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changed texture loaded to pass the current context.
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@ -1451,7 +1451,7 @@ spine.Atlas = function (atlasText, textureLoader) {
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else if (direction == "xy")
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page.uWrap = page.vWrap = spine.Atlas.TextureWrap.repeat;
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textureLoader.load(page, line);
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textureLoader.load(page, line, this);
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this.pages.push(page);
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