Added skin-specific bones and constraints which are only updated if the skeleton's current skin contains them.

This commit is contained in:
NathanSweet 2019-04-30 13:40:06 +02:00
parent 0cbf91d7fd
commit 6205e51752
14 changed files with 163 additions and 166 deletions

View File

@ -55,7 +55,7 @@ public class Bone implements Updatable {
float a, b, worldX;
float c, d, worldY;
boolean sorted;
boolean sorted, update;
/** @param parent May be null. */
public Bone (BoneData data, Skeleton skeleton, Bone parent) {

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@ -40,6 +40,7 @@ public class BoneData {
float length;
float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
TransformMode transformMode = TransformMode.normal;
boolean skinRequired;
// Nonessential.
final Color color = new Color(0.61f, 0.61f, 0.61f, 1); // 9b9b9bff
@ -176,6 +177,17 @@ public class BoneData {
this.transformMode = transformMode;
}
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#getSkin()} contains this
* bone.
* @see Skin#getBones() */
public boolean getSkinRequired () {
return skinRequired;
}
public void setSkinRequired (boolean skinRequired) {
this.skinRequired = skinRequired;
}
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
* rendered at runtime. */
public Color getColor () {

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@ -1,37 +0,0 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
/** The interface for all constraints. */
public interface Constraint extends Updatable {
/** The ordinal for the order a skeleton's constraints will be applied. */
public int getOrder ();
}

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@ -0,0 +1,44 @@
package com.esotericsoftware.spine;
/** The base class for all constraint datas. */
abstract public class ConstraintData {
final String name;
int order;
boolean skinRequired;
public ConstraintData (String name) {
if (name == null) throw new IllegalArgumentException("name cannot be null.");
this.name = name;
}
/** The constraint's name, which is unique across all constraints in the skeleton of the same type. */
public String getName () {
return name;
}
/** The ordinal of this constraint for the order a skeleton's constraints will be applied by
* {@link Skeleton#updateWorldTransform()}. */
public int getOrder () {
return order;
}
public void setOrder (int order) {
this.order = order;
}
/** When true, {@link Skeleton#updateWorldTransform()} only updates this constraint if the {@link Skeleton#getSkin()} contains
* this constraint.
* @see Skin#getConstraints() */
public boolean getSkinRequired () {
return skinRequired;
}
public void setSkinRequired (boolean skinRequired) {
this.skinRequired = skinRequired;
}
public String toString () {
return name;
}
}

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@ -38,7 +38,7 @@ import com.badlogic.gdx.utils.Array;
* the last bone is as close to the target bone as possible.
* <p>
* See <a href="http://esotericsoftware.com/spine-ik-constraints">IK constraints</a> in the Spine User Guide. */
public class IkConstraint implements Constraint {
public class IkConstraint implements Updatable {
final IkConstraintData data;
final Array<Bone> bones;
Bone target;
@ -94,10 +94,6 @@ public class IkConstraint implements Constraint {
}
}
public int getOrder () {
return data.order;
}
/** The bones that will be modified by this IK constraint. */
public Array<Bone> getBones () {
return bones;

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@ -35,9 +35,7 @@ import com.badlogic.gdx.utils.Array;
/** Stores the setup pose for an {@link IkConstraint}.
* <p>
* See <a href="http://esotericsoftware.com/spine-ik-constraints">IK constraints</a> in the Spine User Guide. */
public class IkConstraintData {
final String name;
int order;
public class IkConstraintData extends ConstraintData {
final Array<BoneData> bones = new Array();
BoneData target;
int bendDirection = 1;
@ -45,22 +43,7 @@ public class IkConstraintData {
float mix = 1;
public IkConstraintData (String name) {
if (name == null) throw new IllegalArgumentException("name cannot be null.");
this.name = name;
}
/** The IK constraint's name, which is unique within the skeleton. */
public String getName () {
return name;
}
/** See {@link Constraint#getOrder()}. */
public int getOrder () {
return order;
}
public void setOrder (int order) {
this.order = order;
super(name);
}
/** The bones that are constrained by this IK constraint. */
@ -124,8 +107,4 @@ public class IkConstraintData {
public void setUniform (boolean uniform) {
this.uniform = uniform;
}
public String toString () {
return name;
}
}

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@ -43,7 +43,7 @@ import com.esotericsoftware.spine.utils.SpineUtils;
* constrained bones so they follow a {@link PathAttachment}.
* <p>
* See <a href="http://esotericsoftware.com/spine-path-constraints">Path constraints</a> in the Spine User Guide. */
public class PathConstraint implements Constraint {
public class PathConstraint implements Updatable {
static private final int NONE = -1, BEFORE = -2, AFTER = -3;
static private final float epsilon = 0.00001f;
@ -449,10 +449,6 @@ public class PathConstraint implements Constraint {
}
}
public int getOrder () {
return data.order;
}
/** The position along the path. */
public float getPosition () {
return position;

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@ -35,9 +35,7 @@ import com.badlogic.gdx.utils.Array;
/** Stores the setup pose for a {@link PathConstraint}.
* <p>
* See <a href="http://esotericsoftware.com/spine-path-constraints">Path constraints</a> in the Spine User Guide. */
public class PathConstraintData {
final String name;
int order;
public class PathConstraintData extends ConstraintData {
final Array<BoneData> bones = new Array();
SlotData target;
PositionMode positionMode;
@ -47,22 +45,7 @@ public class PathConstraintData {
float position, spacing, rotateMix, translateMix;
public PathConstraintData (String name) {
if (name == null) throw new IllegalArgumentException("name cannot be null.");
this.name = name;
}
/** The path constraint's name, which is unique within the skeleton. */
public String getName () {
return name;
}
/** See {@link Constraint#getOrder()}. */
public int getOrder () {
return order;
}
public void setOrder (int order) {
this.order = order;
super(name);
}
/** The bones that will be modified by this path constraint. */
@ -151,10 +134,6 @@ public class PathConstraintData {
this.translateMix = translateMix;
}
public String toString () {
return name;
}
/** Controls how the first bone is positioned along the path.
* <p>
* See <a href="http://esotericsoftware.com/spine-path-constraints#Position-mode">Position mode</a> in the Spine User Guide. */

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@ -156,40 +156,44 @@ public class Skeleton {
updateCache();
}
/** Caches information about bones and constraints. Must be called if bones, constraints, or weighted path attachments are
* added or removed. */
/** Caches information about bones and constraints. Must be called if the skin is changed or if bones, constraints, or weighted
* path attachments are added or removed. */
public void updateCache () {
Array<Updatable> updateCache = this.updateCache;
updateCache.clear();
updateCacheReset.clear();
Array<Bone> bones = this.bones;
for (int i = 0, n = bones.size; i < n; i++)
bones.get(i).sorted = false;
int boneCount = bones.size;
Object[] bones = this.bones.items;
for (int i = 0; i < boneCount; i++) {
Bone bone = (Bone)bones[i];
bone.update = !bone.data.skinRequired || (skin != null && skin.bones.contains(bone.data, true));
bone.sorted = !bone.update;
}
Array<IkConstraint> ikConstraints = this.ikConstraints;
Array<TransformConstraint> transformConstraints = this.transformConstraints;
Array<PathConstraint> pathConstraints = this.pathConstraints;
int ikCount = ikConstraints.size, transformCount = transformConstraints.size, pathCount = pathConstraints.size;
Object[] ikConstraints = this.ikConstraints.items;
Object[] transformConstraints = this.transformConstraints.items;
Object[] pathConstraints = this.pathConstraints.items;
int constraintCount = ikCount + transformCount + pathCount;
outer:
for (int i = 0; i < constraintCount; i++) {
for (int ii = 0; ii < ikCount; ii++) {
IkConstraint constraint = ikConstraints.get(ii);
IkConstraint constraint = (IkConstraint)ikConstraints[ii];
if (constraint.data.order == i) {
sortIkConstraint(constraint);
continue outer;
}
}
for (int ii = 0; ii < transformCount; ii++) {
TransformConstraint constraint = transformConstraints.get(ii);
TransformConstraint constraint = (TransformConstraint)transformConstraints[ii];
if (constraint.data.order == i) {
sortTransformConstraint(constraint);
continue outer;
}
}
for (int ii = 0; ii < pathCount; ii++) {
PathConstraint constraint = pathConstraints.get(ii);
PathConstraint constraint = (PathConstraint)pathConstraints[ii];
if (constraint.data.order == i) {
sortPathConstraint(constraint);
continue outer;
@ -197,11 +201,13 @@ public class Skeleton {
}
}
for (int i = 0, n = bones.size; i < n; i++)
sortBone(bones.get(i));
for (int i = 0; i < boneCount; i++)
sortBone((Bone)bones[i]);
}
private void sortIkConstraint (IkConstraint constraint) {
if (constraint.data.skinRequired && (skin == null || !skin.constraints.contains(constraint.data, true))) return;
Bone target = constraint.target;
sortBone(target);
@ -221,14 +227,14 @@ public class Skeleton {
}
private void sortPathConstraint (PathConstraint constraint) {
if (constraint.data.skinRequired && (skin == null || !skin.constraints.contains(constraint.data, true))) return;
Slot slot = constraint.target;
int slotIndex = slot.getData().index;
Bone slotBone = slot.bone;
if (skin != null) sortPathConstraintAttachment(skin, slotIndex, slotBone);
if (data.defaultSkin != null && data.defaultSkin != skin)
sortPathConstraintAttachment(data.defaultSkin, slotIndex, slotBone);
for (int ii = 0, nn = data.skins.size; ii < nn; ii++)
sortPathConstraintAttachment(data.skins.get(ii), slotIndex, slotBone);
Attachment attachment = slot.attachment;
if (attachment instanceof PathAttachment) sortPathConstraintAttachment(attachment, slotBone);
@ -247,6 +253,8 @@ public class Skeleton {
}
private void sortTransformConstraint (TransformConstraint constraint) {
if (constraint.data.skinRequired && (skin == null || !skin.constraints.contains(constraint.data, true))) return;
sortBone(constraint.target);
Array<Bone> constrained = constraint.bones;
@ -302,6 +310,7 @@ public class Skeleton {
private void sortReset (Array<Bone> bones) {
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
if (!bone.update) continue;
if (bone.sorted) sortReset(bone.children);
bone.sorted = false;
}
@ -332,8 +341,8 @@ public class Skeleton {
updateCache.get(i).update();
}
/** Updates the world transform for each bone and applies all constraints. The root bone will be temporarily parented to the
* specified bone.
/** Temporarily sets the root bone as a child of the specified bone, then updates the world transform for each bone and applies
* all constraints.
* <p>
* See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
* Runtimes Guide. */
@ -354,8 +363,7 @@ public class Skeleton {
bone.appliedValid = true;
}
// Apply the parent bone transform to the root bone. The root bone
// always inherits scale, rotation and reflection.
// Apply the parent bone transform to the root bone. The root bone always inherits scale, rotation and reflection.
Bone rootBone = getRootBone();
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
rootBone.worldX = pa * x + pb * y + parent.worldX;
@ -515,6 +523,7 @@ public class Skeleton {
* skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
* @param newSkin May be null. */
public void setSkin (Skin newSkin) {
if (newSkin == skin) return;
if (newSkin != null) {
if (skin != null)
newSkin.attachAll(this, skin);
@ -531,6 +540,7 @@ public class Skeleton {
}
}
skin = newSkin;
updateCache();
}
/** Finds an attachment by looking in the {@link #skin} and {@link SkeletonData#defaultSkin} using the slot name and attachment

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@ -41,6 +41,7 @@ import com.badlogic.gdx.utils.DataInput;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.SerializationException;
import com.esotericsoftware.spine.Animation.AttachmentTimeline;
import com.esotericsoftware.spine.Animation.ColorTimeline;
import com.esotericsoftware.spine.Animation.CurveTimeline;
@ -206,6 +207,7 @@ public class SkeletonBinary {
data.shearY = input.readFloat();
data.length = input.readFloat() * scale;
data.transformMode = TransformMode.values[input.readInt(true)];
data.skinRequired = input.readBoolean();
if (nonessential) Color.rgba8888ToColor(data.color, input.readInt());
skeletonData.bones.add(data);
}
@ -229,6 +231,7 @@ public class SkeletonBinary {
for (int i = 0, n = input.readInt(true); i < n; i++) {
IkConstraintData data = new IkConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
data.bones.add(skeletonData.bones.get(input.readInt(true)));
data.target = skeletonData.bones.get(input.readInt(true));
@ -244,6 +247,7 @@ public class SkeletonBinary {
for (int i = 0, n = input.readInt(true); i < n; i++) {
TransformConstraintData data = new TransformConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
data.bones.add(skeletonData.bones.get(input.readInt(true)));
data.target = skeletonData.bones.get(input.readInt(true));
@ -266,6 +270,7 @@ public class SkeletonBinary {
for (int i = 0, n = input.readInt(true); i < n; i++) {
PathConstraintData data = new PathConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
data.bones.add(skeletonData.bones.get(input.readInt(true)));
data.target = skeletonData.slots.get(input.readInt(true));
@ -283,7 +288,7 @@ public class SkeletonBinary {
}
// Default skin.
Skin defaultSkin = readSkin(input, skeletonData, "default", nonessential);
Skin defaultSkin = readSkin(input, skeletonData, true, nonessential);
if (defaultSkin != null) {
skeletonData.defaultSkin = defaultSkin;
skeletonData.skins.add(defaultSkin);
@ -291,7 +296,7 @@ public class SkeletonBinary {
// Skins.
for (int i = 0, n = input.readInt(true); i < n; i++)
skeletonData.skins.add(readSkin(input, skeletonData, input.readString(), nonessential));
skeletonData.skins.add(readSkin(input, skeletonData, false, nonessential));
// Linked meshes.
for (int i = 0, n = linkedMeshes.size; i < n; i++) {
@ -341,12 +346,18 @@ public class SkeletonBinary {
return skeletonData;
}
/** @return May be null. */
private Skin readSkin (DataInput input, SkeletonData skeletonData, String skinName, boolean nonessential) throws IOException {
int slotCount = input.readInt(true);
if (slotCount == 0) return null;
Skin skin = new Skin(skinName);
for (int i = 0; i < slotCount; i++) {
private Skin readSkin (DataInput input, SkeletonData skeletonData, boolean defaultSkin, boolean nonessential)
throws IOException {
Skin skin = new Skin(defaultSkin ? "default" : input.readString());
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.bones.add(skeletonData.bones.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.transformConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.pathConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++) {
int slotIndex = input.readInt(true);
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
String name = input.readString();

