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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[cpp] 4.3 porting WIP
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@ -30,13 +30,15 @@
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#ifndef Spine_BoneData_h
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#ifndef Spine_BoneData_h
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#define Spine_BoneData_h
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#define Spine_BoneData_h
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#include <spine/Inherit.h>
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#include <spine/PosedData.h>
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#include <spine/SpineObject.h>
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#include <spine/BoneLocal.h>
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#include <spine/SpineString.h>
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#include <spine/SpineString.h>
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#include <spine/Color.h>
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#include <spine/Color.h>
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#include <spine/RTTI.h>
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namespace spine {
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namespace spine {
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class SP_API BoneData : public SpineObject {
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class SP_API BoneData : public PosedData<BoneLocal> {
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RTTI_DECL
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friend class SkeletonBinary;
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class SkeletonJson;
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@ -69,9 +71,6 @@ namespace spine {
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/// The index of the bone in Skeleton.Bones
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/// The index of the bone in Skeleton.Bones
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int getIndex();
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int getIndex();
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/// The name of the bone, which is unique within the skeleton.
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const String &getName();
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/// May be NULL.
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/// May be NULL.
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BoneData *getParent();
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BoneData *getParent();
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@ -79,71 +78,23 @@ namespace spine {
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void setLength(float inValue);
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void setLength(float inValue);
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/// Local X translation.
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float getX();
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void setX(float inValue);
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/// Local Y translation.
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float getY();
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void setY(float inValue);
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/// Local rotation.
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float getRotation();
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void setRotation(float inValue);
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/// Local scaleX.
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float getScaleX();
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void setScaleX(float inValue);
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/// Local scaleY.
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float getScaleY();
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void setScaleY(float inValue);
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/// Local shearX.
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float getShearX();
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void setShearX(float inValue);
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/// Local shearY.
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float getShearY();
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void setShearY(float inValue);
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/// The transform mode for how parent world transforms affect this bone.
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Inherit getInherit();
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void setInherit(Inherit inValue);
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bool isSkinRequired();
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void setSkinRequired(bool inValue);
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Color &getColor();
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Color &getColor();
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const String &getIcon();
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const String &getIcon();
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void setIcon(const String &icon);
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void setIcon(const String &icon);
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bool isVisible();
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bool isVisible();
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void setVisible(bool inValue);
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void setVisible(bool inValue);
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private:
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private:
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const int _index;
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const int _index;
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const String _name;
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BoneData *_parent;
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BoneData *_parent;
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float _length;
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float _length;
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float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
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Inherit _inherit;
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bool _skinRequired;
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Color _color;
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Color _color;
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String _icon;
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String _icon;
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bool _visible;
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bool _visible;
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};
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};
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}
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}
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@ -70,6 +70,7 @@ namespace spine {
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template<class P>
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template<class P>
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PosedData<P>::~PosedData() {
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PosedData<P>::~PosedData() {
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delete _setup;
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}
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}
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template<class P>
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template<class P>
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62
spine-cpp/spine-cpp/include/spine/ToProperty.h
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62
spine-cpp/spine-cpp/include/spine/ToProperty.h
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@ -0,0 +1,62 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_TOPROPERTY_H_
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#define SPINE_TOPROPERTY_H_
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#include <spine/dll.h>
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namespace spine {
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class TransformConstraintPose;
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class BonePose;
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/// Constrained property for a TransformConstraint.
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class SP_API ToProperty {
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public:
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ToProperty();
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virtual ~ToProperty();
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/// The value of this property that corresponds to FromProperty::offset.
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float offset;
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/// The maximum value of this property when TransformConstraintData::clamp clamped.
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float max;
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/// The scale of the FromProperty value in relation to this property.
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float scale;
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/// Reads the mix for this property from the specified pose.
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virtual float mix(TransformConstraintPose& pose) = 0;
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/// Applies the value to this property.
