reset () {
|
||||
vertices.setSize(0);
|
||||
uvs.setSize(0);
|
||||
colors.setSize(0);
|
||||
indices.setSize(0);
|
||||
blendMode = null;
|
||||
texture = null;
|
||||
}
|
||||
}
|
||||
|
||||
static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
|
||||
private final SkeletonClipping clipper = new SkeletonClipping();
|
||||
private final Pool<RenderCommand> commandPool = new Pool<RenderCommand>(10) {
|
||||
@Override
|
||||
protected RenderCommand newObject () {
|
||||
return new RenderCommand();
|
||||
}
|
||||
};
|
||||
private final Array<RenderCommand> commandList = new Array<RenderCommand>();
|
||||
|
||||
/**
|
||||
* Created the {@link RenderCommand} commands from the skeletons current pose.
|
||||
*/
|
||||
public Array<RenderCommand> render(Skeleton skeleton) {
|
||||
Color color = null, skeletonColor = skeleton.getColor();
|
||||
float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
|
||||
|
||||
commandPool.freeAll(commandList);
|
||||
commandList.clear();
|
||||
RenderCommand command = commandPool.obtain();
|
||||
commandList.add(command);
|
||||
int vertexStart = 0;
|
||||
|
||||
Object[] drawOrder = skeleton.getDrawOrder().items;
|
||||
for (int i = 0, n = skeleton.getDrawOrder().size; i < n; i++) {
|
||||
Slot slot = (Slot)drawOrder[i];
|
||||
if (!slot.getBone().isActive()) {
|
||||
clipper.clipEnd(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
int verticesLength = 0;
|
||||
int vertexSize = 2;
|
||||
float[] uvs = null;
|
||||
short[] indices = null;
|
||||
Attachment attachment = slot.getAttachment();
|
||||
if (attachment == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (attachment instanceof RegionAttachment) {
|
||||
RegionAttachment region = (RegionAttachment)attachment;
|
||||
verticesLength = vertexSize << 2;
|
||||
if (region.getSequence() != null) region.getSequence().apply(slot, region);
|
||||
AndroidTexture texture = (AndroidTexture)region.getRegion().getTexture();
|
||||
BlendMode blendMode = slot.getData().getBlendMode();
|
||||
if (command.blendMode == null && command.texture == null) {
|
||||
command.blendMode = blendMode;
|
||||
command.texture = texture;
|
||||
}
|
||||
|
||||
if (command.blendMode != blendMode || command.texture != texture || command.vertices.size + verticesLength > 64000) {
|
||||
command = commandPool.obtain();
|
||||
commandList.add(command);
|
||||
vertexStart = 0;
|
||||
command.blendMode = blendMode;
|
||||
command.texture = texture;
|
||||
}
|
||||
|
||||
command.vertices.setSize(command.vertices.size + verticesLength);
|
||||
region.computeWorldVertices(slot, command.vertices.items, vertexStart, vertexSize);
|
||||
uvs = region.getUVs();
|
||||
indices = quadTriangles;
|
||||
color = region.getColor();
|
||||
} else if (attachment instanceof MeshAttachment) {
|
||||
MeshAttachment mesh = (MeshAttachment)attachment;
|
||||
verticesLength = mesh.getWorldVerticesLength();
|
||||
if (mesh.getSequence() != null) mesh.getSequence().apply(slot, mesh);
|
||||
AndroidTexture texture = (AndroidTexture)mesh.getRegion().getTexture();
|
||||
BlendMode blendMode = slot.getData().getBlendMode();
|
||||
|
||||
if (command.blendMode == null && command.texture == null) {
|
||||
command.blendMode = blendMode;
|
||||
command.texture = texture;
|
||||
}
|
||||
|
||||
if (command.blendMode != blendMode || command.texture != texture || command.vertices.size + verticesLength > 64000) {
|
||||
command = commandPool.obtain();
|
||||
commandList.add(command);
|
||||
vertexStart = 0;
|
||||
command.blendMode = blendMode;
|
||||
command.texture = texture;
|
||||
}
|
||||
|
||||
command.vertices.setSize(command.vertices.size + verticesLength);
|
||||
mesh.computeWorldVertices(slot, 0, verticesLength, command.vertices.items, vertexStart, vertexSize);
|
||||
uvs = mesh.getUVs();
|
||||
indices = mesh.getTriangles();
|
||||
color = mesh.getColor();
|
||||
} else if (attachment instanceof ClippingAttachment) {
|
||||
ClippingAttachment clip = (ClippingAttachment)attachment;
|
||||
clipper.clipStart(slot, clip);
|
||||
continue;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
|
||||
Color slotColor = slot.getColor();
|
||||
int c = (int)(a * slotColor.a * color.a * 255) << 24 //
|
||||
| (int)(r * slotColor.r * color.r * 255) << 16 //
|
||||
| (int)(g * slotColor.g * color.g * 255) << 8 //
|
||||
| (int)(b * slotColor.b * color.b * 255);
|
||||
|
||||
if (clipper.isClipping()) {
|
||||
// FIXME
|
||||
throw new RuntimeException("Not implemented, need to split positions, uvs, colors");
|
||||
// clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, c, 0, false);
|
||||
// FloatArray clippedVertices = clipper.getClippedVertices();
|
||||
// ShortArray clippedTriangles = clipper.getClippedTriangles();
|
||||
// batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
|
||||
// clippedTriangles.size);
|
||||
} else {
|
||||
command.uvs.addAll(uvs);
|
||||
float[] uvsArray = command.uvs.items;
|
||||
for (int ii = vertexStart, w = command.texture.getWidth(), h = command.texture.getHeight(),
|
||||
nn = vertexStart + verticesLength; ii < nn; ii += 2) {
|
||||
uvsArray[ii] = uvsArray[ii] * w;
|
||||
uvsArray[ii + 1] = uvsArray[ii + 1] * h;
|
||||
}
|
||||
|
||||
command.colors.setSize(command.colors.size + (verticesLength >> 1));
|
||||
int[] colorsArray = command.colors.items;
|
||||
for (int ii = vertexStart >> 1, nn = (vertexStart >> 1) + (verticesLength >> 1); ii < nn; ii++) {
|
||||
colorsArray[ii] = c;
|
||||
}
|
||||
|
||||
int indicesStart = command.indices.size;
|
||||
command.indices.addAll(indices);
|
||||
int firstIndex = vertexStart >> 1;
|
||||
short[] indicesArray = command.indices.items;
|
||||
for (int ii = indicesStart, nn = indicesStart + indices.length; ii < nn; ii++) {
|
||||
indicesArray[ii] += firstIndex;
|
||||
}
|
||||
}
|
||||
// FIXME wrt clipping
|
||||
vertexStart += verticesLength;
|
||||
clipper.clipEnd(slot);
|
||||
}
|
||||
clipper.clipEnd();
|
||||
|
||||
if (commandList.size == 1 && commandList.get(0).vertices.size == 0) {
|
||||
commandPool.freeAll(commandList);
|
||||
commandList.clear();
|
||||
}
|
||||
|
||||
return commandList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the {@link RenderCommand} commands created from the skeleton current pose to the given {@link Canvas}.
|
||||
* Does not perform any scaling or fitting.