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@ -149,6 +149,7 @@ public class SkeletonJson {
data.shearX = boneMap.getFloat("shearX", 0);
data.shearY = boneMap.getFloat("shearY", 0);
data.transformMode = TransformMode.valueOf(boneMap.getString("transform", TransformMode.normal.name()));
data.skinRequired = boneMap.getBoolean("skin", false);
String color = boneMap.getString("color", null);
if (color != null) data.getColor().set(Color.valueOf(color));
@ -179,11 +180,11 @@ public class SkeletonJson {
for (JsonValue constraintMap = root.getChild("ik"); constraintMap != null; constraintMap = constraintMap.next) {
IkConstraintData data = new IkConstraintData(constraintMap.getString("name"));
data.order = constraintMap.getInt("order", 0);
data.skinRequired = constraintMap.getBoolean("skin", false);
for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
String boneName = boneMap.asString();
BoneData bone = skeletonData.findBone(boneName);
if (bone == null) throw new SerializationException("IK bone not found: " + boneName);
for (JsonValue entry = constraintMap.getChild("bones"); entry != null; entry = entry.next) {
BoneData bone = skeletonData.findBone(entry.asString());
if (bone == null) throw new SerializationException("IK bone not found: " + entry);
data.bones.add(bone);
}
@ -204,11 +205,11 @@ public class SkeletonJson {
for (JsonValue constraintMap = root.getChild("transform"); constraintMap != null; constraintMap = constraintMap.next) {
TransformConstraintData data = new TransformConstraintData(constraintMap.getString("name"));
data.order = constraintMap.getInt("order", 0);
data.skinRequired = constraintMap.getBoolean("skin", false);
for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
String boneName = boneMap.asString();
BoneData bone = skeletonData.findBone(boneName);
if (bone == null) throw new SerializationException("Transform constraint bone not found: " + boneName);
for (JsonValue entry = constraintMap.getChild("bones"); entry != null; entry = entry.next) {
BoneData bone = skeletonData.findBone(entry.asString());
if (bone == null) throw new SerializationException("Transform constraint bone not found: " + entry);
data.bones.add(bone);
}
@ -238,11 +239,11 @@ public class SkeletonJson {
for (JsonValue constraintMap = root.getChild("path"); constraintMap != null; constraintMap = constraintMap.next) {
PathConstraintData data = new PathConstraintData(constraintMap.getString("name"));
data.order = constraintMap.getInt("order", 0);
data.skinRequired = constraintMap.getBoolean("skin", false);
for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
String boneName = boneMap.asString();
BoneData bone = skeletonData.findBone(boneName);
if (bone == null) throw new SerializationException("Path bone not found: " + boneName);
for (JsonValue entry = constraintMap.getChild("bones"); entry != null; entry = entry.next) {
BoneData bone = skeletonData.findBone(entry.asString());
if (bone == null) throw new SerializationException("Path bone not found: " + entry);
data.bones.add(bone);
}
@ -266,8 +267,28 @@ public class SkeletonJson {
// Skins.
for (JsonValue skinMap = root.getChild("skins"); skinMap != null; skinMap = skinMap.next) {
Skin skin = new Skin(skinMap.name);
for (JsonValue slotEntry = skinMap.child; slotEntry != null; slotEntry = slotEntry.next) {
Skin skin = new Skin(skinMap.getString("name"));
for (JsonValue entry = skinMap.getChild("bones"); entry != null; entry = entry.next) {
BoneData bone = skeletonData.findBone(entry.asString());
if (bone == null) throw new SerializationException("Skin bone not found: " + entry);
skin.bones.add(bone);
}
for (JsonValue entry = skinMap.getChild("ik"); entry != null; entry = entry.next) {
IkConstraintData constraint = skeletonData.findIkConstraint(entry.asString());
if (constraint == null) throw new SerializationException("Skin IK constraint not found: " + entry);
skin.constraints.add(constraint);
}
for (JsonValue entry = skinMap.getChild("transform"); entry != null; entry = entry.next) {
TransformConstraintData constraint = skeletonData.findTransformConstraint(entry.asString());
if (constraint == null) throw new SerializationException("Skin transform constraint not found: " + entry);
skin.constraints.add(constraint);
}
for (JsonValue entry = skinMap.getChild("path"); entry != null; entry = entry.next) {
PathConstraintData constraint = skeletonData.findPathConstraint(entry.asString());
if (constraint == null) throw new SerializationException("Skin path constraint not found: " + entry);
skin.constraints.add(constraint);
}
for (JsonValue slotEntry = skinMap.getChild("attachments"); slotEntry != null; slotEntry = slotEntry.next) {
SlotData slot = skeletonData.findSlot(slotEntry.name);
if (slot == null) throw new SerializationException("Slot not found: " + slotEntry.name);
for (JsonValue entry = slotEntry.child; entry != null; entry = entry.next) {
@ -608,7 +629,7 @@ public class SkeletonJson {
}
// Path constraint timelines.
for (JsonValue constraintMap = map.getChild("paths"); constraintMap != null; constraintMap = constraintMap.next) {
for (JsonValue constraintMap = map.getChild("path"); constraintMap != null; constraintMap = constraintMap.next) {
PathConstraintData data = skeletonData.findPathConstraint(constraintMap.name);
if (data == null) throw new SerializationException("Path constraint not found: " + constraintMap.name);
int index = skeletonData.pathConstraints.indexOf(data, true);
@ -768,9 +789,8 @@ public class SkeletonJson {
if (curve == null) return;
if (curve.isString() && curve.asString().equals("stepped"))
timeline.setStepped(frameIndex);
else if (curve.isArray()) {
else if (curve.isArray())
timeline.setCurve(frameIndex, curve.getFloat(0), curve.getFloat(1), curve.getFloat(2), curve.getFloat(3));
}
}
static class LinkedMesh {

View File

@ -44,6 +44,8 @@ import com.esotericsoftware.spine.attachments.Attachment;
public class Skin {
final String name;
final ObjectMap<Key, Attachment> attachments = new ObjectMap();
final Array<BoneData> bones = new Array();
final Array<ConstraintData> constraints = new Array();
private final Key lookup = new Key();
final Pool<Key> keyPool = new Pool(64) {
protected Object newObject () {
@ -105,6 +107,16 @@ public class Skin {
for (Key key : attachments.keys())
keyPool.free(key);
attachments.clear(1024);
bones.clear();
constraints.clear();
}
public Array<BoneData> getBones () {
return bones;
}
public Array<ConstraintData> getConstraints () {
return constraints;
}
public int size () {

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@ -39,7 +39,7 @@ import com.badlogic.gdx.utils.Array;
* bones to match that of the target bone.
* <p>
* See <a href="http://esotericsoftware.com/spine-transform-constraints">Transform constraints</a> in the Spine User Guide. */
public class TransformConstraint implements Constraint {
public class TransformConstraint implements Updatable {
final TransformConstraintData data;
final Array<Bone> bones;
Bone target;
@ -289,10 +289,6 @@ public class TransformConstraint implements Constraint {
}
}
public int getOrder () {
return data.order;
}
/** The bones that will be modified by this transform constraint. */
public Array<Bone> getBones () {
return bones;

View File

@ -35,9 +35,7 @@ import com.badlogic.gdx.utils.Array;
/** Stores the setup pose for a {@link TransformConstraint}.
* <p>
* See <a href="http://esotericsoftware.com/spine-transform-constraints">Transform constraints</a> in the Spine User Guide. */
public class TransformConstraintData {
final String name;
int order;
public class TransformConstraintData extends ConstraintData {
final Array<BoneData> bones = new Array();
BoneData target;
float rotateMix, translateMix, scaleMix, shearMix;
@ -45,22 +43,7 @@ public class TransformConstraintData {
boolean relative, local;
public TransformConstraintData (String name) {
if (name == null) throw new IllegalArgumentException("name cannot be null.");
this.name = name;
}
/** The transform constraint's name, which is unique within the skeleton. */
public String getName () {
return name;
}
/** See {@link Constraint#getOrder()}. */
public int getOrder () {
return order;
}
public void setOrder (int order) {
this.order = order;
super(name);
}
/** The bones that will be modified by this transform constraint. */
@ -183,8 +166,4 @@ public class TransformConstraintData {
public void setLocal (boolean local) {
this.local = local;
}
public String toString () {
return name;
}
}