mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
Added skin-specific bones and constraints which are only updated if the skeleton's current skin contains them.
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@ -55,7 +55,7 @@ public class Bone implements Updatable {
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float a, b, worldX;
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float c, d, worldY;
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boolean sorted;
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boolean sorted, update;
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/** @param parent May be null. */
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public Bone (BoneData data, Skeleton skeleton, Bone parent) {
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@ -40,6 +40,7 @@ public class BoneData {
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float length;
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float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
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TransformMode transformMode = TransformMode.normal;
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boolean skinRequired;
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// Nonessential.
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final Color color = new Color(0.61f, 0.61f, 0.61f, 1); // 9b9b9bff
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@ -176,6 +177,17 @@ public class BoneData {
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this.transformMode = transformMode;
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}
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/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#getSkin()} contains this
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* bone.
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* @see Skin#getBones() */
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public boolean getSkinRequired () {
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return skinRequired;
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}
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public void setSkinRequired (boolean skinRequired) {
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this.skinRequired = skinRequired;
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}
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/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
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* rendered at runtime. */
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public Color getColor () {
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@ -1,37 +0,0 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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/** The interface for all constraints. */
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public interface Constraint extends Updatable {
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/** The ordinal for the order a skeleton's constraints will be applied. */
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public int getOrder ();
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}
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@ -0,0 +1,44 @@
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package com.esotericsoftware.spine;
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/** The base class for all constraint datas. */
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abstract public class ConstraintData {
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final String name;
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int order;
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boolean skinRequired;
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public ConstraintData (String name) {
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if (name == null) throw new IllegalArgumentException("name cannot be null.");
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this.name = name;
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}
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/** The constraint's name, which is unique across all constraints in the skeleton of the same type. */
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public String getName () {
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return name;
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}
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/** The ordinal of this constraint for the order a skeleton's constraints will be applied by
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* {@link Skeleton#updateWorldTransform()}. */
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public int getOrder () {
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return order;
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}
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public void setOrder (int order) {
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this.order = order;
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}
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/** When true, {@link Skeleton#updateWorldTransform()} only updates this constraint if the {@link Skeleton#getSkin()} contains
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* this constraint.
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* @see Skin#getConstraints() */
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public boolean getSkinRequired () {
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return skinRequired;
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}
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public void setSkinRequired (boolean skinRequired) {
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this.skinRequired = skinRequired;
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}
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public String toString () {
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return name;
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}
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}
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@ -38,7 +38,7 @@ import com.badlogic.gdx.utils.Array;
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* the last bone is as close to the target bone as possible.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-ik-constraints">IK constraints</a> in the Spine User Guide. */
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public class IkConstraint implements Constraint {
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public class IkConstraint implements Updatable {
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final IkConstraintData data;
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final Array<Bone> bones;
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Bone target;
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@ -94,10 +94,6 @@ public class IkConstraint implements Constraint {
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}
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}
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public int getOrder () {
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return data.order;
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}
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/** The bones that will be modified by this IK constraint. */
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public Array<Bone> getBones () {
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return bones;
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@ -35,9 +35,7 @@ import com.badlogic.gdx.utils.Array;
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/** Stores the setup pose for an {@link IkConstraint}.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-ik-constraints">IK constraints</a> in the Spine User Guide. */
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public class IkConstraintData {
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final String name;
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int order;
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public class IkConstraintData extends ConstraintData {
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final Array<BoneData> bones = new Array();
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BoneData target;
