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Update CHANGELOG.md
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### Unreal Engine 4
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* Fixed renderer to work with 3.6 changes
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## C\#
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C#
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----
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* **Breaking changes**
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* `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.
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