[unity] Handle PreviewUtility API in Unity2017.1 (#961)

* Minor fixes for Unity2017
* [unity] Handle PreviewUtility API in Unity2017.1
This commit is contained in:
Moritz Wundke 2017-08-03 11:02:43 +02:00 committed by John
parent 1b71da6e77
commit 5d8b1b4b26

View File

@ -541,6 +541,16 @@ namespace Spine.Unity.Editor {
bool m_requireRefresh;
Color m_originColor = new Color(0.3f, 0.3f, 0.3f, 1);
Camera PreviewUtilityCamera {
get {
#if UNITY_2017_1_OR_NEWER
return m_previewUtility.camera;
#else
return m_previewUtility.m_Camera;
#endif
}
}
void StopAnimation () {
if (m_skeletonAnimation == null) {
Debug.LogWarning("Animation was stopped but preview doesn't exist. It's possible that the Preview Panel is closed.");
@ -577,7 +587,7 @@ namespace Spine.Unity.Editor {
if (this.m_previewUtility == null) {
this.m_lastTime = Time.realtimeSinceStartup;
this.m_previewUtility = new PreviewRenderUtility(true);
var c = this.m_previewUtility.m_Camera;
var c = this.PreviewUtilityCamera;
c.orthographic = true;
c.orthographicSize = 1;
c.cullingMask = -2147483648;
@ -700,16 +710,17 @@ namespace Spine.Unity.Editor {
if (EditorApplication.timeSinceStartup < m_adjustFrameEndTime)
AdjustCameraGoals();
float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
var c = this.PreviewUtilityCamera;
float orthoSet = Mathf.Lerp(c.orthographicSize, m_orthoGoal, 0.1f);
this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
c.orthographicSize = orthoSet;
float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
float dist = Vector3.Distance(c.transform.position, m_posGoal);
if(dist > 0f) {
Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
Vector3 pos = Vector3.Lerp(c.transform.position, m_posGoal, 0.1f);
pos.x = 0;
this.m_previewUtility.m_Camera.transform.position = pos;
this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
c.transform.position = pos;
c.transform.rotation = Quaternion.identity;
m_requireRefresh = true;
}
}
@ -728,18 +739,20 @@ namespace Spine.Unity.Editor {
if (!EditorApplication.isPlaying)
m_skeletonAnimation.LateUpdate();
var c = this.PreviewUtilityCamera;
if (drawHandles) {
Handles.SetCamera(m_previewUtility.m_Camera);
Handles.SetCamera(c);
Handles.color = m_originColor;
Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale, 0, 0), new Vector3(1000 * m_skeletonDataAsset.scale, 0, 0));
Handles.DrawLine(new Vector3(0, 1000 * m_skeletonDataAsset.scale, 0), new Vector3(0, -1000 * m_skeletonDataAsset.scale, 0));
}
this.m_previewUtility.m_Camera.Render();
c.Render();
if (drawHandles) {
Handles.SetCamera(m_previewUtility.m_Camera);
Handles.SetCamera(c);
SpineHandles.DrawBoundingBoxes(m_skeletonAnimation.transform, m_skeletonAnimation.skeleton);
if (showAttachments) SpineHandles.DrawPaths(m_skeletonAnimation.transform, m_skeletonAnimation.skeleton);
}
@ -922,19 +935,19 @@ namespace Spine.Unity.Editor {
}
}
public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height) {
var tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
this.InitPreview();
if (this.m_previewUtility.m_Camera == null)
var c = this.PreviewUtilityCamera;
if (c == null)
return null;
m_requireRefresh = true;
this.DoRenderPreview(false);
AdjustCameraGoals(false);
this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal / 2;
this.m_previewUtility.m_Camera.transform.position = m_posGoal;
c.orthographicSize = m_orthoGoal / 2;
c.transform.position = m_posGoal;
this.m_previewUtility.BeginStaticPreview(new Rect(0, 0, width, height));
this.DoRenderPreview(false);
tex = this.m_previewUtility.EndStaticPreview();