|
||||
*/
|
||||
public void renderToCanvas(Canvas canvas, Array<RenderCommand> commands) {
|
||||
for (int i = 0; i < commands.size; i++) {
|
||||
RenderCommand command = commands.get(i);
|
||||
|
||||
canvas.drawVertices(Canvas.VertexMode.TRIANGLES, command.vertices.size, command.vertices.items, 0, command.uvs.items, 0,
|
||||
command.colors.items, 0, command.indices.items, 0, command.indices.size, command.texture.getPaint(command.blendMode));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the {@link Skeleton} with its current pose to a {@link Bitmap}.
|
||||
*
|
||||
* @param width The width of the bitmap in pixels.
|
||||
* @param height The height of the bitmap in pixels.
|
||||
* @param bgColor The background color.
|
||||
* @param skeleton The skeleton to render.
|
||||
*/
|
||||
public Bitmap renderToBitmap(float width, float height, int bgColor, Skeleton skeleton) {
|
||||
Vector2 offset = new Vector2(0, 0);
|
||||
Vector2 size = new Vector2(0, 0);
|
||||
FloatArray floatArray = new FloatArray();
|
||||
|
||||
skeleton.getBounds(offset, size, floatArray);
|
||||
|
||||
RectF bounds = new RectF(offset.x, offset.y, offset.x + size.x, offset.y + size.y);
|
||||
float scale = (1 / (bounds.width() > bounds.height() ? bounds.width() / width : bounds.height() / height));
|
||||
|
||||
Bitmap bitmap = Bitmap.createBitmap((int) width, (int) height, Bitmap.Config.ARGB_8888);
|
||||
Canvas canvas = new Canvas(bitmap);
|
||||
|
||||
Paint paint = new Paint();
|
||||
paint.setColor(bgColor);
|
||||
paint.setStyle(Paint.Style.FILL);
|
||||
|
||||
// Draw background
|
||||
canvas.drawRect(0, 0, width, height, paint);
|
||||
|
||||
// Transform canvas
|
||||
canvas.translate(width / 2, height / 2);
|
||||
canvas.scale(scale, -scale);
|
||||
canvas.translate(-(bounds.left + bounds.width() / 2), -(bounds.top + bounds.height() / 2));
|
||||
|
||||
renderToCanvas(canvas, render(skeleton));
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,331 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Point;
|
||||
|
||||
import androidx.annotation.Nullable;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.esotericsoftware.spine.AnimationState;
|
||||
import com.esotericsoftware.spine.AnimationStateData;
|
||||
import com.esotericsoftware.spine.Skeleton;
|
||||
import com.esotericsoftware.spine.SkeletonData;
|
||||
import com.esotericsoftware.spine.android.callbacks.SpineControllerAfterPaintCallback;
|
||||
import com.esotericsoftware.spine.android.callbacks.SpineControllerBeforePaintCallback;
|
||||
import com.esotericsoftware.spine.android.callbacks.SpineControllerCallback;
|
||||
|
||||
/**
|
||||
* Controls how the skeleton of a {@link SpineView} is animated and rendered.
|
||||
*
|
||||
* Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback method is called once. This method can be used
|
||||
* to set up the initial animation(s) of the skeleton, among other things.
|
||||
*
|
||||
* After initialization is complete, the {@link SpineView} is rendered at the screen refresh rate. In each frame,
|
||||
* the {@link AnimationState} is updated and applied to the {@link Skeleton}.
|
||||
*
|
||||
* Next, the optionally provided method {@code onBeforeUpdateWorldTransforms} is called, which can modify the
|
||||
* skeleton before its current pose is calculated using {@link Skeleton#updateWorldTransform(Skeleton.Physics)}. After
|
||||
* {@link Skeleton#updateWorldTransform(Skeleton.Physics)} has completed, the optional {@code onAfterUpdateWorldTransforms} method is
|
||||
* called, which can modify the current pose before rendering the skeleton.
|
||||
*
|
||||
* Before the skeleton's current pose is rendered by the {@link SpineView}, the optional {@code onBeforePaint} is called,
|
||||
* which allows rendering backgrounds or other objects that should go behind the skeleton on the {@link Canvas}. The
|
||||
* {@link SpineView} then renders the skeleton's current pose and finally calls the optional {@code onAfterPaint}, which
|
||||
* can render additional objects on top of the skeleton.
|
||||
*
|
||||
* The underlying {@link AndroidTextureAtlas}, {@link SkeletonData}, {@link Skeleton}, {@link AnimationStateData}, {@link AnimationState}, and {@link AndroidSkeletonDrawable}
|
||||
* can be accessed through their respective getters to inspect and/or modify the skeleton and its associated data. Accessing
|
||||
* this data is only allowed if the {@link SpineView} and its data have been initialized and have not been disposed of yet.
|
||||
*
|
||||
* By default, the widget updates and renders the skeleton every frame. The {@code pause} method can be used to pause updating
|
||||
* and rendering the skeleton. The {@link SpineController#resume()} method resumes updating and rendering the skeleton. The {@link SpineController#isPlaying()} getter
|
||||
* reports the current state.
|
||||
*/
|
||||
public class SpineController {
|
||||
/**
|
||||
* Used to build {@link SpineController} instances.
|
||||
* */
|
||||
public static class Builder {
|
||||
private final SpineControllerCallback onInitialized;
|
||||
private SpineControllerCallback onBeforeUpdateWorldTransforms;
|
||||
private SpineControllerCallback onAfterUpdateWorldTransforms;
|
||||
private SpineControllerBeforePaintCallback onBeforePaint;
|
||||
private SpineControllerAfterPaintCallback onAfterPaint;
|
||||
|
||||
/**
|
||||
* Instantiate a {@link Builder} used to build a {@link SpineController}, which controls how the skeleton of a {@link SpineView}
|
||||
* is animated and rendered. Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback
|
||||
* method is called once. This method can be used to set up the initial animation(s) of the skeleton, among other things.
|
||||
*
|
||||
* @param onInitialized Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback
|
||||
* method is called once. This method can be used to set up the initial animation(s) of the skeleton,
|
||||
* among other things.
|
||||
*/
|
||||
public Builder(SpineControllerCallback onInitialized) {
|
||||
this.onInitialized = onInitialized;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onBeforeUpdateWorldTransforms} callback. It is called before the skeleton's current pose is calculated
|
||||
* using {@link Skeleton#updateWorldTransform(Skeleton.Physics)}. It can be used to modify the skeleton before the pose calculation.
|
||||
*/
|
||||
public Builder setOnBeforeUpdateWorldTransforms(SpineControllerCallback onBeforeUpdateWorldTransforms) {
|
||||
this.onBeforeUpdateWorldTransforms = onBeforeUpdateWorldTransforms;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onAfterUpdateWorldTransforms} callback. This method is called after the skeleton's current pose is calculated using
|
||||
* {@link Skeleton#updateWorldTransform(Skeleton.Physics)}. It can be used to modify the current pose before rendering the skeleton.
|
||||
*/
|
||||
public Builder setOnAfterUpdateWorldTransforms(SpineControllerCallback onAfterUpdateWorldTransforms) {
|
||||
this.onAfterUpdateWorldTransforms = onAfterUpdateWorldTransforms;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onBeforePaint} callback. It is called before the skeleton's current pose is rendered by the
|
||||
* {@link SpineView}. It allows rendering backgrounds or other objects that should go behind the skeleton on the
|
||||
* {@link Canvas}.
|
||||
*/
|
||||
public Builder setOnBeforePaint(SpineControllerBeforePaintCallback onBeforePaint) {
|
||||
this.onBeforePaint = onBeforePaint;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onAfterPaint} callback. It is called after the skeleton's current pose is rendered by the
|
||||
* {@link SpineView}. It allows rendering additional objects on top of the skeleton.
|
||||
*/
|
||||
public Builder setOnAfterPaint(SpineControllerAfterPaintCallback onAfterPaint) {
|
||||
this.onAfterPaint = onAfterPaint;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SpineController build() {
|
||||
SpineController spineController = new SpineController(onInitialized);
|
||||
spineController.onBeforeUpdateWorldTransforms = onBeforeUpdateWorldTransforms;
|
||||
spineController.onAfterUpdateWorldTransforms = onAfterUpdateWorldTransforms;
|
||||
spineController.onBeforePaint = onBeforePaint;
|
||||
spineController.onAfterPaint = onAfterPaint;
|
||||
return spineController;
|
||||
}
|
||||
}
|
||||
|
||||
private final SpineControllerCallback onInitialized;
|
||||
private @Nullable SpineControllerCallback onBeforeUpdateWorldTransforms;
|
||||
private @Nullable SpineControllerCallback onAfterUpdateWorldTransforms;
|
||||
private @Nullable SpineControllerBeforePaintCallback onBeforePaint;
|
||||
private @Nullable SpineControllerAfterPaintCallback onAfterPaint;
|
||||
private AndroidSkeletonDrawable drawable;
|
||||
private boolean playing = true;
|
||||
private double offsetX = 0;
|
||||
private double offsetY = 0;
|
||||
private double scaleX = 1;
|
||||
private double scaleY = 1;
|
||||
|
||||
/**
|
||||
* Instantiate a {@link SpineController}, which controls how the skeleton of a {@link SpineView} is animated and rendered.
|
||||
* Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback method is called once.
|
||||
* This method can be used to set up the initial animation(s) of the skeleton, among other things.
|
||||
*
|
||||
* @param onInitialized Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback
|
||||
* method is called once. This method can be used to set up the initial animation(s) of the skeleton,
|
||||
* among other things.
|
||||
*/
|
||||
public SpineController(SpineControllerCallback onInitialized) {
|
||||
this.onInitialized = onInitialized;
|
||||
}
|
||||
|
||||
protected void init(AndroidSkeletonDrawable drawable) {
|
||||
this.drawable = drawable;
|
||||
if (onInitialized != null) {
|
||||
onInitialized.execute(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The {@link AndroidTextureAtlas} from which images to render the skeleton are sourced.
|
||||
*/
|
||||
public AndroidTextureAtlas getAtlas() {
|
||||
if (drawable == null) throw new RuntimeException("Controller is not initialized yet.");
|
||||
return drawable.getAtlas();
|
||||
}
|
||||
|
||||
/**
|
||||
* The setup-pose data used by the skeleton.
|
||||
*/
|
||||
public SkeletonData getSkeletonDate() {
|
||||
if (drawable == null) throw new RuntimeException("Controller is not initialized yet.");
|
||||
return drawable.getSkeletonData();
|
||||
}
|
||||
|
||||
/**
|
||||
* The {@link Skeleton}.
|
||||
*/
|
||||
public Skeleton getSkeleton() {
|
||||
if (drawable == null) throw new RuntimeException("Controller is not initialized yet.");
|
||||
return drawable.getSkeleton();
|
||||
}
|
||||
|
||||
/**
|
||||
* The mixing information used by the {@link AnimationState}.
|
||||
*/
|
||||
public AnimationStateData getAnimationStateData() {
|
||||
if (drawable == null) throw new RuntimeException("Controller is not initialized yet.");
|
||||
return drawable.getAnimationStateData();
|
||||
}
|
||||
|
||||
/**
|
||||
* The {@link AnimationState} used to manage animations that are being applied to the
|
||||
* skeleton.
|
||||
*/
|
||||
public AnimationState getAnimationState() {
|
||||
if (drawable == null) throw new RuntimeException("Controller is not initialized yet.");
|
||||
return drawable.getAnimationState();
|
||||
}
|
||||
|
||||
/**
|
||||
* The {@link AndroidSkeletonDrawable}.
|
||||
*/
|
||||
public AndroidSkeletonDrawable getDrawable() {
|
||||
if (drawable == null) throw new RuntimeException("Controller is not initialized yet.");
|
||||
return drawable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the {@link SpineView} is initialized.
|
||||
*/
|
||||
public boolean isInitialized() {
|
||||
return drawable != null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the animation is currently playing.
|
||||
*/
|
||||
public boolean isPlaying() {
|
||||
return playing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses updating and rendering the skeleton.
|
||||
*/
|
||||
public void pause() {
|
||||
if (playing) {
|
||||
playing = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resumes updating and rendering the skeleton.
|
||||
*/
|
||||
public void resume() {
|
||||
if (!playing) {
|
||||
playing = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms the coordinates given in the {@link SpineView} coordinate system in {@code position} to
|
||||
* the skeleton coordinate system. See the {@code IKFollowing.kt} example for how to use this
|
||||
* to move a bone based on user touch input.
|
||||
*/
|
||||
public Point toSkeletonCoordinates(Point position) {
|
||||
int x = position.x;
|
||||
int y = position.y;
|
||||
return new Point((int) (x / scaleX - offsetX), (int) (y / scaleY - offsetY));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onBeforeUpdateWorldTransforms} callback. It is called before the skeleton's current pose is calculated
|
||||
* using {@link Skeleton#updateWorldTransform(Skeleton.Physics)}. It can be used to modify the skeleton before the pose calculation.
|
||||
*/
|
||||
public void setOnBeforeUpdateWorldTransforms(@Nullable SpineControllerCallback onBeforeUpdateWorldTransforms) {
|
||||
this.onBeforeUpdateWorldTransforms = onBeforeUpdateWorldTransforms;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onAfterUpdateWorldTransforms} callback. This method is called after the skeleton's current pose is calculated using
|
||||
* {@link Skeleton#updateWorldTransform(Skeleton.Physics)}. It can be used to modify the current pose before rendering the skeleton.
|
||||
*/
|
||||
public void setOnAfterUpdateWorldTransforms(@Nullable SpineControllerCallback onAfterUpdateWorldTransforms) {
|
||||
this.onAfterUpdateWorldTransforms = onAfterUpdateWorldTransforms;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onBeforePaint} callback. It is called before the skeleton's current pose is rendered by the
|
||||
* {@link SpineView}. It allows rendering backgrounds or other objects that should go behind the skeleton on the
|
||||
* {@link Canvas}.
|
||||
*/
|
||||
public void setOnBeforePaint(@Nullable SpineControllerBeforePaintCallback onBeforePaint) {
|
||||
this.onBeforePaint = onBeforePaint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@code onAfterPaint} callback. It is called after the skeleton's current pose is rendered by the
|
||||
* {@link SpineView}. It allows rendering additional objects on top of the skeleton.