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int bendDirection = 1;
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@ -45,22 +43,7 @@ public class IkConstraintData {
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float mix = 1;
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public IkConstraintData (String name) {
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if (name == null) throw new IllegalArgumentException("name cannot be null.");
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this.name = name;
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}
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/** The IK constraint's name, which is unique within the skeleton. */
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public String getName () {
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return name;
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}
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/** See {@link Constraint#getOrder()}. */
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public int getOrder () {
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return order;
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}
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public void setOrder (int order) {
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this.order = order;
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super(name);
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}
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/** The bones that are constrained by this IK constraint. */
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@ -124,8 +107,4 @@ public class IkConstraintData {
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public void setUniform (boolean uniform) {
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this.uniform = uniform;
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}
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public String toString () {
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return name;
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}
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}
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@ -43,7 +43,7 @@ import com.esotericsoftware.spine.utils.SpineUtils;
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* constrained bones so they follow a {@link PathAttachment}.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-path-constraints">Path constraints</a> in the Spine User Guide. */
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public class PathConstraint implements Constraint {
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public class PathConstraint implements Updatable {
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static private final int NONE = -1, BEFORE = -2, AFTER = -3;
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static private final float epsilon = 0.00001f;
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@ -449,10 +449,6 @@ public class PathConstraint implements Constraint {
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}
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}
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public int getOrder () {
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return data.order;
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}
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/** The position along the path. */
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public float getPosition () {
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return position;
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@ -35,9 +35,7 @@ import com.badlogic.gdx.utils.Array;
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/** Stores the setup pose for a {@link PathConstraint}.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-path-constraints">Path constraints</a> in the Spine User Guide. */
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public class PathConstraintData {
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final String name;
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int order;
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public class PathConstraintData extends ConstraintData {
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final Array<BoneData> bones = new Array();
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SlotData target;
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PositionMode positionMode;
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@ -47,22 +45,7 @@ public class PathConstraintData {
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float position, spacing, rotateMix, translateMix;
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public PathConstraintData (String name) {
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if (name == null) throw new IllegalArgumentException("name cannot be null.");
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this.name = name;
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}
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/** The path constraint's name, which is unique within the skeleton. */
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public String getName () {
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return name;
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}
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/** See {@link Constraint#getOrder()}. */
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public int getOrder () {
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return order;
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}
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public void setOrder (int order) {
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this.order = order;
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super(name);
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}
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/** The bones that will be modified by this path constraint. */
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@ -151,10 +134,6 @@ public class PathConstraintData {
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this.translateMix = translateMix;
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}
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public String toString () {
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return name;
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}
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/** Controls how the first bone is positioned along the path.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-path-constraints#Position-mode">Position mode</a> in the Spine User Guide. */
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@ -156,40 +156,44 @@ public class Skeleton {
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updateCache();
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}
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/** Caches information about bones and constraints. Must be called if bones, constraints, or weighted path attachments are
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* added or removed. */
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/** Caches information about bones and constraints. Must be called if the skin is changed or if bones, constraints, or weighted
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* path attachments are added or removed. */
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public void updateCache () {
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Array<Updatable> updateCache = this.updateCache;
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updateCache.clear();
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updateCacheReset.clear();
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Array<Bone> bones = this.bones;
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for (int i = 0, n = bones.size; i < n; i++)
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bones.get(i).sorted = false;
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int boneCount = bones.size;
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Object[] bones = this.bones.items;
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for (int i = 0; i < boneCount; i++) {
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Bone bone = (Bone)bones[i];
