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[flutter] Release 4.1.10
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# 4.1.10
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# Update WASM binaries
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# 4.1.9
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# Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
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# 4.1.8
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* Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
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@ -85,7 +85,7 @@ a._spine_skeleton_set_slots_to_setup_pose=function(){return(a._spine_skeleton_se
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a._spine_skeleton_set_skin_by_name=function(){return(a._spine_skeleton_set_skin_by_name=a.asm.spine_skeleton_set_skin_by_name).apply(null,arguments)};a._spine_skeleton_set_skin=function(){return(a._spine_skeleton_set_skin=a.asm.spine_skeleton_set_skin).apply(null,arguments)};a._spine_skeleton_get_attachment_by_name=function(){return(a._spine_skeleton_get_attachment_by_name=a.asm.spine_skeleton_get_attachment_by_name).apply(null,arguments)};
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a._spine_skeleton_get_attachment=function(){return(a._spine_skeleton_get_attachment=a.asm.spine_skeleton_get_attachment).apply(null,arguments)};a._spine_skeleton_set_attachment=function(){return(a._spine_skeleton_set_attachment=a.asm.spine_skeleton_set_attachment).apply(null,arguments)};a._spine_skeleton_find_ik_constraint=function(){return(a._spine_skeleton_find_ik_constraint=a.asm.spine_skeleton_find_ik_constraint).apply(null,arguments)};
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a._spine_skeleton_find_transform_constraint=function(){return(a._spine_skeleton_find_transform_constraint=a.asm.spine_skeleton_find_transform_constraint).apply(null,arguments)};a._spine_skeleton_find_path_constraint=function(){return(a._spine_skeleton_find_path_constraint=a.asm.spine_skeleton_find_path_constraint).apply(null,arguments)};a._spine_skeleton_get_bounds=function(){return(a._spine_skeleton_get_bounds=a.asm.spine_skeleton_get_bounds).apply(null,arguments)};
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a._malloc=function(){return(a._malloc=a.asm.malloc).apply(null,arguments)};a._spine_skeleton_get_root_bone=function(){return(a._spine_skeleton_get_root_bone=a.asm.spine_skeleton_get_root_bone).apply(null,arguments)};a._spine_skeleton_get_data=function(){return(a._spine_skeleton_get_data=a.asm.spine_skeleton_get_data).apply(null,arguments)};a._spine_skeleton_get_num_bones=function(){return(a._spine_skeleton_get_num_bones=a.asm.spine_skeleton_get_num_bones).apply(null,arguments)};
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a._spine_skeleton_get_root_bone=function(){return(a._spine_skeleton_get_root_bone=a.asm.spine_skeleton_get_root_bone).apply(null,arguments)};a._spine_skeleton_get_data=function(){return(a._spine_skeleton_get_data=a.asm.spine_skeleton_get_data).apply(null,arguments)};a._spine_skeleton_get_num_bones=function(){return(a._spine_skeleton_get_num_bones=a.asm.spine_skeleton_get_num_bones).apply(null,arguments)};
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a._spine_skeleton_get_bones=function(){return(a._spine_skeleton_get_bones=a.asm.spine_skeleton_get_bones).apply(null,arguments)};a._spine_skeleton_get_num_slots=function(){return(a._spine_skeleton_get_num_slots=a.asm.spine_skeleton_get_num_slots).apply(null,arguments)};a._spine_skeleton_get_slots=function(){return(a._spine_skeleton_get_slots=a.asm.spine_skeleton_get_slots).apply(null,arguments)};
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a._spine_skeleton_get_num_draw_order=function(){return(a._spine_skeleton_get_num_draw_order=a.asm.spine_skeleton_get_num_draw_order).apply(null,arguments)};a._spine_skeleton_get_draw_order=function(){return(a._spine_skeleton_get_draw_order=a.asm.spine_skeleton_get_draw_order).apply(null,arguments)};a._spine_skeleton_get_num_ik_constraints=function(){return(a._spine_skeleton_get_num_ik_constraints=a.asm.spine_skeleton_get_num_ik_constraints).apply(null,arguments)};
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a._spine_skeleton_get_ik_constraints=function(){return(a._spine_skeleton_get_ik_constraints=a.asm.spine_skeleton_get_ik_constraints).apply(null,arguments)};a._spine_skeleton_get_num_transform_constraints=function(){return(a._spine_skeleton_get_num_transform_constraints=a.asm.spine_skeleton_get_num_transform_constraints).apply(null,arguments)};
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@ -237,8 +237,8 @@ a._spine_texture_region_get_degrees=function(){return(a._spine_texture_region_ge
