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[unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556.
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@ -29,6 +29,10 @@
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// Contributed by: Mitch Thompson
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#if UNITY_2023_2_OR_NEWER
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#define MENU_REQUIRES_DIFFERENT_NESTED_NAME
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#endif
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using Spine;
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using System;
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using System.Collections.Generic;
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@ -590,9 +594,13 @@ namespace Spine.Unity.Editor {
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// jointName = "root/hip/bone" to show a hierarchial tree.
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string jointName = name;
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BoneData iterator = bone;
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while ((iterator = iterator.Parent) != null)
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while ((iterator = iterator.Parent) != null) {
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#if MENU_REQUIRES_DIFFERENT_NESTED_NAME
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jointName = string.Format("{0} /{1}", iterator.Name, jointName);
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#else
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jointName = string.Format("{0}/{1}", iterator.Name, jointName);
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#endif
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}
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menu.AddItem(new GUIContent(jointName), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core.",
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"version": "4.2.71",
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"version": "4.2.72",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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