mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[csharp] Fix Transform constraint import scale.
This commit is contained in:
parent
90bfdba422
commit
60a34ef995
@ -271,39 +271,41 @@ namespace Spine {
|
||||
data.clamp = (flags & 16) != 0;
|
||||
FromProperty[] froms = data.properties.Resize(nn = flags >> 5).Items;
|
||||
for (int ii = 0, tn; ii < nn; ii++) {
|
||||
float fromScale = 1.0f;
|
||||
FromProperty from;
|
||||
switch (input.ReadSByte()) {
|
||||
case 0: from = new FromRotate(); break;
|
||||
case 1: from = new FromX(); break;
|
||||
case 2: from = new FromY(); break;
|
||||
case 1: from = new FromX(); fromScale = scale; break;
|
||||
case 2: from = new FromY(); fromScale = scale; break;
|
||||
case 3: from = new FromScaleX(); break;
|
||||
case 4: from = new FromScaleY(); break;
|
||||
case 5: from = new FromShearY(); break;
|
||||
default: from = null; break;
|
||||
};
|
||||
from.offset = input.ReadFloat() * scale;
|
||||
from.offset = input.ReadFloat() * fromScale;
|
||||
ToProperty[] tos = from.to.Resize(tn = input.ReadSByte()).Items;
|
||||
for (int t = 0; t < tn; t++) {
|
||||
float toScale = 1.0f;
|
||||
ToProperty to;
|
||||
switch (input.ReadSByte()) {
|
||||
case 0: to = new ToRotate(); break;
|
||||
case 1: to = new ToX(); break;
|
||||
case 2: to = new ToY(); break;
|
||||
case 1: to = new ToX(); toScale = scale; break;
|
||||
case 2: to = new ToY(); toScale = scale; break;
|
||||
case 3: to = new ToScaleX(); break;
|
||||
case 4: to = new ToScaleY(); break;
|
||||
case 5: to = new ToShearY(); break;
|
||||
default: to = null; break;
|
||||
};
|
||||
to.offset = input.ReadFloat() * scale;
|
||||
to.max = input.ReadFloat() * scale;
|
||||
to.scale = input.ReadFloat();
|
||||
to.offset = input.ReadFloat() * toScale;
|
||||
to.max = input.ReadFloat() * toScale;
|
||||
to.scale = input.ReadFloat() * (toScale / fromScale);
|
||||
tos[t] = to;
|
||||
}
|
||||
froms[ii] = from;
|
||||
}
|
||||
flags = input.Read();
|
||||
if ((flags & 1) != 0) data.offsetX = input.ReadFloat();
|
||||
if ((flags & 2) != 0) data.offsetY = input.ReadFloat();
|
||||
if ((flags & 1) != 0) data.offsetX = input.ReadFloat() * scale;
|
||||
if ((flags & 2) != 0) data.offsetY = input.ReadFloat() * scale;
|
||||
if ((flags & 4) != 0) data.mixRotate = input.ReadFloat();
|
||||
if ((flags & 8) != 0) data.mixX = input.ReadFloat();
|
||||
if ((flags & 16) != 0) data.mixY = input.ReadFloat();
|
||||
|
||||
@ -249,23 +249,25 @@ namespace Spine {
|
||||
var fromEntry = (Dictionary<string, Object>)fromEntryObject.Value;
|
||||
string fromEntryName = fromEntryObject.Key;
|
||||
|
||||
float fromScale = 1.0f;
|
||||
FromProperty from;
|
||||
switch (fromEntryName) {
|
||||
case "rotate": from = new FromRotate(); break;
|
||||
case "x": from = new FromX(); break;
|
||||
case "y": from = new FromY(); break;
|
||||
case "x": from = new FromX(); fromScale = scale; break;
|
||||
case "y": from = new FromY(); fromScale = scale; break;
|
||||
case "scaleX": from = new FromScaleX(); break;
|
||||
case "scaleY": from = new FromScaleY(); break;
|
||||
case "shearY": from = new FromShearY(); break;
|
||||
default: throw new Exception("Invalid transform constraint from property: " + fromEntryName);
|
||||
};
|
||||
|
||||
from.offset = GetFloat(fromEntry, "offset", 0) * scale;
|
||||
from.offset = GetFloat(fromEntry, "offset", 0) * fromScale;
|
||||
if (fromEntry.ContainsKey("to")) {
|
||||
foreach (KeyValuePair<string, Object> toEntryObject in (Dictionary<string, Object>)fromEntry["to"]) {
|
||||
var toEntry = (Dictionary<string, Object>)toEntryObject.Value;
|
||||
string toEntryName = toEntryObject.Key;
|
||||
|
||||
float toScale = 1.0f;
|
||||
ToProperty to;
|
||||
switch (toEntryName) {
|
||||
case "rotate": {
|
||||
@ -276,11 +278,13 @@ namespace Spine {
|
||||
case "x": {
|
||||
x = true;
|
||||
to = new ToX();
|
||||
toScale = scale;
|
||||
break;
|
||||
}
|
||||
case "y": {
|
||||
y = true;
|
||||
to = new ToY();
|
||||
toScale = scale;
|
||||
break;
|
||||
}
|
||||
case "scaleX": {
|
||||
@ -300,9 +304,9 @@ namespace Spine {
|
||||
}
|
||||
default: throw new Exception("Invalid transform constraint to property: " + toEntryName);
|
||||
}
|
||||
to.offset = GetFloat(toEntry, "offset", 0) * scale;
|
||||
to.max = GetFloat(toEntry, "max", 1) * scale;
|
||||
to.scale = GetFloat(toEntry, "scale");
|
||||
to.offset = GetFloat(toEntry, "offset", 0) * toScale;
|
||||
to.max = GetFloat(toEntry, "max", 1) * toScale;
|
||||
to.scale = GetFloat(toEntry, "scale") * (toScale / fromScale);
|
||||
from.to.Add(to);
|
||||
}
|
||||
}
|
||||
@ -310,8 +314,8 @@ namespace Spine {
|
||||
}
|
||||
}
|
||||
|
||||
data.offsetX = GetFloat(constraintMap, "x", 0);
|
||||
data.offsetY = GetFloat(constraintMap, "y", 0);
|
||||
data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
|
||||
data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
|
||||
if (rotate) data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
|
||||
if (x) data.mixX = GetFloat(constraintMap, "mixX", 1);
|
||||
if (y) data.mixY = GetFloat(constraintMap, "mixY", data.mixX);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user