diff --git a/spine-monogame/example/ExampleGame.cs b/spine-monogame/example/ExampleGame.cs index 25e55de76..ced2ede1e 100644 --- a/spine-monogame/example/ExampleGame.cs +++ b/spine-monogame/example/ExampleGame.cs @@ -98,6 +98,8 @@ namespace Spine { state = new AnimationState(stateData); if (name == "spineboy-ess") { + skeleton.SetAttachment("head-bb", "head"); // Activate the head BoundingBoxAttachment. + stateData.SetMix("run", "jump", 0.2f); stateData.SetMix("jump", "run", 0.4f);