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bone.update = !bone.data.skinRequired || (skin != null && skin.bones.contains(bone.data, true));
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bone.sorted = !bone.update;
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}
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Array<IkConstraint> ikConstraints = this.ikConstraints;
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Array<TransformConstraint> transformConstraints = this.transformConstraints;
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Array<PathConstraint> pathConstraints = this.pathConstraints;
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int ikCount = ikConstraints.size, transformCount = transformConstraints.size, pathCount = pathConstraints.size;
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Object[] ikConstraints = this.ikConstraints.items;
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Object[] transformConstraints = this.transformConstraints.items;
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Object[] pathConstraints = this.pathConstraints.items;
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int constraintCount = ikCount + transformCount + pathCount;
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outer:
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for (int i = 0; i < constraintCount; i++) {
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for (int ii = 0; ii < ikCount; ii++) {
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IkConstraint constraint = ikConstraints.get(ii);
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IkConstraint constraint = (IkConstraint)ikConstraints[ii];
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if (constraint.data.order == i) {
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sortIkConstraint(constraint);
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continue outer;
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}
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}
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for (int ii = 0; ii < transformCount; ii++) {
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TransformConstraint constraint = transformConstraints.get(ii);
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TransformConstraint constraint = (TransformConstraint)transformConstraints[ii];
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if (constraint.data.order == i) {
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sortTransformConstraint(constraint);
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continue outer;
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}
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}
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for (int ii = 0; ii < pathCount; ii++) {
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PathConstraint constraint = pathConstraints.get(ii);
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PathConstraint constraint = (PathConstraint)pathConstraints[ii];
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if (constraint.data.order == i) {
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sortPathConstraint(constraint);
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continue outer;
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@ -197,11 +201,13 @@ public class Skeleton {
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}
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}
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for (int i = 0, n = bones.size; i < n; i++)
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sortBone(bones.get(i));
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for (int i = 0; i < boneCount; i++)
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sortBone((Bone)bones[i]);
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}
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private void sortIkConstraint (IkConstraint constraint) {
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if (constraint.data.skinRequired && (skin == null || !skin.constraints.contains(constraint.data, true))) return;
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Bone target = constraint.target;
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sortBone(target);
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@ -221,14 +227,14 @@ public class Skeleton {
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}
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private void sortPathConstraint (PathConstraint constraint) {
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if (constraint.data.skinRequired && (skin == null || !skin.constraints.contains(constraint.data, true))) return;
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Slot slot = constraint.target;
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int slotIndex = slot.getData().index;
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Bone slotBone = slot.bone;
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if (skin != null) sortPathConstraintAttachment(skin, slotIndex, slotBone);
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if (data.defaultSkin != null && data.defaultSkin != skin)
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sortPathConstraintAttachment(data.defaultSkin, slotIndex, slotBone);
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for (int ii = 0, nn = data.skins.size; ii < nn; ii++)
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sortPathConstraintAttachment(data.skins.get(ii), slotIndex, slotBone);
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Attachment attachment = slot.attachment;
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if (attachment instanceof PathAttachment) sortPathConstraintAttachment(attachment, slotBone);
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@ -247,6 +253,8 @@ public class Skeleton {
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}
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private void sortTransformConstraint (TransformConstraint constraint) {
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if (constraint.data.skinRequired && (skin == null || !skin.constraints.contains(constraint.data, true))) return;
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sortBone(constraint.target);
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Array<Bone> constrained = constraint.bones;
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@ -302,6 +310,7 @@ public class Skeleton {
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private void sortReset (Array<Bone> bones) {
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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if (!bone.update) continue;
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if (bone.sorted) sortReset(bone.children);
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bone.sorted = false;
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}
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@ -332,8 +341,8 @@ public class Skeleton {
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updateCache.get(i).update();
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}
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/** Updates the world transform for each bone and applies all constraints. The root bone will be temporarily parented to the
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* specified bone.
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/** Temporarily sets the root bone as a child of the specified bone, then updates the world transform for each bone and applies
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* all constraints.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
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* Runtimes Guide. */
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@ -354,8 +363,7 @@ public class Skeleton {
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bone.appliedValid = true;
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}
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// Apply the parent bone transform to the root bone. The root bone
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// always inherits scale, rotation and reflection.
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// Apply the parent bone transform to the root bone. The root bone always inherits scale, rotation and reflection.
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Bone rootBone = getRootBone();
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float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
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rootBone.worldX = pa * x + pb * y + parent.worldX;
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@ -515,6 +523,7 @@ public class Skeleton {
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* skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
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* @param newSkin May be null. */
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public void setSkin (Skin newSkin) {
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if (newSkin == skin) return;
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if (newSkin != null) {
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if (skin != null)
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newSkin.attachAll(this, skin);
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@ -531,6 +540,7 @@ public class Skeleton {
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}
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}
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skin = newSkin;
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updateCache();
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}
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/** Finds an attachment by looking in the {@link #skin} and {@link SkeletonData#defaultSkin} using the slot name and attachment
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@ -41,6 +41,7 @@ import com.badlogic.gdx.utils.DataInput;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.SerializationException;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.ColorTimeline;
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import com.esotericsoftware.spine.Animation.CurveTimeline;
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@ -206,6 +207,7 @@ public class SkeletonBinary {
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data.shearY = input.readFloat();
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data.length = input.readFloat() * scale;
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data.transformMode = TransformMode.values[input.readInt(true)];
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data.skinRequired = input.readBoolean();
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if (nonessential) Color.rgba8888ToColor(data.color, input.readInt());
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skeletonData.bones.add(data);
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}
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@ -229,6 +231,7 @@ public class SkeletonBinary {
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for (int i = 0, n = input.readInt(true); i < n; i++) {
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IkConstraintData data = new IkConstraintData(input.readString());
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data.order = input.readInt(true);
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data.skinRequired = input.readBoolean();
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for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
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data.bones.add(skeletonData.bones.get(input.readInt(true)));
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data.target = skeletonData.bones.get(input.readInt(true));
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@ -244,6 +247,7 @@ public class SkeletonBinary {
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for (int i = 0, n = input.readInt(true); i < n; i++) {
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TransformConstraintData data = new TransformConstraintData(input.readString());
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data.order = input.readInt(true);
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data.skinRequired = input.readBoolean();
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for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
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data.bones.add(skeletonData.bones.get(input.readInt(true)));
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data.target = skeletonData.bones.get(input.readInt(true));
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@ -266,6 +270,7 @@ public class SkeletonBinary {
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for (int i = 0, n = input.readInt(true); i < n; i++) {
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PathConstraintData data = new PathConstraintData(input.readString());
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data.order = input.readInt(true);
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data.skinRequired = input.readBoolean();
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for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
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data.bones.add(skeletonData.bones.get(input.readInt(true)));
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data.target = skeletonData.slots.get(input.readInt(true));
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@ -283,7 +288,7 @@ public class SkeletonBinary {
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}
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// Default skin.
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Skin defaultSkin = readSkin(input, skeletonData, "default", nonessential);
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Skin defaultSkin = readSkin(input, skeletonData, true, nonessential);
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if (defaultSkin != null) {
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skeletonData.defaultSkin = defaultSkin;
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skeletonData.skins.add(defaultSkin);
|
||||
@ -291,7 +296,7 @@ public class SkeletonBinary {
|
||||
|
||||
// Skins.
|
||||
for (int i = 0, n = input.readInt(true); i < n; i++)
|
||||
skeletonData.skins.add(readSkin(input, skeletonData, input.readString(), nonessential));
|
||||
skeletonData.skins.add(readSkin(input, skeletonData, false, nonessential));
|
||||
|
||||
// Linked meshes.
|
||||
for (int i = 0, n = linkedMeshes.size; i < n; i++) {
|
||||
@ -341,12 +346,18 @@ public class SkeletonBinary {
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
/** @return May be null. */
|
||||
private Skin readSkin (DataInput input, SkeletonData skeletonData, String skinName, boolean nonessential) throws IOException {
|
||||
int slotCount = input.readInt(true);
|
||||
if (slotCount == 0) return null;
|
||||
Skin skin = new Skin(skinName);
|
||||
for (int i = 0; i < slotCount; i++) {
|
||||
private Skin readSkin (DataInput input, SkeletonData skeletonData, boolean defaultSkin, boolean nonessential)
|
||||
throws IOException {
|
||||
Skin skin = new Skin(defaultSkin ? "default" : input.readString());
|
||||
for (int i = 0, n = input.readInt(true); i < n; i++)
|
||||
skin.bones.add(skeletonData.bones.get(input.readInt(true)));
|
||||
for (int i = 0, n = input.readInt(true); i < n; i++)
|
||||
skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));
|
||||
for (int i = 0, n = input.readInt(true); i < n; i++)
|
||||
skin.constraints.add(skeletonData.transformConstraints.get(input.readInt(true)));
|
||||
for (int i = 0, n = input.readInt(true); i < n; i++)
|
||||
skin.constraints.add(skeletonData.pathConstraints.get(input.readInt(true)));
|
||||
for (int i = 0, n = input.readInt(true); i < n; i++) {
|
||||
int slotIndex = input.readInt(true);
|
||||
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
||||
String name = input.readString();
|
||||
|
||||
@ -149,6 +149,7 @@ public class SkeletonJson {
|
||||
data.shearX = boneMap.getFloat("shearX", 0);
|
||||
data.shearY = boneMap.getFloat("shearY", 0);
|
||||
data.transformMode = TransformMode.valueOf(boneMap.getString("transform", TransformMode.normal.name()));
|
||||
data.skinRequired = boneMap.getBoolean("skin", false);
|
||||
|
||||
String color = boneMap.getString("color", null);
|
||||
if (color != null) data.getColor().set(Color.valueOf(color));
|
||||
@ -179,11 +180,11 @@ public class SkeletonJson {
|
||||
for (JsonValue constraintMap = root.getChild("ik"); constraintMap != null; constraintMap = constraintMap.next) {
|
||||
IkConstraintData data = new IkConstraintData(constraintMap.getString("name"));
|
||||
data.order = constraintMap.getInt("order", 0);
|
||||
data.skinRequired = constraintMap.getBoolean("skin", false);
|
||||
|
||||
for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
|
||||
String boneName = boneMap.asString();
|
||||
BoneData bone = skeletonData.findBone(boneName);
|
||||
if (bone == null) throw new SerializationException("IK bone not found: " + boneName);
|
||||
for (JsonValue entry = constraintMap.getChild("bones"); entry != null; entry = entry.next) {
|
||||
BoneData bone = skeletonData.findBone(entry.asString());
|
||||
if (bone == null) throw new SerializationException("IK bone not found: " + entry);
|
||||
data.bones.add(bone);
|
||||
}
|
||||
|
||||
@ -204,11 +205,11 @@ public class SkeletonJson {
|
||||
for (JsonValue constraintMap = root.getChild("transform"); constraintMap != null; constraintMap = constraintMap.next) {
|
||||
TransformConstraintData data = new TransformConstraintData(constraintMap.getString("name"));
|
||||
data.order = constraintMap.getInt("order", 0);
|
||||
data.skinRequired = constraintMap.getBoolean("skin", false);
|
||||
|
||||
for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
|
||||
String boneName = boneMap.asString();
|
||||
BoneData bone = skeletonData.findBone(boneName);
|
||||
if (bone == null) throw new SerializationException("Transform constraint bone not found: " + boneName);
|
||||
for (JsonValue entry = constraintMap.getChild("bones"); entry != null; entry = entry.next) {
|
||||
BoneData bone = skeletonData.findBone(entry.asString());
|
||||
if (bone == null) throw new SerializationException("Transform constraint bone not found: " + entry);
|
||||
data.bones.add(bone);
|
||||
}
|
||||
|
||||
@ -238,11 +239,11 @@ public class SkeletonJson {
|
||||
for (JsonValue constraintMap = root.getChild("path"); constraintMap != null; constraintMap = constraintMap.next) {
|
||||
PathConstraintData data = new PathConstraintData(constraintMap.getString("name"));
|
||||
data.order = constraintMap.getInt("order", 0);
|
||||
data.skinRequired = constraintMap.getBoolean("skin", false);
|
||||
|
||||
for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
|
||||
String boneName = boneMap.asString();
|
||||
BoneData bone = skeletonData.findBone(boneName);
|
||||
if (bone == null) throw new SerializationException("Path bone not found: " + boneName);
|
||||
for (JsonValue entry = constraintMap.getChild("bones"); entry != null; entry = entry.next) {
|
||||
BoneData bone = skeletonData.findBone(entry.asString());
|
||||
if (bone == null) throw new SerializationException("Path bone not found: " + entry);
|
||||
data.bones.add(bone);
|
||||
}
|
||||
|
||||
@ -266,8 +267,28 @@ public class SkeletonJson {
|
||||
|
||||
// Skins.
|
||||
for (JsonValue skinMap = root.getChild("skins"); skinMap != null; skinMap = skinMap.next) {
|
||||
Skin skin = new Skin(skinMap.name);
|
||||
for (JsonValue slotEntry = skinMap.child; slotEntry != null; slotEntry = slotEntry.next) {
|
||||
Skin skin = new Skin(skinMap.getString("name"));
|
||||
for (JsonValue entry = skinMap.getChild("bones"); entry != null; entry = entry.next) {
|
||||
BoneData bone = skeletonData.findBone(entry.asString());
|
||||
if (bone == null) throw new SerializationException("Skin bone not found: " + entry);
|
||||
skin.bones.add(bone);
|
||||
}
|
||||
for (JsonValue entry = skinMap.getChild("ik"); entry != null; entry = entry.next) {
|
||||
IkConstraintData constraint = skeletonData.findIkConstraint(entry.asString());
|
||||
if (constraint == null) throw new SerializationException("Skin IK constraint not found: " + entry);
|
||||
skin.constraints.add(constraint);
|
||||
}
|
||||
for (JsonValue entry = skinMap.getChild("transform"); entry != null; entry = entry.next) {
|
||||
TransformConstraintData constraint = skeletonData.findTransformConstraint(entry.asString());
|
||||
if (constraint == null) throw new SerializationException("Skin transform constraint not found: " + entry);
|
||||
skin.constraints.add(constraint);
|
||||
}
|
||||
for (JsonValue entry = skinMap.getChild("path"); entry != null; entry = entry.next) {
|
||||
PathConstraintData constraint = skeletonData.findPathConstraint(entry.asString());
|
||||
if (constraint == null) throw new SerializationException("Skin path constraint not found: " + entry);
|
||||
skin.constraints.add(constraint);
|
||||
}
|
||||
for (JsonValue slotEntry = skinMap.getChild("attachments"); slotEntry != null; slotEntry = slotEntry.next) {
|
||||
SlotData slot = skeletonData.findSlot(slotEntry.name);
|
||||
if (slot == null) throw new SerializationException("Slot not found: " + slotEntry.name);
|
||||
for (JsonValue entry = slotEntry.child; entry != null; entry = entry.next) {
|
||||
@ -608,7 +629,7 @@ public class SkeletonJson {
|
||||
}
|
||||
|
||||
// Path constraint timelines.
