mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
This commit is contained in:
commit
5e8fdb56a1
@ -8,7 +8,7 @@ Shader "Spine/Special/SkeletonGhost" {
|
||||
[NoScaleOffset] _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
|
||||
_TextureFade ("Texture Fade Out", Range(0,1)) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
}
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||||
SubShader {
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||||
Tags {
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||||
@ -26,7 +26,7 @@ Shader "Spine/Special/SkeletonGhost" {
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Comp[_StencilComp]
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Pass Keep
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}
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||||
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||||
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||||
Pass {
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||||
CGPROGRAM
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#pragma vertex vert
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||||
@ -35,7 +35,7 @@ Shader "Spine/Special/SkeletonGhost" {
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||||
sampler2D _MainTex;
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||||
fixed4 _Color;
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fixed _TextureFade;
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||||
|
||||
|
||||
struct VertexInput {
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float4 vertex : POSITION;
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||||
float2 uv : TEXCOORD0;
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@ -64,4 +64,4 @@ Shader "Spine/Special/SkeletonGhost" {
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ENDCG
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}
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}
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||||
}
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}
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@ -37,6 +37,7 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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protected MaterialEditor _materialEditor;
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bool _showAdvancedOutlineSettings = false;
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bool _showStencilSettings = false;
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MaterialProperty _OutlineWidth = null;
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MaterialProperty _OutlineColor = null;
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@ -45,6 +46,8 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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MaterialProperty _OutlineSmoothness = null;
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MaterialProperty _Use8Neighbourhood = null;
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MaterialProperty _OutlineMipLevel = null;
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MaterialProperty _StencilComp = null;
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MaterialProperty _StencilRef = null;
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||||
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static GUIContent _EnableOutlineText = new GUIContent("Outline", "Enable outline rendering. Draws an outline by sampling 4 or 8 neighbourhood pixels at a given distance specified via 'Outline Width'.");
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static GUIContent _OutlineWidthText = new GUIContent("Outline Width", "");
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@ -54,8 +57,11 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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static GUIContent _OutlineSmoothnessText = new GUIContent("Outline Smoothness", "");
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static GUIContent _Use8NeighbourhoodText = new GUIContent("Sample 8 Neighbours", "");
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static GUIContent _OutlineMipLevelText = new GUIContent("Outline Mip Level", "");
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static GUIContent _StencilCompText = new GUIContent("Stencil Comparison", "");
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static GUIContent _StencilRefText = new GUIContent("Stencil Reference", "");
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static GUIContent _OutlineAdvancedText = new GUIContent("Advanced", "");
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static GUIContent _ShowStencilText = new GUIContent("Stencil", "Stencil parameters for mask interaction.");
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protected const string ShaderOutlineNamePrefix = "Spine/Outline/";
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protected const string ShaderNormalNamePrefix = "Spine/";
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@ -68,6 +74,8 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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base.OnGUI(materialEditor, properties);
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EditorGUILayout.Space();
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RenderStencilProperties();
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EditorGUILayout.Space();
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RenderOutlineProperties();
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}
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@ -84,6 +92,26 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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_OutlineSmoothness = FindProperty("_OutlineSmoothness", props, false);
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_Use8Neighbourhood = FindProperty("_Use8Neighbourhood", props, false);
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_OutlineMipLevel = FindProperty("_OutlineMipLevel", props, false);
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_StencilComp = FindProperty("_StencilComp", props, false);
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_StencilRef = FindProperty("_StencilRef", props, false);
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if (_StencilRef == null)
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||||
_StencilRef = FindProperty("_Stencil", props, false);
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}
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protected virtual void RenderStencilProperties () {
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if (_StencilComp == null)
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return; // not a shader supporting custom stencil operations
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// Use default labelWidth
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EditorGUIUtility.labelWidth = 0f;
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_showStencilSettings = EditorGUILayout.Foldout(_showStencilSettings, _ShowStencilText);
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if (_showStencilSettings) {
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using (new SpineInspectorUtility.IndentScope()) {
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||||
_materialEditor.ShaderProperty(_StencilComp, _StencilCompText);
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_materialEditor.ShaderProperty(_StencilRef, _StencilRefText);
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||||
}
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||||
}
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||||
}
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||||
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protected virtual void RenderOutlineProperties () {
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||||
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||||
@ -299,6 +299,11 @@ public class SpineSpriteShaderGUI : SpineShaderWithOutlineGUI {
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dataChanged |= RenderRimLightingProperties();
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||||
}
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||||
|
||||
{
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||||
EditorGUILayout.Space();
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||||
RenderStencilProperties();
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||||
}
|
||||
|
||||
{
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||||
EditorGUILayout.Space();
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||||
RenderOutlineProperties();
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||||
|
||||
@ -12,7 +12,7 @@ Shader "Spine/Blend Modes/Skeleton PMA Additive" {
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
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||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
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||||
// Outline properties are drawn via custom editor.
