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@ -6,19 +6,33 @@ A Spine skeleton is a GameObject and can be used throughout Unity like any other
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## Setup
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## Setup
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To use spine-unity in your own Unity project:
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To use spine-unity in your own Unity project first:
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1. Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your project.
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Copy the `spine-unity/Assets/spine-unity` to `Assets/spine-unity` in your project.
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1. Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your Unity project directory.
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1. Copy the `spine-unity/Assets/spine-unity` to `Assets/spine-unity` in your Unity project directory.
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The [setup video](https://www.youtube.com/watch?v=-V84OIvZdQc) shows how to manually set up the assets for a skeleton in Unity, which may be useful for understanding how the pieces fit together. Setting up a skeleton automatically is much easier:
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Next, there are a few options for importing Spine skeletons into your Unity project:
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1. Move the JSON, atlas and PNG files into your Unity project directory.
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*The hard way*
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1. Right click the JSON file and click Spine, Ingest to create the Unity assets.
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1. Right click the SkeletonData asset that was created and click Spine, Spawn.
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1. Follow the [setup video](https://www.youtube.com/watch?v=-V84OIvZdQc) to manually set up the assets for a skeleton in Unity. This video may prove useful to understand how the pieces fit together.
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*The easy way*
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1. Place the JSON, atlas and PNG files exported from Spine into your Unity project directory.
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1. Right click the JSON file and click `Spine`, `Ingest` to create the Unity assets.
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1. Right click the SkeletonData asset that was created and click `Spine`, `Spawn`.
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The [readme PDF](https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/master/spine-unity/README.pdf) illustrates these steps.
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The [readme PDF](https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/master/spine-unity/README.pdf) illustrates these steps.
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*The easier way*
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1. Drag and drop a folder containing the JSON, atlas and PNG files exported from Spine directly into Unity.
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1. Drag the prefab that was created into your scene.
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The [drag and drop video](www.youtube.com/watch?v=-Gk_zJsY1Ms) shows how this works.
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## Examples
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## Examples
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To run the examples:
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To run the examples:
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