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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[Unity] Updated some editor usability things
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f73ce8b447
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@ -360,6 +360,7 @@ public static class SkeletonBaker {
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditor.Animations.AnimatorController)skeletonDataAsset.controller;
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controllerPath = AssetDatabase.GetAssetPath(controller);
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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@ -377,6 +378,7 @@ public static class SkeletonBaker {
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditorInternal.AnimatorController)skeletonDataAsset.controller;
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controllerPath = AssetDatabase.GetAssetPath(controller);
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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@ -54,8 +54,8 @@ public class SpineSlotDrawer : PropertyDrawer {
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponent<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponent<SkeletonRenderer>();
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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@ -159,8 +159,8 @@ public class SpineSkinDrawer : PropertyDrawer {
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponent<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponent<SkeletonRenderer>();
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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@ -303,8 +303,8 @@ public class SpineAnimationDrawer : PropertyDrawer {
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}
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponent<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponent<SkeletonRenderer>();
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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@ -383,8 +383,8 @@ public class SpineAttachmentDrawer : PropertyDrawer {
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponent<SkeletonRenderer>() != null) {
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skeletonRenderer = component.GetComponent<SkeletonRenderer>();
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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@ -533,8 +533,8 @@ public class SpineBoneDrawer : PropertyDrawer {
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponent<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponent<SkeletonRenderer>();
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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