|
||||
for (JsonValue constraintMap = map.getChild("paths"); constraintMap != null; constraintMap = constraintMap.next) {
|
||||
for (JsonValue constraintMap = map.getChild("path"); constraintMap != null; constraintMap = constraintMap.next) {
|
||||
PathConstraintData data = skeletonData.findPathConstraint(constraintMap.name);
|
||||
if (data == null) throw new SerializationException("Path constraint not found: " + constraintMap.name);
|
||||
int index = skeletonData.pathConstraints.indexOf(data, true);
|
||||
@ -768,9 +789,8 @@ public class SkeletonJson {
|
||||
if (curve == null) return;
|
||||
if (curve.isString() && curve.asString().equals("stepped"))
|
||||
timeline.setStepped(frameIndex);
|
||||
else if (curve.isArray()) {
|
||||
else if (curve.isArray())
|
||||
timeline.setCurve(frameIndex, curve.getFloat(0), curve.getFloat(1), curve.getFloat(2), curve.getFloat(3));
|
||||
}
|
||||
}
|
||||
|
||||
static class LinkedMesh {
|
||||
|
||||
@ -44,6 +44,8 @@ import com.esotericsoftware.spine.attachments.Attachment;
|
||||
public class Skin {
|
||||
final String name;
|
||||
final ObjectMap<Key, Attachment> attachments = new ObjectMap();
|
||||
final Array<BoneData> bones = new Array();
|
||||
final Array<ConstraintData> constraints = new Array();
|
||||
private final Key lookup = new Key();
|
||||
final Pool<Key> keyPool = new Pool(64) {
|
||||
protected Object newObject () {
|
||||
@ -105,6 +107,16 @@ public class Skin {
|
||||
for (Key key : attachments.keys())
|
||||
keyPool.free(key);
|
||||
attachments.clear(1024);
|
||||
bones.clear();
|
||||
constraints.clear();
|
||||
}
|
||||
|
||||
public Array<BoneData> getBones () {
|
||||
return bones;
|
||||
}
|
||||
|
||||
public Array<ConstraintData> getConstraints () {
|
||||
return constraints;
|
||||
}
|
||||
|
||||
public int size () {
|
||||
|
||||
@ -39,7 +39,7 @@ import com.badlogic.gdx.utils.Array;
|
||||
* bones to match that of the target bone.
|
||||
* <p>
|
||||
* See <a href="http://esotericsoftware.com/spine-transform-constraints">Transform constraints</a> in the Spine User Guide. */
|
||||
public class TransformConstraint implements Constraint {
|
||||
public class TransformConstraint implements Updatable {
|
||||
final TransformConstraintData data;
|
||||
final Array<Bone> bones;
|
||||
Bone target;
|
||||
@ -289,10 +289,6 @@ public class TransformConstraint implements Constraint {
|
||||
}
|
||||
}
|
||||
|
||||
public int getOrder () {
|
||||
return data.order;
|
||||
}
|
||||
|
||||
/** The bones that will be modified by this transform constraint. */
|
||||
public Array<Bone> getBones () {
|
||||
return bones;
|
||||
|
||||
@ -35,9 +35,7 @@ import com.badlogic.gdx.utils.Array;
|
||||
/** Stores the setup pose for a {@link TransformConstraint}.
|
||||
* <p>
|
||||
* See <a href="http://esotericsoftware.com/spine-transform-constraints">Transform constraints</a> in the Spine User Guide. */
|
||||
public class TransformConstraintData {
|
||||
final String name;
|
||||
int order;
|
||||
public class TransformConstraintData extends ConstraintData {
|
||||
final Array<BoneData> bones = new Array();
|
||||
BoneData target;
|
||||
float rotateMix, translateMix, scaleMix, shearMix;
|
||||
@ -45,22 +43,7 @@ public class TransformConstraintData {
|
||||
boolean relative, local;
|
||||
|
||||
public TransformConstraintData (String name) {
|
||||
if (name == null) throw new IllegalArgumentException("name cannot be null.");
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/** The transform constraint's name, which is unique within the skeleton. */
|
||||
public String getName () {
|
||||
return name;
|
||||
}
|
||||
|
||||
/** See {@link Constraint#getOrder()}. */
|
||||
public int getOrder () {
|
||||
return order;
|
||||
}
|
||||
|
||||
public void setOrder (int order) {
|
||||
this.order = order;
|
||||
super(name);
|
||||
}
|
||||
|
||||
/** The bones that will be modified by this transform constraint. */
|
||||
@ -183,8 +166,4 @@ public class TransformConstraintData {
|
||||
public void setLocal (boolean local) {
|
||||
this.local = local;
|
||||
}
|
||||
|
||||
public String toString () {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user