[ts] Fixed dipping problem fix, added dipping problem repro

This commit is contained in:
badlogic 2017-04-10 11:35:53 +02:00
parent f35bbc33f5
commit 5f5d4cc38e
17 changed files with 6069 additions and 89 deletions

View File

@ -1522,7 +1522,7 @@ var spine;
if (from == null)
return;
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -1748,16 +1748,18 @@ var spine;
current.mixTime = 0;
var mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
if (this.multipleMixing) {
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
}
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
if (!this.multipleMixing) {
else {
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -1522,7 +1522,7 @@ var spine;
if (from == null)
return;
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -1748,16 +1748,18 @@ var spine;
current.mixTime = 0;
var mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
if (this.multipleMixing) {
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
}
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
if (!this.multipleMixing) {
else {
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -1098,7 +1098,7 @@ var spine;
if (from == null)
return;
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -1324,16 +1324,18 @@ var spine;
current.mixTime = 0;
var mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
if (this.multipleMixing) {
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
}
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
if (!this.multipleMixing) {
else {
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -1098,7 +1098,7 @@ var spine;
if (from == null)
return;
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -1324,16 +1324,18 @@ var spine;
current.mixTime = 0;
var mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
if (this.multipleMixing) {
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
}
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
if (!this.multipleMixing) {
else {
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -1098,7 +1098,7 @@ var spine;
if (from == null)
return;
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -1324,16 +1324,18 @@ var spine;
current.mixTime = 0;
var mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
if (this.multipleMixing) {
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
}
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
if (!this.multipleMixing) {
else {
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -1098,7 +1098,7 @@ var spine;
if (from == null)
return;
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -1324,16 +1324,18 @@ var spine;
current.mixTime = 0;
var mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
if (this.multipleMixing) {
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
}
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
if (!this.multipleMixing) {
else {
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -105,7 +105,7 @@ module spine {
this.updateMixingFrom(from, delta);
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
entry.mixingFrom = null;
this.queue.end(from);
return;
@ -354,21 +354,21 @@ module spine {
let mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
// A mix was interrupted, mix from the closest animation.
if (!this.multipleMixing && from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
if (this.multipleMixing) {
// The interrupted mix will mix out from its current percentage to zero.
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
} else {
// A mix was interrupted, mix from the closest animation.
if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
// The interrupted mix will mix out from its current percentage to zero.
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
// End the other animation after it is applied one last time.
if (!this.multipleMixing) {
// End the other animation after it is applied one last time.
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;

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@ -0,0 +1,195 @@
spineboy ikfeet.png
size: 1024,1024
format: RGBA8888
filter: Linear,Linear
repeat: none
eye_indifferent
rotate: false
xy: 550, 694
size: 93, 89
orig: 93, 89
offset: 0, 0
index: -1
eye_surprised
rotate: false
xy: 834, 856
size: 93, 89
orig: 93, 89
offset: 0, 0
index: -1
front_bracer
rotate: false
xy: 678, 774
size: 58, 80
orig: 58, 80
offset: 0, 0
index: -1
front_fist_closed
rotate: true
xy: 466, 593
size: 75, 82
orig: 75, 82
offset: 0, 0
index: -1
front_fist_open
rotate: false
xy: 550, 605
size: 86, 87
orig: 86, 87
offset: 0, 0
index: -1
front_foot
rotate: false
xy: 550, 785
size: 126, 69
orig: 126, 69
offset: 0, 0
index: -1
front_foot_bend1
rotate: true
xy: 375, 492
size: 128, 70
orig: 128, 70
offset: 0, 0
index: -1
front_foot_bend2
rotate: true
xy: 275, 330
size: 108, 93
orig: 108, 93
offset: 0, 0
index: -1
front_shin
rotate: false
xy: 466, 670
size: 82, 184
orig: 82, 184
offset: 0, 0
index: -1
front_thigh
rotate: false
xy: 214, 208
size: 48, 112
orig: 48, 112
offset: 0, 0
index: -1
front_upper_arm
rotate: false
xy: 214, 109
size: 54, 97
orig: 54, 97
offset: 0, 0
index: -1
goggles
rotate: false
xy: 466, 856
size: 261, 166
orig: 261, 166
offset: 0, 0
index: -1
gun
rotate: false
xy: 2, 117
size: 210, 203
orig: 210, 203
offset: 0, 0
index: -1
head
rotate: false
xy: 2, 322
size: 271, 298
orig: 271, 298
offset: 0, 0
index: -1
mouth_grind
rotate: false
xy: 929, 896
size: 93, 59
orig: 93, 59
offset: 0, 0
index: -1
mouth_oooo
rotate: false
xy: 929, 835
size: 93, 59
orig: 93, 59
offset: 0, 0
index: -1
mouth_smile
rotate: false
xy: 447, 532
size: 93, 59
orig: 93, 59
offset: 0, 0
index: -1
muzzle
rotate: false
xy: 2, 622
size: 462, 400
orig: 462, 400
offset: 0, 0
index: -1
neck
rotate: false
xy: 796, 819
size: 36, 41
orig: 36, 41
offset: 0, 0
index: -1
rear_bracer
rotate: false
xy: 738, 788
size: 56, 72
orig: 56, 72
offset: 0, 0
index: -1
rear_foot
rotate: true
xy: 2, 2
size: 113, 60
orig: 113, 60
offset: 0, 0
index: -1
rear_foot_bend1
rotate: false
xy: 64, 49
size: 117, 66
orig: 117, 66
offset: 0, 0
index: -1
rear_foot_bend2
rotate: false
xy: 729, 862
size: 103, 83
orig: 103, 83
offset: 0, 0
index: -1
rear_shin
rotate: true
xy: 729, 947
size: 75, 178
orig: 75, 178
offset: 0, 0
index: -1
rear_thigh
rotate: true
xy: 909, 957
size: 65, 104
orig: 65, 104
offset: 0, 0
index: -1
rear_upper_arm
rotate: true
xy: 447, 483
size: 47, 87
orig: 47, 87
offset: 0, 0
index: -1
torso
rotate: false
xy: 275, 440
size: 98, 180
orig: 98, 180
offset: 0, 0
index: -1

