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NathanSweet 2014-07-26 21:58:07 +02:00
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## Setup
To use spine-unity in your own Unity project:
To use spine-unity in your own Unity project first:
1. Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your project.
1. Copy the `spine-unity/Assets/spine-unity` to `Assets/spine-unity` in your project.
1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
1. Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your Unity project directory.
1. Copy the `spine-unity/Assets/spine-unity` to `Assets/spine-unity` in your Unity project directory.
The [setup video](https://www.youtube.com/watch?v=-V84OIvZdQc) shows how to manually set up the assets for a skeleton in Unity, which may be useful for understanding how the pieces fit together. Setting up a skeleton automatically is much easier:
Next, there are a few options for importing Spine skeletons into your Unity project:
1. Move the JSON, atlas and PNG files into your Unity project directory.
1. Right click the JSON file and click Spine, Ingest to create the Unity assets.
1. Right click the SkeletonData asset that was created and click Spine, Spawn.
*The hard way*
1. Follow the [setup video](https://www.youtube.com/watch?v=-V84OIvZdQc) to manually set up the assets for a skeleton in Unity. This video may prove useful to understand how the pieces fit together.
*The easy way*
1. Place the JSON, atlas and PNG files exported from Spine into your Unity project directory.
1. Right click the JSON file and click `Spine`, `Ingest` to create the Unity assets.
1. Right click the SkeletonData asset that was created and click `Spine`, `Spawn`.
The [readme PDF](https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/master/spine-unity/README.pdf) illustrates these steps.
*The easier way*
1. Drag and drop a folder containing the JSON, atlas and PNG files exported from Spine directly into Unity.
1. Drag the prefab that was created into your scene.
The [drag and drop video](www.youtube.com/watch?v=-Gk_zJsY1Ms) shows how this works.
## Examples
To run the examples: