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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
Merge branch '3.7-beta' into 3.7-beta-cpp
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commit
5e96b03f43
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@ -36,7 +36,9 @@ encoding//src/spine/animation/TrackEntry.as=UTF-8
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encoding//src/spine/animation/TransformConstraintTimeline.as=UTF-8
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encoding//src/spine/animation/TranslateTimeline.as=UTF-8
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encoding//src/spine/animation/TwoColorTimeline.as=UTF-8
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encoding//src/spine/attachments/AtlasAttachmentLoader.as=UTF-8
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encoding//src/spine/attachments/ClippingAttachment.as=UTF-8
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encoding//src/spine/attachments/MeshAttachment.as=UTF-8
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encoding//src/spine/attachments/PointAttachment.as=UTF-8
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encoding//src/spine/interpolation/Pow.as=UTF-8
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encoding//src/spine/interpolation/PowOut.as=UTF-8
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@ -79,6 +79,8 @@ package spine.attachments {
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attachment.regionHeight = region.height;
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attachment.regionOriginalWidth = region.originalWidth;
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attachment.regionOriginalHeight = region.originalHeight;
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attachment.regionTextureWidth = region.page.width;
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attachment.regionTextureHeight = region.page.height;
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return attachment;
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}
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@ -52,6 +52,8 @@ package spine.attachments {
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public var regionHeight : Number;
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public var regionOriginalWidth : Number; // Unrotated, unstripped size.
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public var regionOriginalHeight : Number;
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public var regionTextureWidth: Number;
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public var regionTextureHeight: Number;
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// Nonessential.
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public var edges : Vector.<int>;
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public var width : Number;
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@ -61,19 +63,35 @@ package spine.attachments {
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super(name);
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}
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public function updateUVs() : void {
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var width : Number = regionU2 - regionU, height : Number = regionV2 - regionV;
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public function updateUVs() : void {
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var i : int, n : int = regionUVs.length;
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var u: Number, v: Number, width: Number, height: Number;
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var widthO : Number = regionU2 - regionU, heightO : Number = regionV2 - regionV;
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var uO = regionU, vO = regionV;
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if (!uvs || uvs.length != n) uvs = new Vector.<Number>(n, true);
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if (regionRotate) {
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u = regionU - (regionOriginalHeight - regionOffsetY - regionHeight) / regionTextureWidth;
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v = regionV - (regionOriginalWidth - regionOffsetX - regionWidth) / regionTextureHeight;
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width = regionOriginalHeight / regionTextureWidth;
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height = regionOriginalWidth / regionTextureHeight;
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if (u != uO || v != vO || width != widthO || heightO != height) {
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trace("fah");
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}
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for (i = 0; i < n; i += 2) {
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uvs[i] = regionU + regionUVs[int(i + 1)] * width;
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uvs[int(i + 1)] = regionV + height - regionUVs[i] * height;
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uvs[i] = u + regionUVs[int(i + 1)] * width;
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uvs[int(i + 1)] = v + height - regionUVs[i] * height;
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}
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} else {
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u = regionU - regionOffsetX / regionTextureWidth;
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v = regionV - (regionOriginalHeight - regionOffsetY - regionHeight) / regionTextureHeight;
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width = regionOriginalWidth / regionTextureWidth;
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height = regionOriginalHeight / regionTextureHeight;
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if (u != uO || v != vO || width != widthO || heightO != height) {
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trace("fah");
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}
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for (i = 0; i < n; i += 2) {
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uvs[i] = regionU + regionUVs[i] * width;
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uvs[int(i + 1)] = regionV + regionUVs[int(i + 1)] * height;
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uvs[i] = u + regionUVs[i] * width;
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uvs[int(i + 1)] = v + regionUVs[int(i + 1)] * height;
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}
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}
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}
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@ -67,14 +67,26 @@ function MeshAttachment:updateUVs ()
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width = 1
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height = 1
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else
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u = self.region.u;
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v = self.region.v;
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width = self.region.u2 - u;
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height = self.region.v2 - v;
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local region = self.region
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local textureWidth = region.page.width
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local textureHeight = region.page.height
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if region.rotate then
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u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth
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v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight
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width = region.originalHeight / textureWidth
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height = region.originalWidth / textureHeight
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else
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u = region.u - region.offsetX / textureWidth;
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v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
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width = region.originalWidth / textureWidth;
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height = region.originalHeight / textureHeight;
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end
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end
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local regionUVs = self.regionUVs
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if not self.uvs or (#self.uvs ~= #regionUVs) then self.uvs = utils.newNumberArray(#regionUVs) end
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local uvs = self.uvs
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if self.region and self.region.rotate then
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local i = 0
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local n = #uvs
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@ -123,6 +123,8 @@ package spine.starling {
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attachment.regionHeight = texture.height;
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attachment.regionOriginalWidth = frame ? frame.width : texture.width;
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attachment.regionOriginalHeight = frame ? frame.height : texture.height;
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attachment.regionTextureWidth = atlas.texture.width;
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attachment.regionTextureHeight = atlas.texture.height;
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if (rotated) {
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var tmp : Number = attachment.regionOriginalWidth;
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attachment.regionOriginalWidth = attachment.regionOriginalHeight;
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