[cocos2d-objc] Fix clipping of meshes.

This commit is contained in:
Mario Zechner 2022-11-02 11:40:44 +01:00
parent 4babd19eee
commit 60875208a6

View File

@ -189,6 +189,7 @@ static bool handlerQueued = false;
float r = 0, g = 0, b = 0, a = 0;
float dr = 0, dg = 0, db = 0, da = _premultipliedAlpha ? 1 : 0;
for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
vertices = _worldVertices;
spSlot* slot = _skeleton->drawOrder[i];
if (!slot->attachment) continue;
if (!slot->bone->active) continue;
@ -225,6 +226,7 @@ static bool handlerQueued = false;
case SP_ATTACHMENT_CLIPPING: {
spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
spSkeletonClipping_clipStart(_clipper, slot, clip);
continue;
}
default: ;
}