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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Replaced Begin-End with using scopes
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f62f2bc7df
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@ -48,32 +48,27 @@ namespace Spine.Unity.Editor {
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SpineEditorUtilities.ConfirmInitialization();
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try {
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atlasAssets = serializedObject.FindProperty("atlasAssets");
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atlasAssets.isExpanded = true;
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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scale = serializedObject.FindProperty("scale");
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fromAnimation = serializedObject.FindProperty("fromAnimation");
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toAnimation = serializedObject.FindProperty("toAnimation");
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duration = serializedObject.FindProperty("duration");
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defaultMix = serializedObject.FindProperty("defaultMix");
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#if SPINE_SKELETON_ANIMATOR
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controller = serializedObject.FindProperty("controller");
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#endif
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#if SPINE_TK2D
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spriteCollection = serializedObject.FindProperty("spriteCollection");
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#endif
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atlasAssets = serializedObject.FindProperty("atlasAssets");
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atlasAssets.isExpanded = true;
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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scale = serializedObject.FindProperty("scale");
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fromAnimation = serializedObject.FindProperty("fromAnimation");
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toAnimation = serializedObject.FindProperty("toAnimation");
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duration = serializedObject.FindProperty("duration");
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defaultMix = serializedObject.FindProperty("defaultMix");
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#if SPINE_SKELETON_ANIMATOR
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controller = serializedObject.FindProperty("controller");
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#endif
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#if SPINE_TK2D
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spriteCollection = serializedObject.FindProperty("spriteCollection");
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#endif
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m_skeletonDataAsset = (SkeletonDataAsset)target;
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m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
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m_skeletonDataAsset = (SkeletonDataAsset)target;
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m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
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EditorApplication.update += Update;
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} catch {
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// TODO: WARNING: empty catch block supresses errors.
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EditorApplication.update += Update;
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}
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m_skeletonData = m_skeletonDataAsset.GetSkeletonData(true);
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m_skeletonData = m_skeletonDataAsset.GetSkeletonData(false);
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showBaking = EditorPrefs.GetBool("SkeletonDataAssetInspector_showUnity", false);
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@ -145,18 +140,18 @@ namespace Spine.Unity.Editor {
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(controller, new GUIContent("Controller", SpineEditorUtilities.Icons.controllerIcon));
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if (controller.objectReferenceValue == null) {
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GUILayout.BeginHorizontal();
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GUILayout.Space(32);
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if (GUILayout.Button(new GUIContent("Generate Mecanim Controller"), GUILayout.Width(195), GUILayout.Height(20)))
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SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
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GUILayout.EndHorizontal();
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using (new GUILayout.HorizontalScope()) {
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GUILayout.Space(32);
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if (GUILayout.Button(new GUIContent("Generate Mecanim Controller"), GUILayout.Width(195), GUILayout.Height(20)))
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SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
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}
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EditorGUILayout.LabelField("SkeletonAnimator is the Mecanim alternative to SkeletonAnimation. It is not required.", EditorStyles.miniLabel);
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} else {
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GUILayout.BeginHorizontal();
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GUILayout.Space(32);
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if (GUILayout.Button(new GUIContent("Update Controller Animations"), GUILayout.Width(195), GUILayout.Height(20)))
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SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
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GUILayout.EndHorizontal();
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using (new GUILayout.HorizontalScope()) {
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GUILayout.Space(32);
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if (GUILayout.Button(new GUIContent("Update Controller Animations"), GUILayout.Width(195), GUILayout.Height(20)))
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SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
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}
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}
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EditorGUI.indentLevel--;
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}
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@ -197,7 +192,7 @@ namespace Spine.Unity.Editor {
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} else
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skinName = m_skeletonAnimation.skeleton.Skin.Name;
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using (var m = new EditorGUILayout.VerticalScope()) {
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using (new EditorGUILayout.VerticalScope()) {
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if (GUILayout.Button(new GUIContent("Bake " + skinName, SpineEditorUtilities.Icons.unityIcon), GUILayout.Height(32), GUILayout.Width(250)))
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SkeletonBaker.BakeToPrefab(m_skeletonDataAsset, new ExposedList<Skin>(new [] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
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using (new EditorGUILayout.HorizontalScope()) {
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@ -258,26 +253,26 @@ namespace Spine.Unity.Editor {
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SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
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SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
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SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
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EditorGUILayout.BeginHorizontal();
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from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
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to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
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durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
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if (GUILayout.Button("Delete")) {
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duration.DeleteArrayElementAtIndex(i);
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toAnimation.DeleteArrayElementAtIndex(i);
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fromAnimation.DeleteArrayElementAtIndex(i);
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using (new EditorGUILayout.HorizontalScope()) {
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from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
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to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
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durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
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if (GUILayout.Button("Delete")) {
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duration.DeleteArrayElementAtIndex(i);
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toAnimation.DeleteArrayElementAtIndex(i);
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fromAnimation.DeleteArrayElementAtIndex(i);
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}
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("Add Mix")) {
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duration.arraySize++;
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toAnimation.arraySize++;
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fromAnimation.arraySize++;
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using (new EditorGUILayout.HorizontalScope()) {
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EditorGUILayout.Space();
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if (GUILayout.Button("Add Mix")) {
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duration.arraySize++;
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toAnimation.arraySize++;
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fromAnimation.arraySize++;
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}
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EditorGUILayout.Space();
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}
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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if (EditorGUI.EndChangeCheck()) {
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m_skeletonDataAsset.FillStateData();
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@ -304,25 +299,24 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.LabelField("Name", "Duration");
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foreach (Spine.Animation a in m_skeletonData.Animations) {
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GUILayout.BeginHorizontal();
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if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
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if (m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a) {
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GUI.contentColor = Color.red;
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if (GUILayout.Button("\u25BA", EditorStyles.toolbarButton, GUILayout.Width(24))) {
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StopAnimation();
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using (new GUILayout.HorizontalScope()) {
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if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
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if (m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a) {
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GUI.contentColor = Color.red;
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if (GUILayout.Button("\u25BA", EditorStyles.toolbarButton, GUILayout.Width(24))) {
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StopAnimation();
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}
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GUI.contentColor = Color.white;
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} else {
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if (GUILayout.Button("\u25BA", EditorStyles.toolbarButton, GUILayout.Width(24))) {
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PlayAnimation(a.Name, true);
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}
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}
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GUI.contentColor = Color.white;
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} else {
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if (GUILayout.Button("\u25BA", EditorStyles.toolbarButton, GUILayout.Width(24))) {
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PlayAnimation(a.Name, true);
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}
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GUILayout.Label("?", GUILayout.Width(24));
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}
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} else {
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GUILayout.Label("?", GUILayout.Width(24));
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EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
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}
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EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
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GUILayout.EndHorizontal();
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}
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}
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@ -960,4 +954,4 @@ namespace Spine.Unity.Editor {
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}
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}
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}
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}
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