|
||||
*/
|
||||
public void setOnAfterPaint(@Nullable SpineControllerAfterPaintCallback onAfterPaint) {
|
||||
this.onAfterPaint = onAfterPaint;
|
||||
}
|
||||
|
||||
protected void setCoordinateTransform(double offsetX, double offsetY, double scaleX, double scaleY) {
|
||||
this.offsetX = offsetX;
|
||||
this.offsetY = offsetY;
|
||||
this.scaleX = scaleX;
|
||||
this.scaleY = scaleY;
|
||||
}
|
||||
|
||||
protected void callOnBeforeUpdateWorldTransforms() {
|
||||
if (onBeforeUpdateWorldTransforms != null) {
|
||||
onBeforeUpdateWorldTransforms.execute(this);
|
||||
}
|
||||
}
|
||||
|
||||
protected void callOnAfterUpdateWorldTransforms() {
|
||||
if (onAfterUpdateWorldTransforms != null) {
|
||||
onAfterUpdateWorldTransforms.execute(this);
|
||||
}
|
||||
}
|
||||
|
||||
protected void callOnBeforePaint(Canvas canvas) {
|
||||
if (onBeforePaint != null) {
|
||||
onBeforePaint.execute(this, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
protected void callOnAfterPaint(Canvas canvas, Array<SkeletonRenderer.RenderCommand> renderCommands) {
|
||||
if (onAfterPaint != null) {
|
||||
onAfterPaint.execute(this, canvas, renderCommands);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,469 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.esotericsoftware.spine.android.bounds.Alignment;
|
||||
import com.esotericsoftware.spine.android.bounds.Bounds;
|
||||
import com.esotericsoftware.spine.android.bounds.BoundsProvider;
|
||||
import com.esotericsoftware.spine.android.bounds.ContentMode;
|
||||
import com.esotericsoftware.spine.android.bounds.SetupPoseBounds;
|
||||
import com.esotericsoftware.spine.android.callbacks.AndroidSkeletonDrawableLoader;
|
||||
import com.esotericsoftware.spine.Skeleton;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Canvas;
|
||||
import android.os.Handler;
|
||||
import android.os.Looper;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.Choreographer;
|
||||
import android.view.View;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
|
||||
import java.io.File;
|
||||
import java.net.URL;
|
||||
|
||||
/**
|
||||
* A {@link View} to display a Spine skeleton. The skeleton can be loaded from an asset bundle ({@link SpineView#loadFromAssets(String, String, Context, SpineController)}),
|
||||
* local files ({@link SpineView#loadFromFile(File, File, Context, SpineController)}), URLs ({@link SpineView#loadFromHttp(URL, URL, File, Context, SpineController)}), or a pre-loaded {@link AndroidSkeletonDrawable} using ({@link SpineView#loadFromDrawable(AndroidSkeletonDrawable, Context, SpineController)}).
|
||||
*
|
||||
* The skeleton displayed by a {@link SpineView} can be controlled via a {@link SpineController}.
|
||||
*
|
||||
* The size of the widget can be derived from the bounds provided by a {@link BoundsProvider}. If the widget is not sized by the bounds
|
||||
* computed by the {@link BoundsProvider}, the widget will use the computed bounds to fit the skeleton inside the widget's dimensions.
|
||||
*/
|
||||
public class SpineView extends View implements Choreographer.FrameCallback {
|
||||
|
||||
/**
|
||||
* Used to build {@link SpineView} instances.
|
||||
* */
|
||||
public static class Builder {
|
||||
private final Context context;
|
||||
private final SpineController controller;
|
||||
private String atlasFileName;
|
||||
private String skeletonFileName;
|
||||
private File atlasFile;
|
||||
private File skeletonFile;
|
||||
private URL atlasUrl;
|
||||
private URL skeletonUrl;
|
||||
private File targetDirectory;
|
||||
private AndroidSkeletonDrawable drawable;
|
||||
private BoundsProvider boundsProvider = new SetupPoseBounds();
|
||||
private Alignment alignment = Alignment.CENTER;
|
||||
private ContentMode contentMode = ContentMode.FIT;
|
||||
|
||||
/**
|
||||
* Instantiate a {@link Builder} used to build a {@link SpineView}, which is a {@link View} to display a Spine skeleton.
|
||||
*
|
||||
* @param controller The skeleton displayed by a {@link SpineView} can be controlled via a {@link SpineController}.
|
||||
*/
|
||||
public Builder(Context context, SpineController controller) {
|
||||
this.context = context;
|
||||
this.controller = controller;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads assets from your app assets for the {@link SpineView} if set. The {@code atlasFileName} specifies the
|
||||
* `.atlas` file to be loaded for the images used to render the skeleton. The {@code skeletonFileName} specifies either a Skeleton `.json` or
|
||||
* `.skel` file containing the skeleton data.
|
||||
*/
|
||||
public Builder setLoadFromAssets(String atlasFileName, String skeletonFileName) {
|
||||
this.atlasFileName = atlasFileName;
|
||||
this.skeletonFileName = skeletonFileName;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads assets from files for the {@link SpineView} if set. The {@code atlasFile} specifies the `.atlas` file to be loaded for the images used to render
|
||||
* the skeleton. The {@code skeletonFile} specifies either a Skeleton `.json` or `.skel` file containing the skeleton data.
|
||||
*/
|
||||
public Builder setLoadFromFile(File atlasFile, File skeletonFile) {
|
||||
this.atlasFile = atlasFile;
|
||||
this.skeletonFile = skeletonFile;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads assets from http for the {@link SpineView} if set. The {@code atlasUrl} specifies the `.atlas` url to be loaded for the images used to render
|
||||
* the skeleton. The {@code skeletonUrl} specifies either a Skeleton `.json` or `.skel` url containing the skeleton data.
|
||||
*/
|
||||
public Builder setLoadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory) {
|
||||
this.atlasUrl = atlasUrl;
|
||||
this.skeletonUrl = skeletonUrl;
|
||||
this.targetDirectory = targetDirectory;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses the {@link AndroidSkeletonDrawable} for the {@link SpineView} if set.
|
||||
*/
|
||||
public Builder setLoadFromDrawable(AndroidSkeletonDrawable drawable) {
|
||||
this.drawable = drawable;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link BoundsProvider} used to compute the bounds of the {@link Skeleton} inside the view.
|
||||
* The default is {@link SetupPoseBounds}.
|
||||
*/
|
||||
public Builder setBoundsProvider(BoundsProvider boundsProvider) {
|
||||
this.boundsProvider = boundsProvider;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link ContentMode} used to fit the {@link Skeleton} inside the view.
|
||||
* The default is {@link ContentMode#FIT}.
|
||||
*/
|
||||
public Builder setContentMode(ContentMode contentMode) {
|
||||
this.contentMode = contentMode;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the {@link Alignment} used to align the {@link Skeleton} inside the view.
|
||||
* The default is {@link Alignment#CENTER}
|
||||
*/
|
||||
public Builder setAlignment(Alignment alignment) {
|
||||
this.alignment = alignment;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a new {@link SpineView}.
|
||||
*
|
||||
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
|
||||
* modifying how the skeleton inside the widget is animated and rendered.
