Merge pull request #57 from moitias/luaanimationfixes

Fix a few Lua animation problems
This commit is contained in:
Nathan Sweet 2013-06-03 03:49:25 -07:00
commit 5f903865f7

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@ -36,7 +36,7 @@ function Animation.new (name, timelines, duration)
function self:apply (skeleton, time, loop)
if not skeleton then error("skeleton cannot be nil.", 2) end
if loop and duration then time = time % duration end
if loop and duration > 0 then time = time % duration end
for i,timeline in ipairs(self.timelines) do
timeline:apply(skeleton, time, 1)
@ -46,7 +46,7 @@ function Animation.new (name, timelines, duration)
function self:mix (skeleton, time, loop, alpha)
if not skeleton then error("skeleton cannot be nil.", 2) end
if loop and duration then time = time % duration end
if loop and duration > 0 then time = time % duration end
for i,timeline in ipairs(self.timelines) do
timeline:apply(skeleton, time, alpha)
@ -372,7 +372,7 @@ function Animation.ColorTimeline.new ()
local b = lastFrameB + (frames[frameIndex + FRAME_B] - lastFrameB) * percent
local a = lastFrameA + (frames[frameIndex + FRAME_A] - lastFrameA) * percent
if alpha < 1 then
slot:setColor(slot.r + (r - color.r) * alpha, slot.g + (g - color.g) * alpha, slot.b + (b - color.b) * alpha, slot.a + (a - color.a) * alpha)
slot:setColor(slot.r + (r - slot.r) * alpha, slot.g + (g - slot.g) * alpha, slot.b + (b - slot.b) * alpha, slot.a + (a - slot.a) * alpha)
else
slot:setColor(r, g, b, a)
end