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a._spine_texture_region_set_offset_x=function(){return(a._spine_texture_region_set_offset_x=a.asm.spine_texture_region_set_offset_x).apply(null,arguments)};a._spine_texture_region_get_offset_y=function(){return(a._spine_texture_region_get_offset_y=a.asm.spine_texture_region_get_offset_y).apply(null,arguments)};a._spine_texture_region_set_offset_y=function(){return(a._spine_texture_region_set_offset_y=a.asm.spine_texture_region_set_offset_y).apply(null,arguments)};
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a._spine_texture_region_get_width=function(){return(a._spine_texture_region_get_width=a.asm.spine_texture_region_get_width).apply(null,arguments)};a._spine_texture_region_set_width=function(){return(a._spine_texture_region_set_width=a.asm.spine_texture_region_set_width).apply(null,arguments)};a._spine_texture_region_get_height=function(){return(a._spine_texture_region_get_height=a.asm.spine_texture_region_get_height).apply(null,arguments)};
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a._spine_texture_region_set_height=function(){return(a._spine_texture_region_set_height=a.asm.spine_texture_region_set_height).apply(null,arguments)};a._spine_texture_region_get_original_width=function(){return(a._spine_texture_region_get_original_width=a.asm.spine_texture_region_get_original_width).apply(null,arguments)};a._spine_texture_region_set_original_width=function(){return(a._spine_texture_region_set_original_width=a.asm.spine_texture_region_set_original_width).apply(null,arguments)};
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a._spine_texture_region_get_original_height=function(){return(a._spine_texture_region_get_original_height=a.asm.spine_texture_region_get_original_height).apply(null,arguments)};a._spine_texture_region_set_original_height=function(){return(a._spine_texture_region_set_original_height=a.asm.spine_texture_region_set_original_height).apply(null,arguments)};a.___errno_location=function(){return(a.___errno_location=a.asm.__errno_location).apply(null,arguments)};
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a.stackSave=function(){return(a.stackSave=a.asm.stackSave).apply(null,arguments)};a.stackRestore=function(){return(a.stackRestore=a.asm.stackRestore).apply(null,arguments)};a.stackAlloc=function(){return(a.stackAlloc=a.asm.stackAlloc).apply(null,arguments)};a.dynCall_jiji=function(){return(a.dynCall_jiji=a.asm.dynCall_jiji).apply(null,arguments)};var Z;R=function sa(){Z||ta();Z||(R=sa)};
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a._spine_texture_region_get_original_height=function(){return(a._spine_texture_region_get_original_height=a.asm.spine_texture_region_get_original_height).apply(null,arguments)};a._spine_texture_region_set_original_height=function(){return(a._spine_texture_region_set_original_height=a.asm.spine_texture_region_set_original_height).apply(null,arguments)};a._malloc=function(){return(a._malloc=a.asm.malloc).apply(null,arguments)};
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a.___errno_location=function(){return(a.___errno_location=a.asm.__errno_location).apply(null,arguments)};a.stackSave=function(){return(a.stackSave=a.asm.stackSave).apply(null,arguments)};a.stackRestore=function(){return(a.stackRestore=a.asm.stackRestore).apply(null,arguments)};a.stackAlloc=function(){return(a.stackAlloc=a.asm.stackAlloc).apply(null,arguments)};a.dynCall_jiji=function(){return(a.dynCall_jiji=a.asm.dynCall_jiji).apply(null,arguments)};var Z;R=function sa(){Z||ta();Z||(R=sa)};
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function ta(){function b(){if(!Z&&(Z=!0,a.calledRun=!0,!B)){V(ca);h(a);if(a.onRuntimeInitialized)a.onRuntimeInitialized();if(a.postRun)for("function"==typeof a.postRun&&(a.postRun=[a.postRun]);a.postRun.length;){var c=a.postRun.shift();da.unshift(c)}V(da)}}if(!(0<O)){if(a.preRun)for("function"==typeof a.preRun&&(a.preRun=[a.preRun]);a.preRun.length;)ea();V(ba);0<O||(a.setStatus?(a.setStatus("Running..."),setTimeout(function(){setTimeout(function(){a.setStatus("")},1);b()},1)):b())}}
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if(a.preInit)for("function"==typeof a.preInit&&(a.preInit=[a.preInit]);0<a.preInit.length;)a.preInit.pop()();ta();
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name: spine_flutter
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description: The official Spine Flutter Runtime to load, display and interact with Spine animations.
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version: 4.1.8
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version: 4.1.10
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homepage: https://esotericsoftware.com
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repository: https://github.com/esotericsoftware/spine-runtimes
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issue_tracker: https://github.com/esotericsoftware/spine-runtimes/issues
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