|
||||
*/
|
||||
public SpineView build() {
|
||||
SpineView spineView = new SpineView(context, controller);
|
||||
spineView.boundsProvider = boundsProvider;
|
||||
spineView.alignment = alignment;
|
||||
spineView.contentMode = contentMode;
|
||||
if (atlasFileName != null && skeletonFileName != null) {
|
||||
spineView.loadFromAsset(atlasFileName, skeletonFileName);
|
||||
} else if (atlasFile != null && skeletonFile != null) {
|
||||
spineView.loadFromFile(atlasFile, skeletonFile);
|
||||
} else if (atlasUrl != null && skeletonUrl != null && targetDirectory != null) {
|
||||
spineView.loadFromHttp(atlasUrl, skeletonUrl, targetDirectory);
|
||||
} else if (drawable != null) {
|
||||
spineView.loadFromDrawable(drawable);
|
||||
}
|
||||
return spineView;
|
||||
}
|
||||
}
|
||||
|
||||
private long lastTime = 0;
|
||||
private float delta = 0;
|
||||
private float offsetX = 0;
|
||||
private float offsetY = 0;
|
||||
private float scaleX = 1;
|
||||
private float scaleY = 1;
|
||||
private float x = 0;
|
||||
private float y = 0;
|
||||
private final SkeletonRenderer renderer = new SkeletonRenderer();
|
||||
private Boolean rendering = true;
|
||||
private Bounds computedBounds = new Bounds();
|
||||
|
||||
private SpineController controller;
|
||||
private BoundsProvider boundsProvider = new SetupPoseBounds();
|
||||
private Alignment alignment = Alignment.CENTER;
|
||||
private ContentMode contentMode = ContentMode.FIT;
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView}.
|
||||
*
|
||||
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
|
||||
* modifying how the skeleton inside the widget is animated and rendered.
|
||||
*/
|
||||
public SpineView (Context context, SpineController controller) {
|
||||
super(context);
|
||||
this.controller = controller;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
|
||||
* {@link SpineView#setController(SpineController)}.
|
||||
*/
|
||||
public SpineView (Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
// Set properties by view id
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
|
||||
* {@link SpineView#setController(SpineController)}.
|
||||
*/
|
||||
public SpineView (Context context, AttributeSet attrs, int defStyle) {
|
||||
super(context, attrs, defStyle);
|
||||
// Set properties by view id
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView} from files in your app assets. The {@code atlasFileName} specifies the
|
||||
* `.atlas` file to be loaded for the images used to render the skeleton. The {@code skeletonFileName} specifies either a Skeleton `.json` or
|
||||
* `.skel` file containing the skeleton data.
|
||||
*
|
||||
* After initialization is complete, the provided {@code controller} is invoked as per the {@link SpineController} semantics, to allow
|
||||
* modifying how the skeleton inside the widget is animated and rendered.
|
||||
*/
|
||||
public static SpineView loadFromAssets(String atlasFileName, String skeletonFileName, Context context, SpineController controller) {
|
||||
SpineView spineView = new SpineView(context, controller);
|
||||
spineView.loadFromAsset(atlasFileName, skeletonFileName);
|
||||
return spineView;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView} from files. The {@code atlasFile} specifies the `.atlas` file to be loaded for the images used to render
|
||||
* the skeleton. The {@code skeletonFile} specifies either a Skeleton `.json` or `.skel` file containing the skeleton data.
|
||||
*
|
||||
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
|
||||
* modifying how the skeleton inside the widget is animated and rendered.
|
||||
*/
|
||||
public static SpineView loadFromFile(File atlasFile, File skeletonFile, Context context, SpineController controller) {
|
||||
SpineView spineView = new SpineView(context, controller);
|
||||
spineView.loadFromFile(atlasFile, skeletonFile);
|
||||
return spineView;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView} from HTTP URLs. The {@code atlasUrl} specifies the `.atlas` url to be loaded for the images used to render
|
||||
* the skeleton. The {@code skeletonUrl} specifies either a Skeleton `.json` or `.skel` url containing the skeleton data.
|
||||
*
|
||||
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
|
||||
* modifying how the skeleton inside the widget is animated and rendered.
|
||||
*/
|
||||
public static SpineView loadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory, Context context, SpineController controller) {
|
||||
SpineView spineView = new SpineView(context, controller);
|
||||
spineView.loadFromHttp(atlasUrl, skeletonUrl, targetDirectory);
|
||||
return spineView;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@link SpineView} from a {@link AndroidSkeletonDrawable}.
|
||||
*
|
||||
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
|
||||
* modifying how the skeleton inside the widget is animated and rendered.
|
||||
*/
|
||||
public static SpineView loadFromDrawable(AndroidSkeletonDrawable drawable, Context context, SpineController controller) {
|
||||
SpineView spineView = new SpineView(context, controller);
|
||||
spineView.loadFromDrawable(drawable);
|
||||
return spineView;
|
||||
}
|
||||
|
||||
/**
|
||||
* The same as {@link SpineView#loadFromAssets(String, String, Context, SpineController)}, but can be used after
|
||||
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
|
||||
*/
|
||||
public void loadFromAsset(String atlasFileName, String skeletonFileName) {
|
||||
loadFrom(() -> AndroidSkeletonDrawable.fromAsset(atlasFileName, skeletonFileName, getContext()));
|
||||
}
|
||||
|
||||
/**
|
||||
* The same as {@link SpineView#loadFromFile(File, File, Context, SpineController)}, but can be used after
|
||||
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
|
||||
*/
|
||||
public void loadFromFile(File atlasFile, File skeletonFile) {
|
||||
loadFrom(() -> AndroidSkeletonDrawable.fromFile(atlasFile, skeletonFile));
|
||||
}
|
||||
|
||||
/**
|
||||
* The same as {@link SpineView#loadFromHttp(URL, URL, File, Context, SpineController)}, but can be used after
|
||||
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
|
||||
*/
|
||||
public void loadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory) {
|
||||
loadFrom(() -> AndroidSkeletonDrawable.fromHttp(atlasUrl, skeletonUrl, targetDirectory));
|
||||
}
|
||||
|
||||
/**
|
||||
* The same as {@link SpineView#loadFromDrawable(AndroidSkeletonDrawable, Context, SpineController)}, but can be used after
|
||||
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
|
||||
*/
|
||||
public void loadFromDrawable(AndroidSkeletonDrawable drawable) {
|
||||
loadFrom(() -> drawable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link SpineController}
|
||||
*/
|
||||
public SpineController getController() {
|
||||
return controller;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the {@link SpineController}. Only do this if you use {@link SpineView#SpineView(Context, AttributeSet)},
|
||||
* {@link SpineView#SpineView(Context, AttributeSet, int)}, or create the {@link SpineView} in an XML layout.
|
||||
*/
|
||||
public void setController(SpineController controller) {
|
||||
this.controller = controller;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link Alignment} used to align the {@link Skeleton} inside the view.
|
||||
* The default is {@link Alignment#CENTER}
|
||||
*/
|
||||
public Alignment getAlignment() {
|
||||
return alignment;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the {@link Alignment}.
|
||||
*/
|
||||
public void setAlignment(Alignment alignment) {
|
||||
this.alignment = alignment;
|
||||
updateCanvasTransform();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link ContentMode} used to fit the {@link Skeleton} inside the view.
|
||||
* The default is {@link ContentMode#FIT}.