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virtual void apply(TransformConstraintPose& pose, BonePose& bone, float value, bool local, bool additive) = 0;
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};
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}
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#endif /* SPINE_TOPROPERTY_H_ */
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@ -123,6 +123,7 @@
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#include <spine/SpineString.h>
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#include <spine/SpineString.h>
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#include <spine/TextureLoader.h>
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#include <spine/TextureLoader.h>
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#include <spine/Timeline.h>
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#include <spine/Timeline.h>
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#include <spine/ToProperty.h>
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#include <spine/TransformConstraint.h>
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#include <spine/TransformConstraint.h>
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#include <spine/TransformConstraintData.h>
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#include <spine/TransformConstraintData.h>
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#include <spine/TransformConstraintPose.h>
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#include <spine/TransformConstraintPose.h>
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@ -33,34 +33,22 @@
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using namespace spine;
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using namespace spine;
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BoneData::BoneData(int index, const String &name, BoneData *parent) : _index(index),
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RTTI_IMPL_NOPARENT(BoneData)
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_name(name),
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_parent(parent),
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BoneData::BoneData(int index, const String &name, BoneData *parent) : PosedData<BoneLocal>(name, new (__FILE__, __LINE__) BoneLocal()),
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_length(0),
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_index(index),
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_x(0),
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_parent(parent),
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_y(0),
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_length(0),
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_rotation(0),
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_color(0.61f, 0.61f, 0.61f, 1.0f),
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_scaleX(1),
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_icon(),
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_scaleY(1),
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_visible(true) {
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_shearX(0),
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_shearY(0),
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_inherit(Inherit_Normal),
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_skinRequired(false),
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_color(),
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_icon(),
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_visible(true) {
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assert(index >= 0);
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assert(index >= 0);
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assert(_name.length() > 0);
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}
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}
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int BoneData::getIndex() {
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int BoneData::getIndex() {
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return _index;
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return _index;
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}
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}
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const String &BoneData::getName() {
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return _name;
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}
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BoneData *BoneData::getParent() {
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BoneData *BoneData::getParent() {
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return _parent;
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return _parent;
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}
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}
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@ -73,78 +61,6 @@ void BoneData::setLength(float inValue) {
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_length = inValue;
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_length = inValue;
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}
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}
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float BoneData::getX() {
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return _x;
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}
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void BoneData::setX(float inValue) {
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_x = inValue;
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}
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float BoneData::getY() {
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return _y;
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}
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void BoneData::setY(float inValue) {
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_y = inValue;
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}
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float BoneData::getRotation() {
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return _rotation;
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}
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void BoneData::setRotation(float inValue) {
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_rotation = inValue;
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}
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float BoneData::getScaleX() {
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return _scaleX;
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}
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void BoneData::setScaleX(float inValue) {
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_scaleX = inValue;
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}
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float BoneData::getScaleY() {
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return _scaleY;
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}
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void BoneData::setScaleY(float inValue) {
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_scaleY = inValue;
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}
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float BoneData::getShearX() {
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return _shearX;
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}
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void BoneData::setShearX(float inValue) {
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_shearX = inValue;
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}
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float BoneData::getShearY() {
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return _shearY;
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}
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void BoneData::setShearY(float inValue) {
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_shearY = inValue;
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}
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Inherit BoneData::getInherit() {
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return _inherit;
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}
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void BoneData::setInherit(Inherit inValue) {
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_inherit = inValue;
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}
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bool BoneData::isSkinRequired() {
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return _skinRequired;
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}
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void BoneData::setSkinRequired(bool inValue) {
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_skinRequired = inValue;
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}
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Color &BoneData::getColor() {
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Color &BoneData::getColor() {
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return _color;
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return _color;
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}
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}
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38
spine-cpp/spine-cpp/src/spine/ToProperty.cpp
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38
spine-cpp/spine-cpp/src/spine/ToProperty.cpp
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@ -0,0 +1,38 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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||||||
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* include this license and copyright notice.
|
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|
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/ToProperty.h>
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using namespace spine;
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ToProperty::ToProperty() : offset(0), max(0), scale(1) {
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}
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ToProperty::~ToProperty() {
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}
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