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@ -12,6 +12,10 @@
</body>
<script>
var FILE = "spineboy ikfeet";
var NUM_SKELETONS = 1;
var SCALE = 0.6;
var canvas, gl, renderer, input, assetManager;
var skeletons = [];
var timeKeeper;
@ -28,9 +32,11 @@ function init() {
assetManager = new spine.webgl.AssetManager(gl, "assets/");
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
input = new spine.webgl.Input(canvas);
assetManager.loadTexture("spineboy.png");
assetManager.loadText("spineboy.atlas");
assetManager.loadText("spineboy.json");
assetManager.loadTexture(FILE + ".png");
assetManager.loadText(FILE + ".atlas");
assetManager.loadText(FILE + ".json");
timeKeeper = new spine.TimeKeeper();
requestAnimationFrame(load);
}
@ -38,19 +44,31 @@ function init() {
function load() {
timeKeeper.update();
if (assetManager.isLoadingComplete()) {
var atlas = new spine.TextureAtlas(assetManager.get("spineboy.atlas"), function(path) {
var atlas = new spine.TextureAtlas(assetManager.get(FILE + ".atlas"), function(path) {
return assetManager.get(path);
});
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
skeletonJson.scale = 0.01;
var skeletonData = skeletonJson.readSkeletonData(JSON.parse(assetManager.get("spineboy.json")));
skeletonJson.scale = SCALE;
var skeletonData = skeletonJson.readSkeletonData(JSON.parse(assetManager.get(FILE + ".json")));
for (var i = 0; i < 1000; i++) {
for (var i = 0; i < NUM_SKELETONS; i++) {
skeleton = new spine.Skeleton(skeletonData);
var stateData = new spine.AnimationStateData(skeleton.data);
state = new spine.AnimationState(stateData);
state.setAnimation(0, "walk", true);
var mixDuration = 0.8;
var stableDuration = 2;
stateData.defaultMix = mixDuration;
state.multipleMixing = false;
state.setAnimation(0, "idle", true);
state.addAnimation(0, "run", true, stableDuration);
state.addAnimation(0, "idle", true, mixDuration * 0.35);
state.addAnimation(0, "run", true, stableDuration);
state.addAnimation(0, "idle", true, mixDuration * 0.75);
state.addAnimation(0, "run", true, stableDuration);
state.addAnimation(0, "idle", true, mixDuration * 2);
state.apply(skeleton);
skeleton.x = Math.random() * 200 - Math.random() * 200;
skeleton.y = Math.random() * 200 - Math.random() * 200;