diff --git a/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentUtility.cs b/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
similarity index 95%
rename from spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentUtility.cs
rename to spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
index d60f8fbab..a3739c491 100644
--- a/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentUtility.cs
+++ b/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
@@ -33,17 +33,43 @@ using System.Collections.Generic;
namespace Spine.Unity.Modules.AttachmentTools {
public static class AttachmentRegionExtensions {
+ #region Get
+ ///
+ /// Tries to get the region (image) of a renderable attachment. If the attachment is not renderable, it returns null.
+ public static AtlasRegion GetRegion (this Attachment attachment) {
+ var regionAttachment = attachment as RegionAttachment;
+ if (regionAttachment != null)
+ return regionAttachment.RendererObject as AtlasRegion;
+
+ var meshAttachment = attachment as MeshAttachment;
+ if (meshAttachment != null)
+ return meshAttachment.RendererObject as AtlasRegion;
+
+ return null;
+ }
+
+ /// Gets the region (image) of a RegionAttachment
+ public static AtlasRegion GetRegion (this RegionAttachment regionAttachment) {
+ return regionAttachment.RendererObject as AtlasRegion;
+ }
+
+ /// Gets the region (image) of a MeshAttachment
+ public static AtlasRegion GetRegion (this MeshAttachment meshAttachment) {
+ return meshAttachment.RendererObject as AtlasRegion;
+ }
+ #endregion
+
+ #region Set
///
/// Tries to set the region (image) of a renderable attachment. If the attachment is not renderable, nothing is applied.
public static void SetRegion (this Attachment attachment, AtlasRegion region, bool updateOffset = true) {
var regionAttachment = attachment as RegionAttachment;
- if (regionAttachment != null) {
+ if (regionAttachment != null)
regionAttachment.SetRegion(region, updateOffset);
- } else {
- var meshAttachment = attachment as MeshAttachment;
- if (meshAttachment != null)
+
+ var meshAttachment = attachment as MeshAttachment;
+ if (meshAttachment != null)
meshAttachment.SetRegion(region, updateOffset);
- }
}
/// Sets the region (image) of a RegionAttachment
@@ -83,6 +109,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
if (updateUVs) attachment.UpdateUVs();
}
+ #endregion
#region Runtime RegionAttachments
///
diff --git a/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentUtility.cs.meta b/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs.meta
similarity index 100%
rename from spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentUtility.cs.meta
rename to spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs.meta
diff --git a/spine-unity/Assets/spine-unity/Modules/CustomMaterials/readme.txt b/spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.txt
similarity index 100%
rename from spine-unity/Assets/spine-unity/Modules/CustomMaterials/readme.txt
rename to spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.txt
diff --git a/spine-unity/Assets/spine-unity/Modules/CustomMaterials/readme.txt.meta b/spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.txt.meta
similarity index 100%
rename from spine-unity/Assets/spine-unity/Modules/CustomMaterials/readme.txt.meta
rename to spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.txt.meta
diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilitySubmeshRendererInspector.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilitySubmeshRendererInspector.cs
deleted file mode 100644
index 979e62455..000000000
--- a/spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilitySubmeshRendererInspector.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-/******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-using UnityEngine;
-using UnityEditor;
-using Spine.Unity.Editor;
-
-namespace Spine.Unity.Modules {
- [CustomEditor(typeof(SkeletonUtilitySubmeshRenderer))]
- public class SkeletonUtilitySubmeshRendererInspector : UnityEditor.Editor {
- public SpineInspectorUtility.SerializedSortingProperties sorting;
-
- void OnEnable () {
- sorting = new SpineInspectorUtility.SerializedSortingProperties((target as Component).GetComponent());
- }
-
- public override void OnInspectorGUI () {
- EditorGUILayout.HelpBox("SkeletonUtilitySubmeshRenderer is now obsolete. We recommend using SkeletonRenderSeparator.", MessageType.Info);
- SpineInspectorUtility.SortingPropertyFields(sorting, true);
- }
- }
-}
diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilitySubmeshRendererInspector.cs.meta b/spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilitySubmeshRendererInspector.cs.meta
deleted file mode 100644
index 3b5bd3485..000000000
--- a/spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilitySubmeshRendererInspector.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 67418e462bd4dc24e8c234b92f1d4d9b
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs
deleted file mode 100644
index 5dec4d2a7..000000000
--- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-/******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-using UnityEngine;
-
-namespace Spine.Unity.Modules {
- [ExecuteInEditMode]
- public class SkeletonUtilitySubmeshRenderer : MonoBehaviour {
- [System.NonSerialized]
- public Mesh mesh;
- public int submeshIndex = 0;
- public Material hiddenPassMaterial;
- Renderer cachedRenderer;
- MeshFilter filter;
- Material[] sharedMaterials;
-
- void Awake () {
- cachedRenderer = GetComponent();
- filter = GetComponent();
- sharedMaterials = new Material[0];
- }
-
- public void SetMesh (Renderer parentRenderer, Mesh mesh, Material mat) {
- if (cachedRenderer == null)
- return;
-
- cachedRenderer.enabled = true;
- filter.sharedMesh = mesh;
- if (cachedRenderer.sharedMaterials.Length != parentRenderer.sharedMaterials.Length) {
- sharedMaterials = parentRenderer.sharedMaterials;
- }
-
- for (int i = 0; i < sharedMaterials.Length; i++) {
- if (i == submeshIndex)
- sharedMaterials[i] = mat;
- else
- sharedMaterials[i] = hiddenPassMaterial;
- }
-
- cachedRenderer.sharedMaterials = sharedMaterials;
- }
- }
-
-}
diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs.meta b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs.meta
deleted file mode 100644
index a58d557e9..000000000
--- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs.meta
+++ /dev/null
@@ -1,14 +0,0 @@
-fileFormatVersion: 2
-guid: 7820c1c2b0e52c6408de899d6939996e
-MonoImporter:
- serializedVersion: 2
- defaultReferences:
- - parentRenderer: {instanceID: 0}
- - mesh: {instanceID: 0}
- - hiddenPassMaterial: {fileID: 2100000, guid: 43227e5adadc6f24bb4bf74b92a56fb4,
- type: 2}
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: