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[unity] Handle PreviewUtility API in Unity2017.1 (#961)
* Minor fixes for Unity2017 * [unity] Handle PreviewUtility API in Unity2017.1
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@ -541,6 +541,16 @@ namespace Spine.Unity.Editor {
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bool m_requireRefresh;
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Color m_originColor = new Color(0.3f, 0.3f, 0.3f, 1);
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Camera PreviewUtilityCamera {
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get {
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#if UNITY_2017_1_OR_NEWER
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return m_previewUtility.camera;
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#else
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return m_previewUtility.m_Camera;
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#endif
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}
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}
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void StopAnimation () {
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if (m_skeletonAnimation == null) {
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Debug.LogWarning("Animation was stopped but preview doesn't exist. It's possible that the Preview Panel is closed.");
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@ -577,7 +587,7 @@ namespace Spine.Unity.Editor {
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if (this.m_previewUtility == null) {
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this.m_lastTime = Time.realtimeSinceStartup;
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this.m_previewUtility = new PreviewRenderUtility(true);
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var c = this.m_previewUtility.m_Camera;
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var c = this.PreviewUtilityCamera;
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c.orthographic = true;
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c.orthographicSize = 1;
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c.cullingMask = -2147483648;
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@ -700,16 +710,17 @@ namespace Spine.Unity.Editor {
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if (EditorApplication.timeSinceStartup < m_adjustFrameEndTime)
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AdjustCameraGoals();
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float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
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var c = this.PreviewUtilityCamera;
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float orthoSet = Mathf.Lerp(c.orthographicSize, m_orthoGoal, 0.1f);
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this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
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c.orthographicSize = orthoSet;
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float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
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float dist = Vector3.Distance(c.transform.position, m_posGoal);
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if(dist > 0f) {
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Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
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Vector3 pos = Vector3.Lerp(c.transform.position, m_posGoal, 0.1f);
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pos.x = 0;
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this.m_previewUtility.m_Camera.transform.position = pos;
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this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
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c.transform.position = pos;
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c.transform.rotation = Quaternion.identity;
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m_requireRefresh = true;
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}
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}
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@ -728,18 +739,20 @@ namespace Spine.Unity.Editor {
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if (!EditorApplication.isPlaying)
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m_skeletonAnimation.LateUpdate();
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var c = this.PreviewUtilityCamera;
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if (drawHandles) {
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Handles.SetCamera(m_previewUtility.m_Camera);
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Handles.SetCamera(c);
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Handles.color = m_originColor;
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Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale, 0, 0), new Vector3(1000 * m_skeletonDataAsset.scale, 0, 0));
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Handles.DrawLine(new Vector3(0, 1000 * m_skeletonDataAsset.scale, 0), new Vector3(0, -1000 * m_skeletonDataAsset.scale, 0));
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}
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this.m_previewUtility.m_Camera.Render();
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c.Render();
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if (drawHandles) {
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Handles.SetCamera(m_previewUtility.m_Camera);
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Handles.SetCamera(c);
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SpineHandles.DrawBoundingBoxes(m_skeletonAnimation.transform, m_skeletonAnimation.skeleton);
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if (showAttachments) SpineHandles.DrawPaths(m_skeletonAnimation.transform, m_skeletonAnimation.skeleton);
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}
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@ -922,19 +935,19 @@ namespace Spine.Unity.Editor {
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}
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}
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public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height) {
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var tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
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this.InitPreview();
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if (this.m_previewUtility.m_Camera == null)
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var c = this.PreviewUtilityCamera;
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if (c == null)
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return null;
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m_requireRefresh = true;
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this.DoRenderPreview(false);
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AdjustCameraGoals(false);
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this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal / 2;
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this.m_previewUtility.m_Camera.transform.position = m_posGoal;
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c.orthographicSize = m_orthoGoal / 2;
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c.transform.position = m_posGoal;
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this.m_previewUtility.BeginStaticPreview(new Rect(0, 0, width, height));
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this.DoRenderPreview(false);
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tex = this.m_previewUtility.EndStaticPreview();
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