[cpp] 4.3 porting WIP

This commit is contained in:
Mario Zechner 2025-06-10 15:21:41 +02:00
parent 0f5cc0b766
commit 5fe90b456f
6 changed files with 123 additions and 154 deletions

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@ -30,13 +30,15 @@
#ifndef Spine_BoneData_h
#define Spine_BoneData_h
#include <spine/Inherit.h>
#include <spine/SpineObject.h>
#include <spine/PosedData.h>
#include <spine/BoneLocal.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
#include <spine/RTTI.h>
namespace spine {
class SP_API BoneData : public SpineObject {
class SP_API BoneData : public PosedData<BoneLocal> {
RTTI_DECL
friend class SkeletonBinary;
friend class SkeletonJson;
@ -69,9 +71,6 @@ namespace spine {
/// The index of the bone in Skeleton.Bones
int getIndex();
/// The name of the bone, which is unique within the skeleton.
const String &getName();
/// May be NULL.
BoneData *getParent();
@ -79,71 +78,23 @@ namespace spine {
void setLength(float inValue);
/// Local X translation.
float getX();
void setX(float inValue);
/// Local Y translation.
float getY();
void setY(float inValue);
/// Local rotation.
float getRotation();
void setRotation(float inValue);
/// Local scaleX.
float getScaleX();
void setScaleX(float inValue);
/// Local scaleY.
float getScaleY();
void setScaleY(float inValue);
/// Local shearX.
float getShearX();
void setShearX(float inValue);
/// Local shearY.
float getShearY();
void setShearY(float inValue);
/// The transform mode for how parent world transforms affect this bone.
Inherit getInherit();
void setInherit(Inherit inValue);
bool isSkinRequired();
void setSkinRequired(bool inValue);
Color &getColor();
const String &getIcon();
const String &getIcon();
void setIcon(const String &icon);
void setIcon(const String &icon);
bool isVisible();
bool isVisible();
void setVisible(bool inValue);
void setVisible(bool inValue);
private:
const int _index;
const String _name;
BoneData *_parent;
float _length;
float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
Inherit _inherit;
bool _skinRequired;
Color _color;
String _icon;
bool _visible;
String _icon;
bool _visible;
};
}

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@ -70,6 +70,7 @@ namespace spine {
template<class P>
PosedData<P>::~PosedData() {
delete _setup;
}
template<class P>

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@ -0,0 +1,62 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_TOPROPERTY_H_
#define SPINE_TOPROPERTY_H_
#include <spine/dll.h>
namespace spine {
class TransformConstraintPose;
class BonePose;
/// Constrained property for a TransformConstraint.
class SP_API ToProperty {
public:
ToProperty();
virtual ~ToProperty();
/// The value of this property that corresponds to FromProperty::offset.
float offset;
/// The maximum value of this property when TransformConstraintData::clamp clamped.
float max;
/// The scale of the FromProperty value in relation to this property.
float scale;
/// Reads the mix for this property from the specified pose.
virtual float mix(TransformConstraintPose& pose) = 0;
/// Applies the value to this property.
virtual void apply(TransformConstraintPose& pose, BonePose& bone, float value, bool local, bool additive) = 0;
};
}
#endif /* SPINE_TOPROPERTY_H_ */

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@ -123,6 +123,7 @@
#include <spine/SpineString.h>
#include <spine/TextureLoader.h>
#include <spine/Timeline.h>
#include <spine/ToProperty.h>
#include <spine/TransformConstraint.h>
#include <spine/TransformConstraintData.h>
#include <spine/TransformConstraintPose.h>

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@ -33,34 +33,22 @@
using namespace spine;
BoneData::BoneData(int index, const String &name, BoneData *parent) : _index(index),
_name(name),
_parent(parent),
_length(0),
_x(0),
_y(0),
_rotation(0),
_scaleX(1),
_scaleY(1),
_shearX(0),
_shearY(0),
_inherit(Inherit_Normal),
_skinRequired(false),
_color(),
_icon(),
_visible(true) {
RTTI_IMPL_NOPARENT(BoneData)
BoneData::BoneData(int index, const String &name, BoneData *parent) : PosedData<BoneLocal>(name, new (__FILE__, __LINE__) BoneLocal()),
_index(index),
_parent(parent),
_length(0),
_color(0.61f, 0.61f, 0.61f, 1.0f),
_icon(),
_visible(true) {
assert(index >= 0);
assert(_name.length() > 0);
}
int BoneData::getIndex() {
return _index;
}
const String &BoneData::getName() {
return _name;
}
BoneData *BoneData::getParent() {
return _parent;
}
@ -73,78 +61,6 @@ void BoneData::setLength(float inValue) {
_length = inValue;
}
float BoneData::getX() {
return _x;
}
void BoneData::setX(float inValue) {
_x = inValue;
}
float BoneData::getY() {
return _y;
}
void BoneData::setY(float inValue) {
_y = inValue;
}
float BoneData::getRotation() {
return _rotation;
}
void BoneData::setRotation(float inValue) {
_rotation = inValue;
}
float BoneData::getScaleX() {
return _scaleX;
}
void BoneData::setScaleX(float inValue) {
_scaleX = inValue;
}
float BoneData::getScaleY() {
return _scaleY;
}
void BoneData::setScaleY(float inValue) {
_scaleY = inValue;
}
float BoneData::getShearX() {
return _shearX;
}
void BoneData::setShearX(float inValue) {
_shearX = inValue;
}
float BoneData::getShearY() {
return _shearY;
}
void BoneData::setShearY(float inValue) {
_shearY = inValue;
}
Inherit BoneData::getInherit() {
return _inherit;
}
void BoneData::setInherit(Inherit inValue) {
_inherit = inValue;
}
bool BoneData::isSkinRequired() {
return _skinRequired;
}
void BoneData::setSkinRequired(bool inValue) {
_skinRequired = inValue;
}
Color &BoneData::getColor() {
return _color;
}
@ -163,4 +79,4 @@ bool BoneData::isVisible() {
void BoneData::setVisible(bool inValue) {
this->_visible = inValue;
}
}

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@ -0,0 +1,38 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/ToProperty.h>
using namespace spine;
ToProperty::ToProperty() : offset(0), max(0), scale(1) {
}
ToProperty::~ToProperty() {
}