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[ue4][cpp] UE4 pulls in various system headers on macOS that collide with our types. Fixes #1150.
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@ -44,7 +44,7 @@
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using namespace Spine;
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using namespace Spine;
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void dummyOnAnimationEventFunc(AnimationState *state, EventType type, TrackEntry *entry, Event *event = NULL) {
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void dummyOnAnimationEventFunc(AnimationState *state, spine::EventType type, TrackEntry *entry, Event *event = NULL) {
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SP_UNUSED(state);
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SP_UNUSED(state);
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SP_UNUSED(type);
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SP_UNUSED(type);
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SP_UNUSED(entry);
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SP_UNUSED(entry);
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@ -195,7 +195,7 @@ bool SkeletonBounds::intersectsSegment(Polygon *polygon, float x1, float y1, flo
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return false;
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return false;
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}
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}
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Polygon *SkeletonBounds::getPolygon(BoundingBoxAttachment *attachment) {
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spine::Polygon *SkeletonBounds::getPolygon(BoundingBoxAttachment *attachment) {
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int index = _boundingBoxes.indexOf(attachment);
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int index = _boundingBoxes.indexOf(attachment);
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return index == -1 ? NULL : _polygons[index];
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return index == -1 ? NULL : _polygons[index];
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