|
||||
*/
|
||||
public ContentMode getContentMode() {
|
||||
return contentMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the {@link ContentMode}.
|
||||
*/
|
||||
public void setContentMode(ContentMode contentMode) {
|
||||
this.contentMode = contentMode;
|
||||
updateCanvasTransform();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link BoundsProvider} used to compute the bounds of the {@link Skeleton} inside the view.
|
||||
* The default is {@link SetupPoseBounds}.
|
||||
*/
|
||||
public BoundsProvider getBoundsProvider() {
|
||||
return boundsProvider;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the {@link BoundsProvider}.
|
||||
*/
|
||||
public void setBoundsProvider(BoundsProvider boundsProvider) {
|
||||
this.boundsProvider = boundsProvider;
|
||||
updateCanvasTransform();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if rendering is enabled.
|
||||
*/
|
||||
public Boolean isRendering() {
|
||||
return rendering;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set to disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources.
|
||||
*/
|
||||
public void setRendering(Boolean rendering) {
|
||||
this.rendering = rendering;
|
||||
}
|
||||
|
||||
private void loadFrom(AndroidSkeletonDrawableLoader loader) {
|
||||
Handler mainHandler = new Handler(Looper.getMainLooper());
|
||||
Thread backgroundThread = new Thread(() -> {
|
||||
final AndroidSkeletonDrawable skeletonDrawable = loader.load();
|
||||
mainHandler.post(() -> {
|
||||
computedBounds = boundsProvider.computeBounds(skeletonDrawable);
|
||||
updateCanvasTransform();
|
||||
|
||||
controller.init(skeletonDrawable);
|
||||
Choreographer.getInstance().postFrameCallback(SpineView.this);
|
||||
});
|
||||
});
|
||||
backgroundThread.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw (@NonNull Canvas canvas) {
|
||||
super.onDraw(canvas);
|
||||
if (controller == null || !controller.isInitialized() || !rendering) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (controller.isPlaying()) {
|
||||
controller.callOnBeforeUpdateWorldTransforms();
|
||||
controller.getDrawable().update(delta);
|
||||
controller.callOnAfterUpdateWorldTransforms();
|
||||
}
|
||||
|
||||
canvas.save();
|
||||
|
||||
canvas.translate(offsetX, offsetY);
|
||||
canvas.scale(scaleX, scaleY * -1);
|
||||
canvas.translate(x, y);
|
||||
|
||||
controller.callOnBeforePaint(canvas);
|
||||
Array<SkeletonRenderer.RenderCommand> commands = renderer.render(controller.getSkeleton());
|
||||
renderer.renderToCanvas(canvas, commands);
|
||||
controller.callOnAfterPaint(canvas, commands);
|
||||
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
|
||||
super.onSizeChanged(w, h, oldw, oldh);
|
||||
updateCanvasTransform();
|
||||
}
|
||||
|
||||
private void updateCanvasTransform() {
|
||||
if (controller == null) {
|
||||
return;
|
||||
}
|
||||
x = (float) (-computedBounds.getX() - computedBounds.getWidth() / 2.0 - (alignment.getX() * computedBounds.getWidth() / 2.0));
|
||||
y = (float) (-computedBounds.getY() - computedBounds.getHeight() / 2.0 - (alignment.getY() * computedBounds.getHeight() / 2.0));
|
||||
|
||||
switch (contentMode) {
|
||||
case FIT:
|
||||
scaleX = scaleY = (float) Math.min(getWidth() / computedBounds.getWidth(), getHeight() / computedBounds.getHeight());
|
||||
break;
|
||||
case FILL:
|
||||
scaleX = scaleY = (float) Math.max(getWidth() / computedBounds.getWidth(), getHeight() / computedBounds.getHeight());
|
||||
break;
|
||||
}
|
||||
offsetX = (float) (getWidth() / 2.0 + (alignment.getX() * getWidth() / 2.0));
|
||||
offsetY = (float) (getHeight() / 2.0 + (alignment.getY() * getHeight() / 2.0));
|
||||
|
||||
controller.setCoordinateTransform(x + offsetX / scaleX, y + offsetY / scaleY, scaleX, scaleY);
|
||||
}
|
||||
|
||||
// Choreographer.FrameCallback
|
||||
|
||||
@Override
|
||||
public void doFrame (long frameTimeNanos) {
|
||||
if (lastTime != 0) delta = (frameTimeNanos - lastTime) / 1e9f;
|
||||
lastTime = frameTimeNanos;
|
||||
invalidate();
|
||||
Choreographer.getInstance().postFrameCallback(this);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,61 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
/**
|
||||
* How a view should be aligned within another view.
|
||||
*/
|
||||
public enum Alignment {
|
||||
TOP_LEFT(-1.0f, -1.0f),
|
||||
TOP_CENTER(0.0f, -1.0f),
|
||||
TOP_RIGHT(1.0f, -1.0f),
|
||||
CENTER_LEFT(-1.0f, 0.0f),
|
||||
CENTER(0.0f, 0.0f),
|
||||
CENTER_RIGHT(1.0f, 0.0f),
|
||||
BOTTOM_LEFT(-1.0f, 1.0f),
|
||||
BOTTOM_CENTER(0.0f, 1.0f),
|
||||
BOTTOM_RIGHT(1.0f, 1.0f);
|
||||
|
||||
private final float x;
|
||||
private final float y;
|
||||
|
||||
Alignment(float x, float y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public float getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public float getY() {
|
||||
return y;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,104 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.FloatArray;
|
||||
import com.esotericsoftware.spine.Skeleton;
|
||||
|
||||
/**
|
||||
* Bounds denoted by the top left corner coordinates {@code x} and {@code y}
|
||||
* and the {@code width} and {@code height}.
|
||||
*/
|
||||
public class Bounds {
|
||||
private double x;
|
||||
private double y;
|
||||
private double width;
|
||||
private double height;
|
||||
|
||||
public Bounds() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
}
|
||||
|
||||
public Bounds(double x, double y, double width, double height) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
public Bounds(Skeleton skeleton) {
|
||||
Vector2 offset = new Vector2(0, 0);
|
||||
Vector2 size = new Vector2(0, 0);
|
||||
FloatArray floatArray = new FloatArray();
|
||||
|
||||
skeleton.getBounds(offset, size, floatArray);
|
||||
|
||||
x = offset.x;
|
||||
y = offset.y;
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
}
|
||||
|
||||
public double getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public void setX(double x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
public double getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public void setY(double y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public double getWidth() {
|
||||
return width;
|
||||
}
|
||||
|
||||
public void setWidth(double width) {
|
||||
this.width = width;
|
||||
}
|
||||
|
||||
public double getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
public void setHeight(double height) {
|
||||
this.height = height;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,40 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable;
|
||||
|
||||
/**
|
||||
* A {@link BoundsProvider} that calculates the bounding box of the skeleton based on the visible
|
||||
* attachments in the setup pose.
|
||||
*/
|
||||
public interface BoundsProvider {
|
||||
Bounds computeBounds(AndroidSkeletonDrawable drawable);
|
||||
}
|
||||
@ -0,0 +1,44 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
/**
|
||||
* How a view should be inscribed into another view.
|
||||
*/
|
||||
public enum ContentMode {
|
||||
/**
|
||||
* As large as possible while still containing the source view entirely within the target view.
