From 5e4141cbdd4d8584715059be3d83e45f349c6953 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 18 Apr 2019 17:00:58 +0200 Subject: [PATCH] [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. --- .../spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs index a195c5463..a0976b2fe 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs @@ -49,8 +49,8 @@ namespace Spine.Unity { public SkeletonDataAsset skeletonDataAsset; public SkeletonDataAsset SkeletonDataAsset { get { return skeletonDataAsset; } } - [SpineSkin(dataField:"skeletonDataAsset")] - public string initialSkinName = "default"; + [SpineSkin(dataField:"skeletonDataAsset", defaultAsEmptyString:true)] + public string initialSkinName; public bool initialFlipX, initialFlipY; [SpineAnimation(dataField:"skeletonDataAsset")] @@ -111,7 +111,7 @@ namespace Spine.Unity { protected override void Reset () { base.Reset(); - if (material == null || material.shader != Shader.Find("Spine/SkeletonGraphic (Premultiply Alpha)")) + if (material == null || material.shader != Shader.Find("Spine/SkeletonGraphic")) Debug.LogWarning("SkeletonGraphic works best with the SkeletonGraphic material."); } #endif