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||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
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||||
@ -12,7 +12,7 @@ Shader "Spine/Blend Modes/Skeleton PMA Multiply" {
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
|
||||
// Outline properties are drawn via custom editor.
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||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
|
||||
@ -12,7 +12,7 @@ Shader "Spine/Blend Modes/Skeleton PMA Screen" {
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
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||||
// Outline properties are drawn via custom editor.
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||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
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||||
@ -7,7 +7,7 @@ Shader "Spine/Outline/Blend Modes/Skeleton PMA Additive" {
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
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||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
|
||||
// Outline properties are drawn via custom editor.
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||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
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||||
@ -7,7 +7,7 @@ Shader "Spine/Outline/Blend Modes/Skeleton PMA Multiply" {
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
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||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
|
||||
@ -7,7 +7,7 @@ Shader "Spine/Outline/Blend Modes/Skeleton PMA Screen" {
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
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||||
@ -8,13 +8,13 @@ Shader "Spine/Outline/SkeletonGraphic"
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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_Color ("Tint", Color) = (1,1,1,1)
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||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
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||||
_Stencil ("Stencil ID", Float) = 0
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||||
_StencilOp ("Stencil Operation", Float) = 0
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||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
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||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
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||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8
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||||
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
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||||
[HideInInspector][Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0
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||||
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
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||||
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
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||||
_ColorMask ("Color Mask", Float) = 15
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||||
[HideInInspector] _ColorMask ("Color Mask", Float) = 15
|
||||
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||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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||||
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||||
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||||
@ -10,13 +10,13 @@ Shader "Spine/Outline/SkeletonGraphic Tint Black"
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||||
_Color ("Tint", Color) = (1,1,1,1)
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||||
_Black ("Black Point", Color) = (0,0,0,0)
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||||
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||||
_StencilComp ("Stencil Comparison", Float) = 8
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||||
_Stencil ("Stencil ID", Float) = 0
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||||
_StencilOp ("Stencil Operation", Float) = 0
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||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8
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||||
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
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||||
[HideInInspector][Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0
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||||
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
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||||
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
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||||
|
||||
_ColorMask ("Color Mask", Float) = 15
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||||
[HideInInspector] _ColorMask ("Color Mask", Float) = 15
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||||
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||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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||||
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||||
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||||
@ -8,7 +8,7 @@ Shader "Spine/Outline/Skeleton Fill" {
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -6,7 +6,7 @@ Shader "Spine/Outline/Skeleton Lit" {
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[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector] [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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||||
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||||
@ -7,7 +7,7 @@ Shader "Spine/Outline/Skeleton Lit ZWrite" {
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||||
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
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||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector] [HideInInspector, Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -6,7 +6,7 @@ Shader "Spine/Outline/Skeleton" {
|
||||
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -8,7 +8,7 @@ Shader "Spine/Outline/Skeleton Tint" {
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -8,7 +8,7 @@ Shader "Spine/Outline/Skeleton Tint Black" {
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -7,7 +7,7 @@ Shader "Spine/Outline/Special/Skeleton Grayscale" {
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -46,7 +46,7 @@ Shader "Spine/Outline/Sprite/Pixel Lit"
|
||||
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
||||
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -29,7 +29,7 @@ Shader "Spine/Outline/Sprite/Unlit"
|
||||
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
||||
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -47,7 +47,7 @@ Shader "Spine/Outline/Sprite/Vertex Lit"
|
||||
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
||||
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -10,13 +10,13 @@ Shader "Spine/SkeletonGraphic Tint Black"
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
_Black ("Black Point", Color) = (0,0,0,0)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8
|
||||
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0
|
||||
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
[HideInInspector] _ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
|
||||
@ -8,13 +8,13 @@ Shader "Spine/SkeletonGraphic"
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8
|
||||
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0
|
||||
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
[HideInInspector] _ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ Shader "Spine/Skeleton Fill" {
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -9,7 +9,7 @@ Shader "Spine/Skeleton Lit ZWrite" {
|
||||
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector] [HideInInspector, Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -8,7 +8,7 @@ Shader "Spine/Skeleton Lit" {
|
||||
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector] [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -12,7 +12,7 @@ Shader "Spine/Skeleton Tint" {
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -14,7 +14,7 @@ Shader "Spine/Skeleton Tint Black" {
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -4,7 +4,7 @@ Shader "Spine/Skeleton" {
|
||||
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -9,7 +9,7 @@ Shader "Spine/Special/Skeleton Grayscale" {
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -44,7 +44,7 @@ Shader "Spine/Sprite/Pixel Lit"
|
||||
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
||||
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -27,7 +27,7 @@ Shader "Spine/Sprite/Unlit"
|
||||
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
||||
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
@ -45,7 +45,7 @@ Shader "Spine/Sprite/Vertex Lit"
|
||||
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
||||
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user