|
||||
*/
|
||||
FIT,
|
||||
/**
|
||||
* Fill the target view by distorting the source's aspect ratio.
|
||||
*/
|
||||
FILL
|
||||
}
|
||||
@ -0,0 +1,54 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable;
|
||||
|
||||
/**
|
||||
* A {@link BoundsProvider} that returns fixed bounds.
|
||||
*/
|
||||
public class RawBounds implements BoundsProvider {
|
||||
final Double x;
|
||||
final Double y;
|
||||
final Double width;
|
||||
final Double height;
|
||||
|
||||
public RawBounds(Double x, Double y, Double width, Double height) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Bounds computeBounds(AndroidSkeletonDrawable drawable) {
|
||||
return new Bounds(x, y, width, height);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,44 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable;
|
||||
|
||||
/**
|
||||
* A {@link BoundsProvider} that calculates the bounding box of the skeleton based on the visible
|
||||
* attachments in the setup pose.
|
||||
*/
|
||||
public class SetupPoseBounds implements BoundsProvider {
|
||||
|
||||
@Override
|
||||
public Bounds computeBounds(AndroidSkeletonDrawable drawable) {
|
||||
return new Bounds(drawable.getSkeleton());
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,122 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.bounds;
|
||||
|
||||
import com.esotericsoftware.spine.Animation;
|
||||
import com.esotericsoftware.spine.SkeletonData;
|
||||
import com.esotericsoftware.spine.Skin;
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* A {@link BoundsProvider} that calculates the bounding box needed for a combination of skins
|
||||
* and an animation.
|
||||
*/
|
||||
public class SkinAndAnimationBounds implements BoundsProvider {
|
||||
private final List<String> skins;
|
||||
private final String animation;
|
||||
private final double stepTime;
|
||||
|
||||
/**
|
||||
* Constructs a new provider that will use the given {@code skins} and {@code animation} to calculate
|
||||
* the bounding box of the skeleton. If no skins are given, the default skin is used.
|
||||
* The {@code stepTime}, given in seconds, defines at what interval the bounds should be sampled
|
||||
* across the entire animation.
|
||||
*/
|
||||
public SkinAndAnimationBounds(List<String> skins, String animation, double stepTime) {
|
||||
this.skins = (skins == null || skins.isEmpty()) ? Collections.singletonList("default") : skins;
|
||||
this.animation = animation;
|
||||
this.stepTime = stepTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new provider that will use the given {@code skins} and {@code animation} to calculate
|
||||
* the bounding box of the skeleton. If no skins are given, the default skin is used.
|
||||
* The {@code stepTime} has default value 0.1.
|
||||
*/
|
||||
public SkinAndAnimationBounds(List<String> skins, String animation) {
|
||||
this(skins, animation, 0.1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new provider that will use the given {@code skins} and {@code animation} to calculate
|
||||
* the bounding box of the skeleton. The default skin is used. The {@code stepTime} has default value 0.1.
|
||||
*/
|
||||
public SkinAndAnimationBounds(String animation) {
|
||||
this(Collections.emptyList(), animation, 0.1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Bounds computeBounds(AndroidSkeletonDrawable drawable) {
|
||||
SkeletonData data = drawable.getSkeletonData();
|
||||
Skin oldSkin = drawable.getSkeleton().getSkin();
|
||||
Skin customSkin = new Skin("custom-skin");
|
||||
for (String skinName : skins) {
|
||||
Skin skin = data.findSkin(skinName);
|
||||
if (skin == null) continue;
|
||||
customSkin.addSkin(skin);
|
||||
}
|
||||
drawable.getSkeleton().setSkin(customSkin);
|
||||
drawable.getSkeleton().setToSetupPose();
|
||||
|
||||
Animation animation = (this.animation != null) ? data.findAnimation(this.animation) : null;
|
||||
double minX = Double.POSITIVE_INFINITY;
|
||||
double minY = Double.POSITIVE_INFINITY;
|
||||
double maxX = Double.NEGATIVE_INFINITY;
|
||||
double maxY = Double.NEGATIVE_INFINITY;
|
||||
if (animation == null) {
|
||||
Bounds bounds = new Bounds(drawable.getSkeleton());
|
||||
minX = bounds.getX();
|
||||
minY = bounds.getY();
|
||||
maxX = minX + bounds.getWidth();
|
||||
maxY = minY + bounds.getHeight();
|
||||
} else {
|
||||
drawable.getAnimationState().setAnimation(0, animation, false);
|
||||
int steps = (int) Math.max( (animation.getDuration() / stepTime), 1.0);
|
||||
for (int i = 0; i < steps; i++) {
|
||||
drawable.update(i > 0 ? (float) stepTime : 0);
|
||||
Bounds bounds = new Bounds(drawable.getSkeleton());
|
||||
minX = Math.min(minX, bounds.getX());
|
||||
minY = Math.min(minY, bounds.getY());
|
||||
maxX = Math.max(maxX, minX + bounds.getWidth());
|
||||
maxY = Math.max(maxY, minY + bounds.getHeight());
|
||||
}
|
||||
}
|
||||
|
||||
drawable.getSkeleton().setSkin("default");
|
||||
drawable.getAnimationState().clearTracks();
|
||||
if (oldSkin != null) drawable.getSkeleton().setSkin(oldSkin);
|
||||
drawable.getSkeleton().setToSetupPose();
|
||||
drawable.update(0);
|
||||
return new Bounds(minX, minY, maxX - minX, maxY - minY);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,37 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.callbacks;
|
||||
|
||||
import com.esotericsoftware.spine.android.AndroidSkeletonDrawable;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface AndroidSkeletonDrawableLoader {
|
||||
AndroidSkeletonDrawable load();
|
||||
}
|
||||
@ -0,0 +1,43 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.callbacks;
|
||||
|
||||
import android.graphics.Canvas;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.esotericsoftware.spine.android.SkeletonRenderer;
|
||||
import com.esotericsoftware.spine.android.SpineController;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface SpineControllerAfterPaintCallback {
|
||||
void execute (SpineController controller, Canvas canvas, Array<SkeletonRenderer.RenderCommand> commands);
|
||||
}
|
||||
@ -0,0 +1,42 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.callbacks;
|
||||
|
||||
import android.graphics.Canvas;
|
||||
|
||||
import com.esotericsoftware.spine.android.SkeletonRenderer;
|
||||
import com.esotericsoftware.spine.android.SpineController;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface SpineControllerBeforePaintCallback {
|
||||
void execute (SpineController controller, Canvas canvas);
|
||||
}
|
||||
@ -0,0 +1,37 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.callbacks;
|
||||
|
||||
import com.esotericsoftware.spine.android.SpineController;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface SpineControllerCallback {
|
||||
void execute (SpineController controller);
|
||||
}
|
||||
@ -0,0 +1,113 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.utils;
|
||||
|
||||
import android.os.Build;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
||||
import java.net.HttpURLConnection;
|
||||
import java.net.URL;
|
||||
import java.nio.file.Files;
|
||||
|
||||
/**
|
||||
* Helper to load http resources.
|
||||
*/
|
||||
public class HttpUtils {
|
||||
/**
|
||||
* Download a file from an url into a target directory. It keeps the name from the {@code url}.
|
||||
* This should NOT be executed on the main run loop.
|
||||
*/
|
||||
public static File downloadFrom(URL url, File targetDirectory) throws RuntimeException {
|
||||
HttpURLConnection urlConnection = null;
|
||||
InputStream inputStream = null;
|
||||
OutputStream outputStream = null;
|
||||
|
||||
try {
|
||||
urlConnection = (HttpURLConnection) url.openConnection();
|
||||
urlConnection.connect();
|
||||
|
||||
if (urlConnection.getResponseCode() != HttpURLConnection.HTTP_OK) {
|
||||
throw new RuntimeException("Failed to connect: HTTP response code " + urlConnection.getResponseCode());
|
||||
}
|
||||
|
||||
inputStream = new BufferedInputStream(urlConnection.getInputStream());
|
||||
|
||||
String atlasUrlPath = url.getPath();
|
||||
String fileName = atlasUrlPath.substring(atlasUrlPath.lastIndexOf('/') + 1);
|
||||
File file = new File(targetDirectory, fileName);
|
||||
|
||||
// Create an OutputStream to write to the file
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
outputStream = Files.newOutputStream(file.toPath());
|
||||
} else {
|
||||
//noinspection IOStreamConstructor
|
||||
outputStream = new FileOutputStream(file);
|
||||
}
|
||||
|
||||
byte[] buffer = new byte[1024];
|
||||
int bytesRead;
|
||||
|
||||
// Write the input stream to the output stream
|
||||
while ((bytesRead = inputStream.read(buffer)) != -1) {
|
||||
outputStream.write(buffer, 0, bytesRead);
|
||||
}
|
||||
return file;
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
} finally {
|
||||
if (outputStream != null) {
|
||||
try {
|
||||
outputStream.flush();
|
||||
outputStream.close();
|
||||
} catch (IOException e) {
|
||||
// Nothing we can do
|
||||
}
|
||||
}
|
||||
|
||||
if (inputStream != null) {
|
||||
try {
|
||||
inputStream.close();
|
||||
} catch (IOException e) {
|
||||
// Nothing we can do
|
||||
}
|
||||
}
|
||||
|
||||
if (urlConnection != null) {
|
||||
urlConnection.disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,108 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
package com.esotericsoftware.spine.android.utils;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.res.AssetManager;
|
||||
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.esotericsoftware.spine.SkeletonBinary;
|
||||
import com.esotericsoftware.spine.SkeletonData;
|
||||
import com.esotericsoftware.spine.SkeletonJson;
|
||||
import com.esotericsoftware.spine.SkeletonLoader;
|
||||
import com.esotericsoftware.spine.android.AndroidAtlasAttachmentLoader;
|
||||
import com.esotericsoftware.spine.android.AndroidTextureAtlas;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.net.URL;
|
||||
|
||||
/**
|
||||
* Helper to load {@link SkeletonData} from assets.
|
||||
*/
|
||||
public class SkeletonDataUtils {
|
||||
|
||||
/**
|
||||
* Loads a {@link SkeletonData} from the file {@code skeletonFile} in assets using {@link Context}.
|
||||
* Uses the provided {@link AndroidTextureAtlas} to resolve attachment images.
|
||||
*
|
||||
* Throws a {@link RuntimeException} in case the skeleton data could not be loaded.
|
||||
*/
|
||||
public static SkeletonData fromAsset(AndroidTextureAtlas atlas, String skeletonFileName, Context context) {
|
||||
AndroidAtlasAttachmentLoader attachmentLoader = new AndroidAtlasAttachmentLoader(atlas);
|
||||
|
||||
SkeletonLoader skeletonLoader;
|
||||
if (skeletonFileName.endsWith(".json")) {
|
||||
skeletonLoader = new SkeletonJson(attachmentLoader);
|
||||
} else {
|
||||
skeletonLoader = new SkeletonBinary(attachmentLoader);
|
||||
}
|
||||
|
||||
SkeletonData skeletonData;
|
||||
|
||||
AssetManager assetManager = context.getAssets();
|
||||
try (InputStream in = new BufferedInputStream(assetManager.open(skeletonFileName))) {
|
||||
skeletonData = skeletonLoader.readSkeletonData(in);
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a {@link SkeletonData} from the file {@code skeletonFile}. Uses the provided {@link AndroidTextureAtlas} to resolve attachment images.
|
||||
*
|
||||
* Throws a {@link RuntimeException} in case the skeleton data could not be loaded.
|
||||
*/
|
||||
public static SkeletonData fromFile(AndroidTextureAtlas atlas, File skeletonFile) {
|
||||
AndroidAtlasAttachmentLoader attachmentLoader = new AndroidAtlasAttachmentLoader(atlas);
|
||||
|
||||
SkeletonLoader skeletonLoader;
|
||||
if (skeletonFile.getPath().endsWith(".json")) {
|
||||
skeletonLoader = new SkeletonJson(attachmentLoader);
|
||||
} else {
|
||||
skeletonLoader = new SkeletonBinary(attachmentLoader);
|
||||
}
|
||||
|
||||
return skeletonLoader.readSkeletonData(new FileHandle(skeletonFile));
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a {@link SkeletonData} from the URL {@code skeletonURL}. Uses the provided {@link AndroidTextureAtlas} to resolve attachment images.
|
||||
*
|
||||
* Throws a {@link RuntimeException} in case the skeleton data could not be loaded.
|
||||
*/
|
||||
public static SkeletonData fromHttp(AndroidTextureAtlas atlas, URL skeletonUrl, File targetDirectory) {
|
||||
File skeletonFile = HttpUtils.downloadFrom(skeletonUrl, targetDirectory);
|
||||
return fromFile(atlas, skeletonFile);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,17 @@
|
||||
package com.esotericsoftware.android;
|
||||
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Example local unit test, which will execute on the development machine (host).
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
public class ExampleUnitTest {
|
||||
@Test
|
||||
public void addition_isCorrect() {
|
||||
assertEquals(4, 2 + 2);
|
||||
}
|
||||
}
|
||||
@ -2,7 +2,7 @@ group = "com.esotericsoftware.spine"
|
||||
version = "4.2.0"
|
||||
|
||||
ext {
|
||||
libgdxVersion = "1.12.1"
|
||||
libgdxVersion = "1.12.2-SNAPSHOT"
|
||||
javaVersion = 8
|
||||
}
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// includeBuild "../../libgdx"
|
||||
include ":spine-libgdx"
|
||||
include ":spine-libgdx-tests"
|
||||
include ":spine-skeletonviewer"
|
||||
include ":spine-skeletonviewer"
|
||||
|
||||
@ -44,7 +44,7 @@ import com.esotericsoftware.spine.attachments.VertexAttachment;
|
||||
public class Slot {
|
||||
final SlotData data;
|
||||
final Bone bone;
|
||||
final Color color = new Color();
|
||||
Color color = new Color();
|
||||
@Null final Color darkColor;
|
||||
@Null Attachment attachment;
|
||||
int sequenceIndex;
|
||||
@ -95,6 +95,10 @@ public class Slot {
|
||||
return color;
|
||||
}
|
||||
|
||||
public void setColor(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
||||
* color's alpha is not used. */
|
||||
public @Null Color getDarkColor () {
|
||||
|
||||